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Jagds: Misc


Final Fantasy

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A Jagd (ヤクト Yakuto) is a piece of land that works outside the norms of Ivalice in Final Fantasy XII, Final Fantasy Tactics Advance, and Final Fantasy Tactics A2: Grimoire of the Rift. In Final Fantasy XII, skystones lose their effect when in Jagd territory, making it impossible for airships that run on skystones to cross Jagd territory. In Final Fantasy Tactics Advance, the Jagds are zones in which Judges do not appear. As such, there are no laws in Jagds and the lack of judges also means that characters are able to permanently die, if not revived before the end of battle.




Final Fantasy XII

For the Sage Knowledge on Jagds, see Sage Knowledge piece 38

Not much are known about Jagds except that skystones are unable to work properly when crossing the border into a Jagd. This is due to the large amount of Mist in the air, as well as the rich amount of magicite in Jagd soil, which simply interferes with the skystone. Because of this, no country has ever really been interested in controlling Jagds, making them lawless, as they don't need to follow the laws and rules of any given kingdom.

Final Fantasy Tactics Advance

Jagds are the three lawless zones in Final Fantasy Tactics Advance. The three different Jagds are Jagd Dorsa, Jagd Ahli, and Jagd Helje. Any battle that is fought at a Jagd will not be subjected to the laws of Ivalice, and thus heroes do not have to worry about getting Yellow Cards or Red Cards. However, since there is no Judge present at such battles, any character killed at a Jagd that is not resurrected before the end of the battle is permanently killed. Because Marche is the clan leader and is already forbidden to acquire a Red Card, if Marche successfully passes away in a Jagd, it is Game Over. Montblanc can die without a Game Over however. The player cannot flee from a Jagd as well. When Montblanc dies, there will be some dialogue of Marche discovering that Montblanc is dead. Montblanc's role will then be filled in by some other clan member.

Unlocking requirements

Jagds do not necessarily need to be unlocked in this order, as the missions needed to unlock them do not necessarily appear in such order.

Jagd Condition to Unlock
Jagd Dorsa After completion of storyline mission #010 Pale Company, Baguba Port is placed on the map. When the character lands on Baguba Port, a cutscene will occur with Marche meeting Nono for the first time. After a depressing story, Jagd Dorsa will be able to be placed on the map.
Jagd Ahli After completion of storyline mission #016 The Big Find, a side-mission called #065 Exploration is unlocked. After completion, Jagd Ahli will be able to be placed on the map.
Jagd Helje After completion of storyline mission #020 Present Day, a side mission called #057 Prison Break will be unlocked. Upon completion, the Helje Key is rewarded. Using the Helje Key, you can complete mission #064 Den of Evil. After completion of that mission, Jagd Helje will be able to be placed on the map.

Liberating the Jagds

Despite them being unlocked early enough in the game, Jagds are unable to be liberated until after the storyline is completed.

When sending a unit out on a dispatch mission, the conditions for completion is beating 15 enemies. After the completion of the storyline, and unlocking all of the turfs, the time allowed to defend an area drops to 30 days. Since Jagds can't be liberated until after completion of the storyline, they won't ever have a 40 day limit like before.

Final Fantasy Tactics A2: Grimoire of the Rift

Only one Jagd is seen in Jylland, Zellea, the Forbidden Land. Here, the mist is strong and unstable, so unstable that rifts have a tendency to open up all the time. These rifts have greatly scarred the landscape.


"Jagd" is the German word for "Hunting."

This article uses material from the "Jagd" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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