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Hunters: Misc



Up to date as of February 02, 2010

From Your Subculture Soundtrack, the music encyclopedia

Artist: The Residents

Label: Milan

Produced By: The Residents


  1. Hunters Prelude
  2. The Deadly Game
  3. Tooth And Claw
  4. The Dangerous Sea
  5. Rulers Of The Deep
  6. Track Of The Cat
  7. The Giant Grizzlies
  8. Dawn Of The Dragons
  9. Eye Of The Serpent
  10. The Crawling Kingdom
  11. The Savage Pack
  12. Hunters Reprise

Review: This is a collection of soundtrack songs the Residents did for a nature show mini-series on predator animals. It's kind of cool, actually, but not really an essential release. It's a little hard to find now, and it's pretty good, but it's intended to be music beds for nature footage, so it doesn't really stand up on its own very well. It's decent, though, and definitely worth having, but don't worry about starting with this one or anything. - Rev. Syung Myung Me

This article uses material from the "Hunters" article on the Music wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Series: Voyager
Written by: Jeri Taylor
Directed by: David Livingston
Production information
Episode no.: 4x15
Production no.: 173
First aired: 11 February 1998
Date: 51501.4 (2374)



Template image. This article is a stub. You can help our database by fixing it.



Starships and vehicles

USS Voyager (Intrepid-class)


Alpha Quadrant; Delta Quadrant

Races and cultures

Borg; Hirogen; Human; Klingon; Species 8472

States and organizations



Alpha Hirogen; Beta Hirogen


External Link

published order
Previous episode:
Waking Moments
Voyager episode produced Next episode:
Previous episode:
Message in a Bottle
Voyager episode aired Next episode:
chronological order
Previous Adventure:
The Ones Left Behind
6th and 7th entries
Pocket Next Adventure:
The Soft Room

This article uses material from the "Hunters" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Hunter article)

From The Vault

Fallout 3 NPC overhaul project
This article is within the scope of the Fallout 3 NPC overhaul project. This project is dedicated to improving the quality of articles about Fallout 3 NPCs. If you want to participate, please check the project page.
race: Human, Caucasian / Hispanic
affiliation: Talon Company
role: Mercenary (Hitman)
location: Capital Wasteland
appearances: Fallout 3
quests: None
SPECIAL: 5ST, 5PE, 5EN, 5CH, 5IN, 5AG, 5LK
6ST, 5PE, 4EN, 4CH, 4IN, 6AG, 4LK
actor: Unknown
base id: 00040ef7
ref id: Unknown
Infobox incomplete
The infobox template in this article or section is missing some data. You can help The Vault by filling it in.

Hunters are Wastelanders who find and kill animals such as Mole Rats, Vicious Dogs, Giant Ants and Yao Guai to sell to scavengers, settlers, and other Wastelanders.

Usually clad in Leather Armor, they are often found in groups of three; the standard "party" size for hunter groups. Usually, a hunter party is composed of a shooter/sniper, armed with some sort of long-range rifle, and two scavengers which gather and store the meat. They are almost always equipped with Hunting Rifles and/or various blades (combat knife, switchblade). In terms of durability, they are fairly average, and roughly on par with standard mid-level Raiders.

Mostly they are friendly to the PC, and when interacted with provide the option to buy food, ("I could use some food. Got anything to sell?"). All of the Hunters in a party carry their own personal stock of items; their inventories are not shared.

Some Hunters only sell Strange Meat. After exiting the vending window, a new speech option appears questioning the food on sale, to which the hunter responds with a laugh and reassures the player that it is "the best kind around," giving them a free sample to boot. They can occasionally be seen hunting a fleeing Wastelander, which hints as to the origin of their "Strange Meat." Sometimes they can also be heard yelling "Save me a drumstick!" while chasing Wastelanders, hinting at possible cannabalism. These hunters can sometimes be aggressive to the PC. When killed, among their weapons, ammo, and armor, fingers may be found on their bodies (if you have the Lawbringer perk). You will gain good karma for killing this kind of hunter.

NOTE: Not all hunters will give you good karma for killing them! The ones that give you good karma will be seen wearing leather armor and sell strange meat. The Hunters that give you bad karma for killing them don't sell strange meat and wear Wastelander clothes.


This article uses material from the "Hunter" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010
(Redirected to Hunter article)

From Grand Theft Wiki

A Hunter in GTA Vice City.

The Hunter is a military attack helicopter featured in Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas and Grand Theft Auto: Vice City Stories.



