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Inventory: Misc



Up to date as of February 01, 2010

From The Vault

The "place" where all items that your character has are stored. Access it by pushing the "i" key during the game. In the inventory you can change the armor you wear, use drugs, load/unload weapons you have, and change your active weapons.

In Fallout and Fallout 2, during the battle access to inventory costs 4 action points, but can be reduced by perk Quick Pockets. In Fallout Tactics, access to the inventory is free, but various actions in the inventory cost you action points and the vehicles also have inventories.

This article uses material from the "Inventory" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

The Inventory window is the place to manage all the items in a character's backpack and bags, as well as the equipped items on that character and the character's heroes.

The default key to open the inventory window is I.

Layout and function

The inventory window of a PvP character

The numbers below correspond to the screenshot at right.

  1. Character and hero portraits: Your character appears in the leftmost slot, with each hero the character has in the party in the remaining slots. The inventory window will always open with the character selected. Click on the hero's portrait to manage his/her equipped items.
  2. PvP Equipment templates: Only appears for PvP characters. Clicking on the disk icon allows you to save, load, and manage equipment templates. Clicking on the "PvP Equipment" button will open the PvP Equipment window.
  3. Guild Cape: Does not appear for heroes. Allows you to toggle the display of your guild cape (see below).
  4. Weapon: The character's/hero's equipped weapon.
  5. Offhand: The character's/hero's equipped offhand item (shield or focus item). If a two-handed weapon is equipped, you can still equip an offhand item, but you will not benefit from its effects.
  6. Costumes: The character's equipped costume, with slots for a headpiece and a body piece. Does not appear for heroes. Display of both pieces can be toggled (see below).
  7. Armor: The character's/hero's equipped armor, with slots for head, chest, arms, legs, and feet. The appearance of the character's headpiece can be toggled (see below).
  8. Money: The character's cash-on-hand. A character can carry a maximum of 100 Platinum. Money can be deposited and withdrawn from the Vault Box.
  9. Weapon Sets button: Opens the "Enable Weapon Sets" window, where you can toggle the display of the 4 available weapon sets.
  10. Inventory containers: The character's equipped storage containers. Each character has a Backpack by default, which cannot be removed. Additional containers can be equipped, including a Belt Pouch, up to 2 Bags, and an Equipment Pack. Clicking on a container will display its contents below.
    • The shortcut key for each container is displayed in the lower-right corner of its slot; default keys are F5 for Backpack, F6 for Belt Pouch, F7 for Bag 1, and F8 for Bag 2. You cannot set a shortcut key for the Equipment Pack.
  11. Wastebasket: Drag an item here to destroy it. A confirmation dialogue will appear to make sure you really want to permanently destroy the item.
  12. Inventory contents: Displays the contents of the currently selected container.

The display options for the guild cape, costume pieces, and armor headpiece are as follows:

  • Always Show (Except PvP) for costumes
  • Hide in Towns and Outposts
  • Hide in Combat Areas (Except PvP) for guild cape
  • Always Hide (Except PvP) for guild cape


The stack splitting dialogue
  • To move items, simply drag and drop them between inventory slots. If the target slot is occupied by another item, the items will swap positions. If you drag the item outside the inventory window while in an explorable area, it will be dropped on the ground.
    • To split an item stack, hold Shift as you drop it, and the split stack dialogue will appear, where you can enter the number of items to drop into the new stack.
    • If you drop an item stack onto another stack of the same items, the stacks will be combined. If the resulting stack would contain more than 250 items, the leftover items will remain in the original position.
  • To equip an item, either drag and drop the item into the appropriate equipment slot, or double-click the item.
  • To use dyes, runes, insignia, inscriptions, or weapon upgrades, double-click the upgrade item, then click on the item you wish to apply it to. For dyes, this will bring up the Dye Preview window; for other upgrades, it will bring up a confirmation dialogue.
  • If all item slots in your inventory are full and an NPC wants to give an item to you, the NPC will say, "Your inventory is full. Please make room and speak to me again." You will also see a blue error message in your chat log that says, "<NPC name> tries to hands you a <item name>, but your inventory is full."

External links

  • "Inventory" in the Official Guild Wars Online Manual
Facts about InventoryRDF feed

This article uses material from the "Inventory" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

File:Backpack inventory button.png
This article is about the space for items in a player's backpack. For the spaces where equipped items are stored, see Worn Equipment.
The empty inventory screen.

