From Final Fantasy Wiki
- "Uses phantasm magic to attack all enemies!"
- —In-game description
Illusionist is a Job class from Final Fantasy Tactics Advance. Only Humans and Nu Mou can become Illusionists after mastering three White Mage skills and five Black Mage skills. Illusionists use the power of the elements to deal a decent amount of damage to all enemies on the battle field. Because all of their abilities are "Target All", the Illusionist can stay out of the fray and cast magic. They have mediocre HP growth, and outstanding MP and Magic Power growth.
Abilities
Phantasm Skill
Illusionist command. Deal damage to all foes.
| Skill |
Weapon Learned From |
Effect |
AP To Master |
MP Use |
| Prominence |
Firewheel Rod |
Target All - Fire damage. |
100 |
32 |
| Tempest |
Thunder Rod |
Target All - Lightning damage. |
100 |
32 |
| Freezeblink |
Sleet Rod |
Target All - Ice damage. |
100 |
32 |
| Star Cross |
Princess Rod |
Target All - Holy damage. |
300 |
32 |
| Stardust |
Stardust Rod |
Target All - Damage. |
300 |
32 |
| Deluge |
Chill Rod |
Target All - Water damage. |
200 |
32 |
| Soil Evidence |
Terre Rod |
Target All - Earth damage. |
200 |
32 |
| Wild Tornado |
Thor Rod |
Target All - Wind damage. |
200 |
32 |
Reaction
| Skill |
Equipment Learned From |
Effect |
AP To Master |
| Absorb MP |
Lordly Robe |
Absorb the MP used in attacks against you. The attack has to use MP in order for the reaction to work. |
300 |
Support
| Skill |
Equipment Learned From |
Effect |
AP To Master |
| Half MP |
Light Robe |
Halves MP costs. |
300 |
Combo
| Skill |
Weapon Learned From |
Effect |
AP To Master |
| Spell Combo |
Mythril Rod |
Allows the unit to start or join in a Combo during combat. |
100 |
Gallery