|Appearance / Type:||Reptilian humanoids|
|Also known as:||Martian, Native Martian, "Greenies"|
|Affiliated with:||Galactic Federation|
|Place of origin:||Mars, Sol system, Mutter's Spiral|
|Appearances:||Full List of Appearances|
|Mentioned in:||Full List of Mentions|
|Notable Individuals:||Full List of Individuals|
As adults fully armoured Ice Warriors were large and imposing reptilian humanoids, reaching up to 7 feet tall. Armourless, they had flattened, scaly faces with sharp fangs, large black eyes (RT: Descendance) and thin green tongues (NA: Legacy , BNA: The Medusa Effect). Ice Warriors had a skeletal structure much like that of a Humans, though with a flatter skull and wider eye sockets. (RT: Ascendance) Among Ice Warrior women, their females tended to possess a slighter build and a dorsal spine. (NA: GodEngine) They had dorsal crests. Some Ice Warriors found larger dorsal crests on females sexually attractive. (NA: Transit)
They had clamp-like hands, at least in their armour. They preferred cold climates and could be killed by extreme heat, though small fires were no more dangerous to them than a Human. (RT: Descendance) Due to differences in atmosphere and gravity, in Earth-like environments, Ice Warriors perpetually wheezed and tended to move slowly. (DW: The Seeds of Death) Despite this, they were capable of moving at fast speeds when needed. (NA: Legacy ) They spoke in a drawn-out hiss. (DW: The Ice Warriors)
The species possessed a large lifespan with some Martians in 1997 being alive since the time Shakespeare was writing his plays. (NA: The Dying Days) The typical lifespan for an Ice Warrior was living for nearly three hundred standard years. (NA: GodEngine)
Ice Warriors almost always wore hard thick, green, ceremonial armour. They usually wore a similarly-coloured helmet with a red blast-screen covering their eyes, which covered everything but their mouths. The helmets also had "ear holes" (DW: The Curse of Peladon). They particularly hated it when an enemy fired at their eyes (DWM: 4-Dimensional Vistas). Common Ice Warriors wore patterned thick shell-like bulky green armour, while the Ice Lords wore lighter armour, sleeker, bullet-shaped metallic helmets, simple breastplates and capes (DW: The Seeds of Death). During the late 20th century, it was known that the nobility of many Martian clans wore a form of bio-armour. (NA: The Dying Days)
By the late 26th century, at least, this armour was built directly into the body. This armour was controlled by an implant at the back of the brain and powered by the Ice Warrior's nervous system. Ice Warriors also had artificial membranes inside their throats, allowing them to filter out gases not necessary for their survival. (BNA: The Medusa Effect)
The armour consisted of carapaces and helmets that were grown in nutrient tanks and augmented with cybernetics. This provides a warrior with an increased level of strength and also gave them a direct link to the Martian battle net as well as boosted reaction time by five hundred percent. (NA: GodEngine)
Ice Warriors also used small, hand-held sonic weapons built into their armor just above their "hands" (DW: The Ice Warriors) more colloquially called "sound guns" (NA: Transit). The Ice Warriors tended to used rifles and sonic cannons. (DWM: 4-Dimensional Vistas)
They also made use of genetically engineered weapons such as the Red Death which was programmed to target individuals with a specific DNA pattern. (NA: The Dying Days) Similarly, Ice Warrior geneticists discovered the lethal nature of Martian sleeping fever which tended to burn itself out after a decade and used it as the basis for their bacteriological weapons. (NA: GodEngine)
The Ice Warriors never developed subspace technology. During the 22nd century Dalek invasion, the Ice Warriors had one superweapon, the GodEngine, put together from technology left over by the Osirians, god-like visitors to Mars from long ago. The GodEngine could destroy a star by making it go supernova. (NA: GodEngine)
The Ice Warriors were capable of terraforming planets to better suit their needs with the process being known as "ares-forming". (NA: The Dying Days) They were capable of deploying seeds on a planet that altered the environment and turn it into an icy world. (DW: The Seeds of Death) Beyond this, their vessels were capable of bombarding a planet with bombs at specific locations in order to knock the world out of its orbit and drift further from its home sun. (TME: Mission to Magnus)
It was known that Martian rockets had remained unchanged for a hundred thousand years and followed the same technological development of tens of thousands of worlds in the galaxy. It was believed that one of the reasons why the Martians had never conquered their solar system or indeed the rest of the galaxy was due to the scarcity of resources. The propulsion system on their warships were magnetic engines that emitted no heat and was capable of playing havoc with primitive guidance systems. (NA: The Dying Days)