The Hunter is clearly based on the AH-64 Apache. In GTA Vice City and GTA Vice City Stories, the Hunter is an aesthetically correct AH-64A "Apache". In GTA San Andreas, however, the gunner's cockpit is removed, and an eight-blade tail rotor is used (instead of four).

The Hunter is a very deadly aircraft, having a self-targeting machine gun and the ability to shoot two unguided rockets at once. Like the other armed military vehicles, the Rhino and Hydra, it has infinite ammunition. The Hunter is neither bulletproof nor explosion-proof like the Rhino, but is highly damage-resistant. The Hunter can also be used for the Vigilante side mission, which GTA Vice City and GTA San Andreas dub "Brown Thunder".

The Hunter doesn't appear in Grand Theft Auto: Liberty City Stories, however, leftover Hunter files from the GTA Vice City code remained in the game, and, with the help of third party trainers, a Hunter can be spawned. The Hunter in GTA Liberty City Stories is similar in design to the GTA Vice City and GTA Vice City Stories renditions, however it cannot be used for vigilante missions.

In GTA Vice City and San Andreas, the player is able to play the game's radio stations while flying the Hunter, however this ability was removed in GTA Vice City Stories.

Notable appearances in missions

The Hunter's most notable use is in the GTA: Vice City Stories missions Over The Top and Last Stand, when Victor Vance steals a Hunter (in Over the Top) in order to attack the Mendez Cartel (in Last Stand).


  • Although the Hunter is painted green, game files in GTA San Andreas contain code for a red paintjob. If the player smashes the Hunter against a building, red paint chips will fly off of it; also, police radio chatter describes the player as flying a red helicopter if he or she is flying a Hunter while wanted by the police.
  • The default radio stations for the Hunter are V-Rock in Vice City and K-DST in San Andreas.


Grand Theft Auto: Vice City

Grand Theft Auto: San Andreas

Note: When both the Hunter and Leviathan are unlocked at Verdant Meadows, only one of them can spawn at a time. Arrive from the west to spawn the Hunter and arrive from the east to spawn the Leviathan.

  • Can be spawned by inputting the cheat during gameplay.

Grand Theft Auto: Vice City Stories

See also

This article uses material from the "Hunter" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Mgalekgolo article)

From Halopedia, the Halo Wiki

(106 votes)

Mgalekgolo (Ophis congregatio)
Biological information


Physical description

12 feet (370 cm)[1]


10,500 pounds (4,800 kg)

Skin color
  • Red-orange
  • Orange blood

A single entity created by a unified colony of small worm-like creatures called Lekgolo.

Military and Political information
Notable Individuals
Other Nomenclature
  • Hunter
  • Can of Worms
  • Big Scary Monster
  • The Thing with Spikes
  • Ogre
  • Orange Worm Crap
  • The Spiked Worm
"They're all scary and angry and they like to smash things..."

The Mgalekgolo[2] (Ophis congregatio, meaning "serpent union"[3]) are a unique gestalt of smaller creatures known as Lekgolo, which are tiny, orange, worm-like creatures that group together to geometrically increase their intelligence, strength, and maneuverability. During and after the Great Schism there was a division within the species, some aligning with the Covenant Separatists and others remaining with the Covenant Loyalists.



When the Mgalekgolo home world of Te was discovered by the Covenant, intent on mining its riches, they faced, instead, heavy resistance from what the humans know as "Hunters". Their physiology gave them a tremendous and unexpected advantage in combat, not only hampering, but even halting, the Covenant's advance and killing an Arbiter. The Covenant were further infuriated by the Lekgolo's destruction of Forerunner artifacts during the Mgalekgolo's routine feedings.[4] In ground combat campaigns they were mostly victorious, despite the valiant effort of the Sangheili. The Covenant was forced to rely on orbital bombardment, a strategy against which the Mgalekgolo had little-to-no defense. Thus, to save themselves from extinction, their only choice was to agree to join the Covenant. This later came to be known as the Taming of the Hunters. Terms for their induction into the Covenant were eventually met, despite communication difficulties (which hampered the process). In their agreement to join with the Covenant, the Lekgolo worms, which fed on specific minerals, were consigned to investigate the Forerunner Dreadnought that resided in High Charity and help uncover its inner workings. Their price for this trade was access to space-travel technologies and exploration of the Covenant space lanes.

