Inferno: Misc


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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

"I'd give anything to save you all..."
―The Doctor
Series: Doctor Who - TV Stories
Season Number: Season 7
Story Number: 54
Doctor: Third Doctor
Companions: Liz Shaw
The Brigadier
Sergeant Benton
Enemy: Stahlman
Writer: Don Houghton
Director: Douglas Camfield
Broadcast: 9th May - 20th June 1970
Format: 7 25-minute Episodes
Previous Story: The Ambassadors of Death
Following Story: Terror of the Autons

Inferno was the fourth and final story of Season 7 of Doctor Who. It was the last story to feature Caroline John as companion Liz Shaw (although her departure is not depicted - making her the first companion to not be given an on-screen farewell of some sort). It was also the first Doctor Who story to explore the concept of parallel universes.



UNIT are providing security cover at an experimental drilling project designed to penetrate the Earth's crust and release a previously-untapped source of energy. Soon however the drill head starts to leak an oily green liquid that transforms those who touch it into vicious primeval creatures with a craving for heat. The Doctor is accidentally transported by the partially-repaired TARDIS control console into a parallel universe where the drilling project is at a more advanced stage and, thwarted by his friends' ruthless alter egos, he works to save both universes.


Episode 1

The irrational Professor Stahlman dismisses the concerns of Sir Keith

The Inferno Project is the nickname given to a project to penetrate the Earth's crust to obtain pockets of Stahlman's Gas at its core, which is theorized to be able to provide endless, massive amounts of energy. Professor Stahlman himself is ill-tempered and obsessive about any interference with the progress of his work. Sir Keith Gold, the project director, is concerned about this and tells Petra Williams, Stahlman's assistant that he is calling Greg Sutton, an oil drilling expert, to consult on safety issues. UNIT is overseeing security at the project, and the Doctor is here too, for his own reasons. He is using the output of the project's nuclear reactor to power experiments on the TARDIS console, which has been made portable, hoping to end the exile on Earth imposed on him by the Time Lords.

The project, however, has its own problems. Slocum, a worker repairing one of the drill pipes encounters a toxic green slime seeping out of the pipe that rapidly mutates him into a feral creature, which goes berserk and kills one of the other workers. While the Brigadier and Sergeant Benton investigate, the Slocum creature enters the reactor control room and attacks Bromley, the technician there, then pushes the reactor power to maximum power.

At the same time, the Doctor is using the TARDIS console, and the energy rush shifts the console and the Doctor into a dimensional void, from which he is barely saved when Liz manages to cut the power. Alarms go off as the drill is in danger of shutting down due to the overload. When the Doctor reaches the reactor control and starts to lower the power output, Slocum bursts through a door, into the room, ready to kill....

Episode 2

The Doctor and Liz examine a vial of mysterious green liquid

The Doctor tries to calm Slocum down while he screeches horribly, but a UNIT soldier, Wyatt, tries to shoot Slocum and is attacked. Slocum eventually collapses, as does Wyatt, and the former's body is so hot that it scorched the wall where he fell. The Doctor voices his concern that Slocum's mutated form seems to be filled with some strange power. He has also heard the screeching before — during the 1883 explosion of Krakatoa. Benton informs the Brigadier that Bromley and Wyatt have gone missing, before their medical checkups, and the Doctor encounters Wyatt, who is in the process of mutating, on the cooling towers. Wyatt falls from it, to his death, but the Doctor does not notice the mutated Bromley on the towers as well.

The drill has been bringing up more quantities of the green slime, but Stahlman dismisses any connection between that and the incidents at the project. When a jar of the slime starts to bubble over, he quickly grips it, superficially burning his hand. Stahlman places the jar in a box which he orders frozen, and secretly sabotages the project computer, by stamping on the computer's micro-circuit, which was predicting disaster. He also orders that the power be cut off to the Doctor's hut, so that the drilling can be accelerated, with penetration occurring in 49 hours. The Doctor, in the meantime, sends Liz away on a wild goose chase while he hooks up the console again. Noticing the power drain, Stahlman cuts the power to the console just as Liz and the Brigadier rush back to the hut. As they look on, the Doctor, his console and his car, Bessie vanish, into thin air...

Episode 3

The Doctor isn't where he expects to be

Liz tells Stahlman he must restore power to the Doctor's hut, but the Professor is indifferent.

The Doctor wakes up apparently still in the hut, but when he drives away in Bessie he is shot at by soldiers including Benton. Just as he believes he has shaken off pursuit, he encounters Liz dressed as a soldier and is captured by her and taken to the Brigadier for questioning - but none of the people encountered are the people he knows, as the Doctor quickly deduces that he has travelled to a parallel universe. On this world, a Republic of Great Britain exists, and is run by a fascist regime after the execution of the Royal Family, possibly in 1943. The Inferno project is also ongoing, but is slightly more progressive, but the security is provided by Brigade Leader Lethbridge-Stewart, a sinister man with an eyepatch, Section Leader Elizabeth Shaw, and Platoon Under Leader Benton. The Doctor is assumed to be a spy because of his knowledge of the project. When an emergency with the pipes develops he tries to lend a hand, but he is caught by Benton, who threatens him at gunpoint.

Episode 4


It is only with the Doctor's help that the crisis is averted, but he is interrogated and thrown into a cell regardless. He tries to convince the parallel versions of his friends that he is from another universe, but they believe he is trying to feign insanity. Here, Stahlman has also been infected with the green slime, and is mutating. The Doctor is placed in a cell with a sedated Bromley, but the alarm is raised when Bromley awakens fully mutated. Escaping, the Doctor makes his way to the main control room to stop the drilling but is discovered. The Doctor pleads for them to stop, telling them that the screeching is the sound of the planet "screaming out its rage,", with Stahlman holding him at gunpoint, with the countdown just less than 10 seconds before penetration...

