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Initiative: Misc


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Up to date as of January 31, 2010
(Redirected to Characteristic article)

From Dofus

A character's characteristics and professions screen. Parenthetical values are bonuses.

Characteristics, often referred to as statistics or stats, are what defines your character's potential. These are normally boosted by level, equipment or characteristic scrolls. Some characteristics can be altered via the change your constitution quest.


Basic Characteristics

The six basic characteristics are Vitality, Wisdom, Strength, Intelligence, Chance and Agility. These can be increased permanently by distributing the characteristic points you gain at each new level (see soft caps), by using characteristic scrolls, and by eating certain special food. They can also be increased (and decreased) temporarily with equipment and, during battle, buffs.

Strength, Intelligence, Chance and Agility also have an elemental nature to them. For each point that these characteristics are increased, the character can do 1% more damage in the corresponding element.

How to calculate basics characteristics of a mob

Strength, Intelligence, Chance and Agility can easily be calculated by hitting an enemy protected by spell like truce or immunity :

  • intelligence = fire_reduction/3 - spell_reduction/3
  • X = X_reduction - spell_reduction - 2 x intelligence

4 elemental damage weapons like Gobball Royal Sword would give all the information in one strike.

Vitality (Vit)

  • Increases life by 1 (2 in the case of sacriers) per point.
For the Iop spell with the same name, see Vitality (spell).

Vitality is mostly appreciated because of its use in making fights last longer.

Equipment boosts in Vitality are different from boosts in Life. With Vitality, your maximum health will increase and remain at 100%. However, a boost in Life increases maximum health, but does not conserve the total amount.

Wisdom (Wis)

How to calculate wisdom of a monster

Spells which reflect damage are boosted by wisdom. You just have to cast them on a foe and hit them to have an estimation of their wisdom. The best spell to use is blinding protection, as the reflection isn't random.

  • min_wisdom = round_down (reflection_mesured /reflection_unmodified x 100 )- 100
  • max_wisdom = round_up ((reflection_mesured + 1) /reflection_unmodified x 100 )- 101

It is possible to have a more precise result using the % AP and MP loss resistance but one have to remember many foes have % AP or MP loss resistance bonus. So these values can only be used if they give lower results than the max value.

  • max_wisdom <= min (% AP loss resistance x 4 ; % MP loss resistance x 4 )

For example

Blinding protection level 5 (6 reflection) on a foe reflect 12 damages means wisdom is between 100 and 116.

  • min_wisdom = round_down (12 /6 x 100 )- 100 = 100. (99 wisdom means(100+99)/100 x 6 = 11,94 = 11 reflection )
  • max_wisdom = round_up(13 /6 x 100 )- 101 = 116. (117 wisdom means (100+117)/100 x 6 = 13,02 = 13 reflection)

If the monster has 55% AP loss resistance and 27% Mp loss resistance, then wisdom is lower or equal to min (55 x 4; 27 x 4) which mean lower or equal to 108.

In conclusion, it has between 100 and 108 wisdom.

Strength (Str)

Intelligence (Int)

Chance (Cha)

Agility (Agi)

Other characteristics

The other characteristics are listed below. These are not considered basic only because the points that a player gains at each level cannot be used to increase these characteristics.


Energy can be thought of as your character's life force. You lose energy when you are defeated by a monster or by another player in a non-challenge fight. If your energy reaches zero, you become a ghost.

The base value for everyone is 10,000. When defeated by a monster, you lose 10 energy per character level. When defeated by another player, you lose 10 energy per alignment level and 100 per alignment rank. (Neutral characters who are defeated by an aggressive player, will lose 100 energy.) When defeated in a fight against a Perceptor, you lose 3000 additional energy.

The quickest way to restore energy is by eating certain food items. Another way is by either logging off or switching to merchant mode while your character is in a tavern/inn or in a house. Characters regain 1 energy point per minute of disconnection anywhere, and 2 energy points per minute if they disconnected in taverns, class temples, or houses. Your character will recover energy even if you log back in and play an alternate character. When you log back in as the resting character, a notice in the chat window will tell you how much energy was gained.

Health points (HP/Life)

Health points keep your character alive in combat. If you reach 0 life (HP), your character is removed from the battle. If everyone on your side is defeated, your character may die; see death for details. If not, you will be restored to 1 HP when the battle ends (unless you received a level as a result of the battle).

Each player character starts with 50 HP and gets 5 extra HP per level. HP is affected by Vitality.

Life can be restored by using certain items, the Emote /sit, Emote /rest, and certain spells. Leveling up (either your character or profession) will restore your life to maximum.

Note: Life earned from equipment will let you increase your overall HP but you have to remember to heal when you use +life equipment, as your beginning HP (before the equip) is of course lower than the post-equip total.