Ice Warriors had a strong sense of honour. As an example, after the Doctor saved the life of the Ice Lord Izlyr, he felt obliged by duty to help the Doctor escape. (DW: The Curse of Peladon) Ice Warriors also had a strong dislike for lying, though they would do so in serious situations. (NA: Legacy ) They also believed that a victim of murder would not rest in peace until their killer had atoned for the crime. (BNA: The Medusa Effect) During the ritual blood duels, Ice Warriors often spat at their opponent's face in the challenge. (NA: GodEngine) Due to their sense of honour, terrorism was considered an anathema by the Ice Warriors were typically did not perform such attacks. (NA: GodEngine)
The Ice Warriors used a hereditary system of rulership, with fathers passing on their land to their sons. These sons had to become adults first in the Ritual of Tuburr named after a deity of the same name. (RT: Descendance) On the other hand, advancement in the hierarchy was decided on merit and skill. (NA: Legacy ) This feudal way of life was maintained at least as late as the era of the Galactic Federation. (DW: The Curse of Peladon) In their early years, the Ice Warriors often would send their young on the surface of Mars as part of a ritual trial of endurance. If they survived, then they took the oath of Turburr where they try and pull the Sword of Turburr from a brazier. (NA: Legacy) The holy nature of the Sword of Turburr meant that Martian law forbade any forging of copies of it. (NA: GodEngine)
The strict code of honour descended from the time of the early Martians before they became a warrior species and their planet began dying. At that time, they only hunted for food but did not fight one another nor did they ever experience warfare. In fact, the word "warrior" was unrecognized in that era and instead their belief in honor meant that they operated under a "gift economy"; this was a system where people did not pay for things but instead were given freely with the reciever giving something in return. In these early years, the Martians were more involved in the arts and the crafts rather than be soldiers. In time they began to slowly change after the disastrous climatic changes and the deaths they suffered but were always considered a reasonable people. They were also a prideful people who refused to admit a problem even if it was dangerous. (BFA: The Key 2 Time - The Judgement of Isskar)
It was believed that the Ice Warriors were not known for their sense of humour (BNA: The Medusa Effect). Nevertheless, Bernice Summerfield actually had done a thesis on that very subject and knew at least one "hilarious" Martian joke. (DWM: Emperor of the Daleks) In fact, Martian humour was occasionaly elusive to humans and most of it was lost in translation. (NA: The Dying Days)
Ice Warrior marriages were short affairs, made when the participants were young and intended to preserve bloodlines of clans. (EDA: Placebo Effect) The Martian homes were typically known as "nests". (DWM: Emperor of the Daleks) In such locations, young Ice Warrior males tended to scratch virility symbols onto the walls in order to attract females. Among the circular shaped military nests, entrance was achieved through a passageway known as Xssixss. At the very centre of the nest was the Queen's Chamber and the tunnel's mouth was the only entrance or exit from a nest. (NA: Transit)
Typically Martian Lord funerals involved cremations, but for a short time in their history they froze the bodies in coffin-sized blocks of ice - a symbol of their wealth on the water-scarce planet - whereupon they were sealed in crystal spires. This was inspired by the Osirians. Tomb raiding was punishable by summary execution and territorial reparations by the raider's clan. (NA: The Dying Days) In fact, it was believed that their use of tombs, pyramids and burial of the dead was similar to that of Earth's Egyptian civilization which suggested that both were influenced by the Osirian race. Warding shrouds are metallic cloths used to protect the Martian dead prior to cremation. During the funeral rites, a deceased Martian had metallic clothes known as warding shrouds to protect them before the cremation. (NA: GodEngine)
Amongst their culture, the Ice Warriors prided beauty and aesthetics above everything else except for those items related to war. Furthermore, the planetary identification glyph of the Martians was a triangle overlaid with a lightning bolt with an artificial burning sun at its centre. Many of their myths as well as legends dated from the time of the Primal Wars. In terms of religion, they were known to had worshipped Oras. (NA: GodEngine) In addition, there was another Martian god known as Claatris who was the god of war and also an Osirian. (MA: The Crystal Bucephalus)
Much of the Ice Warrior's early history and culture was defined by clans and families. They had a very rigid society of castes and classes. There were many struggles for power between the different families. When the Doctor and Stacy came to Mars, there was a struggle for power between the Balazarus Mons and Darsus Mons families. (RT: Descendance, Ascendance)
Known clans include:
At some unknown point in the past, the species that became known as the Ice Warriors constructed a large moon shaped craft that would later become known as Phobos. This vessel served as a generation ship designed to transport the prehistoric Martians to their homeworld of Mars. (VD: Crimson Dawn) The Martian Industrial Revolution was noted to had taken place at the same time as the Pliocene era on nearby Earth. (NA: The Dying Days)
