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Inquisitor: Misc


Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Inquisitor was an office held by a member of the High Council of Time Lords. During the Doctor's trial on the Space Station Zenobia, Darkel assumed the role of Inquisitor, acting, in the terms of the British legal system, in the role of judge in order to evaluate his guilt of innocence. (DW: The Trial of a Time Lord)

There were a number of Inquisitors on Gallifrey, who served as judges and heads of inquiries, Darkel was Inquisitor Prime and appeared to be the senior Inquisitor and a member of the High Council. Darkel claimed to be Inquisitor General, the hightest legal authority on Gallifrey. (BFG: Gallifrey (audio series))

This article uses material from the "Inquisitor" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Inquisitor article)

From EQ2i, the EverQuest II wiki

Class Information for Inquisitor
Type: Cleric (Priest) image:Inquisitor_Icon.jpg
City: Freeport, Neriak, Gorowyn
Primary Power Stat: Wisdom
Armor: Plate Armor
Weapons: Hammers, Staffs, Great Hammers, Symbols
Shields: Bucklers, Symbols
Expert Spells: Spells (Rare Gem)

Links to All Relevant Categories for: Priest > Cleric > Inquisitor

Spells Cleric AAs Inquisitor AAs Shadows AAs

The Inquisitor fulfills a militant support role by providing restorative and protective benefits to her allies. The Inquisitor is able to mend wounds and purge ailments of all sorts, while striking opponents with divine power.


Class Armor

Epic Weapon

Spells By Category

The first spell in each category is listed. See the detailed description for the full upgrade line.

Reactive Healing Buffs

Direct Heals


  • Resurrect Ally: Revive (8)
  • Give Group Items to Resurrect Clerics: Divine Awakening (11)
  • Resurrect Ally in Combat, Heal and Increase Resistances: Reforming Soul (22)
  • Resurrect Nearby Allies in Combat, Heal and Increase Resistances: Resurgence (36)
  • Prevent Ally's Death, Heal and Increase Max Health: Redemption (41)
  • Resurrect Ally Without Penalty, Heal and Raise Power: Conversion of the Soul (50)


  • Damage and May Interrupt Enemy: Invocation (1)
  • Damage (Mental), Damage Gradually, and Lower Mental Resistance of Enemy : Torment (3)
  • Damage and Debuff Studied Enemies: Master's Smite (5)
  • Damage (Heat), Damage Gradually, and Lower Divine Resistance of Enemy: Purifying Flames (23)
  • Damage and Interrupt Grouped Enemies in Area: Litany (32)
  • Damage, Damage Gradually, and Lower WIS of Enemy: Smite Corruption (35)
  • Reduce Grouped Enemies with Low Health to 1 HP: Verdict (65)
  • Lower Mitigation and Resistances of Enemy: Condemn (2)
  • Lower INT and STA of Enemy: Deny (7)
  • Decrease Crushing, Piercing, Slashing and Ranged of Grouped Enemies in an Area: Forced Obedience (20)
  • Decrease Vampire's Strength and Stamina: Vitalic Theft (35)
  • Enemy Radiates Heals to Allies (Strength by Proximity): Inquisition (80)
Reverse Reactives
  • Damage and Stun Enemy After They Successfully Use a Combat Art: Repentance (18)
  • Enemy's Group Takes Damage (Heat) when Enemy is Killed: Heretic's Doom (26)
  • Enemy is Damaged After They Successfully Melee Attack: Vengeance (29)
  • Damage and Knock Down Enemies After they Cast a Beneficial Spell: Heresy (52)
Crowd Control
  • Lower Aggression and Help Radius of Enemy: Soothe (10)
  • Stun and Reduce Hate to Nearby Enemies: Disorientation (13)
  • Root and Stifle Enemy (Breakable): Incarcerate (39)
  • Scare, Then Mesmerise, Reduce Hate and Reduce Hate Gradually to Enemy: Tormenting Conversion (47)
Defensive Buffs
  • Increase Group's STA and Mitigation: Sacred Armor (5)
  • Increase Group's Max Health and Arcane Resistance (More Mental): Fanatic's Faith (16)
  • Allies are Healed After Receiving your Helpful Spells: Dogma (58)
Offensive Buffs
  • Group May Damage Enemy After Aggressive Spell Cast / Attack: Act of War (35)
  • Divine Retaliation Against Vampires: Sacred Shield (35)
  • Increase Group's INT, Attack Haste (And Reuse Speed at Higher Levels) (Stifles Caster, Upkeep Cost): Fanaticism (50)
General Buffs
  • Increase Ally's Max Health and DPS: Tenacity (4)
  • Ally can Breathe Underwater: Enduring Breath (9)
  • Ally's Aggressive Spells / Attacks May Lower Enemy's Power and Increase Inquisitor's Power: Inquest (45)
Travel Misc