Episode 5

Primords attack Benton's double

As Stahlman holds a gun on the Doctor, penetration is achieved, an explosion is heard and an earth tremor rocks the installation. The temperature rises rapidly as more green slime oozes out of the cracked pipes. As the Doctor and the parallel Sutton try to contain the explosion, Stahlman, now fully mutated, attacks them. They manage to escape, leaving Stahlman behind a heat shield with the bodies of the unconscious workers. Stahlman rubs the slime on their faces, mutating them as well. There are seismic disturbances all over the country, and the Doctor explains that now that the crust has been penetrated, the planet will soon revert back to the gases it sprung from, saying they have "reached the point of no return,", and that they will never be able to plug the hole, as nothing can withstand the immense pressures of the mantle.

The Doctor tries to convince the others that he can stop this from happening in his own universe if they will help him to return, and shows them the TARDIS console. The Brigade Leader demands that the Doctor save them, too, but the Doctor says that they do not belong in the other universe. Refusing to accept this, the Brigade Leader orders everyone back to the control room, where Stahlman and his fellow mutants attack, infecting Benton as well…

Episode 6

A world destroyed

Finally agreeing to help the Doctor, the group fights their way out using fire extinguishers to paralyse the mutants. By this time, the sky has turned red and the heat is overwhelming. The parallel Petra, with Sutton's help, manages to feed power to the TARDIS console. At the last moment, the Brigade Leader snaps and threatens to shoot the Doctor if he doesn't save them, but is gunned down by Section Leader Shaw. As a wall of lava sweeps towards the hut and the others watch the end coming towards them, the Doctor transfers back to his own universe…

Meanwhile, back in the Doctor's universe, Sir Keith is on his way to the Ministry to recommend an inquiry into the Inferno project, as he believes Stahlman is being reckless in his handling of the project. Unfortunately, the car he is in crashes (Sir Keith's counterpart was in fact already dead by the time the Doctor arrived in the other universe).

Episode 7

Liz tends to a delirious Doctor

The Doctor is back but unconscious in a healing coma, and there are only three hours left before penetration zero. When he awakes, the Doctor goes to the main control room and tries to smash the controls. He is unsuccessful and has to be restrained, but manages to tell Liz to put a new circuit into the computer that Stahlman had sabotaged. Liz does so, and the computer advises drilling be stopped at once. In the meantime, Stahlman orders everyone out of the drill head area, then when they are gone he picks up a handful of slime and rubs it into his face, causing himself to completely mutate. The Doctor escapes from the sickbay and returns to the control room, dealing with the Bromley mutant on the way. The Stahlman mutant emerges and has to be subdued with fire extinguishers. With seconds to go, the drill is shut down and the shaft filled in.

Later, Sir Keith, who suffered only minor injuries in the crash, informs the Doctor that the project is being abandoned and everyone is leaving. The Doctor announces that he, too, is leaving. The Brigadier and Liz protest, and the Doctor sharply tells the Brigadier that he reminds him of his fascist counterpart. The Doctor activates the console and vanishes; on this occasion, Bessie is left behind. A few minutes later, the Doctor appears at the door of the hut, with mud on his clothes – having only made it as far as a nearby garbage dump! Suitably chastened, he asks the Brigadier to help him retrieve the console, which has landed in a somewhat inaccessible position, much to Liz's amusement.


Production Crew


  • The TARDIS console is removable and can travel by itself, although it needs an external power source to do this.
  • The Doctor met King Edward VII in Paris and states he was at Krakatoa during the eruption of 1883.

Story Notes

  • This story had the working titles of The Mo-Hole Project, Operation: Mole-Bore, The Mole-Bore, Project Inferno.
  • An episode of The Romans also bore the title Inferno.
  • The primordial mutant creatures are named 'Primords' in the closing credits of the episodes in which they appear and in publicity material, but are unnamed in the story's dialogue.
  • The opening credits for this serial were unusual in that after the initial titles, the name and part number of the serial were superimposed on footage of a lava flow, with no music.
  • In spite of Douglas Camfield receiving sole credit as director, the second studio-recording block and studio blocks 3 & 4 were directed by producer Barry Letts after Camfield had a minor heart attack on 27th April 1970. Letts later stated that Camfield's preparations were so meticulous, that he just followed the other man's plans anyway. Camfield remained credited as director, as BBC regulations at the time forbade the same person being credited as producer and director.
  • Derek Ware did not actually perform the scene where the mutated RSF Private Wyatt is shot and falls to his death from the top of one of the cooling towers, in case he was injured, as he was also needed for studio recording. His place was taken by Roy Scammell, who strangely also played the RSF sentry who fires the fatal shot. Ware also stated in an interview that Scammell had already signed the contract to do the fall before Ware had been cast as Wyatt.
  • The role of Petra was given to Sheila Dunn after Kate O'Mara was not available to play the part. O'Mara would, years later, be cast as the Rani, a renegade Time Lord.
  • The name of the area in which the Inferno Project is taking place is named as Eastchester only once in the story – and this is in the scene cut from the UK transmission of Episode 5 (see DVD, Video and Other Releases below).
  • Episode 6 has a small damaged section on the tape, which the Doctor Who Restoration Team replaced by painstakingly recolouring the appropriate section of the existing black-and-white film prints.
  • Caroline John enjoyed her role as Section Leader Elizabeth Shaw and says that it was fun playing 'baddie' Liz. She also says she hated doing the scenes when she was playing the 'goodie' version because it was boring compared to being an evil character. She was particularly upset though about the scene in which Shaw shoots Brigade Leader Lethbridge-Stewart, as she was pregnant at the time. As a result, the scene was recorded with the weapon fired from out-of-shot, after which Shaw was shown returning the gun to her holster.
  • During the scenes set on the parallel Earth, images (supposedly) of the UK's dictatorial leader are seen on posters. The image used is that of Visual Effects Designer Jack Kine, in homage to the 1954 BBC adaptation of Nineteen Eighty-Four where the face of Big Brother was Head of Television Design Roy Oxley (Kine had worked on the visual effects for that production).
  • Inferno marks the first story in Doctor Who to be set in a parallel universe.
  • In the parallel world, the name tag on Director Stahlman's uniform reads "Stahlmann", despite the credits to Episode 5 spelling his name as "Stahlman", like his non-fascist counterpart. It is unclear whether the name tag is in error or the credits are in error.
  • Derek Newark played Za in An Unearthly Child, the very first televised Doctor Who story.
  • Christopher Benjamin reappears as Henry Gordon Jago in The Talons of Weng-Chiang and he appears in the new series The Unicorn and the Wasp.
  • The Scenes on top of the Nuclear Reactor in Episode 2 were not easy for Jon Pertwee, He was afraid of Heights, It took him 15 minutes just to sum up the confidence to film the scene.
  • In Episode 3, during the chase scene on Parallel Earth, Bessie's bumper gashed open stuntman Alan Chuntz's leg as it passed, The gash was so severe that he had to go to the A+E, Barry Letts stated on the DVD commentary that "It was the worst wound [he]'d ever seen" and after Pertwee saw the wound and learning he caused it, he became sick and almost couldn't carry on filming until a few hours later. Jon Pertwee even went as far as to buying Chuntz's wife a gift to apologize for the accident.


