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Up to date as of January 31, 2010

From Dofus

Astrub Jail


Astrub Jail

The Astrub Jail is located underground at 7, -18. This is also the location where bounty quests begin and end.

Madrestram Harbor Jail

This jailhouse lies at the end of a long pier in Madrestram at (12,-7).

Alignment Jails

There are also jails in each of the alignment cities. Any player who loses a PvP fight while in an opposite territory of alignment will be sent to that cities jail (e.g. a Brakmarian loses to a Bontarian while near a Bontarian prism). The jailed character will receive a key item which states when the player is free to leave. The holding period is roughly an hour according to the notice. There is a chafer that respawns once in a while in the back room its level ranges from 24-40.

Also, if you happen to have a disgrace point from aggressing a neutral, not only are you banned from using the bank, but you will be put in jail.

When put in jail you are given a note with the time you can be free, or bribe the guard to get out which costs from 1,000 kamas. Otherwise, you have to wait 2 minutes until your sentence is over.

Note: If you are rank 10, you cannot bribe the guard. If you want to get out, you need the help of another character of your alignment to sneak into the enemy militia building and pull a lever one room above the jail. This will open the gate, then rush to the floor below the jail and take a city potion to get the hell out of there.


A Jail which exists at 666,666. It seems to be a place characters are sent if a mod cannot deal with them immediately. It appears to be a smallish floating Jail ,with 4 cells surrounding a main cell all on one map. The background looks like some sort of image of space. There is no way out except by being teleported out by a mod.(Information from a post on the dofus forum.)

Easy way out

Previously it was possible to escape the disgrace jail by purposely losing battles to the enemies in the jail, lose all of your energy points and become a ghost. The freeing your soul, since a recent update there is a Phoenix statue inside the jail making this no longer doable.


See Category:NPC/Jail

This article uses material from the "Jail" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010
(Redirected to Police article)

From Grand Theft Wiki

For vehicles, see Police Car or SWAT Tank. For the police outfit, see Clothing in GTA Vice City.

The police (also referred to as cops, pigs or babylon by rastafaris) are uniformed officers responsible for enforcing the law. They ensure public and social order, through the legitimized and restricted use of force. The Police are present in all Grand Theft Auto games.

The main role of the Police in-game is to make crime difficult for the player - and to provide a reliable enemy and a challenge both in and out of missions. This theme is present throughout the entire series, although the exact details vary between games.

The Police, (and all other forms of law enforcement in the Grand Theft Auto series), have been protrayed as corrupt, lazy, selfish, incompetent, and trigger-happy, although the levels of these vary greatly between each game.

Wanted Level

Main article: Wanted Level


The Police work upon a Wanted Level system against the player. If the player is noticed performing a crime, he may gain a Wanted Star (increasing his wanted level). More serious crimes will grant a higher wanted level. Police responses vary depending on the wanted level, ranging from foot chases to calling in the helicopter, FBI or even Army.

Relevant offenses include crashing into a police car, shooting pedestrians, having sex with prostitutes in GTA San Andreas, stealing vehicles, entering prohibited areas or occasionally unavoidable participation in certain missions (ex. bank heists). The police will not arrest you for trespassing on private property, traffic offenses (ex. speeding, running red lights), carrying weapons in public, damaging property, impersonation (ex. wearing police uniform). See a comprehensive list of arrestable offenses below.

If the player gets arrested by the police (or "Busted"), the player will respawn at the nearest Police Station, but lose some money and all of his weapons. Higher levels of law enforcement are not concerned with arrest, but with killing the player. Death is only temporary, and results in being returned to a nearby hospital with the loss of weapons and some money. (No weapons are lost in GTA IV)

Wanted levels can be reduced by the use of a Pay 'n' Spray. The Wanted Level in GTA IV system allows the player to evade a wanted level by escaping from a certain radius, based on the last place they were spotted. The higher the wanted level, the larger the area.

In the GTA III Era, at 4-star wanted levels, heavily armed, highly trained police officers will come after the protagonist and try killing or sometime arresting him. They all drive Enforcer trucks and are armed with weapons that will make short work of the player. Their Enforcers are fast and can smash up a vehicle in a small amount of time. Their trucks also form roadblocks. In GTA III, the have Micro UZis, Uzis in Vice City, Mac-11's in San Andreas, and Uzis in Liberty City Stories and Vice City Stories. SWAT teams are a real threat to the player and come in 4 men per team. Also, in Vice City and Vice City Stories, undercover "Vice Squad" officers armed with Uzis in Cheetahs will chase the player at 3 stars and above. Their cars ae fast, and they come two per unit.