Spells by Tier and Level

Tier 1 Level 1 - 9 Tier 2 Level 10 - 19 Tier 3 Level 20 - 29 Tier 4 Level 30 - 39

1: Invocation
1: Ministration
2: Condemn
3: Fanatical Healing
3: Torment
4: Tenacity
5: Sacred Armor
5: Divine Providence
6: Cure
6: Summon Food and Water
7: Deny
7: Ministration II
8: Revive
9: Enduring Breath
9: Invocation II

10: Condemn II
10: Fanatical Healing II
10: Soothe
11: Divine Awakening
11: Torment II
12: Penance
13: Disorientation
13: Odyssey
14: Alleviation
14: Malevolent Diatribe
15: Ministration III
15: Radiance
16: Tenacity II
16: Fanatic's Faith
17: Invocation III
18: Fanatical Healing III
18: Repentance
19: Penance II
19: Sacred Armor II

20: Forced Obedience
20: Bounty of the Virtuous ***
21: Deny II
22: Reforming Soul
22: Ministration IV
23: Purifying Flames
23: Swill
24: Condemn III
25: Torment III
26: Penance III
26: Heretic's Doom
27: Disorientation II
28: Malevolent Diatribe II
28: Alleviation II
29: Ministration V
29: Vengeance

30: Tenacity III
30: Fanatic's Faith II
30: Enforced Reverence *
31: Invocation IV
32: Repentance II
32: Fanatical Healing IV
32: Litany
33: Sacred Armor III
34: Forced Obedience II
35: Act of War
35: Deny III
35: Smite Corruption **
35: Theft of Vitality **
35: Detect Good *
36: Resurgence
37: Purifying Flames II
38: Condemn IV
39: Incarcerate
39: Torment IV

Tier 5 Level 40 - 49 Tier 6 Level 50 - 59 Tier 7 Level 60 - 69 Tier 8 Level 70 - 79

40: Heretic's Doom II
40: Penance IV
40: Summon Unholy Symbol *
41: Disorientation III
41: Redemption
42: Resolute Flagellant
42: Malevolent Diatribe III
42: Alleviation III
43: Ministration VI
43: Vengeance II
44: Tenacity IV
44: Fanatic's Faith III
45: Inquest
45: Invocation V
45: Unholy Adept *
46: Repentance III
46: Fanatical Healing V
46: Litany II
47: Tormenting Conversion
47: Sacred Armor IV
48: Evidence of Faith
48: Forced Obedience III
49: Act of War II
49: Deny IV

50: Conversion of the Soul
50: Fanaticism
50: Unholy Aura *
51: Purifying Flames III
52: Heresy ****
52: Condemn V
53: Incarcerate II
53: Smite Corruption II ***
53: Torment V
54: Penance V
55: Heretic's Doom III
55: Disorientation IV
55: Redemption II
55: Fervent Faith ****
56: Malevolent Diatribe IV
56: Alleviation IV
56: Resolute Flagellant II
57: Ministration VII
57: Vengeance III
58: Dogma ****
58: Fanatic's Faith IV
58: Tenacity V
59: Inquest II
59: Invocation VI