  • Episode 1 - 5.7 million viewers
  • Episode 2 - 5.9 million viewers
  • Episode 3 - 4.8 million viewers
  • Episode 4 - 6.0 million viewers
  • Episode 5 - 5.4 million viewers
  • Episode 6 - 5.7 million viewers
  • Episode 7 - 5.5 million viewers


  • The 'parallel universe' aspect of the story was added to the scripts at the production team's suggestion to ensure that there was sufficient material to fill seven episodes. (This aspect of the story was present in writer Don Houghton's original outline; the aspect added to the scripts at the production team's suggestion was that of the Primord creatures.)
  • This was Caroline John's last story as Liz as she was pregnant and could not return for the following season. (Although it is true that the actress was pregnant, Barry Letts was unaware of this when he decided against renewing her contract.)

Filming Locations

Discontinuity, Plot Holes, Errors

  • On the Nuclear Output Gauge in the Doctor's workshop, Mega-volts is spelled 'Megga Volts' (Probably a rushed sign or the Doctor couldn't be bothered with changing the spelling).
  • Bessie travels with the Doctor and the TARDIS console into the parallel universe, despite the fact that it is ten feet away from them (It seems that only those elements that don't already exist on the fascist Earth are transported. Does a police box turn up at the Brigade Leader's HQ at the same time? The Doctor was never exiled to Earth in this world - it would hardly become his favorite planet - or he was killed soon after arriving.)
  • If the Primords generate such intense heat, enough to scorch the painting off walls and make spanners too hot to touch, then why aren't their clothes burnt off them? Since they possess the ability to infect others with the same toxin which has infected them simply by touch, it seems evident that they are somehow able to excrete it through their (now green tinged) skin. If so, maybe the toxin is absorbed into the cloths during the initial stages of mutation, like sweat, and hence provides a protective barrier from heat damage.
  • Why didn't the Daleks, Robomen, and human slaves have trouble with Stahlman's Ooze when mining the core in DW: The Dalek Invasion of Earth? They did not hit a pocket of Stahlman's gas.



DVD, Video and Other Releases

DVD Releases

Released as Doctor Who: Inferno.



  • Commmentary by Nicholas Courtney, Barry Letts, Terrance Dicks and John Levene.
  • Can You Hear the Earth Scream? - A 35-minute documentary that looks at the making of Inferno. With contributions from Caroline John, Nicholas Courtney, John Levene, Ian Fairbairn, Barry Letts, Terrance Dicks and Derek Ware.
  • The UNIT Family (Part One) - A 36-minute documentary that looks at the role of UNIT in the world of Doctor Who through to the end of Jon Pertwee's first year as the Doctor.
  • Deleted Scene - A 2-minute scene not included in the UK transmission of Episode 5 the story, but which was retained for overseas screening.
  • Visual Effects Promo Film - An excerpt from a BBC Visual Effects Department showreel.
  • The Pertwee Years - Introduction - Jon Pertwee's original introduction to the final episode of this story.
  • Radio Times Billings - Articles and listings from Radio Times (DVD-ROM PC/Mac).
  • Doctor Who Annual 1971 (DVD-ROM).


Video Release

  • This was released as a double-cassette pack on VHS in episodic format in March 1994, including in Episode 5 the scene not shown on the original UK transmission (see DVD Releases above).


Main article: Inferno (novelisation)

See also

Stories in/featuring alternate/parallel universes

External Links

  • Official BBC Episode Guide for Inferno
  • Doctor Who Reference Guide: Detailed Synopsis - Inferno
  • A Brief History of Time (Travel) Guide to Inferno
  • The Locations Guide to Doctor Who - Inferno
Season 7
Spearhead from Space  • Doctor Who and the Silurians  • The Ambassadors of Death  • Inferno

This article uses material from the "Inferno" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

This article is about the DS9 novel. You may be looking for Dante's epic poem.
Series: Deep Space Nine
Author(s): Judith and Garfield Reeves-Stevens
Publication information
Published: Paperback - 2000
ISBN: ISBN 0671024035
Date: 2374



From the back cover: Now begins the final battle of the Prophets and the Pah-wraiths within the nightmarish realm of nonlinear time -- as the greatest epic adventure in the saga of Deep Space 9 -- reaches its staggering conclusion....

