|Contents:||Top 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z|
|This page provides a categorical listing of all items common to the DC Universe. Such items includes weaponry, battlesuits, technological enhancements as well as ancient artifacts.
Please use the Item Template for creating new entries.
This category has the following 10 subcategories, out of 15 total.
The following 190 pages are in this category, out of 345 total.
All items have a category. For a complete list of items sorted by category, see Category:Item. Items are also organized in four sections in a character's inventory. For a list of each section's categories, see the pages for Equipment, Miscellaneous, Resources and Quest Items.
There are also some items that don't show up in the inventory at all. They usually as icons at the top of the screen, and are items in name only. See effect item for more details.
Items are things that player characters can pick up and add to into their inventory.
Item is a recurring command option in the Final Fantasy series that appears in every battle event. When selected, a menu will appear, listing all usable battle items, including recovery items such as Potions and Phoenix Downs.
Certain titles in the series also allow players to customize the command menu, enabling them to replace the Item command. If not careful, the player might face danger when trying to recover from difficult battles. Some battles are noted to have disabled the Item command at times, forcing the player to rely on Magic for recovery.
The original NES version had the Item command, but strangely enough, the only way to use Potions was with the Drink command instead.
In the original NES version, there are only 32 inventory spaces, including Key Items, making storing items very difficult. In the WSC and Origins releases, the inventory space grew to 63, allowing easier item storage. However, in the Dawn of Souls and 20th Anniversary versions the inventory space increased substantially to over 200 slots, allowing every item in the game to be stored in the inventory. In the NES, WSC, and PS versions, each character is allowed to hold two items during battle. This includes weapons and shields, thus characters are able to change their equipment during battle. On the other hand, in the GBA and PSP versions equipping items was no longer necessary and the player could use and equip items directly out of their inventory.
While most jobs have the Item command by default, the Mime doesn't, and must have it equipped if it wants to use items.
Item is a junction ability that every Guardian Force has already mastered. It may be removed using the item Amnesia Greens, and later re-added using the Item Scroll bought from Pet Shops around the world.
The Items command set must be placed in the secondary action command slot in order for a unit to use items. The Alchemist is always able to access the use of items regardless of their secondary action command.
The Items skillset in Tactics A2 follows the same structure as Tactics Advance.
|Aim - Attack - Barrage - Bladeblitz - Boost - Bribe - Catch - Chakra - Charge - Check - Control - Cover - Dagger - Defend - Doom - Doublecast - First Aid - Flee - Focus - Gil Toss - Hide - Jump - Kick - Lancet - Libra - Mad Rush - Mimic - Morph - Mug - Pray - Provoke - Pummel - Recover - Revive - Runic - Sacrifice - Sentinel - Shield - Shock - Sing - Sketch - Slots - Souleater - Steal - Tame - Terrain - Throw - Trance - Twincast|
|Ability Up - Absorb MP - Add Status - Alert - Auto-Float - Auto Haste - Auto Potion - Auto-Protect - Auto-Reflect - Auto Regen - Auto-Shell - Brawler - Break Damage Limit - Break HP Limit - Break MP Limit - Chemist - Concentrate - Counter - Cover - Dash - Doublehand - Dual Wield - Defend - Defense Plus % - Eater - Encounter Half - Enemy Lure - Equipment - First Strike - Gillionaire - Half MP - Healer - High Jump - HP Plus % - Initiative - Killer - Learning - Level Up - Lifefont - Light Step - Long Range - Luck Plus % - Magic Counter - Magic Plus % - Magic Defense Plus % - Move-Find - MP Attack - MP Plus % - One MP Cost - Piercing Magic - Poach - Proof - Sneak Attack - SOS Abilities - SOS Shell - Speed Plus % - Stat-Enhancing - Steal Gil - Sticky Fingers - Strength Plus % - Strike - Touch - Treasure Hunter - Turbo MP - Vigilance - Ward|
|Animals - Band - Blitz - Bushido - Chivalry - Combine - Condemn - Dance - Dark Arts - Dragon - Dyne - Flair - Item - Magic - Magitek - Mix - Rage - Seiken - SFX - Skill - Spellblade - Summon - Sword Arts - Swordplay - Tools - Use|
|Armor Break - Black Hole - Climhazzard - Cross Slash - Delay Attack - Full Break - Healing Wind - Iai Strike - Inferno - Magic Break - Mental Break - Meteor Strike - Power Break - Pummel - Quick Hit - Reflex - Rush - Shadowbind - Thievery - Thunder Blade - Tremor - Wind Slash|
|Final Fantasy IV/Augments - The After Years - Final Fantasy V Support/Command - Final Fantasy VI - Final Fantasy VII Support/Command/Independent - Final Fantasy VIII Support/Command abilities - Final Fantasy IX - Final Fantasy X Support/Command - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII Support/Command abilities - List of Final Fantasy XII: Revenant Wings Abilities - Tactics Support/Reaction/Movement - Tactics Advance Reaction/Support abilities - Tactics A2 - Ring of Fates - Echoes of Time - Dissidia|
For an even more detailed list of items, see Category:Items
Bundles are items which are carried in a character's hands, see bundle, category:bundles, and Item Spell for details. All references to "holding an item" in skill and item descriptions refer to bundle items.