60: Repentance IV
60: Fanatical Healing VI
60: Litany III
61: Tormenting Conversion II
61: Sacred Armor V
62: Forced Obedience IV
63: Act of War III
64: Deny V
65: Purifying Flames IV
65: Verdict
66: Condemn VI
67: Torment VI
67: Incarcerate III
68: Heretic's Doom IV
68: Penance VI
69: Redemption III
69: Disorientation V

70: Resolute Flagellant III
70: Fanaticism II
70: Malevolent Diatribe V
70: Alleviation V
71: Vengeance IV
71: Ministration VIII
71: Smite Corruption III
72: Heresy II
72: Invocation VII
72: Tenacity VI
72: Fanatic's Faith V
73: Fanatical Healing VII
73: Inquest III
73: Repentance V
74: Fervent Faith II
74: Litany IV
74: Sacred Armor VI
75: Act of War IV
75: Tormenting Conversion III
76: Deny VI
76: Dogma II
76: Forced Obedience V
77: Purifying Flames V
77: Condemn VII
77: Incarcerate IV
78: Penance VII
78: Torment VII
79: Malevolent Diatribe VI
79: Disorientation VI
79: Heretic's Doom V

Tier 9 Level 80 - 89

80: Alleviation VI
80: Fanaticism III
80: Inquisition
80: Redemption IV

* - Fun Spell
** - from Bloodline Chronicles Adventure Pack
*** - from Splitpaw Adventure Pack - improves with level up to 50 - same timer as Healing line
**** - from Desert of Flames Expansion
***** - from Echoes of Faydwer Expansion

Grandmaster Training Choices

Tier 2 - Level 14 Tier 3 - Level 24 Tier 4 - Level 34 Tier 5 - Level 44
Tier 6 - Level 54 Tier 7 - Level 64 Tier 8 - Level 75


This category has the following 3 subcategories, out of 3 total.




This article uses material from the "Category:Inquisitor" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Inquisitor (Vestry) (Earth-616) article)

From Marvel Database

Character Template Help

[[File:|200px|center|Inquisitor (Vestry) (Earth-616)]]
Real Name


First appearance



History of character is unknown.


Discover and Discuss

This article uses material from the "Inquisitor (Vestry) (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Inquisitorius article)

From Wookieepedia, the Star Wars wiki.

This article is about the secret division of Imperial Intelligence. You may be looking for the Inquisition of the Galactic Republic, the Inquisitors of the Sith Empire or Wookieepedia:Inquisitorius.
General information

Darth Vader

Notable members

See Known Inquisitors


Coruscant, Prakith


19 BBY

Other information
"Nobody expects the Imperial Inquisition!"
Inquisitor Fa'Zoll

The Inquisitorius was a secret division of Imperial Intelligence consisting of dark side Force-sensitive agents known as Inquisitors (sometimes also as Inquisitioners), or "truth officers".

Under the control of Darth Vader, these Inquisitors were considered the highest ranking of the Dark Side Adepts, outranking the Emperor's Hands, Prophets of the Dark Side, and lesser Dark Jedi. They reported directly to Emperor Palpatine. For a time, they were made subservient to Ferus Olin.



The Inquisitorius was an organization established around 19 BBY by Emperor Palpatine. It consisted of agents referred to as Inquisitors tasked with hunting down Jedi who managed to survive Order 66.

Maroon zeyd-cloth robes were standard for Inquisitors in the formulative years of the Empire.

Potential Inquisitors were put through a rigorous selection process. First they were extensively tested and examined by Imperial Intelligence, then by the Grand Inquisitor, then by Palpatine himself. Applicants had to prove themselves powerful and reliable.

While many Jedi fell in the Great Jedi Purge, some, such as Antinnis Tremayne and Jerec, betrayed their order and joined the ranks of both the Inquisitorius and the Emperor's Dark Side Adepts. If an Inquisitor captured a Jedi it was their job to make the Jedi turn to the dark side, and join Palpatine's New Order. If the Inquisitor could not it was their duty to eliminate the Jedi. Inquisitors would also search for non-Jedi Force-users to serve Palpatine.