The Inventory is where the player carries items that cannot be or are not equipped. A player's backpack inventory can hold up to 28 items, and any additional items must be stored in the player's bank. Some items are stackable (such as coins, runes, and arrows) which means they only take up the space of one item, no matter how many a player has.

The limit of 28 items in a player's inventory is integral to the RuneScape economy. Since only 28 items can be held at once, this requires players to make trips to banks to deposit items while they are gathering and/or making items. This adds time to the process of gathering items such as logs, ores, or flax and the process of making items, such as bowstrings, bars, and bows. If inventory was unlimited, the prices of such items could face a considerable drop because it wouldn't take as much time to obtain large amounts of them. Runecrafting would be made ridiculously easy, as players would be able to craft infinite amounts of runes in a single trip. Gathering skills, such as Fishing, Woodcutting, and Mining could be trained for infinite amounts of time without much movement, and processing skills, such as Smithing, Cooking, and Fletching would be extremely easy because infinite numbers of materials could be processing into finished items in one trip. The limitations of the inventory help to stabilize the RuneScape economy.

Due to the introduction of Summoning, it is possible to have access to more items on the move by using a Beast of Burden (e.g. Pack yak). However to access the items that have been stored with the BoB, you must have enough free spaces in your inventory for the items, as you can not use them directly.

Note that a player can transport more than the standard 28 items by dropping an item, moving somewhere, dropping a new item, going back to reclaim the first item dropped, and repeating. This is uncommon, since it takes a long time to transport just another few items. However, for a player with an inventory full of valuable items, this may prove extremely useful. Of course, this tactic isn't completely reliable due to the risk of random events that can temporarily teleport the player away, meaning any items currently dropped could be lost.


  • The word backpack seems to be a metaphor, because there is no backpack on the player if all worn items are taken off.
    • The existence of an inventory is clear, though, as various NPCs have stated they can see it, and the Player themself has said "Let me take X out of my pack" on various occasions.
    • Additionally, the dialogue of the giant chinchompa implies that there is actually a backpack on the player's back.
  • In RuneScape classic, players could hold 30 items, yet those 30 items also counted as your worn equipment.

See also

This article uses material from the "Inventory" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Basic inventory layout
Expanded inventory view

The Inventory

Your Inventory is where you can equip, unequip, examine, store, destroy and use items. It can hold up to 80 Items. However, if you fill up a backpack/container with items and equip it, the items inside said equipped container are not included in the 80 item limit, unequipped backpacks/containers with items in them take up the space equal to the number of items inside PLUS the backpack itself (ex. an uneuipped backpack has 50 items in it, since the backpack itself is an unequipped item it takes up 51 of the 80 spaces). It is also handy to note, that once you use a deed for a vehicle, ship or pet, that it goes into your Datapad, not the Inventory.Some Items (Junk Loot, Tokens, Credit Chips, Resources, Etc.) will stack in the inventory automatically and each stack no matter how many of a single item are stacked only takes up one space in the inventory. Pressing I will bring up the inventory UI.

This article is a stub. You can help SWG Wiki by expanding it.

This article uses material from the "Inventory" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki


In the Inventory you can check your Hit Points, Mana Points, Soul Points or Capacity as well as your character's items. You can know here in what special condition your character is. You can also perform some actions in the game or set options or get help. And you can open or close Skills or Battle or VIP windows.


You can minimise Inventory area of Tibia screen by clicking a small "-" button in the upper left corner of Inventory.


To maximise it click a small "+" button in the upper left corner of Inventory.

This article assumes that you have Inventory area maximised.

Hit Points and Mana

At the top of the Inventory there are two bars:

When, because of attacks of creatures, your Hit Points reach 0, you are dead and next time when you will log in, return to your home temple (see: Death).

When, because of performed spells, your Mana Points reach 0, you cannot perform any further spells and/or shot with your rod (Druid) or wand (Sorcerer). However you can still perform rune spells.

You can increase these points by eating a food. See: Vocation to know how fast are increased these points in dependency of vocation of character.


There are 10 square slots to which you can put items for your character. These are:

  • on the left from the top to the bottom:
    • Amulet slot - to put an amulet here,
    • Left hand slot - to put a weapon or a shield here,
    • Ring slot - to put a ring here,
  • in the middle from the top to the bottom:
    • Head slot - to put a helmet here,
    • Torso slot - to put an armor here,
    • Legs slot - to put a legs here,
    • Feet slot - to put a boots here,
  • on the right from the top to the bottom:

See above links to know what are these items in Tibia.

