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Iksar: Misc



Up to date as of February 01, 2010
(Redirected to Category:Iksar (Character Race) article)

From EQ2i, the EverQuest II wiki

from in-game Character Generation screen
Iksar Male
Iksar Female
Race Information
Home Cities: Freeport
Neriak, City of Hate
Scale Yard
Darklight Wood
Strength: 18
Agility: 22
Stamina: 18
Intelligence: 20
Wisdom: 22
Mental: 2
Heat: 5
Cold: 0
Magic: 1
Divine: 0
Poison: 3
Disease: 3


The Iksar are a tall reptilian race created by Cazic-Thule. Their major sphere of influence has always been on the continent of Kunark, where they have long been one of the primary cultures. The Iksar have a rich but painful heritage. At one time, their Sebilisan Empire controlled Kunark with a fierceness and utter dominance comparable to that of the original Rallosian Empire on Antonica. Though they ruled Kunark with a might challenged only by the dragons themselves, the Iksar have also undergone long periods of enslavement and humiliation. This history has caused the race to despise outsiders and depend only on each other for strength. The architecture and design of the Iksar is exemplified in Sebilis, Cabilis and the City of Mist, revealing a penchant for dojo-like structures and minimalist design. As a race, the Iksar exemplify perhaps the purest form of evil on Norrath. Rather than wallowing in pettiness and corruption, Iksar embody orderly, direct wickedness. They do not hide their intentions or practice subterfuge; they hate everyone openly and equally.

The Iksar are a very strong race, well suited for the physical combat styles of the fighter classes. Their keen intellect allows them to be powerful mages, with a definite emphasis on dark forms of magic. Their cunning nature allows them to be excellent scouts.

A male Iksar skeleton

Iksar Traditions

Choose one of these every 10th level up to 80.
Name Effect Duration
Sathirian Legacy Grants a level-dependent increase to INT. Passive
Last One Standing Grants a level-dependent increase to STA. Passive
Tools of Fear Increases Subjugation and Disruption by 5.0. Passive
Merciless Increases casting speed of hostile spells by 2%. Passive
Grace of Fear Increases Deflection, Defense and Parry by 5.0. Passive
Formidable Training Increases Shield Effectiveness by 2.0% and Deflection Chance by 2.0. Passive
Slow Metabolism Increases duration of tradeskilled potions by 15%. Passive
Return to Formation Increases out-of-combat power regeneration based on level. Passive
Bind Wound Heal for 2.0% of max health while out of combat. 2.0 sec. casting, 1.0 sec. recast
Protective Skin Decreases falling damage by 15.0%. Passive
Legionnaire's Focus Increases mana pool by 3.0%. Passive
Legacy of the Shissar Increases health pool by 3.0%. Passive
Hardened Scales Increases elemental mitigation based on level. Passive
Tough Scales Increases physical mitigation based on level. Passive
Trained Focus Increases Durability per round by 1 and success chance by 1.0%. Passive
Legion's Quartermaster Increases success chance by 2.0%. Passive
Dark Medicine Increases Chemistry by 5.0. Passive
Whipstitch Lowers power cost of Tailoring reaction arts by 10%. Passive
Scalesmith Lowers power cost of Armorer reaction arts by 10%. Passive
Innate Abilities
Aquavision Provides clear vision underwater, removing any blur. 2 hrs., recast 2 sec.
Reptilian Ancestry Increases out-of-combat health regeneration based on level. Passive
Proficient Swimmer Enables underwater breathing. Passive
Reptilian Grace Grants the skill Safefall. Passive

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This article uses material from the "Category:Iksar (Character Race)" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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