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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Jecht
Jecht/Dissidia
Kana ジェクト
Romaji Jekuto
Japanese Name Jecht
Original Game Final Fantasy X
Story Difficulty
EX Mode Final Aeon
EX Burst Blitz King
Japanese Voice Actor Masuo Amada
English Voice Actor Gregg Berger
Dissidia Final Fantasy Character
"Pesky little runt. Who do you take after?"
—Jecht to Tidus


Jecht is one of the characters on the side of Chaos in Dissidia Final Fantasy. Tidus's father, a famous blitzball player from Zanarkand. Burly and rough-spoken, Jecht's style of brawling is straight from the blitzball arena. Similar to Golbez, he doesn't care about the plans of the other villains, but is hinted to fight for his own, more benevolent desires. He also appears to his son Tidus, who wishes to settle their grudge and finally best his father in battle.

Contents

Attire

Jecht's body has been redesigned with elements of his Final Aeon form and his Fayth, including various spikes emerging from his body, but his core appearance is identical to his original appearance. In his alternate costume, his clothing; spikes; and tip of his sword are red, possibly a reference to Auron's color scheme and his Masamune, due to their relationship as friends and as Braska's two Guardians in Final Fantasy X. His Manikin version, Ephemeral Phantom, is orange.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)
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Destiny Odyssey

Jecht and Firion fight in the opening sequence.

Jecht appears before his son Tidus while he and Firion went their separate directions, and prepares to face the young athlete, but then, Emperor Mateus interrupts them, stating that Tidus fighting Jecht out of hatred wasn't part of their plan. In frustration, Jecht leaves and runs into Firion, fighting him as an outlet for his anger. However, once Firion states that the only person Jecht wants to face is Tidus, he leaves, stating that Firion hit home.

It would seem that Jecht had joined the Emperor in order to send him and Tidus back to their home, away from the conflict between Cosmos and Chaos. He later faces off against Mateus due to Golbez warning him not to trust the Emperor, and as a result sustains several injuries against the deceitful Emperor, who had no interest in helping him or his son. When Tidus and Firion appear on the scene, Mateus teleports away, and Jecht prepares for a battle. However, Tidus refuses to fight his father with the injuries he sustained. As a result, thinking his son's a coward, Jecht leaves. However, Firion provides Tidus with a potion to heal Jecht's wounds. Jecht first saw this as an act of pity, which he resents, but Tidus tells him that the reason he gave him the potion was because even though he despised him for not being a true father-figure to him, he still wanted to fight his father at his best. Jecht understands and then begins giving Tidus the fight of his life. He appears to win the first round, but then they engage in a second round, and this time Jecht was defeated. After losing, Jecht begins fading away, but not before hearing his son say that he hates him and that he became strong just for his father to acknowledge his strength. Jecht cheers Tidus up by telling him that he became stronger.

Shade Impulse

Jecht lectures Tidus before he disappears

Tidus encounters Jecht some time after Chaos killed Cosmos. Though he has abandoned his allies, after realizing that he had been a pawn in the Emperor's plan to ensure his own survival, Jecht urges Tidus to fight him again, stating that a true ace never barely scrapes a victory. After losing again, Jecht tells Tidus that with the hesitation in his heart, he wouldn't be able to keep on the battle against Chaos. After Tidus thanks him, he fades away, saying that being Tidus' father had been fun while disappearing by pyreflies.


Battle

See also: Jecht/Dissidia/Quotes.

In battle, Jecht is described as the "Brutal Blitzer," and his attacks are quick but short-ranged combos of kicks, punches and sword blows. The strength of the attacks Jecht Rush and Jecht Stream are classified into three different levels, according to the timing of the player's button commands. Each level gives different amounts of damage and battle actions, and players can execute an HP attack right before the combo ends, thus usually rendering the opponent incapable of making an attempt to dodge or counter attack. Additionally, Jecht's offensive attacks can be charged and strengthened to give them heavier blows, longer attack ranges and guard-crushing abilities. Jecht Block is a guard that is entirely impenetrable except from attacks that strike from directly above or below, like Flood or Starfall. Even attacks that would normally crush guards, like Cross-Slash or the fully-charged Knight's Axe, cannot penetrate Jecht Block. Unlike Cloud and Garland, who have large swords and have a slow grounded speed, Jecht moves fairly fast, possibly due to the fact that he has less body armor on him than Cloud and Garland.

Boss

Main article: Jecht (Boss)

Jecht is fought in Destiny Odyssey II and X, Shade Impulse, Distant Glory, and Inward Chaos.