As predicted in ancient Bajoran texts, the Celestial Temple has been restored, ending normal space-time existence for all except Captain Benjamin Sisko and those trapped on the Starship Defiant and the Klingon warship Boreth. But as apocalyptic war rages between the Prophets and the Pah-wraiths, one last chance for survival beckons -- a return to Deep Space 9.

Yet, in the realm of nonlinear time, it appears that there are two possible times at which Sisko and his allies can return to the station: on the day of the Cardassian Withdrawal, or on the day six years later when DS9 was destroyed. But which choice will lead to the triumph of the Prophets? And which to eternal victory for the Pah-wraiths? With time literally running out and the fate of the universe in his hands, Sisko now must confront his own personal inferno -- in order to change the past and restore the present, he must be ready to make the ultimate sacrifice... his future....



Julian BashirJadzia DaxDukatVic FontaineLeetaMornNogMiles O'BrienOdoJean-Luc PicardQuarkRomBenjamin SiskoJake SiskoWeyounWorfWinn


Arla ReesKilanaDal NortronObanak Keelen • Rulan • Benny Russell • Ryle Simons • S'relt • Vash

Prophet guises

Dulmer • Koral • Leen • LocutusLucslyMartokJean-Luc Picard • Jackie Robinson • William Ross • Rulan • Satr • Lwaxana TroiVashWinn


Kosst Amojan • Harry Belafonte • Harry Blackstone • DataAlbert EinsteinErisFelix • Halberstadt • KeevanJames T. Kirk • Leen • Mardah • Marklar • Leonard McCoyQAlexander Rozhenko • Satr • Rod Serling • Inger Stevens • VashLewis Zimmerman



BajorCirran MountainsDeep Space 9Rondac III
Referenced only 
Alpha CentauriDeneva • Gilgo Beach • HobokenKri'stak volcanoLas VegasMoravian Lane • New New Orleans • Norpin colonyStar of BajorVenus

Starships and craft

Alpha • USS BorethUSS DefiantUSS Phoenix
Referenced only 
USS AugustusUSS DestinyUSS Enterprise


AndorianBajoranCardassianChangelingFerengiHumanKlingonLurianPah-wraithProphetsRegulan phoenixTrillVorta
Referenced only 

States and Organizations

Bajoran AscendancyBajoran MilitiaStarfleetUnited Federation of Planets
Referenced only 
BamarrenFederation Department of Temporal InvestigationsObsidian OrderRomulan AssemblyRutgers UniversitySpecial Investigations Unit

Ranks and titles



195323752400Anslem • Antigod of the Spacewarp Passage • Atomic bombBaffle plateBaseballBat'lethBorhyaChronitonCryodaggerde Sitter spaceDivine NagusDivine TreasuryDominion WarDyson sphereElectromagnetic pulse • "Efficiency level 729" • Emergency Medical Hologram • Emissary of the Pah-wraith • Exalted Tellers • Gentleman Usher to the Romulan Assembly • GorrGreat Material RiverGre'thorInertial dampener • Kosst • Ko'thLifeMing the Merciless • Moibius Effect • Norellian eel hide • On Time Travel: Three Case Studies in Effects and CauseRaktajinoSaurian brandySlingshot effectSto-vo-korSword of KahlessTelevisionTiyerta nok • Tral • Triox • Tuxedo • Venusian firebeast • Verteron • Verteron node • Vulcan primate • Warrior's AnthemThe World, the Flesh and the Devil


  • A similar plot is present in the game The Fallen.


published order
Previous novel:
The War of the Prophets
DS9 unnumbered novels Next novel:
Hollow Men
chronological order
Previous Adventure:
The War of the Prophets
Pocket Next Adventure:
Previous Adventure:
The War of the Prophets
Deep Space Nine Adventures Next Adventure:
Tears of the Prophets
The above chronology placements are based on the primary placement in 2374.
The Pocket Books Timeline places events from this story in two other timeframes:
Previous Adventure:
A Stitch in Time
Part 3; Chapters 3, 5
2369 Next Adventure:
The Fall of Terok Nor
Chapter 1
Previous Adventure:
Genesis Force
Part Three
Next Adventure:

This article uses material from the "Inferno" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010

From DC Database

Disambig Template Help

This is the Inferno disambiguation page.

It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Inferno is/has been the name of characters who have been associated with the Legion of Super-Heroes.

Red Circle Inferno

See Also

  • Armageddon: Inferno

This article uses material from the "Inferno" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Inferno may refer to:

This article uses material from the "Inferno" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Campaign: Core Elementalist
Profession: Elementalist
Attribute: Fire Magic
Type: Spell
    10 Energy ¾ Activation 10 Recharge

Full: All adjacent foes are struck for 30...114 fire damage.

Concise: Deals 30...114 fire damage to foes adjacent to you.


Fire Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Fire Damage 30 37 44 51 58 65 72 79 86 93 100 107 114 121 128 135 142 149 156 163 170 177


Skill Quests:

Skill Trainers:

Signet of Capture:

Related skills

Related articles

Facts about InfernoRDF feed

This article uses material from the "Inferno" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

There is more information available on this subject at Inferno on the English-language Wikipedia.

Inferno (Italian for "Hell") is the first part of Dante's Divine Comedy. The poem was written in the early 14th century. It is an allegory telling of the journey of Dante through what is largely the medieval concept of Hell, guided by the Roman poet Virgil. In the poem, Hell is depicted as nine Circles of suffering located within the Earth. Allegorically, the Divine Comedy represents the journey of the soul towards God, with the Inferno describing the recognition and rejection of sin.[1]

In Halo: Ghosts of Onyx, when seeing the portal structure to the Shield World in Onyx's Core Room Antechamber, Chief Petty Officer Mendez mentioned that it "reminds [him] of Dante's Inferno." Halsey corrected him that "Dante's hell was a series of descending rings," but was interrupted as the area shifted.[2] Additionally, Halo 3: ODST has drawn some speculation that it was inspired by the poem. In it, the protagonist is guided through a metaphorical hell by Vergil, a subroutine of the city's Superintendent-class AI. Towards the end of the game, he descends to Sublevel 09 of the Data Center, where part of it has been frozen, similar to Cocytus, the frozen ninth level of hell.[3]


  1. Wikipedia
  2. Halo: Ghosts of Onyx, pg. 347
  3. Halo 3: ODST, Data Hive (Level)

This article uses material from the "Inferno" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From the eWrestling Encyclopedia.


