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Insignia: Misc

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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Amongst many races and organizations, insignia are distinguishing marks of rank, membership, affiliation, achievement, designation, or status.


This article uses material from the "Insignia" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This article is about Insignia, the armor upgrades. For information on the profession insignia quests given at the end of training in Shing Jea Monastery, see Insignia (course).
An insignia

Insignia are upgrade components that can be added to armor to give it additional functionality and bonuses.

Contents

Description

Insignia are prefix upgrade components that can be applied to all crafted armor, all armor created via the PvP Equipment panel, as well as Hero armor. Insignia provide bonuses to armor sets; for example, the Radiant insignia adds extra energy in addition to the base statistics of the armor.

Like Runes, Insignia have fixed value bonuses - there are no "non-max" Insignia.

Insignia and Runes can be combined together on the single piece of armor. When armor is upgraded with Insignia, the name of the armor is changed to <Insignia name> <Armor name>. For instance if a pair of Templar Gloves are upgraded with Sentinel's Insignia the name will be Sentinel's Templar Gloves. When armor is upgraded with both a Rune and an Insignia, the name of the armor is changed to <Insignia name> <Armor name> of <Rune name>. For instance if an Elementalist's All-Seeing Eye is upgraded with both an Aeromancer Insignia and a Rune of Superior Fire Magic the name will be Aeromancer All-Seeing Eye of Superior Fire Magic.

Acquisition

Insignia are available from Rune Traders and can be traded with other players. Insignia can also be salvaged from some 'salvage armor'. In PvE, insignia can be unlocked by identifying them from salvage armor. In PvP, insignia can be unlocked at the Priest of Balthazar in exchange for Balthazar faction. PvP characters can create armor with insignia in the PvP Equipment panel, but insignia created this way cannot be salvaged for further use on a PvE character.

List of Insignia

Name Icon Bonus
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Common

Blessed Image:Blessed Insignia.jpg Armor +10 (while affected by an Enchantment Spell)
Brawler's Image:Brawler's Insignia.jpg Armor +10 (while attacking)
Herald's Image:Herald's Insignia.jpg Armor +10 (while holding an item)
Radiant Image:Radiant Insignia.jpg Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Sentry's Image:Sentry's Insignia.jpg Armor +10 (while in a stance)
Stalwart Image:Stalwart Insignia.jpg Armor +10 (vs. physical damage)
Survivor Image:Survivor Insignia.jpg Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)

Image:Warrior-icon.png Warrior

Dreadnought Image:Dreadnought Insignia (Warrior).jpg Armor +10 (vs. elemental damage)
Knight's Image:Knight's Insignia (Warrior).jpg Received physical damage -3
Lieutenant's Image:Lieutenant's Insignia (Warrior).jpg Reduces Hex durations on you by 20% and damage dealt by you by 5% (Non-stacking)
Armor -20
Sentinel's Image:Sentinel's Insignia (Warrior).jpg Armor +20 vs. elemental damage (Requires 13 Strength).
Stonefist Image:Stonefist Insignia (Warrior).jpg Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)

Image:Ranger-icon.png Ranger

Beastmaster's Image:Beastmaster's Insignia (Ranger).jpg Armor +10 (while your pet is alive)
Earthbound Image:Earthbound Insignia (Ranger).jpg Armor +15 (vs. Earth damage)
Frostbound Image:Frostbound Insignia (Ranger).jpg Armor +15 (vs. Cold damage)
Pyrebound Image:Pyrebound Insignia (Ranger).jpg Armor +15 (vs. Fire damage)
Scout's Image:Scout's Insignia (Ranger).jpg Armor +10 (while using a Preparation)
Stormbound Image:Stormbound Insignia (Ranger).jpg Armor +15 (vs. Lightning damage)

Image:Monk-icon.png Monk

Anchorite's Image:Anchorite's Insignia (Monk).jpg Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Disciple's Image:Disciple's Insignia (Monk).jpg Armor +15 (while affected by a Condition)
Wanderer's Image:Wanderer's Insignia (Monk).jpg Armor +10 (vs. elemental damage)

Image:Necromancer-icon.png Necromancer

Blighter's Image:Blighter's Insignia (Necromancer).jpg Armor +20 (while affected by a Hex Spell)
Bloodstained Image:Bloodstained Insignia (Necromancer).jpg Reduces casting time of spells that exploit corpses by 25% (Non-stacking)
Bonelace Image:Bonelace Insignia (Necromancer).jpg Armor +15 (vs. Piercing damage)
Minion Master's Image:Minion Master's Insignia (Necromancer).jpg Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor's Image:Tormentor's Insignia (Necromancer).jpg Armor +10
Holy damage you receive increased by 6 (on chest armor)
Holy damage you receive increased by 4 (on leg armor)
Holy damage you receive increased by 2 (on other armor)
Undertaker's Image:Undertaker's Insignia (Necromancer).jpg Armor +5 (while Health is below 80%)
Armor +5 (while Health is below 60%)
Armor +5 (while Health is below 40%)
Armor +5 (while Health is below 20%)

Image:Mesmer-icon.png Mesmer

Artificer's Image:Artificer's Insignia (Mesmer).jpg Armor +3 (for each equipped Signet)
Prodigy's Image:Prodigy's Insignia (Mesmer).jpg Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Virtuoso's Image:Virtuoso's Insignia (Mesmer).jpg Armor +15 (while activating skills)