The Inquisitors were also responsible for awakening Arden Lyn after a twenty-five millennia long sleep. During this time, Inquisitor Valin Draco became involved in Sarlacc Project, the secret construction of a prototype Super Star Destroyer, showing that the order didn't focus solely on matters of the Force.

Following the first death of Palpatine at Endor, the bureaucracy of the Inquisitorius engaged in infighting with other branches of the government to determine a successor, but some of Palpatine's darksiders kept silent, knowing that the Dark Lord of the Sith would return. Many Inquisitors joined the Pentastar Alignment under the title of Great InQuestor of Judgment. One of these was Jerec, who attempted to gain control of the Valley of the Jedi, but was foiled by Kyle Katarn.

After the last death of the clone Emperor, the few surviving Inquisitors sent one of their failed apprentices, Brakiss, to infiltrate Luke Skywalker's Jedi Praxeum on Yavin IV. Luke realized what Brakiss was all along, but hoped to redeem him. When Brakiss eventually fled Yavin IV, he did not return to the Inquisitorius, but joined forces with Kueller. However, he did furnish the Inquisitorius with information about the Praxeum before vanishing.


An Inquisitor stands over a fallen Jedi.

The Inquisitors' primary purpose was the interrogation of Jedi or particularly resistant subjects. Subjects were attained for the Inquisitors by authorization of LAACDocs. When usual methods of interrogation such as torture and Bavo Six injections failed to break a subject, Imperial Intelligence would call upon an Inquisitor, who would use powerful Force skills in conjunction with traditional but effective methods of manipulation to obtain success.

However, since Imperial Intelligence was quite effective in interrogating the average subject, they rarely required the services of an Inquisitor. Inquisitors instead spent much of their time looking for potential Jedi candidates and Force activity in the backwater parts of the Galactic Empire, most often in the Outer Rim Territories, at the discretion of their leader the Grand Inquisitor. Malorum, the first Grand Inquisitor, was killed on Naboo by Ferus Olin. He was succeeded by the enigmatic Hydra, who was tasked to assist Olin in locating Force adepts, and came disturbingly close to discovering the Force-sensitivity of Princess Leia Organa on Alderaan. Lord Torbin, the next Grand Inquisitor, was killed by an assassin droid who crashed a shuttle into the Imperial palace on Weerden sixteen years prior to the Battle of Yavin. The title was eventually taken up by the Zabrak Ja'ce Yiaso.

The Inquisitorius was originally based on Coruscant, in the Jedi Temple under Malorum and later in the Senate Tower under Hydra. Afterwards, the foreboding Citadel Inquisitorius was built on the planet Prakith in the Deep Core; here, the High Inquisitors were given their assignments and conferred with their colleagues. Captured Jedi were imprisoned and tortured here. The Citadel's security was breached on at least one occasion, by allies of Bail Organa.

As of 18 BBY, all Inquisitors could be distinguished by enveloping, dark maroon robes of zeyd-cloth that invoked images of dark blood. This uniformity may have been discontinued with time.

Known Inquisitors

Grand Inquisitors

High Inquisitors

Chief Inquisitors


Inquisitor Jerec.

Apprentice Inquisitors

Behind the scenes

Agents of the Inquisitorius are most commonly known as "Inquisitors", but some sources such as Zirtran's Anchor use the term "Inquisitioner".

The quote "Nobody expects the Imperial Inquisition!" appears to be derived from the catchphrase "Nobody expects the Spanish Inquisition!" from a series of popular sketches in Monty Python's Flying Circus parodying the real life Spanish Inquisition.



Notes and references

  1. 1.0 1.1 1.2 Coruscant Nights III: Patterns of Force
  2. 2.0 2.1 Star Wars Galaxies
  3.  Sword of the Empire on (article)
  4. The Core of Corruption

This article uses material from the "Inquisitorius" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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