Thousands of years ago, the Martian civilization was noted as being a peaceful people who were not warriors but artisans who hunted for food but never experienced war amongst their own kind or other races. In this era, their world was a thriving planet with the native sentient species thriving for 12,000 years in peace. Though they preferred the cold, one settlement was built in the equator but its construction of the shelled shaped buildings allowed for a cooler climate and there were waterways which kept the populace fulfilled. Their sense of honour stretched back from this time as their civilization was based on a gift economy where things were given freely and recievers gave something back in return. It was a world of craftsmen, builders and farmers which built wondrous pyramids on their home planet. (BFA: The Key 2 Time - The Judgement of Isskar) During this Early Period, Martian cities were noted as being much like those on Earth where food waste and plant matter was left on the streets. (NA: The Dying Days)
However, a visit by The Doctor and his companion Amy led to the fall of the race. The two time travellers were looking for a segment from the Key to Time one of which was located in the equatorial settlements pyramid. Two further travellers from the Commune of the White Sky had also arrived and by tampering with the segment, it led to the formation of a gravity plug which sent earthquakes and hurricanes across the planet for three decades which devastated the Martian civilization. Some managed to get off world but most remained on Mars where they fought amongst themselves for food and shelter. After thirty years, the energies from the segment of the Key to Time had been spent and finally the ground had settled. What remained of their race emerged onto their world where they planned to rebuild it even if it took them a thousand years. (BFA: The Key 2 Time - The Judgement of Isskar)
Despite this honourable goal, it was the Ice Lord Izdaal who had been observing the sky and his studies determined that there atmosphere was no longer capable of keeping out the deadly radiation from space which would eventually kill them all. Taking this to his government, he told them that their turmoil was not over and with evidence seen amongst the sickening children, he declared that their world was no longer sustainable. He was ultimately ignored by his people and thus Izdaal took the ultimate sacrifice. To prove himself right, he elected to step outside and face the Red Dawn, knowing that such an act would be fatal. His death led to his people coming to the same conclusion and they worked to survive, slowly becoming a conqueror race that took what they wanted from others. (BFA: The Key 2 Time - The Judgement of Isskar) As Mars slowly began to die, one million Martians remained trapped in suspended animation onboard the generation ship that became the moon "Phobos". (VD: Crimson Dawn)
The Ice Warrior’s prime was around several million years B.C.E.. Millions of years ago, a group of Ice Warriors led by Lord Arakssor were convicted for their warmongering ways and declared war criminals with their sentence being imprisoned in the ice on the primitive planet Earth in Antartica where they were to remain for all of time. (BFA: Frozen Time) Despite the imprisonment of the war-like groups, the Ice Warriors continued to be become a more violent people. Some exploration attempts to other planets were made. One of these explorers, Varga went to Earth, but his ship was trapped in a glacier for millions of years. Sometime after this, the Ice Warrior’s civilization went into decline as Mars became more inhospitable. (DW: The Ice Warriors, NA: Legacy)
Centuries ago, Martian scientists concluded that the possibility of oxygen breathing lifeforms to be a complete absurdity. There were many attempts by the Martians to revitilise their world but they lacked the resources to accomplish this feat. They had attempted to grow plants in the barren soil of their planet but these were always rotten and dying. By 1997, Mars was in its dying days and its people racked by sterility and disease. The Argyre clan of Ice Warriors made an attempt to invade Earth, nominally taking over the United Kingdom with human collaborators to form a mutually beneficial relationship, but actually intending a mass terraformig ("ares-forming") of the planet. This was thwarted and the clan was eradicated. (DW: The Dying Days)
In 2008, an invasion was attempted in Sydney, Australia but was thwarted by UNIT. (DWM: The Age of Ice) Later, in the year 2012, an expedition by Lord Barset went to Antartica in order to follow an earlier failed expedition by his grandfather in 1929. His ancestors mission was a complete failure with only a single survivor who informed others that the expedition had fallen prey to intelligent reptile men with superior technology. Seeking to uncover this advanced weaponry for himself, Barset's people accidently freed the imprisoned Arakssor and his fellow murderers. (BFA: Frozen Time)
Another invasion and terraforming was attempted in the mid-21st century, when the Ice Warriors, led by Slaar, invaded a base on the Moon regulating the global T-Mat system and attempted to use a type of Martian fungus, which would turn the Earth into a more hospitable planet for them (DW: The Seeds of Death).