Arrestable Offences

  • Beating a person with or without a melee weapon, even in self defense.
  • Throwing things at people.
  • Aiming a weapon at an officer.
  • Grand theft auto.
  • Running a pedestrian over with a vehicle.
  • Shooting a firearm near an officer, even if doesn't harm anyone.
  • Using a chainsaw near an officer, even if doesn't harm anyone.
  • Hitting a police vehicle with another vehicle or by attacking it in any way.
  • Attempting to carjack a police car (with or without occupants).
  • Murder.
  • Having a gas station's gas pumps explode.
  • Drive-bys.
  • Starting fires.
  • Robbing houses (unless you don't get caught).
  • Trespassing inside a police station. Applies to GTA: Vice City and later.
  • Knocking off stores.
  • Being spotted driving a vehicle with the alarm going off.
  • Bumping into an Officer when making an arrest.
  • Breaking through the tollbooth without paying.
  • Spraying gang tags.
  • Entering a police station with a weapon.
  • Entering or flying over a restricted area, for example Area 69 and Fort Baxter Air Base.
  • Entering parts of a city which aren't unlocked. Applies to GTA: San Andreas and GTA IV.
  • Exploding a propane tank, even if the player didn't do it (like by having someone else's car crash into it).
  • Killing a shop owner - If Toni kills the owner of Phil Cassidy's fully cocked gun shop in GTA Liberty City Stories, the player gets a wanted level of 1.
  • Selling drugs - during the mission Distribution in GTA: Vice City you get 1 star per every four drugs sold.
  • Smuggling drugs - the player occasionally gets 4 wanted stars in the Smuggling mission in GTA Vice City Stories. Similar thing happens in GTA Liberty City Stories when Toni smuggles drugs with Miguel in the mission "Contra-banned"
  • Other missions - some of GTA's missions give the player 1~5 wanted levels: Note the fact that the player cannot get wanted level of 6 unless the player kills FBI agents.
  • If you complete a mission with a wanted level of 5 or 6 stars, you will retain one star if there are FBI or Army officers nearby. Confirmed in GTA: Vice City.

Online Multiplayer

In GTA IV, the police in multiplayer mode will not arrest the player, but will shoot at the player in an attempt to kill them, though they can still pull the player out of a car. At 4 stars the police send in an Annihilator with two NOOSE agents with assualt rifles firing from the sides of the chopper. The police will arrive in cars containing two police officers. One will carry a Pistol while the other will (usually) carry a Pump Action Shotgun, regardless of what guns are allowed in the online game. NOOSE agents arrive in NOOSE Enforcers only, as the NOOSE Cruiser, the NOOSE Patriot, and the FIB Buffalo only appear in Race and GTA Race multiplayer modes, albeit they are only used by the players. NOOSE agents are equipped mainly with Carbine Rifles and SMGs, but sometimes they have a Pump Shotgun and NOOSE agents will sometimes fall back to their pistol if they lose their weapon. The FIB does not appear in multiplayer at all, and the Police Maverick also only appears in the Race and GTA Race modes. It is notable that Wanted Levels are usually cumulative if multiple players are riding in the same vehicle. When faced with multiple players with wanted levels, the police usually target the nearest player. The player can still use a Pay N Spray in multiplayer, though the same rules using them when police are nearby in single player apply to multiplayer as well.

See Also

Wikipedia has an article on:

This article uses material from the "Police" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Slavery and imprisonment article)

From Lostpedia

Image:Merge-arrows.gif This article has been marked for merging
It has been suggested that this article be merged with prisoner and hostage situations - Discuss

Karl pulls an injured Ben along, after being captured by the Losties ("Through the Looking Glass")  (promotional still)

The characters in Lost are often literally or symbolically forced to deal with imprisonment, both on-Island and in their pasts.


Literal imprisonment

The following characters have been shown off the Islands literally behind bars or in custody.

Desmond Southway Garrison prison
Jack Local jail
Kate Custody of U.S. Marshal
Sawyer Federal prison
Sayid Imprisoned during war
Interrogated by CIA
Hurley L.A. County Jail

The following list shows when any characters have literally been imprisoned.

Season 1

Season 2

Season 3

Season 4

Season 5

Season 6

Symbolic imprisonment

Some may never be free of their pasts.
  • Kate ran from the Monster and hid in a thicket of bamboo, reminiscent of prison bars--she was a prisoner of her own fear here, until she used Jack's method of counting. ("Pilot, Part 1")
  • Locke was confined to a wheelchair before the crash. ("Walkabout")
  • Jin was stuck working for Mr. Paik. ("...In Translation")
  • Desmond ran off, so the castaways had to resume pressing the button. ("Orientation")
  • The occupants of The Swan were forced to push the button, to prevent a disaster ("Orientation").
  • Locke told Claire that babies, unlike adults, like the feeling of being constricted, but that only as adults, do we strive for freedom. ("Abandoned")
  • Hugo escaped from Santa Rosa Mental Health Institute. ("Dave")
  • Locke was a prisoner of The Swan, fearing what would happen if he no longer pressed the button. He was free of his imprisonment when he traveled to The Pearl and changed his view on The Swan. ("?")
  • First Radzinsky and Kelvin, then Kelvin and Desmond were confined within the Swan station by duty and fear. ("Live Together, Die Alone")
  • In their final episode Nikki and Paulo were paralyzed by poison and buried alive. ("Exposé")

See also

This article uses material from the "Slavery and imprisonment" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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