Image:Elementalist-icon.png Elementalist

Aeromancer Image:Aeromancer's Insignia (Elementalist).jpg Armor +10 (vs. elemental damage)
Armor +10 (vs. Lightning damage)
Geomancer Image:Geomancer's Insignia (Elementalist).jpg Armor +10 (vs. elemental damage)
Armor +10 (vs. Earth damage)
Hydromancer Image:Hydromancer's Insignia (Elementalist).jpg Armor +10 (vs. elemental damage)
Armor +10 (vs. Cold damage)
Prismatic Image:Prismatic Insignia (Elementalist).jpg Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)
Pyromancer Image:Pyromancer's Insignia (Elementalist).jpg Armor +10 (vs. elemental damage)
Armor +10 (vs. Fire damage)

Image:Assassin-icon.png Assassin

Infiltrator's Image:Infiltrator's Insignia (Assassin).jpg Armor +10 (vs. physical damage)
Armor +10 (vs. Piercing damage)
Nightstalker's Image:Nightstalker's Insignia (Assassin).jpg Armor +15 (while attacking)
Saboteur's Image:Saboteur's Insignia (Assassin).jpg Armor +10 (vs. physical damage)
Armor +10 (vs. Slashing damage)
Vanguard's Image:Vanguard's Insignia (Assassin).jpg Armor +10 (vs. physical damage)
Armor +10 (vs. Blunt damage)

Image:Ritualist-icon.png Ritualist

Ghost Forge Image:Ghost Forge Insignia (Ritualist).jpg Armor +15 (while affected by a Weapon Spell)
Mystic's Image:Mystic's Insignia (Ritualist).jpg Armor +15 (while activating skills)
Shaman's Image:Shaman's Insignia (Ritualist).jpg Armor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)

Image:Paragon-icon.png Paragon

Centurion's Image:Centurion's Insignia (Paragon).jpg Armor +10 (while affected by a Shout, Echo, or Chant)

Image:Dervish-icon.png Dervish

Forsaken Image:Forsaken Insignia (Dervish).jpg Armor +10 (while not affected by an Enchantment Spell)
Windwalker Image:Windwalker Insignia (Dervish).jpg Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Armor +5 (while affected by 4 or more Enchantment Spells)

Notes

  • Defensive bonuses on Insignia only affect the piece of armor to which they are attached. This also applies to the armor penalty on Lieutenant's Insignia.
  • Currently, Lieutenant's and Stonefist Insignia have only been observed on gold armor, and Bloodstained Insignia have only been observed on purple and gold armor.
  • The Herald's Insignia prerequisite "while holding an item" refers to holding a bundle. This makes it an excellent choice for Ritualists who frequently use Item Spells.
  • After applying an Insignia to your armor, you can use an expert, superior, or perfect salvage kit to remove it and return it to your inventory. However, like runes, salvaging an insignia from character armor has a chance to break the armor.
Image:Bug.png Bug! Ghost Forge Insignias created before the June 15th, 2007 update give a bonus of Armor +15 (while affected by a Chant).
Facts about InsigniaRDF feed

This article uses material from the "Insignia" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

For other meanings of "Insignia", see Insignia (disambiguation).
Late 23rd century Starfleet insignia (command field)

Insignia (singular insigne) are distinguishing signs of rank, membership, affiliation, achievement, designation, or status. Many races and organizations use insignia for such purposes.

External links


This article uses material from the "Insignia" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

One of the universals across all Transformers continuities has been the use of insignia to differentiate members of respective armies, and sometimes sub-factions within armies or even individuals.

Contents

Generation One

Prehistory

Pre-War Megatron Origin

The War Within

The Great War

Non-Cybertronian Insignia

Kiss Players

These symbols were used by the Sparkbots in Kiss Play Position.

Brazilian G1

These faction symbols were used in the Brazilian Estrela releases of the Microchange "Mini Car Robo" subline molds.

G.I. Joe Crossovers

Generation 2

Beast Era

Beast Wars

These symbols appeared on the walls of a transwarp shunt room used by Magmatron in IDW's Beast Wars: The Gathering. Although never explicitly stated, they apparently denote the original Predacon combiner team.

Beast Wars II

Beast Wars Neo

Beast Machines

Car Robots

File:Car Robots Destron.png

Takara used this symbol to represent the Combatron (Decepticon in Robots in Disguise) sub-group in Car Robots—it's an upside-down Generation 2 Autobot symbol, which had been molded into the Black Convoy toy, a redeco of Generation 2 Laser Optimus Prime. The Hasbro version removed them and used the traditional Decepticon symbol. Though it can be briefly seen in the cartoon, this symbol does not "exist" in the English version.

Unicron Trilogy

Armada

Energon

Cybertron

Live-action film continuity

For the 2007 movie, the Autobot and Decepticon factions were rendered in the steel gray seen below. Additionally- the Autobot and Decepticons were strongly associated with the colors blue and red, which led to the Autobot symbol appearing in blue in multiple media. Nonetheless, the 'official colors' of said symbols remains red and purple.


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Transtech

Shattered Glass

The alternate reality of the Shattered Glass timeline posits an army of evil Cybertronians united under the leering visage of a purple insignia badge... though probably not the one you were expecting.

Transformers Animated

Others

Unused concepts


This article uses material from the "Insignia" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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