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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Ifrit artwork by Yoshitaka Amano
"A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes."
Dissidia Final Fantasy Summon Compendium

Ifrit (イフリート, Ifurīto), also known as Jinn is a fire-elemental Summon which appears in several games in the series. His attack is called Hellfire, sometimes called Inferno or Flames of Hell, and deals fire-elemental damage to all opponents. He is one of the most frequently appearing Summons and is often a rival to the ice-Summon Shiva.

Like most re-appearing Summons, he changes his appearance in each game, but remains somewhat similar in each game although he curiously appears more and more "beast-like" and less "humanoid" as the series evolves. In general, Ifrit has green-brown skin with long horns and claws, covered by a simple kilt-like covering around his waist.

Contents

Appearances

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Final Fantasy III

Ifrit as he appeared in the remake of Final Fantasy III

Ifrit can be summoned by Evokers and Summoners, and is obtained by purchasing the Level 4 Summon Magic spell Heatra.

  • Healing Light: heals all party members.
  • Hellfire: deals fire damage to a single target.
  • Inferno: deals fire damage to all enemies.


Final Fantasy IV

Ifrit as he appeared in the remake of Final Fantasy IV
Jinn in Final Fantasy IV
For the battle information, see: Ifrit (Final Fantasy IV)
"Ifrit, the Infernal...Spouting flames hot and hungry enough to consume all they touch, he shows his foes no mercy."
—Eidolon Library

Ifrit is automatically obtained when Rydia joins for the second time. He is called Jinn in the SNES release.

Final Fantasy IV: The After Years

For the battle information, see: Ifrit (The After Years)

Ifrit is summoned by the Mysterious Girl during Edge's tale, and serves as an undefeatable boss. After the battle, he chases Edge through the Tower of Babil much like X-ATM092 from Final Fantasy VIII. After obtaining him as a summon (the player must avoid killing him in order to get him), he can be used by Rydia, and is required in order to obtain Ramuh as a summon later on.

Final Fantasy V

FFV Ifrit
See the Summon sequence here
For the enemy page, see Ifrit (Final Fantasy V).

Ifrit is a Level 2 summon found in the Library of the Ancients, where he must be fought to be obtained. There is dialogue between him and Shiva if the player managed to find her. According to an NPC on the roof of the library, Ifrit's purpose was to burn books of the Library that had been possessed by monsters.

Final Fantasy VI

See the Summon sequence here
For the battle information, click here

Ifrit is an Esper whose magic power was completely drained. Along with Shiva, was discarded by Kefka Palazzo in the Magitek Research Facility. He attacks the party when they approach him, but stops when he senses Ramuh's power, and he offers himself up as Magicite.

During his dialogue after the battle, Ifrit claims he and Ramuh were brothers born of different elements, although it is unlikely he meant "brothers" in the literal sense.

During Kefka's attack on Thamasa, a red palette swap of Ifrit attacks him with powerful fire spells, but it is easily slain by Kefka.

His attack is called Hellfire (Inferno in the SNES and PS1 translation), with a Spell Power of 51, and it is unblockable. He costs 26 MP to summon. He teaches the following spells:

At Level Up he gives a +1 boost to Vigor.

Final Fantasy VII

See the Summon sequence here

The Ifrit Materia can be found on the Shinra Cargo Ship after defeating Jenova BIRTH. Its attack is called "Hellfire", costs 34 MP to cast and causes fire based damage to the entire enemy party.

Level AP Needed
Level 1 0
Level 2 5000
Level 3 20000
Level 4 35000
MASTER 60000


Stat Changes

  • Magic +1
  • Maximum HP -2%
  • Maximum MP +2%

Before Crisis -Final Fantasy VII-

Ifrit, upon being summoned in Before Crisis.

Ifrit can be summoned in battle using the appropriate Materia in this game.

Crisis Core -Final Fantasy VII-

Ifrit in Crisis Core -Final Fantasy VII-
For the enemy page, see Ifrit (Crisis Core)
See the Summon sequence here

During the beginning of Crisis Core, Ifrit is fought as a boss after having been summoned by Genesis. After this battle a mission will appear called "Rematch with Ifrit". Once defeated, Zack will be given the Ifrit Materia which will add Ifrit to the DMW. His signature attack is still Hell Fire.

Final Fantasy VIII

For the enemy page, see Ifrit (Final Fantasy VIII)
See the Summon sequence here

Ifrit is the third Guardian Force available. He is obtained by defeating him in the Fire Cavern before the time limit runs out. He is also somewhat unique in that he talks during the battle, and expresses surprise and alarm if you summon the Guardian Force Shiva during the battle. When summoned, he used the attack called Hell Fire, which is a fire-elemental attack against all enemies.