Brave Attacks

Move Type CP (Mastery) AP for Mastery Obtained Description Image
Jecht Rush Ground 45 (25) 90 Initial Bombards opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable. Exact timing on button presses strengthens the combo and allows HP attacks to be linked. HP attacks are inputted the same way they are set in the player's customization menu.
Additional Effects: Chase (One well-timed followup), Wall Rush (Two well-timed followups)

Combo 1: File:Circle-button.pngFile:Circle-button.pngFile:Circle-button.pngJecht Blade (midair)
Combo 2: File:Circle-button.png — UP+File:Circle-button.png — DOWN+File:Circle-button.pngTriumphant Grasp
Combo 3: File:Circle-button.png — UP+File:Circle-button.pngFile:Circle-button.pngJecht Blade (midair)
Combo 4: File:Circle-button.pngFile:Circle-button.png — UP+File:Circle-button.pngUltimate Jecht Shot






Jecht Block (ground) Ground 30 (15) 120 Level 5 Blocks almost any attack. Blocking Some HP attacks will cause him to stagger along with the enemy.
Jecht Stream Aerial 45 (25) 180 Initial Bombards opponent with a flurry of punches, kicks and sword attacks. Initial strike can be charged for better range, power, and to make it unblockable. Exact timing on button presses strengthens the combo and allows HP attacks to be linked. HP attacks are inputted the same way they are set in the player's customization menu.
Additional Effects: Chase (One well-timed followup), Wall Rush (Two well-timed followups)

Combo 1:File:Circle-button.pngFile:Circle-button.pngFile:Circle-button.pngJecht Blade
Combo 2:File:Circle-button.pngFile:Circle-button.png — DOWN+File:Circle-button.pngTriumphant Grasp




Jecht Block (midair) Aerial 30 (15) 120 Level 12 Blocks almost any attack. Blocking some HP attacks will cause him to stagger along with the enemy.

HP Attacks

Move Type CP (Mastery) AP for Mastery Obtained Description Image
Jecht Blade (ground) Ground 40 (20) 180 Initial Attacks opponent with a powerful barrage of sword attacks. Can be charged for better tracking and power
Additional Effect: Wall Rush
Ultimate Jecht Shot Ground 40 (20) 300 Level 38 Lifts a boulder into the air and throw it down at the opponent. Can be charged for better tracking and power
Additional Effect: Wall Rush
Triumphant Grasp Aerial 40 (20) 180 Initial Rush towards opponents with an exploding punch attack. Can be charged for better tracking and power
Additional Effect: Wall Rush
Jecht Blade (midair) Aerial 40 (20) 180 Level 23 Attacks opponent with a powerful barrage of sword attacks. Can be charged for better tracking and power
Additional Effect: Wall Rush

EX Mode

Jecht's EX Mode
Blitz King

Jecht's EX Mode consists of his Final Aeon form, only smaller and more human sized than it was in Final Fantasy X. In this form, Jecht can chain his attacks without any pause at all, not needing to connect on the first hit in order to keep the combo going. This lets him overwhelm opponents with unstoppable attacks.

For his EX Burst, Blitz King, Jecht flings his enemies with a kick, impales them with his sword, and then kicks a boulder, which is divided due to the strength of the blow, at them. This EX Mode works like Tidus' but uses two timers instead, both working as variables to calculate the number of rocks the boulder thrown at the enemy divides in the end of the combo.

Equipment

Jecht can equip the following: Greatswords, Axes, Grappling Weapons, Shields, Bangles, Hats, Helms, Clothing, and Light Armor.

Exclusive Weapons

Name Level Stats Effects (JP Version) Effects (US Version)
カイザーナックル
Kaiser Knuckles
50 BRV +52
ATK +36
Chase BRV Damage +20%.
Physical Damage +5%.
Wall Rush HP Defense +25%.
シンの爪
Sin's Talon
92 BRV +77
ATK +63
Chase BRV Damage +30%.
Physical Damage +10%.
Wall Rush HP Defense +50%.
シンの牙
Sin's Fang
100 BRV +81
ATK +68
Chase BRV Damage +40%.
Physical Damage +15%.
Wall Rush HP Defense +75%.
Minor Sneak Attack Effect.


