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Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Contents

Overview

Summary

  1. Ask Zudash Dejarin about a place for the Sunspears to hide.
  2. Journey to Ronjok and ask Elder Jonah about a sanctuary for the sundered Sunspears.
  3. Speak with Guardsman Bahsi to gain access to the underground complex.
  4. Clear the area of monsters and establish a Sunspear Command Post.
  5. See Lonai for your reward.
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Obtained from

Requirements

Reward

Dialogue

Preliminary Dialogue (Sunspear Modiki)

"<name>! Thank the Five Gods you made it out alive! So few of us survived! Ahtok was killed in the assault, and Rojis, Koss, and Kormir are all missing and presumed dead. Nerashi got away with Lonai, but Lonai's nerves have been shattered. We must keep a low profile. Kournan troops are hunting for us everywhere!"
Player response: "Wait a minute. What happened to Koss?"
"After the demons attacked, he retreated from the city. The last anyone saw him, he was holding off a horde Kournan guards to give Nerashi time to escape! You won't be able to adventure with Koss again unless we find him!"
Player response: "This is horrible! What's our plan?"
"We can't use Yohlon Haven as a rally point; there are just too many Kournan patrols around. Nerashi headed north to scout other locations. Maybe you could check with Zudash Dejarin. He's a cranky, old merchant, and has no love for the Sunspears. But he may know a safe place to hide. I'll stay here and send any other Sunspears along."
Player response: "Sounds good. You never fight alone, Modiki!"

Initial Quest Dialogue

"Our assault on Gandara was thwarted by Varesh Ossa and that demon army she somehow conjured. But, all is not lost. We are regrouping. First, we must establish a base of operations here in Kourna. So, pull yourself together. You can't afford to grieve over the loss of Koss and the others yet. There will be time for that later. The sunspears need your leadership now.
Zudash Dejarin, a local merchant, may know a suitable place we can use as a command post. Can you consult with him while I tend to the other survivors?"
Accept: "Koss would want us to kick Varesh's butt for him. Yeah!"
Reject: "I'm going to hide under a rock for now."
When asked about quest: n/a

Intermediate Dialogue 1 (Zudash Dejarin)

"Sunspears, eh? I heard about your debacle at Gandara. Varesh smashed your forces pretty good, and now you're scattered throughout Kourna. Poor, idealistic fools! You bring nothing but misfortune to all around you.
It would be best for us all if you were elsewhere. Let me think. I have an old comrade, Elder Jonah, who may be able to help you. He's in Ronjok. Go be his headache!"

Intermediate Dialogue 2 (Elder Jonah)

"So you are the Sunspears who challenged Varesh? I'm not surprised Zudah [sic] fobbed you off on me. He's been bitter about Sunspears for years. But I'm afraid you cannot stay here, either. I put my village at risk simply by talking to you. Unless... Yes. I think I know the perfect place. There are some caverns behind the village. They were part of a temple complex once and flowed with sweet water, but they've since become overrun with vile creatures. Cleanse that place of its current inhabitants, and it will serve as a sanctuary for your group. Talk to Guardsman Bahsi. He will direct you on your way."

Intermediate Dialogue 3 (Guardsman Bahsi)

"Tread carefully. As Elder Jonah always says, we have more to lose than our hides if we don't do what is right."

Cinematic Dialogue

In Sunspear Sanctuary:

Melonni: "Praise Melandru! The purity of the water is restored!"
<party leader>: "And with it we gain a base of operations."
Tahlkora: "A place to rest."
Dunkoro: "A place to plan."
Melonni: "A place from which to strike back against Varesh!"

In Jahai:

Bayel: "General Morgahn."
Morgahn: "General Bayel. How goes the search for survivors?"
Bayel: "Those traitorous Sunspear dogs are scattered across Kourna! We are picking them off one by one!"
Morgahn: "Do you need any reinforcements from Jahai?"
Bayel: "Reinforcements? They are broken. No threat at all."
Morgahn: "No threat? I have always found the Sunspears to be very resourceful."
Bayel: "Don't worry, General. They have no place to hide, unless the ground itself swallows them up!"

Reward Dialogue

"This place isn't a palace, but at least we're safely hidden from Varesh's forces. We've set up a Command Post in the northern end where you can confer with your allies. With all of the events of the past few days, Kormir missing, and now being hunted by the Kournans, we'll need a strong new leader to guide us. It is only natural that you've ascended to this position. We must tend to the wounded now, but I've heard Nerashi has returned with word of Koss's fate. So much to do..."