Action points (AP)

Action Points are used to perform actions during combat. Each spell or attack requires a certain number of AP to attempt. If you don't have the AP, you can't attempt the action. The base value for every class is 6 AP. Equipping certain items can raise or lower this base value prior to combat. A player will seek to raise their base value in order to perform more actions during their turn, and will accept a decrease in their base value because they are getting a desired gain in another stat or stats. At the start of each turn the base value the character had when combat began is restored, then AP is added or subtracted due to the effects of any spells that have been cast on the character. Reaching level 100 permanently increases the base value to 7.


Movement points (MP)

Movement Points are used to move your character during combat. Moving your character one space on the grid requires one MP. The base value for every class is 3 MP. Equipping certain items can raise or lower this base value prior to combat. At the start of each turn the base value the character had when combat began is restored, then MP is added or subtracted due to the effects of any spells that have been cast on the character. Reaching level 100 has no effect on the base value of MP.

Initiative (Init)

Initiative determines who moves first in combat. The combatant with highest initiative goes first, then the highest initiative on the other team, then second highest on the first team, second highest on second team, etc. The base value is equal to your characteristic points in the elemental stats (Strength, Intelligence, Agility, Chance) and initiative/elemental stat bonuses from equipment.

How to calculate initiative

Initiative = (Strength + Intelligence + Agility + Chance + Initiative Bonus) * (HP remaining/Total HP)

Prospecting (PP)

Prospecting affects the character's chance of getting drops from monsters. For details, see the drops page. The base value is 120 for followers of Enutrof, 100 for other classes. Every 10 Chance points yields 1 prospecting point. Prospecting equipment is another way to boost your PP.

Pods (Carrying Capacity)

Note : In French, "poids" means weight.

This statistic determines the number of items you can carry. The base value is 1000. Each profession level of the character gives +5 pods, and each level 100 profession gives an additional +1000 pods. Strength also affects carrying capacity, at the rate of 5 pods per strength point.

A character with items weighing more than carrying capacity is typically called "overloaded". While overloaded, the character cannot move or perform normal actions. It is impossible to take items from a vault or chest that would make you overloaded. While gathering, any resources that would make the character overweight are lost, and no experience is gained from gathering, resulting in 0 items. You cannot become overweight by withdrawing items from the bank, or by making an exchange with another player. Exchanging is not permitted by the game if the items you receive will make you overweight, however you may give enough items in return so that you would not be overloaded. If you are overloaded already, the other player in the exchange cannot offer items in the exchange bar at all. When overloaded, f2p players cannot initiate an exchange, but p2p players can. All overloaded players can accept an exchange. All other ways of gaining inventory items have the possibility of making you overloaded, such as defeating a monster or purchasing a subscription pet that includes resources (such as Croum).


These are attributes that could be considered characteristics, but are usually treated separately.

This article uses material from the "Characteristic" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Initiative is a support ability in various Final Fantasy games that increases the chance for the entire party to begin the battle with full ATB bars.



Final Fantasy VIII

GFs Pandemona, Cactuar, and Tonberry learn the ability Initiative for 160 AP. Junctioning the ability to any character will allow them to start battles with a full ATB gauge.

Final Fantasy IX

Only Freya can learn the Initiative ability by equipping either Obelisk or Battle Boots.

Final Fantasy X

Initiative can be customized to any weapon to raise the chances of a Pre-Emptive strike at the start of a battle.

This article uses material from the "Initiative" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to DHARMA Initiative article)

From Lostpedia

DHARMA Initiative
[[{{{Video}}}|Orientation Video]]

The DHARMA (Department of Heuristics And Research on Material Applications) Initiative was a scientific research project that had a large presence on the Island between the 1970s and the early 1990s. The project is represented by variations of an octagonal logo that appear on most of its products and facilities.

Most information on the project is derived from the Swan Orientation film and the ARG The Lost Experience. The former detailed some of the project's aims and a brief history, while the latter expanded greatly on this information, particularly with regards to the company which funded the Initiative, the Hanso Foundation. It seems that the Initiative's general goal, with specifics still unknown, was to manipulate scientific laws in order to change any of the six factors of the Valenzetti Equation, a sequence believed to have some connection to the date marking the end of humanity, in hopes of delaying such a date.

The DHARMA Initiative, in large part, ended after the Purge in 1992, an event that saw the death of almost all of its members on the Island at the hands of "the Hostiles." The Lost Experience confirmed that the Hanso Foundation cut the DHARMA Initiative's funding in 1987.



Finding the Island

An as of yet unidentified man was able to find the location of the Island in the 1960s (well before 1974, when the DI was well-established), by way of the Lamp Post station in Los Angeles -- as explained by Eloise Hawking. Located underneath a church, the Lamp Post harnessed the unique pocket of energy in that area and used it to find other similar pockets around the globe. Though this man was only interested in one specific area: the Island. Since the Island was always moving, the Lamp Post was integral in finding the Island's location. Within a few years' time, the location was uncovered, and a tiny commune was formed on the Island, called the DHARMA Initiative.