It doesn't matter in which hand you put the weapon and shield. You cannot put two weapons in your hands. However putting two shields in both hands doesn't do expected effect. Also when you put a shield in other than Left or Right hand slot - it won't defend you against creature attacks. Any other item put in your hands (in place of a weapon) will cause that you will fight with your fists only.

In the case of your death you can lose any of your items that are in slots. You lose a container always when you are dead unless you have put Amulet of Loss in your Amulet slot (this amulet disappears, however). You lose all of your items when you are dead and you have Red Skull, even if you are wearing Amulet of Loss.
See: Death for details.

Depending of Tibia Classic Control option in settings you can right click (off) or click together with depressed Ctrl key (on) on any item then a context menu appears, in which there are some commands needed for this item.
See: section Commands in Game Window article for details.

Soul Points and Capacity

Under slots there are two rectangles with some other important parameters of your character:

See: Soul Points and Capacity for more details.

Battle modes

On the right of Inventory area there are some buttons to switch between various battle modes.

Attack and defence

Image:BattleModeOffensiveOff.gif Image:BattleModeOffensiveOn.gif - (off/on) in Offensive Mode your character tries to hit a victim as much as possible, but his defence is weaker.

Image:BattleModeBalancedOff.gif Image:BattleModeBalancedOn.gif - (off/on) in Balanced Mode (default mode) attack and defense skills of your character are evenly divided.

Image:BattleModeDefensiveOff.gif Image:BattleModeDefensiveOn.gif - (off/on) in Defensive Mode your character tries to defend himself against his attacker as much as possible, but his possibility to deal a hit is less.

These modes are mutually exclusive: every time one of them is active and when you turn on one button, the remain will turn off.

When you switch above modes during battle, it takes one round (2 seconds) to be effective, and in this period your character don't strike the opponent.

Standing or chasing

Image:BattleModeStandWhileFightingOff.gif Image:BattleModeStandWhileFightingOn.gif - (off/on) in Stand While Fighting mode your character stands during the battle. This mode is useful for attacking your victim from the distance.

Image:BattleModeChaseOpponentOff.gif Image:BattleModeChaseOpponentOn.gif - (off/on) in Chase Opponent mode your character tries to get as close to his victim as possible in the battle. This mode is useful for melee fighting (eg. for Knights).

These modes are mutually exclusive: every time one of them is active and when you turn on one button, the remain will turn off.

Depending of Auto Chase Off option settings, if it's turned on, every your move of character during battle automatically switches the mode to Stand While Fighting. In contrast, when this option is turned off, immediately after you release the Arrow key after your movement, your character tries to get close his victim again (thus Chase Opponent mode stays active).

Player vs Player modes

Image:BattleModeSecureMode.gif - in Secure Mode your character cannot attack any player that is not marked by any skull. However it doesn't prevent by attack with spells (like GFB etc.).

Image:BattleModeNormalMode.gif - in Normal Mode your character can attack another players, independently of having skulls by them or not. Note that exessive killing other players on regular PvP (but not on PvP-enforced) worlds is against Tibia Rules and can lead to punishment.

These modes have effect only on regular PvP worlds.

Special conditions

Under the item slots, there is a narrow rectangle where some icons can be displayed. These are special conditions icons - your character, because of various game events can be in such conditions.

Special conditions are temporary states that affect characters or creatures in some way. All special conditions are indicated by an icon in character status bar, below the inventory. Most of them are undesirable.

