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Imperium: Misc



Up to date as of February 04, 2010
(Redirected to Imperial Period article)

From Wookieepedia, the Star Wars wiki.

The symbol of the Galactic Empire
"Nobody fights the Empire and wins, boy."
Rahm Kota

The Imperial Period[1] took place from around the time of the establishment of the Galactic Empire in 19 BBY to the Battle of Endor in 4 ABY, referring to the period in which the Galactic Empire was the greatest power within the galaxy. It was also known by such nicknames as the Imperial era,[2] the Dark Times,[3] or the Birth of the Rebellion.[4]


The Imperial era consisted of isolated conflicts and events that occurred on certain rebellious planets which attempted to fight against the new Empire's reign. It also included the early years of the Galactic Civil War, usually considered the age before the Battle of Endor occurred.

The Imperial Period brought about the popularity of Vader's Fist, the 501st Legion of Imperial stormtroopers, who were responsible for settling many of the planetary revolts against the Imperial regime. This age was when—as one 501st trooper put it—the galaxy could protect and maintain an Empire, rather than build one. The Empire gained near-total control over the known galaxy, with the exception of a select few planets, in revolts that needed to be subjugated.

This age also showcased the fearsome Darth Vader as the epitome of the Empire's dark rule. Many citizens of the Empire were encouraged to believe that an era of peace and prosperity had finally been achieved, and news of rebellions great and small was generally squelched before it could encourage further conflict.


Notes and references

  1. Into the Core Worlds
  2. Dark Tide I: Onslaught
  3. Star Wars Episode IV: A New Hope
  4. Star Wars: Battlefront
Imperial Period
(19 BBY4 ABY)
Galactic timeline

Previous: Republic Classic era

Concurrent and Next: Skywalker epoch

Years of the Imperial Period
19 BBY · 18 BBY · 17 BBY · 16 BBY · 15 BBY · 14 BBY · 13 BBY · 12 BBY
11 BBY · 10 BBY · 9 BBY · 8 BBY · 7 BBY · 6 BBY · 5 BBY · 4 BBY · 3 BBY
2 BBY · 1 BBY · 0 BBY · 0 ABY · 1 ABY · 2 ABY · 3 ABY · 4 ABY

This article uses material from the "Imperial Period" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Production information

Kuat Drive Yards

Product line

Executor-class Star Destroyer


Super Star Destroyer

Technical specifications

8000 meters

  • 250 heavy turbolaser batteries
Firing Arc: 100 fore, 50 starboard, 50 portside, 50 aft
Crew: 2 gunners
Firing Arc: 100 fore, 50 starboard, 50 portside, 50 aft
Crew: 2 gunners
Ammunition: 30 missiles per launcher
  • 250 turbolaser batteries
Firing Arc: 150 fore, 50 starboard, 50 portside, 50 aft
Crew: 1 gunner
  • 250 ion cannons
Firing Arc: 150 fore, 50 starboard, 50 portside, 50 aft
Crew: 1 gunner
  • 40 Phylon Q4 tractor beam projectors
Firing Arc: 20 fore, 10 starboard, 10 portside
Crew: 1 gunner
  • 280,374 organics
  • 100,000 droids
  • Heavy battlecruiser
  • Command ship
  • Heavy starfighter carrier
  • Heavy ground carrier
Executor-class Star Destroyers

Lusankya - Iron Fist - Imperium

"The Imperium is the effectualization of the total control of the Galactic Empire - a sword that will bring unity and security to the Empire."
Emperor Palpatine

The Imperium was an Executor-class Star Destroyer of the Galactic Empire, the personal flagship of Emperor Palpatine. It was the second Executor-class warship to be produced, after the construction of the Executor.

The Imperium was the flagship of the Fifth Fleet, which elements of were massing over the major Imperial world of Byss. The Imperium was destroyed in the Battle of Byss by unified Zann Consortium and Rebel Alliance forces.

See also

This article uses material from the "Imperium" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

Note that this should refer to the game Imperium, See Third Imperium for the Human empire of the same name.

Box cover

Imperium is a science fiction board wargame that was published in 1977 by the Conflict Game Company and Game Designers' Workshop. It was designed by Marc Miller and developed by Frank Chadwick and John Harshman. The game came in a cardboard box illustrated with a space battle on the exterior. It included a cardboard-mounted, folding map of a local region of the Milky Way galaxy, a set of rules and charts, and the 352 counters representing the various spacecraft, ground units, and markers, and a six-sided dice.

A new edition of this game, Imperium, 3rd Millennium, was published in 2001 by Avalanche Press. This new release had improved graphics and updated rules. In 2002, I3M was nominated for four Origins Awards.


This is a two-player game that simulated a conflict between the emerging Terran (human) Confederation and an immense and ancient alien empire, the Imperium. The Sun and nearby stars lie at the extreme edge of this alien space-faring civilization, and the humans struggle to expand against this powerful state.