In RuneScape, items are physical objects that a player may have equipped, in his or her inventory, bank, or Grand Exchange box. Items are distinguished by players by their names and graphics. Items appear to be distinguished by the game by item ID numbers that are not visible to players in-game.
Items can be described by a number of characteristics:
Some players have a fascination with collecting items, with many of these collected items being considered useless or obscure (e.g. burnt fish, buckets, and beer mugs). In the early days of the Grand Exchange, some completely useless items such as burnt fish rose in price partly because of item collectors. This may have led to their removal from the Grand Exchange, as Jagex might have felt the increasing prices go against the primary intentions of the Grand Exchange. Some players collect thousands of useless items (such as cabbages), sometimes worth millions, to drop in the Falador Party Room.
Many items may be dropped on the ground. There is no limit to the number of items that can fit in one place on the ground. However, items dropped on the ground disappear after a certain time. Tradeable items that are worth 3000 coins or less appear to other players 30 seconds after being dropped, and disappear after another 150 seconds if not picked up. Untradeable items or those worth more than 3000 coins simply disappear 180 seconds after being dropped.
If Ranged projectiles are dropped on the ground as a result of their usage, they appear to other players one at a time if they are worth less than 3,000 coins, and correspondingly disappear one at a time.
Some items may not be dropped on the ground; they have no "Drop" option in their right-click menu. Instead, they have a "Destroy" option, which allows the player to remove the item from their possession. There is usually a warning screen that appears when this option is selected that asks if the player is sure they want to destroy the item, and also explains how to get the item again (or that it cannot be gotten back).
Some items are discontinued, meaning no more can be created. Some discontinued items are tradeable; these items are worth millions of coins because of their rarity. Some discontinued items are non-tradeable; this includes non-tradeable "fun" holiday items as well as obscure items that many people do not know about, such as the War ship.
There are no discontinued items that have practical uses; some are used for showing off or for fun, and some you cannot even show to other players without sending them a screenshot.
The option to sell tradeable discontinued items to General stores was removed from the game because there is no reason to do so.
There are also many items that are, in a way, partially discontinued; they can only be created a certain number of times for one player, often just once, but can be brought into the game by new accounts. These items may be nontradeable or tradeable. An example of a tradeable item in this category is the Amulet of Accuracy. A much rarer item (because it requires a harder quest) is the mint cake. Players will pay millions or lend rare items for them.
Table of contents
These Survey tools, can be made by any trader
This is a growing list of of all items that can be found in Tibia. Since there are so many items with many different purposes, this list has been separated into different categories. You might also want to have a look on the Objects list.
These items provide varying levels of protection from enemy attacks, and sometimes lessen certain types of attacks. You are allowed to wear one of each type of armor at one time. A complete set of armor will include a Helmet, a Shield, an Armor, Boots and Legs.
No player is complete without a trusty weapon to aid them in their adventures. Some weapons can be used while holding a shield, but other weapons require two hands in order to use.
|Axe Weapons||Club Weapons||Sword Weapons|
|Rods||Wands||Old Wands (removed from game)|
No Tibian house would be complete without some of the useful and decorative items in these lists.
|Documents and Papers||Dolls and Bears||Furniture|
|Kitchen Tools||Musical Instruments||Trophies|
Tibia is a world full of various plants and herbs. There is also a large range of food items that are harvested from the land, made by the different races, or collected from dead creatures. Visit your local pub for something cold and refreshing!
|Liquids||Plants and Herbs|
There are many kinds of equipment other than weapons and armor. Every Tibian should be prepared to face the many dangers that can be found around every corner.
|Amulets and Necklaces||Keys||Light Sources|
Other items are those that didn't fit well the categories above. They have been sub-divided according to their special usages.
|Clothing Accessories||Enchanted Items||Game Tokens||Valuables|
|Magical Items||Metals||Party Items|
The monsters and items are the figurines that move about the board attacking and defending. The items cannot move, but wait until a monster lands on them or if they activate right away like Warp Vortex. The monsters can all move except for the Millennium Shield.
Dice and Cards ~ Monsters and Items