The Purge

The result of the Purge.
Main article: The Purge

Not long after settling on the Island, the DHARMA Initiative fought an armed conflict with a group they called the Hostiles in the early 1970s. The reasons for the conflict are not known, though Horace Goodspeed stated that the Hostiles were natives to the Island, implying that a conflict could have arisen from DHARMA moving into their territory or intruding on the Island. On August 1973, DHARMA and the Hostiles agreed to a Truce, and an uneasy peace existed for nearly two decades.

DHARMA appears to have taken steps as the conflict escalated, including devoting one of their stations (The Arrow) to developing new strategies against the Hostiles, installation of security cameras and other monitoring systems, weapon stockpiles (unusual for a utopian community) and even having a professional interogator on their staff. The conflict between the two does not appear to have been helped by the appearance of the time shifting survivors in 1974-1977.

Regardless of the cause, the conflict ended in December 1992 with an event known as the Purge. The Hostiles launched a toxic gas attack on the Barracks (and possibly other locations) that killed nearly all DHARMA personnel on the Island. Staff at The Swan survived per being sealed inside their station, and other DHARMA members, including Benjamin Linus and Ethan Rom survived by joining the Hostiles. The bodies of those killed in the attack were piled into an open mass grave in the jungle. The Hostiles continue to survive today as the group Danielle Rousseau, the survivors of Oceanic Flight 815 and the survivors of the freighter Kahana call "the Others".

In the March 20, 2007 Official Lost Podcast, Carlton Cuse said he did not believe that The Others knew about the Swan station, but acknowledged that they might have observed the Swan through the monitors at the Pearl. The last known working member of the Initiative on the Island was Kelvin Inman, who died September 22, 2004.


Modernized DHARMA logo as seen at Comic-Con 2008.

Hugh McIntyre of the Hanso Foundation said in an interview as part of The Lost Experience that the DHARMA Initiative's funding was cut in 1987. Thomas Mittelwerk also claimed in the Sri Lanka video, "we all know what happened—the DHARMA Initiative failed." In the Official Lost Podcasts, executive producers Damon Lindelof and Carlton Cuse also make frequent references to DHARMA's fall as a "collapse", explaining that the polar bears escaped from their cages during the collapse, for example.

However, the truth of when the Intiative collapsed or if indeed it did at all is uncertain due to the events of the Purge, which reportedly occurred five years after the date quoted by Hugh McIntyre. Furthermore, in the Sri Lanka Video, it is shown that even in 2006 similar work on the Valenzetti Equation is being conducted, suggesting the project's major aims are still being investigated in some new incarnation by Thomas Mittelwerk. It has also been shown that the Swan station received supplies with DHARMA Initiative-branded food and necessities up to at least December 2004, and that Kelvin Inman joined the DHARMA Initiative after the Gulf War in 1991, both indicating that the Initiative did not end its operations in 1987 as McIntyre stated.

In the Dharma Initiative Recruiting Project of 2008, unknown benefactors attempted to restart the Initiative but failed due to constrains by the 2008 financial crisis. The "Project" consisted of a series of tests that dealt with different areas of expertise. The tests measured various skills of recruits, and official Volunteer Assessment Dossiers were sent out to recruits on November 18th. The "Project" was unable to continue spending due to the financial crisis, and sold the Dharma Initiative to the T.V. show Lost. Damon Lindelof and Carlton Cuse started a new website called that gave recruits exclusive information on upcoming Lost info.

Project aims

Assorted images from the Swan Orientation film.

According to various orientation films, the Initiative was founded in 1970 by Gerald and Karen DeGroot, two doctoral candidates at the University of Michigan. It was financially backed by Danish industrialist and munitions magnate Alvar Hanso and his Hanso Foundation. The alleged purpose of the Initiative, according to the Swan Orientation film, was to create "a large-scale communal research compound where scientists and free-thinkers from around the globe could pursue research in meteorology, psychology, parapsychology, zoology, electromagnetism, and Utopian social-[static]."

The Barracks video also said that the mission of the Initiative on the Island was to study its unique properties for the betterment of mankind and advancement of world peace.

The Sri Lanka Video of The Lost Experience appears to build on the last statement, explaining that the DHARMA Initiative was part of a project begun in response to the Valenzetti Equation commissioned by the UN in 1967, a mathematical formula that reportedly predicts the amount of time until the extinction of mankind. The purpose of the DHARMA Initiative on the Island was to use scientific research to manipulate the environment in order to change any one of the core factors of the Valenzetti Equation which, in turn, would change the Equation's result and thus change mankind's destiny. They were also interested in researching the unique properties on the Island found nowhere else in the world, again for the betterment of humanity.

The name

The memory game, revealing the acronym.