Abilities learned from Ifrit listed below:

Command Ability AP GF Ability AP
Magic N/A Boost 10
Draw N/A SumMag +10% 40
GF N/A SumMag +20% 70
Item N/A SumMag +30% 140
Mad Rush 60 GF HP +10% 40
Junction Ability AP GF HP +20% 70
HP-J 50 GF HP +30% 140
Str-J N/A Character Ability AP
Elem-Atk-J N/A Str +20% 60
Elem-Def-J 100 Str +40% 120
Elem-Def-J x2 160 Str Bonus 100
Menu Ability AP Menu Ability AP
F Mag-RF 30 Ammo-RF 60
Ifrit's 3D Model in Final Fantasy VIII

Triple Triad

Ifrit
File:TTIfrit.png Level 8 (GF Card) Element Fire
Refine 1 refines into 3 Elem Atks
Drop Ifrit in Fire Cavern
Card n/a
Win n/a

Final Fantasy IX

See the Summon sequence here

Ifrit is obtained automatically from Doctor Tot at the beginning of Disc 3. It is learned through the Topaz, and only Princess Garnet can summon its Flames of Hell. The amount of damage Ifrit can do is equal to 42 plus the total number of Topazs in the party's inventory.

Tetra Master

Ifrit
  • Card 061
  • Location: Treno, Card Stadium


Final Fantasy X

See the Summon and Overdrive sequence here
The Aeon Ifrit

Ifrit is an Aeon that is obtained in Kilika Temple. Its unique ability is called "Meteor Strike", in which he conjures a ball of fiery rock and punches it towards the enemy, which penetrates the "Protect" spell. Ifrit's Overdrive is Hellfire, where he bathes the enemy party in a ball of rising flame and then throws a chunk of earth at them, causing fire damage. Wakka's World Champion weapon allows Ifrit to break the damage limit of 9,999 hit points.

In the International and PAL versions of the game, Ifrit appears as a Dark Aeon after the party escapes from Bevelle and are branded traitors of Yevon. He will attack if you get too close to the former entrance to Home in the Bikanel Desert.


Final Fantasy XI

Ifrit from FFXI

Ifrit appears in Final Fantasy XI as one of the six celestial avatars. He represents the fire element. The job class Summoner can unlock the "spell" Ifrit upon completion of the quest "Trial By Fire." Alternatively, a brave low-level summoner may go on the quest "Trial Size Trial By Fire" and defeat Ifrit in a battle alone rather than in a group. Ifrit is not as often used for casting party-benefiting spells as many of the other Summons included in Final Fantasy XI. Instead, his strength seems to be doing larger amounts of raw physical damage.

Abilities

Level Name MP Effect
1 Inferno All Massive Fire Damage - Two-hour
1 Punch 9 Hand-to-hand physical attack weapon skill
10 Fire II 24 Fire-based Elemental Spell
23 Burning Strike 48 Moderate fire-elemental weapon skill
30 Double Punch 56 Hits twice with a hand-to-hand physical attack weapon skill
38 Crimson Roar 84 Gives the entire party the effect of Attack Boost
60 Fire IV 118 Fire-based Elemental Spell dealing damage
70 Flaming Crush 164 Triple-hit, fire elemental hand-to-hand physical attack weapon skill
75 Meteor Strike 182 (Merit) Fire-based Elemental Spell dealing massive damage
Favor Ifrit's Favor -- Increases Double Attack rate of all party members in range


Final Fantasy XII: Revenant Wings

"Where walks the Lord of Flame, all is cinder and ash."
—Description
For the enemy page, see Ifrit (Revenant Wings)

Ifrit is the rank 3 Fire Melee summon, and costs 20 affinity points to summon. His normal attack, Burning Strike, deals fire damage to one foe with two successive hits. His special, Hellfire, deals heavy fire damage to all enemies in range, and causes slow.

The player has to fight Ifrit as a boss right at the beginning of the story. He is guarding the treasure of The Glabados Ruins. You battle him again when the party can access The Glabados Ruins on the world map.

Final Fantasy XIII

Concept Art of Ifrit from Final Fantasy XIII

Ifrit makes a minor appearance during the Eidolon show at Nautilus. During the show he does battle with Ramuh before transforming into another unidentified Eidolon.