Gallery

Allusions

  • During a cutscene, Jecht punches Tidus but misses, and a round wave of energy is left behind, similar to Sin's energy attack in a cutscene just before fighting it. The insignia of the Zanarkand Abes is also briefly seen as the blast starts.
  • In Shade Impulse, it is revealed that Jecht was once a Warrior of Cosmos and happened to end up on Chaos' side during this cycle of the war as an intended opponent for Tidus, to ensure the Emperor's plan regarding the Crystals was a success. This is following on from his role in Final Fantasy X, of having once journeyed to save the world but now having become its enemy, and Tidus ending the cycle of Sin's destruction and rebirth after Jecht's attempt.
  • His HP attacks "Ultimate Jecht Shot" and "Triumphant Grasp," reference the two Overdrives used by Braska's Final Aeon. The Final Aeon's other attacks include "Jecht" in their names, a naming convention shared by Jecht's other attacks in Dissidia.
  • Jecht's EX Burst is a variation of Tidus' EX Burst Blitz Ace, but with two Overdrive meters as opposed to one, and Jecht kicks a boulder rather than a Blitzball. Jecht needing to stop two meters to use his EX Burst may refer to the fact that Braska's Final Aeon had two full Overdrives during his boss fight.
  • In Destiny Odyssey X-5, Jecht tells Tidus that he should take a chance and “think of something,“ a line originally said by Auron. Another is, “I ain’t gettin’ any younger, so I might as well make myself useful,” but in Dissidia, he says it to remonstrate with his son, also adding, “You’re still young.”
  • Jecht’s line in Destiny Odyssey X-3, “Well, well, well, if it isn't Jecht's little boy,“ was originally what he said to Tidus as a child.
  • One of Jecht's pre-battle quotes, "Gonna cry? Are you gonna cry?" is a something he typically taunted Tidus with. As another reference, one of his battle taunts when attacking is "Don't cry now!"
  • When fighting his son, he says, “Let’s end this.”, as he did before transforming into Braska's Final Aeon.
  • Even though Jecht is on the side of Chaos, he doesn't disappear like them. Instead, he disappears in the same way as the Warriors of Cosmos, since he was once on the side of Cosmos. This is a reference to when he was alongside Auron and Braska in Final Fantasy X, as a Guardian and would in turn mean that Tidus' mission was to bring him back to the side of Cosmos.
  • Two of his exclusive weapons Sin's Talon and Sin's Fang are references to the fact that Jecht was Sin in Final Fantasy X. His other exclusive weapon is a reference to the set of weapons for Rikku which have "Break Damage Limit" as their dominant ability, the Kaiser Knuckle.
  • One of Jecht's lines when he enters battle is, "I won't be able to hold back." This references a line in Final Fantasy X before he transforms in Braska's Final Aeon.
  • When facing Chaos, Jecht will say, "Been a while since I fought anyone THIS big" referring to fighting Sin alongside Braska and Auron.
  • Whenever Jecht uses his EX Burst, the background will shatter in a similar manner the party enters a random battle in Final Fantasy X.
  • Jecht and Golbez have a unique friendship, much like Jecht's friendship with Auron during Braska's Pilgrimage in Final Fantasy X.
  • In Firion's storyline, when Jecht tells him that the only person he wants to fight is Tidus, he says to Firion, "Thanks for meddling," in a similar manner that Auron told Sora in Kingdom Hearts II.
  • One of Jecht's defeat lines, "I gotta sober up" references his drinking problem in Final Fantasy X. He quit drinking in the game after attacking a Shoopuff when he mistook it for a fiend.

Trivia

  • Initially, many fans have questioned the reason why the developers chose Jecht over Seymour Guado as the antagonist representing Final Fantasy X. When questioned about Jecht's inclusion, the development team stated that Jecht had more of an emotional connection to Tidus than Seymour. Choosing Seymour as the villain would require Yuna to be the playable hero, because of her ties to him. Yu Yevon was probably not chosen because of his lack of any real appearance in the game, as he had no known physical form.
  • Jecht is the only villain to fight another, in this case being the Emperor.
  • In Shade Impulse, Jecht fades almost exactly like the Warriors of Cosmos, showing his true allegiance. It would also mean that Tidus would have to bring him back to the side of Cosmos.
  • Jecht has the least total amount of attacks.
  • Though his artwork depicts him holding his sword with his left hand, in-game Jecht wields it with his right, a peculiarity also shared by Tidus and the Emperor. Jecht often carries the sword in his left hand when not in combat, however, as seen in several cutscenes.
  • The Al Bhed primer, which is obtained through battlegen against the Friend Card Auron's level 100 Jecht, has an Al Bhed sentence in the item description: "Keja so pacd du, O, N, yht B." This translates to, "Give my best to Y, R, and P."
  • Assuming all twenty-two playable characters use the same equipment and get "Perfect" in their EX Burst, Jecht's is the weakest EX Burst in the game.
  • Jecht is one of the two characters who have no magic in their brave attacks. The other one is Tidus.
  • Jecht is the most CP-conserving character- if one enables all of Jecht's mastered attacks, it will only amount to 160 CP- the least of any character. This leaves players free to give Jecht more supportive abilities.
  • Though it is likely a coincidence, Jecht's victory pose is similar to Vaan's from Final Fantasy XII, when the latter is equipped with one-handed swords.



This article uses material from the "Jecht/Dissidia" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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