This setting is the conflict between Earth the First Imperium in the history of the Traveller Universe from the Traveller role-playing game. The rules, locations and technologies are based on concepts from Traveller, and even some seemingly arbitrary rules are based on the hstory of the Traveller Universe. For example in the first edition the Imperial player was prevented from building fighters (F) and Carriers (CV) until after the Terran player had done so, this represented the "historical" inertia of the Imperium to recognise the Terran threat. While the game is to many players just a great stand alone wargame it also allows Traveller fans to play out what is known as the first Intersellar War, the conflict that in official traveller history lead the First Imperium (or Ziru Sirka) being replaced by the Second Imperium (or Rule of Man).

The fold-out map depicts a nearby region of the galaxy that includes important nearby stars as well hyperspace jump routes between them. This sector forms a single province within the Imperium. The map is printed on a dark background and is overlaid by a hex grid. Each hex represents a half parsec, which would require about 1.7 years to traverse travelling at the speed of light. Along the edges of the map are tracks for marking turns and tallying resources. The map includes a number of commonly known stars, such as Alpha Centauri, Procyon, Sirius, Epsilon Indi, and Altair, as well as a considerable number with more exotic names. Only dozen of the stars have naturally habitable planets, although many more have planetary systems with outpost-capable worlds.

The game includes a variety of ship types, ranging in size from the small scouts and fighters to the mighty battleships. The ship counters are blue for the Terrans and red for the Imperium. Each counter includes a set of ratings, the ship type, and a silhouette. The combat ratings gave the Beam weapon combat factor, the Missile factor, and the Screen factor. Beam weapons were for close range combat, while missiles were fired at long range. Typically a beam weapon was slightly more effective than missiles, and Terrans had better beam weapon ratings while the Imperium favored missiles. Ships with a black silhouette could perform a jump between stars, while a white silhouette could only remain in orbit.

The following ship types are available for production: Scout, destroyer, several different types of cruisers, dreadnaught, improved dreadnaught, battleship, monitor, missile boat, mother ship (similar to an aircraft carrier), fighter, transport and tanker.

The available jump routes can significantly hinder the movement of a side's forces. Certain star systems act as bottle-necks, and can be used by each side as a defensive front. Two of the stars do not allow refueling, so tankers are required to leave these sites. Ships are allowed to move at sub-light speeds across the hex map, and so can move directly from star to star without following the jump routes. However the movement rate of these ships is only one hex per turn.

Game play

The game consisted of a sequence of turns with alternating player-turns, each consisting of multiple phases. Each turn represented a period of two years. The game included an economic system in which the units on each side were produced and maintained. The Terran income was based on what type of world the player currently possessed, and whether it was connected by friendly jump paths to Sol. The Imperial income had a fixed budget, but an increment for each connected outpost and world.

The Terran player always went first in each turn. Each player turn began with an economics phase. The player would then perform movement and combat, followed by the opposing player's reaction movement and combat phase, and finally the second movement and combat phases. Then the Imperial player would repeat the same sequence and the turn would end.

Combat is somewhat abstracted, with the ships being lined up off map. First the players randomly determine the range (long or short). The defender places the ships down one at a time, and the attacker places a ship down to match. At the end, any left-over ships can be assigned to any enemy vessels, or kept out of combat. Dice are then rolled to determine which ships are destroyed. Combat continues until one side is destroyed or until either player decides to disengage.

The game also includes abstracted rules for ground combat. Terran land units are green while Imperium units are black. In addition to regular land units and planetary defense units that can oppose a landing, there are special drop troops that can land on a planet without requiring a ship to transport them to the surface. The ground units have a single combat factor, plus a symbol and a unit identifier. Surface combat used a combat differential with the defense combat factor subtracted from the attacker's combat factor. A dice was then rolled to determine whether the unit was destroyed.

Victory is determined by a "Glory Point" tally earned by the Imperium. Points are gained for conquering worlds and lost for their conquest by the Terrans. A habitable world is worth four Glory Points and an outpost world is worth one. If at the end of a turn the Glory Point total has reached the amount necessary for victory, then the Imperium player wins. If the total drops sufficiently, the Terran player can likewise win. The range between the amount required for Imperium or Terran victory begins to shrink after turn three, representing the decreasing appetite for continued hostilities.

The game system includes a random events table for various Imperium events. These can favor or hinder the Imperium player. The game is fought as a series of wars forming a lengthy campaign. Thus these random events can affect the course of some of the wars. There is also a system built into the game for production, colonization, and other changes during the inter-war periods. Ships can age and be scrapped; the Emperor can grant or withdraw permission to build certain ship types, and territory can be exchanged.

External links

  • Board Game Geek reviews and pictures of the original game.
  • Imperium, 3rd Millennium official page at Avalanche Press.
  • Review of Imperium, 3rd Millennium at The Wargamer.
  • Reviews of Imperium, 3rd Millennium at
Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at (board game)) Imperium (board game)). The list of authors can be seen in the (board game))&action=history page history. As with Traveller, the text of Wikipedia is available under the GNU Free Documentation License.

This article uses material from the "Imperium" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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