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Hunter (Final Fantasy Tactics Advance): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Ranger.
Human Hunter
"Human warrior that hunts monsters by bow."
—In-game description

Hunter is a Job from Final Fantasy Tactics Advance and is available only to Humans after mastering two Archer skills. Hunters wield the almighty Greatbows, and use them in combat most proficiently against monsters. Almost all of their skills are centered around monster fighting. Their stat growths are almost ideal for leveling up and make them exceptional for battle.

Contents

Abilities

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Hunt

Hunter command. Use your hunting skills to fight.

Skill Equipment Learned From Effect AP To Master MP Use
Sonic Boom Cranequin Ranged area damage. 200
Oust Windslash Bow Attempt to remove a weakened monster from battle. 200
Advice Twin Bow Increase an ally's Critical Hit rate. 100
Aim: Vitals Fey Bow Inflicts random status or may reduce target to 1 HP. 300
Hunting Hunt Bow Weakened attack, but awards 10 Judge Points if a KO results. 300
Addle Master Bow Inflicts Addle; works only on monster units. 200
Sidewinder Hades Bow Double damage to monsters; Regular damage to everything else. 300
Capture Ranger Bow Attempt to capture a monster. Captured monsters are added to the Monster Bank in Cyril. 200
Ultima Shot Seventh Heaven Triple damage attack. 999 60

Reaction

Skill Equipment Learned From Effect AP To Master
Auto-Regen Gaia Gear Bestows Regen status when attacked. 300

Support

Skill Equipment Learned From Effect AP To Master
Weapon Atk+ Nike Bow Increases Weapon Attack Power. 300

Combo

Skill Equipment Learned From Effect AP To Master
Hunt Combo Mythril Shot Allows unit to join in a combo or start one of their own. 100

Capture FAQ

Capture is a complicated attack to fully understand, as there are a number of factors that need to be in place in order for it to be fully functional. First, the player needs to actually get in a fight with a monster. During the fight, they need to steadily weaken the monster, but not kill it. Some advice in fighting the monster is to use the Hunter's Hunting ability and the Paladin's Subdue ability to slowly weaken the monster. After it is suitably weakened, the player need to start trying to capture it. There are a number of things to consider before actually trying to capture it. If there is 0% chance of being captured, go through the following checklist:

  • The monster cannot be at full health, or have at least 23/24 of it. Remedy this by attacking it.
  • The monster cannot be the last remaining enemy on the battle field. Remedy this by reviving another enemy on the battlefield, preferably rendering it asleep, disabled, or in Stop status.
  • The following enemies cannot be captured: Undead (Zombies and Vampires), Tonberrykind (Ton- and Masterberries), Rockbeasts (Toughskins and Blade Biters), and Fairies (Sprite and Titania).
  • Any monster with a Hero Medal cannot be captured.
  • Any monster that is not a normal species of the game cannot be captured. An example would be in mission #085 ForeignFiend, the "Malboro" on the battlefield is called an "Ochu" and, as such, unable to be captured.
  • Be sure that a previously captured monster of the same species does not already occupy the available slot in the Monster Bank.

Also, the success rate of Capture, quite frankly, sucks. The best success rate the player will ever get is 24%, and Concentrate, Turbo MP, status ailments (including Stop and Sleep), and the facing does not in any way affect the success rate. The success rate is determined solely on the monster's remaining HP. For every 24th of max HP that was taken off of the monster, 1% is added to the success rate. The only thing the player can do to aid in their capture is to either bring in more Hunters (or at least units with "Hunt" as the secondary A-Ability with Capture) or Haste the Hunter.

After successfully capturing the monster, the player may proceed to raising the monster.

Trivia

  • The Hunter's artwork appears to equip a Knife, but in gameplay Hunters could only equip Greatbows. This was later fixed in Final Fantasy Tactics A2: Grimoire of the Rift as the Hunter job class may equip Greatbows and Knifes, but all of the A-Abilities and Passive Abilities are leared from only Greatbows.
v · e · dFinal Fantasy Tactics Advance Jobs
Human
Soldier - Paladin - Fighter - Thief - Ninja - White Mage - Black Mage - Illusionist - Blue Mage - Archer - Hunter
Moogle
Animist - Mog Knight - Gunner - Thief - Juggler - Gadgeteer - Black Mage - Time Mage
Nu Mou
Beastmaster - Morpher - White Mage - Black Mage - Time Mage - Illusionist - Sage - Alchemist
Bangaa
White Monk - Bishop - Templar - Warrior - Dragoon - Defender - Gladiator
Viera
Fencer - Elementalist - Red Mage - White Mage - Summoner - Archer - Assassin - Sniper
Special Jobs
Biskmatar - Hermetic - Judge - Judgemaster - Runeseeker

This article uses material from the "Hunter (Final Fantasy Tactics Advance)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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