Condition Effect
Burning Icon Burning A burning character takes damage over time. Burning can be cured by waiting, swimming, or talking to certain NPCs.
Cursed Icon Cursed A cursed character takes damage over time. Curses eventually go away on their own.
Dazzled Icon Dazzled A dazzled character takes damage over time. The dazzled state will eventually go away on it's own.
Drowning Icon Drowning A drowning character takes damage over time. A character who is not underwater will stop drowning after a while, but characters under water should wear a Helmet of the Deep.
Drunk Icon Drunk A drunk character will sometimes step in a direction other than the intended one. Drunkenness will eventually go away on it's own.
Electrified Icon Electrified An electrified character takes damage over time. The electrified state can be cured by waiting, swimming, or talking to certain NPCs.
Freezing Icon Freezing A freezing character slowly takes damage over time. The freezing state will eventually go away on it's own.
Haste Icon Haste Haste makes the affected character move faster while it lasts.
Logout Block Icon Logout Block Logout block is caused by fighting and prevents a character from logging out. The logout block will eventually go away on it's own.
Magic Shield Icon Magic Shield A character with a magic shield will lose mana instead of health when hurt. The magic shield lasts for 200 seconds.
Poisoned Icon Poisoned A poisoned character takes damage over time. The poisoned state can be cured by using the Antidote spell or rune, waiting, or talking to certain NPCs.
Protection Zone Block Icon Protection Zone Block A character who attacked another player has this icon. It indicated he recently attacked or killed another player and cannot log out or be in a Protection Zone.
Slowed Icon Slowed A slowed character will move much slower. The slowed state can be removed by using any healing spell or waiting.
Strengthened Icon Strengthened Indicates that one or several skills of the character have been raised for a certain time period.
Within Protection Zone Icon Within Protection Zone A character inside a protection zone has this icon. The icon indicates he or she cannot be attacked or attack someone, be it a monster or a player.
Skull Type Meaning
White Skull Icon White Skull A character with a white skull has recently attacked an unskulled player.
Red Skull Icon Red Skull A character with a red skull has killed several unskulled characters in a certain amount of time. He or she will lose all items on death, even if an Amulet of Loss is equipped.
Black Skull Icon Black Skull A character with a black skull has killed several unskulled characters in a certain amount of time.
Green Skull Icon Green Skull A character with a green skull is a member of your party. Party members can be attacked without recieving a skull.
Yellow Skull Icon Yellow Skull Only players with white or red skulls see yellow skulls, and they appear over characters that have attacked the skulled character. This way, characters with white or red skulls can defend themselves without further penalty.
Party Status Meaning
Party Member Icon Member Indicates that the character is a part of your party.
Party Invited Icon Invited Indicates that the character has been invited to join your party.
Party Leader Icon Leader Indicates that the character is your party's leader.
Party Inviter Icon Inviter Indicates that the player has invited you to a party.


There are some buttons in the Inventory area to perform some actions, to set options, to get help or to open/close other windows.

Image:ButtonStop.gif - to stop any action (walking, attacking or following) that currently is performed by you. See: Commands and Shortcut keys in Game Window.

Image:ButtonQuests.gif - to open Quest Log dialog window. You can see there, for example, which quests you have done or not completed yet.

Image:ButtonOptions.gif - to open Options dialog window. This allows you to set various options for the client or game.

Image:ButtonHelp.gif - to open Help dialog window. This allows you to get online help for client, to read prevoiusly shown game hints, to open Help Channel and ask tutor for help, to report Rule Violation or to open official Tibia website and read FAQ on it.

Image:ButtonLogout.gif - to log out from the game. You cannot log out during or immediately after the battle, when a Logout Block special condition is active.

The remaining buttons are two-state and you can open or close another windows with them:

Image:ButtonSkills.gif - Skills Window where you can look at your character's skills,

Image:ButtonBattle.gif - Battle Window where you can see and attack creatures and other players (on PvP worlds),

Image:ButtonVIP.gif - VIP Window, where you can see if your friends (or enemies...) are logged in and, when are, send a message to them.

Shortcut keys

  • Esc - to stop any action (walking, attacking or following) that currently is performed by you.
  • Ctrl+B - to open or close Battle Window.
  • Ctrl+G - to relog to another character on your account. See: Ctrl+L about logging out.
  • Ctrl+H - to show the client help. Mouse pointer turns to magnifying glass and you can put it over any element of the Tibia client screen and read description of it.
  • Ctrl+L - to log out from the game. You cannot log out during or immediately after the battle (when Logout Block special condition is active).
  • Ctrl+P - to open or close VIP Window.
  • Ctrl+Q - to log out from the game (see also: Ctrl+L).
  • Ctrl+S - to open or close Skills Window.

See also

Client Features: Game Window | Automap | Console | Inventory
Windows: Battle | VIP | Skills

Miscellanous: Quest Log | Framerate | Hotkeys

This article uses material from the "Inventory" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

English: Inventory
Attribute: Spell Cards Image:Spell.png
Property: Normal Image:Normal.png
Card Lore: Return any number of Continuous Spell cards on your side of the field to your Deck and shuffle. Then draw the same number of cards.
Sets with this Card: Age of Dark Awakening - ADA-EN071 - Super Rare
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names
Facts about InventoryRDF feed

This article uses material from the "Inventory" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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