[[Image:{{{image}}}|{{{image_width}}}px|Image of Inferno]]
Real name {{{realname}}}
Ring Names {{{names}}}
Height {{{height}}}
Weight 314 lbs.
Date of birth May 18th 1975
Place of birth Parts Unkown
Date of death {{{death_date}}}
Place of death {{{death_place}}}
Resides Parts Unkown
Billed from {{{billed_from}}}
Trainer Unknown
Handled by {{{handler}}}
Win/Loss Record {{{winloss_record}}}
Debut Yet To Happen
Retired {{{retired}}}

Glen Jameson Is A British Pro Wreslter Born In Liverpool UK But Billed From Parts unknown he is currently working with the Xtreme Wrestling Organazation Under The Ring NAme Inferno and is yet to make his debut

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Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Inferno disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help

This article uses material from the "Inferno" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Inferno can refer to:

This is a disambiguation page, distinguishing subjects with similar names.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

This article uses material from the "Inferno" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

For other uses, see Inferno (disambiguation).
Production information

Custom-built Big Wing

Modified by

Vilmarh Grahrk

Technical specifications

14 meters


27 meters

Maximum acceleration

3,730 G

Maximum speed (atmosphere)

1,200 km/h

Hyperdrive rating

Class 0.8

Navigation system

NT 600 general assistance droid

Escape craft



Pilot (1)




Rise of the Empire era

Earliest sighting

33 BBY

Latest sighting

19 BBY

Known owner(s)

Vilmarh Grahrk


NT 600


Vilmarh Grahrk

"That bet I made on you dying—I bet the ship. You didn't die. If you just died I'd not be in this mess!"
Vilmarh Grahrk to Jedi Knight Quinlan Vos, on why he'd temporarily lost ownership of the Inferno

The Inferno was a custom-built personal starship owned by the Devaronian smuggler Vilmarh Grahrk.




The Inferno was designated as a "Villie Special" Big Wing, whose design resembled a rust-colored gackle bat. It had a narrow cockpit near the rear of the vehicle between a pair of long wings with a sleek ion engine in the middle of each. The starship's narrow framework presented a small target for most pursuers.

In fitting with the ship's use as a smuggler's vessel, her weapons are all retractable to keep its profile as low as possible. Three hidden laser cannons in each wing (for a total of six) and an ion cannon on the ship's underbelly provided some limited offensive power though Villie relied more on the Inferno's speed, maneuverability and powerful deflector shields to evade capture. The vessel's hyperdrive unit, which was considered state-of-the-art prior to the Invasion of Naboo in 32 BBY, never achieved its former glory following an incident with a trio of pit droids much to the chagrin of Villie who was forced to make frequent repairs.

The Inferno was also equipped with a powerful full-color holoprojector which allowed Vilmarh to receive and send messages across the galaxy. A tractor beam projector was used by Villie to capture small cargo modules, starship compartments and other stellar debris. The Inferno was also equipped with an escape pod.

NT 600

"I hardwired [her] into ship to act as co-pilot. Sadly, also has ethics circuits which are useless and most aggravating..."
Vilmarh Grahrk referring to NT 600
NT 600's small probe.

An essential component of the Inferno was the astronavigation droid NT 600, which Villie had nicknamed NT. The droid was hardwired into the starship's systems and served as Grahrk's co-pilot during flight and also provided constant assistance.

NT was programmed with a detailed ethics system which may have made it the most distinctive part of the ship, as it served as the immoral Villie's conscience—much to the Devaronian's annoyance, who had tried more than once over the years to shut down NT's ethics circuits (unsuccessfully, due to his inability to even find them).

NT also controlled a small probe droid for inspecting the Inferno, scanning passengers and cargo and secretly monitoring Villie. The probe droid was also able to leave the vessel, albeit with a limited range.

Operational history

Grahrk's ship lands on Yinchorr.

The Inferno along with Villie and NT undertook many adventures across the galaxy, including helping the Jedi Master Quinlan Vos to recover his memories and escorting Princess Foolookoola and her assistant Naradan D'ulin to Dur Sabon.

She also fought in the Battle of Kashyyyk, during which time, Grahrk's Wookiee friend Chak served as co-pilot. During the battle, the Inferno was shot down by a droid ship. Whether it was fixed or not is unknown.

This article is a stub about a ship or starship. You can help Wookieepedia by expanding it.

Behind the scenes

The word "Inferno" means hell in Italian, Portuguese and Spanish languages. This could be related to the fact that Devaronians were sometimes called demons.


  • Deal with a Demon (First appearance)
  • Bad Business
  • Star Wars Republic: Twilight
  • Star Wars Republic: Darkness
  • Star Wars Republic: The Devaronian Version (Appears in flashback(s))
  • Star Wars Republic: Rite of Passage
  • Star Wars Republic: The Hidden Enemy


This article uses material from the "Inferno" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Production information

Rendili StarDrive

Product line

Capital ship



Technical specifications
Hyperdrive rating

Class 2 (backup class 12)

  • Dual heavy turbolasers (3)
  • Turbolaser (1)
  • Point-defense laser cannon batteries (at least 2)
  • Laser cannon turrets (2)

Aurek fighters (4 squadrons)



Minimum crew



25 (soldiers)


12 weeks


Galactic Republic, Council of Elders

The Inferno was a Hammerhead-class capital ship in the service of the Galactic Republic during the Jedi Civil War. The ship was commanded by Captain Philip Car'das, and served as the flagship for a Republic exploration/patrol fleet before it was shot down in the First Battle of Jibber.