In 2086, another invasion was attempted, leading to the Thousand Day War. By 2088, the Humans had won this conflict. (NA: GodEngine, The Dying Days) By the early 22nd century, the Interstitial Mass Transit System had been established, linking the planetary bodies of the Sol system in a way that allowed humanity to treat Mars as a colony world, marginalising the few remaining survivors of the war. (NA: Transit, EDA: Fear Itself) and, through the 22nd century, marginalized the Ice Warriors on their own home planet (). Later, though, the Ice Warriors had become allies with the Humans. The Ice Warriors colonised a new planet and named it New Mars (NA: Legacy, BNA: The Medusa Effect).
At some point during the 22nd century Ice Warriors came into conflict with the Selachian Empire when one colony refused to sell weapons to the Ockorans. The Ockorans used their sun-stoker on these colonists to kill them. (PDA: The Final Sanction) Circa the 24th century, a group of Ice Warriors on the planet Magnus got caught up with the deals of the Mentor, Sil, who said he would lower the temperature of Magnus in order to make the world a more comfortable environment in which Martians could live. The Doctor and Peri put an end to this plan. (TME: Mission to Magnus, NA: Legacy )
In the 25th century, the Doctor combated the plots of the Ares Corporation and awakened the sleeping Martians in the artificial moon of Phobos; the event became known as Resurrection Day. (VD: Crimson Dawn) However, by the 26th century, the Ice Warriors were an isolated species. They had left Mars entirely and were isolated on New Mars. (NA: Legacy) During this century, an Ice Warrior, Haama, accompanied Abslom Daak and his crew in the Kill-Wagon (DWM: Star Tigers, Nemesis of the Daleks, Emperor of the Daleks)
In the 34th century, during an Ice Age on Earth, Varga and his crew were finally revived and decided to take over first Brittanicus Base and then the world. (DW: The Ice Warriors, NA: Legacy ) By the late 40th century, the Ice Warriors had, for the most part, renounced their war-like ways and the Ice Warriors joined the Galactic Federation (DW: The Curse of Peladon, The Monster of Peladon).
|Ice Warrior Television Stories|
|The Ice Warriors • The Seeds of Death • The Curse of Peladon • The Monster of Peladon|
|Aliens and Enemies of Season 5|
|The Tomb of the Cybermen: Cybermats • Kaftan • Eric Klieg • Cybermen • Cyber-Controller The Abominable Snowmen: Great Intelligence • Robot Yeti • Padmasambhava • Songsten The Ice Warriors: Ice Warriors • Varga • Zondal • Turoc • Rintan • Isbur The Enemy of the World: Ramón Salamander • Benik • Giles Kent The Web of Fear: Great Intelligence • Robot Yeti Fury from the Deep: Weed Creature • Oak • Quill The Wheel in Space: Cybermats • Cyber-Planner • Cybermen • Servo Robot|
|Aliens and Enemies of Season 6|
|The Dominators: Dominators • Rago • Toba • Quarks • Dulcians The Mind Robber: Master Brain • Master of the Land • White Robots • Clockwork Soldiers • Lemuel Gulliver • Karkus • Medusa • Rapunzel • D'Artagnan • Lancelot • Cyrano de Bergerac • Blackbeard • Minotaur • Unicorn The Invasion: Cybermen • Tobias Vaughn • Packer • Cyber-Director The Krotons: Krotons • Eelek • Gonds The Seeds of Death: Slaar • Ice Warriors • Martian Seed Pods • Grand Marshall The Space Pirates: Maurice Caven • Dervish The War Games: War Lords • The War Chief • The War Lord • Smythe • Security Chief • von Weich • Time Lords • Goth|
|Aliens and Enemies of Season 9|
|Day of the Daleks: Daleks • The Controller • Ogrons The Curse of Peladon: Arcturus • Alpha Centauri • Aggedor • Hepesh • Ice Warriors • Peladonians The Sea Devils: The Master • Sea Devils • Chief Sea Devil • George Trenchard The Mutants: The Marshal • Solonians • Jaeger • Varn's SonThe Time Monster: The Master • Kronos • Minotaur • Chronovores|
|Aliens and Enemies of Season 11|
|The Time Warrior: Jingo Linx • Irongron • Bloodaxe Invasion of the Dinosaurs: Pterodactyl • Stegosaurus • Tyrannosaurus rex • Apatosaurus • Brontosaurus • Triceratops • Finch • Whitaker • Charles Grover Death to the Daleks: Daleks • Exxilons • Great City of the Exxilons The Monster of Peladon: Aggedor • Ice Warriors • Peladonians • Azaxyr • Sskel • Eckersley • Alpha Centauri • Vega Nexos Planet of the Spiders: Lupton • The Great One • Eight Legs|
Ice Warriors is an achievement in Halo Wars that is worth 40 Gamerpoints. It is earned for beating Act 1 on any difficulty. Act 1 consists of the missions Alpha Base (Level), Relic Approach and Relic Interior..
