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Impetuous Impulses is a solo minigame released on 11 June 2007. Using the Hunter skill players capture Implings, annoying Imp-like creatures which have been stealing trinkets and treasures all over RuneScape. The game works in two different ways: The player can either track the Implings to their home world of Puro-Puro, via crop circle portals and can capture them in a mystical wheat field, or can search for them throughout RuneScape. Please note that this is a "Safe" mini-game. You will not die unless poisoned before starting. For greater success in this minigame a combination of high Hunter, Strength and Thieving is a must.
Player having Magic box in their inventory will be denied entrance to the minigame; instead, a message will appear in a chatbox: "Something prevents you from entering. You think the portal is offended by your imp boxes. They're not popular on imp and impling planes."
In a development diary post by Mod Maylea on 28 October 2009 it was suggested that Impeteuous Impulses was going to receive an update in the near future. In the diary it is suggested that the exp per impling is going to increase.
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The only requirement to participate in a game of Impetuous Impulses is a Hunter level of 17 or above. However a high Hunter level will allow the player to catch different Implings with better treasures, while great Strength will make travelling through the wheat easier. A higher Thieving level will also help to prevent the imp defenders from freeing your trapped implings, levels 50+ Thieving seem to make the impling defender unable to free your trapped implings.
You do not need any equipment to start playing Impetuous Impulses, as it is all supplied by Elnock Inquisitor. The impling jars that he gives you are special; you cannot use butterfly jars to hold implings. Use of a Magic butterfly net may help too. After running out of jars, buy or make one. Then fill that with a random imp, trade the gnome and swap it for 3 jars. Do that again until you have 6 jars and then catch the required imps for a jar generator. The jar generator gives 33 jars before it runs out. Make sure you save some though to get another.
Although time-consuming, players can make their own impling jars from butterfly jars. This is helpful if you run out of jars before you return to Puro Puro to trade Elnock. You can make it using anchovy oil, some flowers, and the lamp oil still, at the Chemist in Rimmington.
To make anchovy oil, you must grind up 8 cooked anchovies, using a pestle and mortar. The result is anchovy paste & you will need to use a sieve (obtained from the Chemist) to strain the oil while you have an empty vial in your inventory. This will give you a vial of anchovy oil. The next ingredient is flowers, though not every flower works. For the sake of simplicity, use Nasturtiums which can be grown using the Farming skill, or bought at the Grand Exchange. The last step is only tricky the first time you do it. Simply use the vial of anchovy oil on the still, then use an empty butterfly jar on it (the still), to make an impling jar. You will get no experience points in any skills, during any of the steps required to make them.
A dragon battleaxe will also be helpful, as its special gives you a temporary boost in strength and will help you get through the wheatfield faster.
For more information on recommended equipment, see the Strategy section.
To access Puro-Puro, the player can either go through a stable portal in Zanaris (in the middle of the wheat field), or random portals in wheat fields around RuneScape. Players can talk to the Wandering impling next to the stable portal in Zanaris, who will show the player the location of the current random portal, but will not say where it is. Players can then give this information to other players who do not have access to the Zanaris. These portals are used by implings to leave Puro-Puro and enter Gielinor, however after leaving the portal, the Implings have an extremely large wander radius and can fly almost anywhere, even over water and other places where players themselves cannot walk.
The easier of the two options is catching the implings on their home world: Puro-Puro. The player can either travel through a stable portal on Zanaris, or randomly appearing portals in wheat fields. Those who have access to Zanaris can talk to the Wandering impling near the crop circle to see where the random crop circle is located at that time. Once in Puro-Puro talk to Elnock Inquisitor, who will give the player a run down of the game, the maze and the implings. He will also give the player a butterfly net, some magical impling jars and a Impling scroll containing the number of implings the player has caught. There is no time limit for this minigame.
The maze is made of magical wheat. To enter the maze the player needs to select Push-through magical wheat which will, depending on the player's Strength level, take a long or short time to enter the maze. The minimap, due to the magical nature of Puro-Puro, will not display anything. Also the maze is constantly changing, new walls and passages appearing every few minutes.
Capturing Implings requires an empty impling jar in the inventory and a butterfly net (normal or magical) in the player's hand. The player clicks on the Implings, which, depending on the Hunter level, will be easy or hard to catch. The player can either claim a reward from the captured Impling by clicking on the jar, in which the grateful Impling will leave an item behind, or can trade the Implings with Elnock for minigame rewards, like more Impling jars. Note:The Imps feel some kinship towards the Implings and an Impling defender will try to free their captured brethren, though a high Thieving level will decrease their chances at freeing them. You can use holding spells like Bind or Entangle to stop the Implings moving to make it easier to catch them. The player can leave at any time via the crop circle in the centre of the maze.
The Implings are also scattered throughout RuneScape; however due to the size of RuneScape, they will be very hard to find. As the player cannot access Elnock easily this makes one's own impling jars is very useful. Implings in RuneScape have a large wandering area, but generally have certain areas where they are located. For an example, one can be found in the forest south of Camelot. Outside Puro-Puro, the chance of encountering the Magpie impling, Ninja impling or Dragon impling is higher. The Dragon Impling is much more common outside Puro-Puro.