When a single colony of Mgalekgolo becomes too big, the colony will divide in half to create two independent Mgalekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "mates".[5] The armor and Assault Cannons used by the Mgalekgolo were given to them by the Sangheili after the former joined the Covenant. Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.[6] Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, as the Spartans learned: where you find a Mgalekgolo, there is always another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a Jiralhanae, or the suicidal charge of an Unggoy. If left alone for a long period of time, however, they will adopt a "split personality" of shooting followed by melee attacks.

During the Battle of Onyx, some Mgalekgolos apparently had command of lower-ranking Sangheili, signifying they may have a higher military rank in the Covenant military than previously indicated.


A Mgalekgolo as seen in Halo: Combat Evolved.

Hunters take the hulking bipedal form in the Covenant military.[7] In this form, they are the strongest and most resilient species in the Covenant [8]. They usually stand between twelve to thirteen feet tall, but when in their combat state they crouch into between eight to eight-and-one-half feet, protecting their visible, unarmored stomach and neck. Though uncommon, the Mgalekgolo can even come in larger sizes and even bigger than the standard Covenant Wraith. Their political motavation is unknown.[9] Their armor has a blue luster that makes the orange-red skin of the Lekgolo worms inside very noticeable, but the colony itself is hard to spot. They always fight in pairs due to the fact that when the colony gets too big, it splits into another Mgalekgolo form, creating an enormous bond between the two bond brothers. Their political motivation, according to the Bestiarum, is completely unknown.

Hunters fight using assault cannons integrated directly into their armor, and they carry an enormous, and nearly impervious metal shield made of an unknown alloy derived from the same material that forms Covenant warship hulls. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and human infantry alike, and is a powerful melee tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away most enemies in close combat. The Hunter can also gain a surprising burst of speed when it moves in for a melee kill.

The Assault Cannon the Hunter wields operates in two modes; one firing a single explosive capsule of incendiary fluid[10], the other spraying the fluid out like a beam.[11][12] The beam is more devastating than the single explosive shot, because this attack lasts longer and so wide spread damage can be done to more than just one enemy, or a single enemy can be badly injured or even killed.

Anatomy and Physiology

A Mgalekgolo fighting in a Forerunner structure on the Halo 3 level, "The Covenant".
Lekgolo worms inside a Scarab shell.
Main article: Lekgolo

Hunters are not a single organism, but rather are composed of multiple small, orange, eel-like beings called Lekgolo, that form a single collective consciousness and act as one, a single "hive-mind", similar to the structure of operation in the Flood. In other words they are a communal organism working together to perform specific tasks. Mgalekgolo are capable of manifesting in several different iterations according to what goal they are striving to achieve and the amount of Lekgolo worms that are present. The Mgalekgolo is the most common form seen in combat during the Human-Covenant War, but is actually one of the more rare forms in the Lekgolo society. This Mgalekgolo is employed by the Covenant as heavy infantry. Their society is predominated by this combination of being able to create exponentially more intelligent creatures, and the actual "Hunter" organism is one of the rarer and smaller forms to be found, used primarily in interaction with the Covenant hierarchy. Because of their make-up of several hundred "eels" instead of being a single large organism, the Lekgolo are one of the only species in the Covenant that cannot be assimilated by the Flood, as their unique physiology does not allow the organism to access a central nervous system or control them to any capacity. As such, there has never been a Hunter Combat Form, though the flesh of the Lekgolo can most likely be used by the Flood simply for its biomass.

The collection of eels that make up a Hunter's body are unintelligent at the most basic level, but can form complex thoughts and emerge as a conscious individual when they combine into larger masses that communicate through chemical and electrical means. The neural net that Hunters develop enables them to be incredibly strong and very sensitive to all things within a 1,000 foot line pointing out from non-combat form, and a half sphere that extends 500 feet in combat form[verification needed]. This could explain why Hunters sometimes can locate the Master Chief even when they cannot see him, or when they are facing the opposite direction. This also explains why Hunters can think and work as an effective combat unit without even using verbal communication. Hunters generally growl during battle but will sometimes talk and make remarks like the other Covenant species. Instead of using vocal chords, like other Covenant species, they vibrate their bodies to make a low rumble that is described as "more felt than heard" to produce speech.[13]

It is theorized that Hunters reproduce asexually similar to earthworms; however there is no way to be certain. If true, calling Hunter pairs "mates" would only make sense in term for the pairing of two, not actually mating.


Little is known about the Hunters' language. The known names of some Hunters seem to imply that they use very simply vowels, and few consonants -- not nearly as many as are contained in the English alphabet. It is known that Hunters do not use vocal chords to speak; instead, they seem to vibrate the Lekgolo in their bodies to produce sound. Their quiet nature amongst other races of the Covenant results either from difficulty speaking with other Covenant races or difficulty tolerating other Covenant races.