||Achievements in Halo Wars
|Campaign||Adjudicate The Arbiter • Detour The Great Journey • Momma's Boy • Crushed Colors • Mr. Punctual • Own Worst Enemy • Wall Of Recognition • Epic Grinder|
|Campaign Level Medals||Everything's Better With Bacon • Endless Fun • Covenant "Hot Drop" • The Real Winner • He's Got The Jack • Rhino Hugger • Micro Manager • Ramblin' Man • Sweet Naptime • The Procrastinator • Batten Down The Hatches • Handy With Tools • Beaming With Pride • Didn't Get To Second Base • Thinkin' About My Doorbell|
|Co-Op Campaign||Backscratcher • OMG BFF FTW|
|Skirmish||Playin' The Field • Gallivant Around The Galaxy • Empire Builder • Titan • Big Al's Scooter • My Virtual Friends Love Me • 2 Bugs Are Better Than 1 • Penny Pincher|
|Multiplayer||N00b n0 M0r3 • So Lonely At The Top • Basically Naive • Officer On Deck • Running The Show|
|Stragetic Options DLC Achievements||One and Done • Pull Hard, Pull Deep • Freak on a Streak • Living Loving Bug|
|Historic Battle Map Pack||Tour Coming Through • Never Leave a Man Behind • Drain Cleaner • Killjoy|
|Other||Walk-Off Winner • Alas, Poor Andrew Thomas • Graverobber • Halo Academic • Halo Historian • Ready For The Sequel • 24 Hours Of Quality|
|Secret Achievements||Meet Sergeant Forge • Ice Warriors • Key To Pirth • Ugly Is Only Skin Deep • No Way Home?|
|Release date||Unknown edit|
|Slayer level||Level 1|
|Immune to poison?||No|
|Weakness||Crush attacks, fire spells|
|Examine text||Others: A cold-hearted elemental warrior.
White Wolf mountain: The Ice Queen's Royal Guard.
An Ice warrior is a monster similar in appearance to a knight in blue, somewhat translucent armour. They live near ice and use slashing attacks that can hit up to 7 points of damage, although they rarely hit over 6.
Many high level players train on them because they frequently drop nature runes, law runes, and gold charms. Some players also value the level 2 clue scrolls enough to seek out ice warriors for training.
Good food (lobsters or monkfish) is recommended for players between the combat levels of 60-90, as any type of food above that will likely be a waste of money. Any player with a high Defence level (75+) should not need much food.
67 - 71%
2 - 3%
3 - 4%
Represents 90% confidence range, based on a sample of 1,344 kills.
1 charm is dropped at once.
Please add to the log (only if fifty or more creatures killed)
There are ice warriors mixed with ice giants in the dungeon just south of Port Sarim. Also there is a room full of ice warriors guarding the Ice Queen under White Wolf Mountain (level 50 mining is required to enter), however it is a long walk through tunnels of ice spiders and ice giants. This is a multi-combat area (good for bringing a summoning familiar or a dwarf multicannon) and become non-aggressive after a while. Attacking the Ice Queen will result in the player being attacked by all of the ice warriors in the area at once, although there are some safe spots from warriors while fighting her. On the surface, stand between the north and south ladder on the rough snow patch. Both warriors will come to you while aggressive, giving almost constant fighting and the same drop location.