"Blast these engineers. Twenty-five soldiers isn't enough to guard an outpost, let alone a brand-new capital ship!"
—Captain Philip Car'das after being assigned to the Inferno

The Inferno started its career around the beginning of the Mandalorian Wars, under the command of the young Captain Philip Car'das, and used mostly as a carrier, having an extended hangar bay capable of carrying four squadrons of the Republic's Aurek fighters. The ship's troop capacity severely depleted by the extention of the hangar bay, however, which worried Car'das during the first year of service. The captain made up for the lack of soldiers protecting the ship from boarding by extensively training his crew, so that all of them could wield a sidearm proficiently enough to protect the ship, if need be.

After the start of the Mandalorian Wars, the Inferno was forced into frigate duty as ships of its class usually were, and fought for the Republic in several skirmishes against the Mandalorians. The ship fought well in these battles, its extended fighter capacity serving it well. Despite fears to the contrary, the Inferno was never boarded during these battles, and the training of the crew was never able to pay off.

With Republic victory came a long list of boring assignments for the Inferno, consisting mostly of patrol and diplomatic missions. The beginning of the Jedi Civil War changed the mission queue, however. Once the war was official, Car'das was assigned to border patrol in neutral territories. The Inferno encountered no resistance until they arrived above a small, backwater world, named Jibber, where they met a Sith attack fleet. The Inferno's four fighter squadrons held the Sith fighters off for long enough for Republic reinforcements to engage, but the Inferno was already severely damaged. All but a skeleton complement of the crew had abandoned ship and were floating in escape pods.

With the arrival of the Republic fleet, Car'das ordered the remainder of the crew into shuttles and escape pods before plotting a course that would have led the Inferno on a collision course for the nearest Sith Interdictor-class cruiser had the engines continued functioning as normal. As it was, however, the engines shut down from the added strain of attempting to maneuver, and the ship died, flying straight towards the gravity well of Jibber.

The Inferno itself survived the crash on the planet, but leaking coolant gasses killed the few crew members that had remained to set the ship on its final course. Among the killed were the captain, who remained on his ship until its final throes.

The crash landing was not the end of the ship, however. More than four thousand years later, after being kept up by the ship's maintenance droids, a young mercenary named Akak Shouja stumbled across the dead ship and reactivated it. The addition of the capital ship to the arsenal of the Council of Elders turned the tide of the civil war that had been going on for years. The Inferno remained in commission for nearly sixty years after that before being scavenged for parts to build a new ship.

This article uses material from the "Inferno" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Inferno (disambiguation) article)

From Teletraan I: The Transformers Wiki

The name Inferno has been applied to several Transformers characters.

  • Inferno the Mini-Con missile truck from Universe.
  • The Inferno, the original name for the Pit, the factory for Predacon Protoforms, also used as a curse word in early episodes of Beast Wars. The word was changed after the character Inferno joined the cast.

Inferno is also the title of an episode in the Cybertron animated series.

Inferno should not be confused with:

  • Scavenger, the other Predacon fire ant from the Beast Wars series.

This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

This article uses material from the "Inferno (disambiguation)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Yu-Gi-Oh!

The Arabic name given is an approximation.

 English: Inferno
 Arabic: اللهب المدمر
 German: Inferno
 Italian: Inferno
 Portuguese: Inferno
 Japanese (Kanji): インフェルノ
 Phonetic: Inferuno
Attribute: FIRE
Types: Pyro/Effect
Level: Level 4 File:Star.pngFile:Star.pngFile:Star.pngFile:Star.png
ATK/DEF: 1100/1900
Number: 74823665
Card Effect Type(s): Summon/Trigger
Card Description(s):
TCG Set(s):
OCG Set(s):
Video Game Set(s):
Card Search Categories:
Other Card Information:
TCG/OCG Statuses
OCG: Unlimited TCG Advanced: Unlimited TCG Traditional: Unlimited
Card/Deck/Starchip/DP Costs
Video Game Numbers
Video Game Statuses
NTR: Unlimited
WC6: Unlimited
Facts about InfernoRDF feed
ATK 1,100  +
Actions No Entry  +
Anti-Support No Entry  +
Arabic Name اللهب المدمر  +
Archetype Related Attribute Spirits  +
Archetypes No Entry  +
Archetypes Support No Entry  +
Attack No Entry  +
Attribute FIRE  +
Card Category Monster Cards  +
Card Image InfernoDR2-EN-C-UE.jpg  +
Card Number 74823665  +
Card Type Effect Monsters  +
Class 1 Official  +
Class 4 VG  +
Counters No Entry  +
DEF 1,900  +
Effect type Summoning Conditions  +, and Trigger Monster Effects  +
English Name Inferno  +
Fusion Material No Entry  +
German Name Inferno  +
Italian Name Inferno  +
Japanese Name インフェルノ  +
Level 4  +
Life Points Damages your opponent  +
Lore This card cannot be Normal Summoned or This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points. mage]] to your opponent's Life Points.
Medium OCG  +, TCG  +, WC6  +, and NTR  +
Misc No Entry  +
MonsterSpellTrap No Entry  +
NTR Status Unlimited  +
OCG Status Unlimited  +
Phonetic Name Inferuno  +
Portuguese Name Inferno  +
RFP Removes from Graveyard from play  +, Removes from Graveyard from play for cost  +, and Removes from your Graveyard from play  +
Stats No Entry  +
Summoning Cannot Normal Summon  +, Cannot Set  +, Special Summon-only monsters  +, Special Summons itself  +, and Special Summons from your hand  +
Support FIRE  +
Synchro Material No Entry  +
TCG Advanced Format Status Unlimited  +
TCG Traditional Format Status Unlimited  +
Type Pyro  +
Types Pyro  +, and Effect  +
WC6 Status Unlimited  +

This article uses material from the "Inferno" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010
(Redirected to Attribute article)

From Yu-Gi-Oh Card Maker Wiki

The following information is from the Yu-Gi-Oh! Wiki and has been edited to the likings of Yu-Gi-Oh Card Maker Wiki. It can be found here.

