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Jack (weapon): Misc



Up to date as of February 01, 2010

From The Vault

Attack statistics
dmg/attack: 30
DPS: 30
attacks/sec: 1
crit dmg: 15
crit chance: x 1
skill: Melee Weapons
AP: 65
item HP: 800
repair: Rippers
weight: 6
value: 200
base id: 000C6E5B

Jack's location

Jack is a unique variant of the uncommon melee weapon, the Ripper. It is equal in power per single hit to its cousin, but has a higher potential damage rate, due to its slight but noticeable boost to the critical hit rate. It also does an extra 50% damage against limbs.



  • The higher critical chance increases the power of this weapon enormously because it hits over 30 times per second. The listed weapon damage is divided over the individual hits, but the critical bonus damage is not. This means every hit has a normal chance to critical and do the full critical bonus damage.
  • If one performs a sneak attack critical with the Better Criticals perk while holding this weapon, he/she has the chance to do a brutal 60+ hit... 30 times in a second!


Jack can be found in the Deathclaw Sanctuary, on the body of an Enclave Officer after the Enclave show up during The Waters of Life Quest.


Jack appears only in Fallout 3.

Behind the scenes

  • This weapon's name is a reference to Jack the Ripper, one of the most infamous serial killers in history.


  • Holstering Jack while you are using the Chinese Stealth Armor or a Stealth Boy and sneaking will cause it to disappear mid-animation.
  • While holding R1 on the PS3 version, the ripper will stop making the chainsaw noise while held against a solid object. (eg. wall)
Weapons of Fallout 3

This article uses material from the "Jack (weapon)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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