Hunters' speech can be heard in all of the Halo games, and has changed very little during the course of the series. Hunters tend to make very deep, low rumbling noises when detecting enemies or when wounded. When dying, they seem to emit a low-pitched scream. They also seem to chuckle after a kill. Aside from that, Hunters barely talk. They are, however, capable of mimicking the language of other species via subsonic vibrations, forming words and sentences that are "felt" rather than "heard".[13][14]


Mgalekgolo almost never associate or even communicate with the other races in the Covenant Empire. Sangheili are the sole exception; Hunters appreciate and acknowledge the Elites' warrior thoughts and adeptness in combat. To the other races of the Covenant, however, the Hunters are dismissive, scornful, and arrogant, and they are utterly contemptuous of their foes. Hunters have no qualms about committing friendly fire against the "lesser" races, like Unggoy and Kig-yar; during the Battle of Sigma Octanus IV, a Hunter was seen running over and killing a Jackal. In Halo 3: ODST, Hunters will attack foes regardless of any allies that happen to be in their line of fire, as demonstrated in the game's final Campaign mission.

Many members of the Covenant are mystified and confused by the Mgalekgolo; the Hunters' way of life is almost as alien to the Covenant as that of the Flood. A Sangheili Fleet Master once noted that Hunters were known to tear opponents apart with their "bare hands" whilst in a blood frenzy, and then suddenly pause to recite war poetry.[15] It has also been said that Hunters meditate in their spare time, or before battle.

During the Covenant Civil War, most Hunter pairs sided with the Sangheili and the Covenant Separatists, though others remained with the Prophet of Truth and the Covenant Loyalists. There is no known reason for the split in loyalty. It is likely that the Separatist Hunters split from the Covenant due to their respect for the Elites. It is likely that the Loyalist Hunters remained in the Covenant out of fear for their homeworld; the Hunters were integrated into the Covenant during the Taming of the Mgalekgolo, when the Covenant threatened to glass their homeworld.

Interestingly, no Hunters are ever seen supporting the Master Chief during the events of Halo 3. This could be because he is human, because they hate him, or because all of the Separatist Hunters died in battle before the events of the game. It is also possible that in the making of Halo 3, Bungie did not want to confuse players by having them with both the Separatists and the Loyalists, so they were only shown as Loyalists.


Hunters have three names: a personal name, a bond name, and a line name. The personal name is given at their "birth". The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of his ancestors. If one reaches a certain level of status, his offspring will have his personal name as their line name. The bond name, or their middle name, is taken between bonded pairs, colonies that must split into two due to excessive size. Examples of some Hunter names include Igido Nosa Hurru and Ogada Nosa Fasu. From the few Hunter names that have appeared in the novels, it seems that the given name has three syllables, but the bond name and line name only have two syllables. This may be another 7 reference, as 3 + 2 + 2 = 7.

However, it is not known why the line name is not three syllables, considering that the ancestor in question's given name would be three syllables. It is most likely not always three syllables or the name is edited (a syllable is possibly taken away) before the offspring is given the line name.


All that can be said for certain about Mgalekgolo religious beliefs is that they vary. While the Lekgolo joined the Covenant for its access to space trade routes and starships, rather than any real dedication to the Great Journey, at least some hold a concept of an "afterlife".[16][17] Other Lekgolo meditate in their spare time, or recite war poetry before or after battle, showing a more refined nature than would be believed of the hulking, savage warriors.[18] The fact that some allied themselves with the Sangheili during the Great Schism, while others remained with the Covenant Loyalists, is further evidence that individual beliefs play a major part in Mgalekgolo religion.[19] Anything further than this is speculation, Lekgolo culture is extremely reclusive, and even their fellow Covenant know little about them other than that they continue to follow their own cultural traditions, rather than the homogenized religion of the wider Covenant.[20]

Ranking System

A pair of Gold Mgalekgolo in Halo 3: ODST.

Unlike other Covenant forces, Hunters seem to possess no visible rank. They are deployed as support troops rather than as baseline soldiers, which may therefore indicate that a rank is unnecessary as they are used as equipment rather than soldiers. They seem to be of a low rank, but only take commands from Prophets or Elites.