Attributes, are essentially the "Elemental" groups for each Monster Card. There are different cards made to support each "element", and there are popular monsters of each kind. It is possible for a monster to be considered part of multiple attributes via a card effect, such as with cards like "Light and Darkness Dragon".

The Attributes are:

New attributes that are only found here on YGO Card Maker:

  • Life File:Life.png


Dark Image:Dark.png

Dark monsters are perhaps the most numerous of all monsters. Many well-known monsters are of the Dark attribute, such as Dark Magician of Chaos and Jinzo. Fiends and Zombies are usually Dark types and so are all the Destiny heroes. Many Spellcasters are also Dark, such as the Dark Magician. Although Light is the opposite of Dark, there is no true advantage over one side among the game, although there are cards such as Luminous Soldier, Penumbral Soldier Lady, Hoshiningen and Witch's Apprentice which lower the stats of the opposing attribute.

Being one of the most versatile and common Attributes, Dark monsters and the cards akin to them can work with many different Deck Types, and rarely does a typical deck lack at least one. However, it can be said that many Dark cards have something to do with Spell Cards and the like, perhaps reflective of the mysterious and shadowy nature of darkness, coupled with the great number of Dark Spellcasters. Chaos Decks favor Dark monsters as well as Light monsters, and are in fact instrumental in summoning the key cards of the Deck (i.e. Chaos Emperor Dragon - Envoy of the End, Black Luster Soldier - Envoy of the Beginning, and Chaos Sorcerer).

A recent theme is development of Dark-attribute versions of other cards, such as Dark Armed Dragon, Dark Nephthys and Dark Simorgh. These cards tend to revolve around removing other DARK-Attribute Monsters in the Graveyard from play in order to activate their effects.

Earth Image:Earth.png

Earth monsters are powerful cards focused both on brute strength and rock-solid defense. The Field Spell Card Gaia Power is targeted toward Earth monsters, increasing their ATK by 500. Another Field Spell Card, Canyon, while it uses Rock-Type monsters, is also good to use, since Rock-Types are nearly all Earth. Structure Deck 7: Invincible Fortress takes advantage of this by strengthening Earth cards and striking opponents hard with high ATK. Warrior, Rock, Beast, Beast-Warrior, and Plant-Types are the most common Earth monsters, though there are others of many different Types. Some of the most powerful earth monsters include:

Earth monsters are not greatly supported by other cards, though they have a few. Those include: Giant Rat, Milus Radiant, The Rock Spirit, Gigantes and Warrior Lady of the Wasteland for Earth Warriors.

Amazoness cards are all EARTH-Warrior monsters, and so can use many of the cards that support Earth types, as well as those designed specifically for Warriors, and specifically for themselves.

Fire Image:Fire.png

Fire-Attribute monsters are commonly associated with Pyro, Dragon, and Machine, though it is not uncommon in other Types such as Warrior or even Beast. Fire Monsters are somewhat oppositely linked to Water monsters, but there is no direct advantage outside of one of the Video Games.

FIRE-Attribute Monsters tend to focus on inflicting Effect Damage on your opponent's Life Points and stacking up in ATK points when on the field together, along with the appropriate lockdown cards like "Gravity Bind" and "Level Limit - Area B" to protect the burn monsters.

Supporting Cards

UFO Turtle - Automatically Special Summons a Fire Monster with 1500 ATK points or less when destroyed in battle.

Little Chimera - Boosts all Fire Monsters' ATK by 500 while simultaneously weakening Water Monster's ATK by 400.

Molten Destruction - Increases the ATK of all Fire monsters by 500 points, at the cost of weakening their DEF by 400 points.

Ultimate Baseball Kid - A seemingly very weak Warrior-Type with 500 ATK, but gets an additional 1000 ATK points for each Fire Monster on the field besides himself.

Soul of Fire - A powerful Direct Damage dealing Spell Card that deals damage equal to a Pyro monsters attack by half.

Backfire - A Trap Card that deals 500 points of damage to an opponent every time one of the controlling player's Fire Monsters is destroyed.

Spiritual Fire Art - Kurenai - Another powerful Direct Damage-dealing Trap Card that deals damage to an opponent equal to the original ATK of a Tributed Fire monster.


Though Fire Monsters can be extremely powerful, they tend to lack support for one another. Instead of focusing on combining and drawing on their strengths as a whole, couple with the fact that there are few good Spell and Trap cards to suit them than some of the other Attributes (most notably Water), Fire Monsters can be seen as having a negative impact on the opponent. They take out Life Points slowly, and dealing some mighty damage with their high ATK, rather than helping the player directly via drawing, increasing Life Points, etc.

The Blaze of Destruction Structure Deck emphasizes combos, and if a monster itself is on the field, it will be destroyed easily because of no other monsters to support it. Ultimate Baseball Kid needs other fire monsters to survive, for example.

Also, "Water Dragon" decreases the ATK of all Pyro and FIRE-Attribute monsters to 0.

Light Image:Light.png

Light Monsters are the historic opposites of Dark Monsters. Blue-Eyes White Dragon, the Components of XYZ-Dragon Cannon, and monsters such as D.D. Warrior Lady, and Watapon, are all Light monsters. Light monsters are represented often by Fairy, Spellcaster, Thunder, and at times Warrior-Types, but in general, they encompass a wide array of monsters.

