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| "Containment protocols are almost impervious to pre-Gravemind infestations. What could possibly go wrong?" |
Isolation is a multiplayer map featured in Halo 3 that takes place at a Flood containment facility. The environment is a small, isolated bio-bubble that has contained the Flood on the Ark. The Milky Way galaxy hangs in the sky. The top level is grassy and untainted, but in the underground caves, there is an obvious Flood contamination. Its open layout, with two bases, makes it a good map for Slayer, Team Slayer, and Symmetrical Objective gametypes.
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Despite its regular appearances in Free for All and Team Slayer matches, it was designed for symmetrical objective games. It features two symmetrical underground bases, a grassy hilltop above, Forerunner architecture, and the underground caves of Flood infected biomass.
Isolation has an ovular shape to it when observed from above. It is a symmetrical map that consists of two levels: above and below. The upper level is a grassy hilltop with Forerunner architecture woven into the terrain. To the north, at the crest of the hill, lies a silver-Grey multi-level Forerunner structure. A Battle Rifle spawns at either side of this tower. It can be used either for shelter (underneath, where the Shotgun spawns) or as a sniper perch (by standing on top). Directly behind this sniper perch is an escape chute that provides quick, one-way access to Isolation's lower level through a Porta. From here, the player can go to his left (east), right (west), or move forward (to the south); you cannot regain entry to the sniper perch by going back up the chute, not even on a ghost or mongoose.
Going left or right will lead to one of the cave's side entrances. At either entrance is a man cannon, which will blast you back to the top of the map. Going south will take you toward the mouth of the cave. Midway through the cave, there is a concrete bunker on either side. The bunkers have portholes for weapons fire. The bunkers can't be entered here. A little further south is where the Rocket Launcher and Ghost spawn. At the southernmost end of the cave, a thin rock ridge extends upward around the map's wall. This makes for another excellent sniper spot. Directly above the mouth of the cave is another Forerunner structure in the shape of an archway, which is rusted-brown. There is another drop-down here, which will put you near the Ghost/Rockets.
Isolation has been slightly altered for Matchmaking. The only immediately noticeable change is the removal of the Flare from the Silver Structure on Topside. Flares now no longer occur in any matchmaking game.
Isolation, or loneliness, vs. group cooperation in survival, is a recurrent theme of Lost. Damon Lindelof has stated, "We think it's one of the unifying themes of the show--the idea that they need each other in order to survive on the Island."
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| This article has a real-world perspective. |
| ST:TCE episode | |
| "Isolation" | |
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| Season: | 1 |
| Episode no. | 4 |
| Original post date: | 2007 |
| Stardate: | 49658.3 |
| Year: | 2372 |
| episode chronology | |
| Previous episode: | "Dakota" |
| Next episode: | "Two Hit, One Stone" |
"Isolation" is the fourth episode of the first season of Star Trek: The Cantabrian Expeditions, showcasing the ship's commanding officer, Captain Noel Turner.
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Finishing a long overdue visit to remote Federation colony Caldea IV, the Cantabrian crew prepare to depart. Captain Noel Turner and Counselor Scott Fack request a beam-up from colony but, after what seems like an eternity in the transporter matter stream, both awake on a derelict space station in orbit of Caldea IV, with Turner terminally ill in a make-shift isolation bay...
First Exploration of the Station
Family troubles
Liz loses her cool
The bad run-in with the Zmakians
And he complains about the doctor's bedside manner?
A toast
Encouraging the captain
Not giving up
anesthizine; Arden, Ethan; Arkrand Society; assistant chief engineer; Athelstan, Jason; Bajorans; Beloved; Bourget, Helena; Bourget, Marie; brig; Caldea IV; Caldea IV orbital supply station; CACS; Caldwell, Dakota; Cantabrian, USS; Captain's wine cellar; Cardassians; Colony Transporter Controller; Counselor's Office; "Dakota"; De Gaillimhe, Liam; "Directive"; environmental suit; Fack, Scott; force field; Forward Lounge; Fuller, Joshua; Hogan, Zahara; hypospray; Irakian fever; isolation bay; Jonar, Ulitania; Jonar, Salin; Killan, Tawana; Klingons; Kübler-Ross model; laboratory; lectrazine; Lelar Prime; Lelari; "Let's Do It, Let's Fall in Love"; Love; Marquez; Márquez, Gabriel García; Morrison, Toni; Myhr'an; One Hundred Years of Solitude; PADD; Paradise; Porter, Cole; Prospect-A, USS; Ramirez, Antonio; Romulans; Rutherford, USS; Santos, Daniel; Singh, Elizabeth; Slaughterhouse-Five; Starbase Expanse 7; Starfleet Academy; Starfleet Medical Protocol 121 (Section A); Switzerland; Turner, Noel; Vonnegut, Kurt; Willard, Annette; Yh'ahni; Zmakians
| Isolation | ||
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| English: | Isolation | |
| Attribute: | Trap Cards |
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| Property: | Counter |
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| Card Lore: | Select 1 card from your Deck and remove it from play for 2 turns. Add the selected card to your hand when a monster you control is destroyed | |
| Sets with this Card: | Rumble Destruction | |
| Card Limit: | Unlimited | |
| Other Card Information: | Gallery - Rulings Appearances Tips - Errata - Trivia Lores - Artworks - Names |
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