Final Fantasy Tactics

Ifrit appears as a demon and performs a fire attack on all enemies in range when summoned. He costs 24 MP to summon, has a speed of 25, and needs 200 SP to learn. His attack is called "Infernal Blaze" in the PSP version.


In the PS version, when summoned, the summoner will sometimes say, "King of flames, bear down upon the enemy! Ifrit!"

Final Fantasy Tactics Advance

FFTA Ifrit

Ifrit appears as a warrior clad in red armor with bull horns on his helm and large gauntlets and deals fire damage when summoned.

Final Fantasy Tactics A2: Grimoire of the Rift

Ifrit returns in Tactics A2 and can be learned by summoners through the Staff of Protection. The description of the Lotus Mace also states that "The gigas Ifrit wrought this mace of living flame."

Crystal Defenders

For the enemy page, see: Ifrit (Crystal Defenders)

Ifrit appears as an esper in Crystal Defenders W2, and deals damage to all enemies in field.

Final Fantasy: Unlimited

Ifrit in Final Fantasy: Unlimited

In the anime, Final Fantasy: Unlimited, Ifrit makes an appearance as a summon. The Soil Charge Triad (Soil is like the colored bullet of a Magun, used to summon creatures) needed to summon Ifrit is:

  • The grinding teeth of incandescence, Cardinal Red!
  • The gale of red lotus flowers, Dark Crimson!
  • The strength of steel, Burnt Sienna!

Followed by saying: "Burn it all! Summoned Creature! Ifrit!"

In the English audio version, the Soil Charge Triad was changed to:

  • The flaming hot fang, Cardinal Red!
  • The deep blood of the hurricane, Dark Crimson!
  • The strength of steel, Burnt Sienna!

Followed by saying: "Scorch! I summon you! Ifrit!"

Ifrit Summoning


Dissidia Final Fantasy

The manual version of Ifrit
The Auto version of Ifrit

Ifrit appears as a summon in Dissidia. When used, Ifrit multiplies the summoner's Brave by 1.5. Like some summons in Dissidia, Ifrit can be summoned by two distinct ways: Automatically, which summons it immediately when the user breaks the opponent's Brave and shows its Final Fantasy VIII artwork, and manually, where its Final Fantasy IV artwork appears. Ifrit's auto version can be obtained in the third stage of the Destiny Odyssey I storyline, and its manual version can be obtained in the second stage of the Destiny Odyssey I storyline.

Other Appearances

Chocobo's Mysterious Dungeon

Ifrit appears in Chocobo's Mysterious Dungeon.

Chocobo's Mysterious Dungeon 2

Ifrit appears in Chocobo's Mysterious Dungeon 2.

Chocobo Racing

Ifrit, as seen in Chocobo Racing

Ifrit appears as a scenery element in the final track, Fantasia.

Final Fantasy Fables: Chocobo Tales

Ifrit appears as six cards and in the tale Shiva and Ifrit. In the first tale, Ifrit is trying to outdo Shiva to see who is the more powerful. In the second tale, Ifrit is now trying to show Shiva that her Ice is more useful than his fire.

Ifrit
#001 * Red
Attack Defend None None
Fireblast
Deal 3 damage.
Ifrit
#002 *** Red
Attack None None None
Fireblast+
Deal 3 damage.

Rebound

If your hp is 5 or less, strength is doubled.

Ifrit
#003 * Red
None Defend None Defend
Fire Ward
Color Boost

Deal 3 damage if opponent's card is green.


Ifrit
#004 ** Red
Attack Defend None None
Scorched Earth
Deal 2 damage.

CP Crush

Destroy 3 of opponent's * crystals.

Ifrit
#005 *** Red
Attack Defend None None
Forest Fire
Crystal Ability (**)

Deal 3 damage for each * in opponent's CP gauge.

Ifrit
#006 *** Red
Attack None None Defend
Hellfire
Crystal Ability (****)

Deals 7 damage and causes a burn.


Non-Final Fantasy Appearances

Concept art of Ifrit in Blood of Bahamut.

Blood of Bahamut

Ifrit is set to appear as one of the giant monsters in Blood of Bahamut.

Itadaki Street series

Ifrit has appeared in Itadaki Street Special, as well as Itadaki Street Portable.

The World Ends With You

"A powerful, top-class Tin Pin bearing the image of a divine beast with dominion over flame. Touch empty space to activate his psych."
—Pin Description

Ifrit appears as a pin called Tin Pin Ifrit in The World Ends with You. There is also another pin called Tin Pin Hellfire, named after Ifrit's signature attack.


This article uses material from the "Ifrit (Summon)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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