The word DHARMA was revealed to be a backronym in the Official Lost Podcast. Later in the ARG The Lost Experience, through the clues of Rachel Blake (known as the hacker Persephone at that time), players were directed to play a memory game available at the Hanso Foundation's website. Gradually the acronym was revealed and upon reaching level 42, the full acronym DHARMA was revealed as being "Department of Heuristics And Research on Material Applications". The acronym was later confirmed by Alvar Hanso in the Sri Lanka Video and in an ABC press release [1].

Little is known what the actual explanation behind the name is, although a heuristic is a particular technique of directing one's attention in learning, discovery, or problem-solving.[2] Also, in the Sri Lanka Video, Alvar Hanso (standing in front of the DHARMA acronym) says "it also stands for the one true way", a reference to the word's meaning in Sanskrit (see below).

The DHARMA Initiative's logo is a representation of the I Ching, a Taoist method of divination. Dharma as a word is the governing essence of the universe in Hinduism, Buddhism and Taoism. These together with Dr. Chang being the "face" of the DHARMA Initiative suggest it represents a Taoist/East Asian alternative to the Egyptian/manichean view of the universe suggested by Jacob and his nemesis.

The Barracks

Main article: Barracks

The Barracks appear to be the DHARMA Initiative's central area of activity on the Island. The location is a secure residential compound comprising houses, offices and other surface buildings with electricity and water, plus an unknown number of underground facilities. Other buildings include a cafeteria and adjoining kitchen, recreational hall, school, infirmary, and security office. Outside is a small playground area, numerous walkways, benches, picnic tables and a gazebo. A motor pool location at the Barracks houses a number of DHARMA vans used by personnel to travel about the Island. Close at hand to the main residential area is a small harbor and wharf where submarines dock coming to and from the Island. The entire Barracks and the surrounding area is enclosed inside a sonar fence.

While all of the DHARMA stations appear to have had their own logos, the Barracks itself did not have one. However, the security outpost beneath the Barracks did have its own - and similarly the kitchen and maintenance areas within the Baracks had their own identification. The infirmary, however, does not.

DHARMA Initiative stations

DHARMA workers constructing The Swan station.

The DHARMA Initiative conducted research and other activities on the Island in a number of stations. They all have (or have had) power (from an unknown source) and a water supply as well as various kinds of equipment (e.g. machinery, living quarters, computers, medical equipment, etc). Each facility also has its own octagon-shaped logo, utilizing a different symbol to designate which station items or personnel correspond to.

It is known from the orientation films that there were at least six stations at the time they were filmed in 1980, with the Swan station shown as "3 of 6", for instance. However, a total of nine different stations have already been visited on the show, suggesting that either additional stations and films were made after 1980, and/or that an unknown number of stations did not include "Orientation" films (possibly ones kept secret from general DHARMA staff). Other stations to be identified with numbers include the Pearl as number 5, the Arrow as number 2 and the Orchid as number 6. The Flame was also referred to as number 4 on the blast door map, though this may not be accurate.

Discovered stations

Logo Name Number Purpose Possible reference Status
Image:Staff-Mini.jpg The Staff Unknown Medical Research Facility. The Caduceus staff originally belonged to Hermes, a figure sometimes associated with Apollo. Apollo was a god of healing (and of plagues). The short and long bars around the edges are the I Ching. Unused
Image:Arrow-Mini.jpg The Arrow 2 of 6 Develop defensive strategies and gather intelligence on the Hostiles. Apollo was the god of archery. Destroyed
Image:Swan-Mini.jpg The Swan 3 of 6 Electromagnetic Research and Containment. Swans are sacred to Apollo. Swans encircled the birthplace of Apollo when he was born on an Island (Delos). Destroyed
Image:Flame-Mini.jpg The Flame 4 of 6 Communication Technology Facility. Apollo was the sun god. Destroyed
Image:Pearl-Mini.jpg The Pearl 5 of 6 Psychological Research and Observation Facility. Hindus associate the pearl with the moon. Artemis, twin sister to Apollo, is the moon goddess. Could also be a literary reference to "The Pearl" by John Steinbeck. Unused
Image:Orchid-Mini.jpg The Orchid 6 of 6 Space Time Travel Facility. Disguised as a botanical station. Possibly references the station's greenhouse exterior. Unused
Image:Hydra-Mini.png The Hydra Unknown Zoological Research Facility. Guardian of the Underworld (like Cerberus). Apollo sent a crow to fetch water, and blamed the Hydra as an excuse for not fulfilling the task. Being Used by flight 316 survivors
Image:LG-Mini.png The Looking Glass Unknown Underwater Submarine Guidance Facility, Radio Jammer. Most likely a literary reference to Lewis Carrol's sequel to Alice's Adventures in Wonderland titled Through the Looking-Glass, and What Alice Found There. Unused, partially destroyed
Image:Tempest-Mini.jpg The Tempest Unknown Toxic gas Development. Possibly a reference to William Shakespeare's play The Tempest, which takes place on a mysterious desert island. The wave symbol could signify the ship that was wrecked on the island due to Prospero's magic. Unused
Image:Lighthouse-Mini.jpg The Lamp Post Unknown Locates when the Island will appear. Most likely a reference to the The Chronicles of Narnia. The lamp post in Narnia marked the entrance and exit to the world of Narnia. Being Used