Lights served as Tribute fodder for the two Envoys (Black Luster Soldier - Envoy of the Beginning and Chaos Emperor Dragon - Envoy of the End). They used to serve the same capacity in Chaos Decks, for Chaos Sorcerer, until its September 2006 ban.

Many light types focus on positively reinforcing the player instead of directly damaging the opponent, such as by increasing their Life Points or allowing the player to draw extra cards from their Deck.

Water Image:Water.png

Water is a very versatile Attribute, and even has it's own deck based around such monsters, the Water Deck. The Monster Types typically associated with Water are Aqua, Fish, and Sea Serpent, though Plants and Reptiles are not uncommon Water types. Water is usually thought of as the opposite to Fire, though there is no real advantage for either Attribute over each other.

Because of their versatility, Water monsters can be used in a number of strategic ways, possessing many different abilities. Some of the most powerful Water monsters include: Gogiga Gagagigo, Fairy King Truesdale, and Levia-Dragon - Daedalus. The popular Water Deck typically tries to boost the ATK of Water Monsters with Field and Equip Spell Cards as well as monster effects, while simultaneously lowering their Levels with A Legendary Ocean to summon them faster, very effective strategy when played right.

Supporting Cards

Water monsters enjoy great support, especially from Spell and Trap Cards such as Tornado Wall, Big Wave Small Wave, and Salvage. They also have 3 Field Spell Cards specifically targeted towards them, more than any other Attribute:

Monster cards that aid Water Decks are great in number as well:


One weakness of Water Decks and Water monsters in general, is that they rely on Umi or A Legendary Ocean to work to their potential. Some of their effects are also rather passive compared to other Attributes, such as Fire's aggression and Earth's reliable defensive tactics. All in all, though, a well-prepared Water deck can be an extremely difficult obstacle to overcome.

Wind Image:Wind.png

Wind monsters are often flying monsters, such as the Harpie Ladies, perhaps one of the most famous Wind monsters among the game as well as the anime. This Attribute is greatly under-represented, but the most common type associated with it is the Winged Beast-Type, though Insect, Fairy, and Dragon are not uncommon. Other Wind monsters include Slate Warrior, Whirlwind Prodigy, and Hand of Nephthys. Wind is usually thought of as the opposite of Earth, though there is no direct advantage other than in certain video games.

The Wind monster strategy is difficult to define, and not many players run Wind Decks, though the strategy seems to focus on removing opponent's cards from the field or by bouncing cards back to their hand, and working best with Spell and Trap Cards. This is evident in cards such as Lady Ninja Yae, (which is designed for primarily WIND-Attribute Winged Beast monsters and is featured in Lord of the Storm), and the cards usually seen in a Harpie Lady Deck, like Harpie's Feather Duster. Generally speaking, the option to attack multiple times with a monster in the same Battle Phase is also associated with Wind monsters (such as Chain Thrasher). Taking advantage of this effect, however, is usually rendered somewhat difficult by the low original ATK of most Wind monsters.

Supporting Cards

It is very likely that Wind monsters have the least number of supporting cards of all Attributes. But a few of them include: Flying Kamakiri #1, Bladefly, Silpheed, and Garuda the Wind Spirit. Rising Air Current is a Field Spell Card which increases the ATK of Wind monsters by 500, and Mountain is similar in increasing Winged Beast types' ATKs by 200, as well as that of Dragon and Thunder types.

Divine Image:Divine.png

Only 7 monsters, the Egyptian Gods and the Wicked Gods, belong to the Divine Attribute in real life:

The Wicked Gods were only Divine-Attribute in the Manga, in the OCG/TCG, they were made DARK-Attribute.

Divine has no external support, since no additional cards were made to supplement it.

Custom Attributes

Inferno Image:Inferno.png

Inferno was the first custom attribute introduced to this wiki, created for The Evil monsters. Inferno is usually treated as Dark when applying card effects such as Mystic Plasma Zone, but some cards can say otherwise.

There now are cards to support this attribute, but the creator is too lazy to link to any examples. lol

See also

(Created by XD Master)


(Image is unavailable yet)

The attribute of monsters with both the Water and Wind attributes. Ice is the incomplete attribute with no monster yet.


(Image is unavailable yet)

Life attribute monsters are "legal" equivalents of Divine attribute monsters. They are immune to all negative card effects and cannot be destroyed by battle. Sounds great right? Well they have one key defect: Damage calculation is doubled. So if you're playing a life deck, be prepared to take a lot more damage then your opponent. (More info as their arbitrary release date draws closer)

Onyx Image:Onyx.png

Onyx monsters are the counterpart for Fire monsters. This means they can also be called Dark-Fire attribute monsters. They work by BP (Burning Points) except for Underworld Necrodragon.


See the main article, Rainbow.


Space Attribute are based in space (The Final Frontier) and were created by "Cosman246 (Incognito)" in his attempt to make Star Trek cards. Space is a new Attribute. The only Space-Attribute card that was already made is Captain James T. Kirk.

Notable monster include:

  • Captain James T. Kirk

Sound Image:Sound.png

Sound is a new Attribute, and the only Sound-Attribute card that was already created is Airwave Melody.

Notable monster include:

Support Cards Include:

Wood File:Wood.png

(For more detail, see Wood)

Wood monsters are all wood-related or forest-related monsters. Those monters commonly are Beast, Plant, Beast-Warrior, Insect types. Their ability often decrease opponent's ATK, DEF or get to use their affect frequently. They work strong when they're together and easy to polymerizate. FOREST is the best field card to fit them. Their field card is: Tropical Rainforest that increase 500 ATK and minus 400 DEF as payment. Some new monsters are coming soon.

Facts about AttributeRDF feed

This article uses material from the "Attribute" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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