However, they can be deployed independently of other Covenant troops, which may indicate that a level of independence and responsibility may be granted, thus meaning that they may have a high enough rank to be trusted by themselves. In Halo: Fall of Reach, Mgalekgolo are seen guarding the crystal in Cote d'Azur, which is retrieved by Blue Team. As they are guarding such a highly valued target, they may be of a higher rank than other Hunter pairs. Also they killed a Jackal by stepping on it, which may show that they are higher in rank than the Jackals.

Major hunters appear in Halo: Combat Evolved, they wear darker blue armor and can take direct hit from rocket launcher on normal and still survive.

In Halo 3: ODST, the Hunters appeared in two different forms in two different colors; the blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel and a gold-armored Hunter, armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in Halo: Combat Evolved. Gold armored Hunters were said by bungie to be leader Hunters.


  • In Halo: The Flood, it mentions that Hunters have skin and a jutting spine. This is incorrect, as they were revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in Halo 3 a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support.
  • At first, Hunters were meant to comprise the whole of Heretic forces on the Gas Mine.[21]
  • In a Bungie Weekly Update, Frank O'Connor said: "Hunter society is complex and we have seen but the tiniest fraction of it. There are some fundamental facts about Hunter biology that mean the combat type is just the tip of the iceberg."[22] This means, or at least implies, that there are other kinds of Hunters that simply have yet to be seen. For example, Scarabs are powered by these worms.
  • SPARTAN-II William-043  killed a Hunter by ripping out some of the Lekgolo worms in its body, hinting that a Hunter can be killed if too many of its worms are displaced.
  • It is possible to splatter a Hunter with a Mongoose.
  • The Hunter resembles the enemy of the same name from Bungie's older series, Marathon, except that Marathon's Hunter has a shoulder-mounted weapon, rather than an arm-mounted weapon.
  • Hunters can be killed by beserking Brutes, as noticed in the Halo 2 levels Gravemind and The Great Journey. The Covenant Separatist Hunters would try to melee the Loyalist Brutes away, but the Brutes, having a faster melee attack, would continuously melee the Hunters, eventually killing them.
  • Hunters can range in size from a Spartan to nearly seventeen feet tall.
  • Hunters in Halo: Combat Evolved are not harmed by Fuel Rod Guns. This may be because you are not supposed to have Fuel Rod Guns in Campaign, or it may be a precaution meant to prevent Hunters from injuring each other when fighting in pairs.
  • Hunters in Halo: Combat Evolved have ranks in the actor variant tags. One variant is called 'Hunter' and another called 'Hunter major'. In Halo 2, there is no ranking system for Hunters.[citation needed]
  • Like most other races of the Covenant, Hunters' blood differs from that of humans. Mgalekgolo blood is bright, fluorescent orange and appears to have a very thick, slimy texture. It has also been noted that their blood smells strongly of burnt plastic, hinting that the make-up of their bodily fluids is drastically different from that of a human.
  • In Halo: First Strike, it was stated that the spikes on the Hunter's back are sensory nodes. [23] Additionally, the spikes on Hunters' backs were said to be as sharp as razors in Halo: The Flood.
  • In Halo Legends, there is an episode showing a hunter at least 50 feet tall.



  1. Halo Encyclopedia, page 141
  2. Bestiarum
  3. HBO Forums
  4. Halo: Contact Harvest
  5. Halo: The Flood
  6. Halo: Contact Harvest
  7. Bestiarum
  8. Halo 3 Game Guide,, On Covenant character page.
  9. Halo Legends: The Duel
  10. Halo: Combat Evolved
  11. Halo 2
  12. Halo 3
  13. 13.0 13.1 Halo: Ghosts of Onyx, pages 190-191
  14. [Halo 3: ODST Field Guide
  15. Ghosts of Onyx
  16. Bestiarum
  17. Halo: The Flood
  18. Halo: Ghosts of Onyx
  19. Halo 3
  20. The Covenant Primer: Best of The Bestiary
  21. "Essentials - Disk Three"
  23. Halo: First Strike, page 110

Related Pages

This article uses material from the "Mgalekgolo" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

The Hunters were elite members of the Warrior caste of the Yuuzhan Vong, a specially selected elite comprising in total perhaps one tenth of one percent of the caste. They had enhanced physical senses, and wore the cloak of Nuun, which allowed them to blend into their surroundings.

Hunters were assigned to special missions regular Warriors were unskilled at. These included assassination, reconnaissance, and stealth. They could also serve in command roles leading other warriors, as Tsaa Qalu did on Wayland.


This article uses material from the "Hunters" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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