Other facilities

  • A radio tower was built by the DHARMA Initiative ostensibly to relay the results of their experiments to their backers and external supporters off the Island. Multiple reports describe the tower as continuously broadcasting the Numbers.
  • "The Door" was presumed to be another station, but when opened by Sayid in "Live Together, Die Alone" it was revealed to be a façade covering a rocky wall. This was most likely part of an elaborate deception put on by the Others.
  • A location known as The Temple has been identified with a unique DHARMA logo on Ben's map suggesting a DHARMA facility may once have been located there, but it's stage of ruination and Egyptian reference make it clear it was built well before the DHARMA Intiative arrived.
  • Where the DHARMA Initiative gets their power has always been a background question of the survivors since the discovery of the Swan. Sayid theorized at the time that the Swan had its own geothermal generator, although prevalance of electricity at DHARMA facilities across the Island (especially the large amounts of power needed by the radio tower for continuous transmission) suggests another source. The Others maintained a deception among their own people that the Tempest was a power station, but this proved to be untrue.
The blast door map, referencing other possible stations.

Station references

Main article: Blast Door Map

The blast door map found by Locke at the Swan gives a number of cryptic references to other DHARMA stations or facilities.

  • The blast door map references a station marked "C3" with a notation indicating it contains light industrial equipment and is a possible manufacturing facility. This is likely a reference to The Tempest.
  • The map gives two references that an as-yet unseen weather or meteorological station may exist. The notes seem to suggest it may be located up in the mountains. The Swan Orientation Film also mentions meteorology as one of DHARMA's primary research areas.
  • The map also makes one cryptic reference to a location which may serve as a listening station and that cryptographic research and communications analysis are carried out at this location. Such a location, if it exists, has not yet been shown. Why DHARMA would be interested in cryptography is unknown.


Orientation films

Pierre Chang in the Pearl Orientation film.

To instruct its members, the DHARMA Initiative created several orientation films, most of them featuring Pierre Chang under various aliases.

Known films are:

DHARMA logos and personnel

The Swan station's logo

The DHARMA initiative is represented by a series of distinct 8-sided logos. These octagon-shaped logos used by the Initiative appear on many items and are seen in the various DHARMA Initiative stations on the Island. DHARMA members also wear uniforms embossed with the logos, and this can also designates which station they belong to. Notable members of the Initiative include Pierre Chang and Horace Goodspeed, who wore various uniforms connecting them to particular DHARMA stations. According to information obtained in He's Our You, an unknown person or group based in Ann Arbor, Michigan, (presumably the DeGroots), make large decisions and are the leaders of DHARMA. Horace Goodspeed appears to be the leader of all the DHARMA members on the Island, but ultimately does not make all decisions. Other seemingly high-ranking members of DHARMA are Jim LaFleur, the Head of Security, Stuart Radzinsky, the Head of Research and presumed architect of The Swan, and Pierre Chang, who appears to have some leadership at The Orchid.

The logos are all based on an octagonal design incorporating eight trigrams surrounding a central symbol. These are the trigrams of the I Ching, in which the broken bars represent yin and the solid bars represent yang. The central symbol is unique for each station. The design of the logo was derived from a Chinese concept known as "Bagua"; the trigrams are all inverted (inside-to-outside) from their normal "Later Heaven" order.

Cultural references to "Dharma" and the DHARMA logo

The Dharmacakra, a Buddhist symbol representing the teachings of Dharma.

In Sanskrit, the word Dharma (धर्म) means "religion, moral duty", [3] with the etymological sense "that which is established firmly". [4] [5]

In Eastern religion, Dharma means Natural Law or Reality, or the "Way of The Higher Truths" By this, it stands as the principle or law that orders the universe, individual conduct in conformity to this principle, and the essential function or nature of a thing.

In Hinduism, Dharma refers to individual obligation with respect to caste, social custom, civil law, and sacred law. Meanwhile, in Buddhism, it stands for the body of teaching expounded by the Buddha, and therefore the knowledge of or duty to undertake conduct set forth by the Buddha as a way to enlightenment. In addition, it is one of the basic, minute elements from which all things are made. It also refers to the Path of the Teaching, the journey of the student that ends ultimately in the alleviation of suffering and/or the undoing of karma. Finally, it also references ultimate reality, the realization that the most fundamental element of the universe is happiness, bliss, or Nirvana.