| Impling | Image | Hunter lvl needed | Experience in maze | Experience in world |
|---|---|---|---|---|
| Baby impling | ![]() |
17 | 18 | 20 |
| Young impling | ![]() |
22 | 20 | 22 |
| Gourmet impling | ![]() |
28 | 22 | 24 |
| Earth impling | ![]() |
36 | 25 | 27 |
| Essence impling | ![]() |
42 | 27 | 29 |
| Eclectic impling | ![]() |
50 | 30 | 32 |
| Nature impling | ![]() |
58 | 34 | 36 |
| Magpie impling | ![]() |
65 | 44 | 216 |
| Ninja impling | ![]() |
74 | 50 | 240 |
| Pirate impling* | ![]() |
76 | 57 | 270 |
| Dragon impling | ![]() |
83 | 65 | 300 |
Impetuous Impulses is a popular method of making money for high level Hunters. Therefore, it will often be crowded when the number of players online reaches its peak, from approximately 4:00 P.M. to 10:00 P.M. Eastern Standard Time on weekends and throughout the day in the U.S. on weekends. Although Impetuous Impulses will still be profitable during these times, it will be extremely profitable late at night and very early in the morning as there will be much less competition. It is advisable to play during off-peak hours if possible.
When hunting high level implings it is recommended to pan the camera all the way down and walk around the maze on the third path from the wall. This allows players to view implings near the outer wall and closer to the middle. When you reach the corner of the path, turn the camera 90 degrees and continue.
When playing you will want to maximise your run energy. Wearing weight-reducing items such as a spottier cape, boots of lightness, and Penance gloves is recommended. Energy can also be restored with energy potions or other items such as strange fruit or an Explorer's ring. The salt-water bath at the Spa in Oo'glog will provide unlimited run energy for a short period of time (between 10 and 15 minutes), however, this requires completion of the As a First Resort... quest. Rest can be used to regain energy quickly if necessary. Increasing your Agility level will cause your run energy to decrease at a slower rate and recharge at a faster rate.
Hunters may also want to use the Bind, Snare, and Entangle spells depending on their Magic level to hold implings in place. Used properly, these spells can prevent extended chases of difficult-to-catch implings. Remember that once released from one of these spells the impling will gain a brief immunity to them before they can be recast.
The same impling can be caught by two players if both players click on it at the same time. If you would like to attempt this with a friend, it is recommended that you bind the impling in place to ensure that you can both catch it.
There are two viable strategies which can be used for Impetuous Impulses. Both will allow for profit rates of over a million coins per hour at a Hunter level of 83 or higher. The most important thing to remember when playing Impetuous Impulses is that it is a largely luck-based minigame, and you shouldn't be frustrated by extended dry spells.
This is a strategy for finding and catching Dragon implings by remaining on the same server for an extended period of time. This strategy rests on the fact that when certain implings are caught, they cause equal or higher level implings to spawn, leading to high profits. Do not loot any implings while using this strategy, as it will cause them to respawn instead of higher level implings.
If you have not completed Rocking Out, you may want to consider doing so before using this strategy, as Pirate implings can prevent other high level implings from spawning. If a Pirate impling appears and you cannot catch it you can either wait for another high level impling to spawn or switch worlds.
Players may wish to go to Puro-Puro with a friend so that they can clear out the Nature, Magpie and Pirate implings more quickly and then, with practice, they both catch a Dragon impling.
This strategy requires a good deal of patience but can be highly rewarding if utilized properly.
This strategy is simpler and easier to use successfully than the single world strategy, but can be ineffective if other worlds are crowded.
Most players utilize this strategy because it allows for multiple Dragon implings to be found within a short period of time (if you are very lucky). During late night and early morning hours this can be very profitable as high level implings will have been allowed to spawn for hours with far fewer hunters chasing them.
There is no particular strategy behind which world you log into - both nearly empty and nearly full worlds will often have other hunters in them. Remember that other hunters will often look for nearly empty worlds under the impression that no one else will be in them. To make things easier, you may want to sort the world list by type, so that all the members' worlds are together, and then go down the list one-by-one.
After capturing several implings the player can trade the implings with Elnock. Jars aside different Impling combinations will grant the player different items that will increase their success in this minigame.
| Elnock's Exchange | |
|---|---|
| Trade these implings | for this |
| 3 Baby, 2 Young, 1 Gourmet | Imp repellent |
| 3 Gourmet, 2 Earth, 1 Essence | Magic butterfly net |
| 3 Essence, 2 Eclectic, 1 Nature | Jar Generator |
| 1 Any impling type | 3 Impling jars |
The player can also loot captured Implings, rather than trade with Elnock. Different Implings carry different items, from minor trinkets to powerful treasures, like dragon arrowtips.
The following music is unlocked with this minigame
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Barbarian Assault • Blast Furnace • Castle Wars • Clan Wars • Fishing Trawler • The Great Orb Project • Pest Control • Shades of Mort'ton • Soul Wars • Stealing Creation • Trouble Brewing • Vinesweeper |
| Solo games |
Archery competition • Barrows • Champions' Challenge • Creature Creation • Gnome Ball • Gnome Restaurant • Impetuous Impulses • Mage Arena • Mage Training Arena • Pyramid Plunder • Ranging Minigame • Rogue Trader • Sorceress's Garden • Tai Bwo Wannai Cleanup • Tears of Guthix • Temple Trekking • Treasure Trails • TzHaar Fight Cave |
| PvP games |
Bounty Hunter • Burthorpe Games Room • Castle Wars • Clan Wars • Duel Arena • Fist of Guthix • Mobilising Armies • Rat Pits • Soul Wars • Stealing Creation • TzHaar Fight Pit |
| Agility courses |
Agility Pyramid • Ape Atoll • Bandos agility course • Barbarian Outpost • Brimhaven • Dorgesh-Kaan • Gnome Stronghold • Penguin • Rogue's Den • Werewolf Agility Course • Werewolf Skullball • Wilderness |
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