Surrounding the logo are 8 trigrams which are derived from belief in Bagua. Under Chinese legend, the 8 trigrams were represented to the Yellow Emperor in 3000 BC by heaven, each symbol allocated to a particular plane of existence, a family member, an element etc... and grouped into both Yin and Yang. Cross multiplication of the 8 trigrams yields the I-Ching which is an old method of divination in which coins or sticks are randomly shaken to produce lines making up the trigram. The I-Ching is then used to interpret the meaning of the combination of trigrams.

References in popular culture

A DHARMA logo appearing at the beginning of the film Cloverfield.

Main article: Outside references to Lost

  • In an episode of NBC's The Office, Dwight asks Ryan a series of questions one of them being, "What is the DHARMA Initiative?"
  • The band Miniature Tigers has a T-shirt featuring the DHARMA logo, with a Tiger in the center.
  • In the sixth chapter of Half Life 2: Episode Two, Gordon Freeman can see a corridor behind a gas tank next to Uriah the vortigaunt, where the Swan's numbers input terminal can be seen opposite a concrete wall bearing a DHARMA logo with an unknown symbol (actually is the White Forest symbol, the rebel base where the game concludes).
  • At the beginning of Cloverfield there is a Dharma initiative symbol on the video of the night of the Monster Attack of New York.
  • In season 1, episode 4 ("It's Only The Beginning"), of ABC's TV series "V", a DHARMA looking logo can be seen on the V's computer screen at the 31:51 time mark.


  • The DHARMA Initiative closely resembles the NICE (National Institute for Co-ordinated Experiments) from That Hideous Strength, the final volume of C.S. Lewis's Ransom Trilogy. Both were scientific societies whose members lived and worked together, whose lower recruits believed their aims were purely noble and scientific and whose upper echelons seemed to have knowledge of secret matters (In Lost, the energy beneath the Orchid, in Lewis's book, the Macrobes) which they intended to exploit. Both groups did experiments on bears, which escaped captivity when the groups' activities collapsed, when purged by a group of people hostile to their aims, who defended nature and objected to scientific exploitation. The names of both societies are acronyms, which hint toward applied science.
  • The acronym for DHARMA is similar to DARPA, the acronym for the Defense Advanced Research Projects Agency which funds classified and often quite exotic research for the United States government. [6]
  • During DJ Dan's 7/05 podcast, a listener by the name of Anthony called in saying that in the 70s his grandmother joined what he thought was a cult. He said that the cult was called the "KARMA Imperative", although he probably meant to say the DHARMA Initiative but simply misspoke the name. According to Anthony's story, his grandmother joined the "KARMA Imperative" while attending the University of Michigan and was taken to an unknown location in the South Pacific and was never seen again, declared dead.
    • In DJ Dan's First Live Podcast of August 11, 2006, Dan identified Keith Strutter as the guitarist and founder of Geronimo Jackson, and noted that Strutter's previous band was called The Karma Imperative.
  • Capitalization: Since DHARMA is an acronym (source: The Lost Experience), its proper spelling is in all capital letters. However the canonical exceptions using "normal caps" have been the welcome sign at the submarine arrival dock in "The Man Behind the Curtain", as well as ABC press release for that episode that lists the three characters, Dharma Welcomer, Dharma Rep. 1 and Dharma Rep. 2.
  • The backs of the Official Jigsaw Puzzles revealed that the "D.I.H.G." notations on the blast door map stands for DHARMA Initiative Hanso Group.
  • The DHARMA Initiative had access to dynamite -- likely used during the initial stages of station construction. ("LaFleur")

Unanswered questions

Unanswered questions
  1. Do not answer the questions here.
  2. Keep the questions open-ended and neutral: do not suggest an answer.
More details...
For fan theories about these unanswered questions, see: DHARMA Initiative/Theories


  • When did the DHARMA Initiative first arrive on the Island?
  • Why did DHARMA choose to study these particular fields?
  • How many stations and other facilities did the Initiative construct?
    • What is their power source?
    • How did they transport polar bears to the Island?
  • How much of the Island's history was DHARMA aware of?
  • Why did Pierre Chang use false names in the various films?

The Hostiles

  • What events precipitated the Purge?
  • Other than Ethan and Ben, did any other DHARMA personnel join the Hostiles?

Recent Events


  • Why did they label most of their food, and other supplies, with the Swan station logo?

See also

This article uses material from the "DHARMA Initiative" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to 50-State Initiative (Earth-616) article)

From Marvel Database

Team Template Team Template
Official Name
50-State Initiative

Team Identity


Base Of Operations


Current Members

U.S. Government, S.H.I.E.L.D.

Any criminal threat

After the tragedy in Stamford and the Super Hero Civil War, it was created to train young heroes, and to put a super team on each state.

Place of Formation
Washington D.C.

First appearance

Civil War #5
(November, 2006)




In the aftermath of the Civil War, the pro-registration side stood victorious and Tony Stark was appointed Director of S.H.I.E.L.D. The 50-States Initiative was launched, which called for one S.H.I.E.L.D. sponsored super team for each state. The first group of young heroes were sent to 'Hero Boot Camp' located at Camp Hammond, in Stamford, Connecticut, the site of the explosion that launched the Civil War. There, the trainees learned how to respond and adapt to different situations.

Henry Peter Gyrich oversaw the entire project. James Rhodes participated in the Initiative recruitment and training program and Justice headed the youth outreach arm. Camp director Henry Pym was secretly a Skrull impostor called Criti Noll. Nazi supervillain Baron Von Blitzschlag was invited by the Skrull Henry Pym. Additionally, there was a special "black ops" team within the Initiative, answerable only to Gyrich and known as the Shadow Initiative eventually consisting of Bengal, Trauma, Constrictor, Mutant Zero and the Scarlet Spiders.

First Class

Among the first wave of recruits were MVP, Cloud 9, Armory, and Trauma. MVP was one of the most capable young heroes. During a training exercise, however, Trauma's fear targeting powers accidentally caused Armory to lose control of her weapon, the Tactigon, and MVP was killed pushing Cloud 9 out of the way. In response, the Initiative had the Tactigon stripped from Armory's arm, and drummedd her out of the program. Gyrich informed everyone present that the mishap 'never happened. Later, Baron Von Blitzschlag discovered that instead of being enhanced by the Super Soldier Serum as everyone believed, MVP was actually an "Übermensch", the ultimate human specimen. Von Blitzschlag used MVP's body to clone several duplicates, three of which served as the Scarlet Spiders. Another clone was sent back the MVP's home to resume his life.

When a crisis over Texas, where the President was visiting, involving the HYDRA Terror-carrier required that the recruits join the fray, Cloud 9, Komodo, Hardball, Gauntlet, War Machine, Justice and Yellowjacket all arrived on the scene. As the attack escalated, Skrull Yellowjacket deployed the secret weapon he developed to infiltrate the carrier's shields, a small vibranium capsule which he hid inside of. When he breached the shields, he grew to enormous size and forcibly redirected the carrier to crash, purposely riding it out.

Hardball was forced by a Hydra agent with knowledge of his real name to steal a piece of the S.P.I.N. tech -- a new type of nanotechnology that, when fired in projectile form, could cause a superhuman to lose access to his or her superpowers instantly. As the most promising of the new recruits, Komodo was given an official assignment to take down Spider-Man with S.P.I.N. While Spider-Man was fighting the trio of Hydro-Man, The Shocker, and Boomerang, both War Machine and Komodo headed to the scene of the battle. Komodo and War Machine caused the Sinister Syndicate to flee, and Spider-Man was left to battle the duo. The Scarlet Spiders, who had been cloaked during the fight, revealed themselves. They took down the Shocker, Boomerang, and Hydro-Man, while Spider-Man escaped.

When the Hulk returned from space with his Warbound, the missing cartridge of S.P.I.N. technology remained undiscovered by Tony Stark. Stark's attempt to remove Hulk's powers during their conflict failed, making Hardball directly responsible for the early failure to contain the Hulk and prevent massive amounts of damage and casualties. Initiative members were assigned to protect the crowd and refrain from engaging the Hulk, though opted to disregard orders and engage Hulk and his Warbound. Henry Peter Gyrich ordered his Shadow Intitiative to save the Initiative trainees. The Shadow Initiative snuck into Madison Square Garden, where the Hulk had built an arena to deliver captured heroes for their punishment. It was there where they were confronted by some of the Hulk's Death's Head guards, and Mutant Zero defeated them all. Soon the team was confronted by the Hulk, himself, in which he defeated almost all of the Shadow team members. The crisis ended when Hulk was defeated and placed in the S.H.I.E.L.D. confinement.

The camp's drill-instructor, Gauntlet, who had made several nasty remarks about the dead New Warriors, was brutally attacked by the former New Warrior Slapstick, who left a mark on his body: 'NW'. Following speculation that the attacker was an Initiative recruit who was a former New Warrior, Justice, Debrii, Slapstick, Ultragirl and Rage were imprisoned and interrogated. When Gauntlet awoke he claimed he was attacked by the Ghost, and the suspects were released.

Taskmaster replaced Gauntlet as Camp Hammond's drill instructor. Several new Initiative recruits arrived at Camp Hammond, including Ant-Man, Crusader, Melee, Geldoff, Dragon Lord, Geiger, Red Nine, and Diamondback. Taskmaster studied MVP's and Spider-Man's moves, in order to teach the MVP clones, in their role as Scarlet Spiders. However, the result of the previous clonings of MVP impressed Initiative administrators enough to attempt to fill places within the Fifty-State Initiative with further clones of MVP. A new Michael Van Patrick clone was fitted with the Tactigon and set forth, but lost control. Under the name "KIA", the clone went on a murderous rampage throughout Camp Hammond in an attempt to seek revenge for MVP's death. The KIA clone caused destruction killing and injuring many initiative trainees and staff. The Mighty Avengers showed up to help and Cloud 9 and MVP defeated K.I.A. However, Justice's team, with the exception of Ultra Girl, left the Initiative. Justice could no longer go along with the Initiative's lies and cover-ups. He planned to use his team, Counter Force, to make sure the Initiative didn't abuse its power. He agreed to turn himself in if he broke any laws.

Hardball, Komodo, Cloud 9, Ultra Girl, 3-D Man, and Thor Girl graduated and were given states to protect as members of The Initative, along with new costumes. Trauma graduated and became a member of the Initiative staff.

Secret Invasion

In addition to the Hank Pym impostor, the Skrulls infiltrated each superhero team of the Initiative. While thhe cadets were dispatched to fight the Skrulls, "Yellowjacket" welcomed the Skrulls to use all the Initiative bases to create a massive Negative Zone portal that would take the entire country. 3-D Man (Delroy Garrett) joined up with the Skrull Kill Krew to kill the imposter on every team. Komodo, Hardball, Jocasta, Cloud 9, Gravity, and Devil-Slayer joined the team as well. Devil-Slayer's teleportation ability aided them in killing all Skrull impostors within the Initiative. At the final fight at Camp Hammond, Crusader (Z'Reg), a Skrull with good intentions and an Initiative cadet, killed Criti Nol. Then 3-D Man shot Crusader after discovering his identity as a Skrull. Upon dying from his wound, Crusader somberly wished that it could have ended differently and disappeared.[1]

Dark Reign

Following the aftermath of the Secret Invasion, the Fifty-State Initiative was shut down and the Thunderbolts Initiative was established when Norman Osborn took over as director.[2] Gauntlet took control as head of Camp Hammond because of his position as the highest ranking officer left. Despite an offer by the Gauntlet, the real Hank Pym chose to leave the camp, as he was never really there in the first place.[3] Those that had been replaced by Skrulls met with Doc Samson at Camp Hammond as part of a support group. While noting the hostilities over the shooting of Crusader, Delroy left the Initiative to hunt down any Skrulls still hiding out on Earth.

Some of the latest recruits graduated and were assigned to different teams. Batwing became a member of the Shadow Initiative, Melee was assigned to additional training to become a Camp Hammond instructor for martial arts, Annex became a member of the Mavericks (New Mexico) and Red Nine of The Cavalry, Georgia. Geiger also graduated. Camp Hammond instructor Stingray became the new leader of the Point Men (Hawaii). Because of their villainous past Sunstreak and Prodigy were not assigned to an Initiative State Team yet, but had to remain under training at Camp Hammond. Since Gorilla Girl felt she was typical cannon folder she decided to go home and be listed as a reserve member.

Under repair at Camp Hammond, the Thor-clone (now dubbed Ragnarok) was activated by a safety measure built into it by the Skrull that posed as Henry Pym, Criti Noll. Thinking he was Thor, the Ragnorok retook his hammer and went on a rampage easily dispatching the Initiative and the New Warriors (now called Counter Force), who rushed to stop his violent march of destruction. Ragnarok killed Michael, a Scarlet Spider. Baron dismissed the notion as futile, pointing out that while Ragnarok could easily kill everyone, he would not change the fact he was an android-clone based off of the real Thor. Unconvinced, Ragnarok was shown proof that such methods were possible when one of the Scarlet Spiders revealed he and his "brothers" were all clones as well. Ragnarok resolved that it mattered not whether he was or wasn't a clone, but rather that his warrior's resolve was true. He flew off to presumably confront Thor and his fellow Asgardians.[4]

Following Ragnarok's attack, Counter Force decided to bury Michael Van Patrick's body and confess to the world about Michael's death and the clones. This gave Norman Osborn the opportunity to shut down Camp Hammond.[5]


Members of The Initiative included:

List of teams by state


Equipment: None known.
Transportation: Jet-packs for the trainees
Weapons: Energy rifles


  • No special notes.


  • No trivia.

See Also

Links and References

  • None.
  1. Avengers: The Initiative #19
  2. Dark Reign #1
  3. Avengers: The Initiative #20
  4. Avengers: The Initiative #22
  5. Avengers: The Initiative #23

This article uses material from the "50-State Initiative (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Officer Expertise:

Reduces the action cost of all group buff abilities.

Requires: 4 Points In Squad Command


Grants Modifiers: 5/10/20/-

Spy Expertise:

Name: Initiative
Career required: Spy
Prerequisites: 12 points in Covert Operative; 4 points in Cloak and Dagger
Maximum Points that can be allotted: 4

Cooldown timer: N/A
Duration: Innate
Range: N/A

Effect: Ambush and Snipe gain a 15% per point chance of being a critical hit.

This article uses material from the "Initiative" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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