Followup

The Great Escape

Walkthrough

After talking to Zudash Dejarin, head to Marga Coast and follow the quest marker to the village of Ronjok, Melonni's birthplace. There, talk to Elder Jonah, who will direct you to Guardsman Bahsi. Guardsman Bahsi will offer a dialogue option that will teleport you to an explorable version of the Sunspear Sanctuary where you must defeat 5 groups of insects. They are easy to defeat for most groups, although be wary of the group that contains the boss Eshau Longspear. Although, that group has no Veldt Beetle Queen to heal its members, so it should be an easy win like the others. There are also several Bladed Veldt Termite patrols, which you do not need to kill to complete the quest.

Bosses

Notes

  • After completing this quest you will be at Sunspear Sanctuary.
  • This quest allows Elonian characters to change their secondary professions and enter the Realms of the Gods. (This is the equivalent of Ascend in Prophecies and become Weh no Su in Factions.
  • Be sure to obtain the Bounty from the Wandering Priest at the resurrection shrine, found on your left after you enter the Marga Coast. With the blessing, you can kill an insect and get double experience points and 4 Sunspear Promotion Points. On the mainland, Kourna, all characters can now obtain bounties. (In the Nightfall Island province of Istan, advanced characters from Factions or Prophecies and higher-level characters from Nightfall were denied bounties.)
Image:Bug.png Bug! This quest is described (incorrectly) as being obtained from Zudash Dejarin in the quest log.
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This article uses material from the "Hunted!" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Bumblebee to the rescue!

Published in: Transformers Annual 1986
Preceded by: And There Shall Come...a Leader!

N.B. No credits are given at all.

Contents

Featured characters

(Numbers indicate order of appearance.)

Autobots Decepticons Humans
  • Doctor John Butler (1)

Synopsis

In a jungle in South America, a man has been on the run for days when he breaks his ankle. Suddenly, his pursuer reaches him—it is Ravage! The man hits Ravage with a branch, dislodging a small piece of metal, but is soon overcome. Ravage advances on him...

Bumblebee and Prowl have been left in the Ark to monitor human news reports for Decepticon activity whilst the other Autobots are out on a mission. Bumblebee is frustrated with being given a boring task instead of being in action. Suddenly, Prowl spots a news report about the man in the jungle being rescued. Prowl studies the image for ages and spots the piece of metal. He explains that the man is Doctor John Butler, a member of an expedition team that recently disappeared. But more importantly, the piece of metal comes from Ravage's hide, meaning the Decepticons are active in South America. Prowl tries to call Optimus Prime, but something is interfering with the radio transmission. Prowl is furious at the prospect of having to wait, but Bumblebee insists they must go to South America to stop the Decepticons. Prowl is concerned about their small numbers, even though Twin Twist and Top Spin are also aboard the Ark.

Later, Prowl finds himself in a jungle for the first time in his life, wondering how he let himself get talked into this. The four Autobots see an army roadblock, and despite Prowl suggesting going back, the Jumpstarters insist on going forward. The four Autobots transform to vehicle mode, and Twin Twist destroys the barrier with his drills as they speed through. They reach the clearing, and Prowl uses his sensors to track Ravage's exhaust fumes. After hours of working their way through the jungle, Bumblebee has fallen behind. A boa constrictor coils itself around him, but suddenly, the other Autobots arrive, and Top Spin stuns it with his blaster. The four Autobots continue onwards for days.

They come to a part of the jungle that has been cleared to make room for a building that Top Spin identifies as a replica of Megatron's fortress on Cybertron. Beyond, Prowl spots a mine shaft. The Autobots have no time to wonder what is being mined, as Megatron and Ravage emerge from the jungle. The Autobots hide, and Bumblebee uses his spying sensors to eavesdrop. He discovers that the Decepticons are mining for crystals not yet known to humans, crystals that Megaton plans to give artificial intelligence and use to create new Decepticons. The missing expedition team found the Decepticons by accident and were captured, though John Butler escaped, and clearly Ravage wasn't as efficient as he thought. The Autobots agree on the need to destroy the mine but get bogged down debating their strategy.

Bumblebee eavesdrops further and realises there is no time to wait, so he charges in. Starscream and Thrust start firing on him, and the other Autobots charge to the rescue. Suddenly, they find themselves gripped by fear—because Dirge has arrived! Prowl fights to overcome the fear and blasts Dirge with acid pellets. The Decepticon spirals out of control and crashes. The other Autobots attack the Decepticons, and Starscream is shot down. He hits the ground and destroys Megatron's mine in an explosion.

Megatron leaves but tells the Autobots he's planted a bomb in the fortress where the expedition team are still held captive. Bumblebee races in and frees the team. Together, they escape just before the bomb explodes. As Bumblebee rejoins the other Autobots, he feels a little ashamed by his rash actions, but there will be other battles with Megatron.

Errors

  • Topspin is called "Top Spin" throughout.
  • Top Spin is described as using "his drill" to clear a path through the jungle. It's Twin Twist who has the drills and used them earlier in the story. But to be fair, this is not the first time the two Jumpstarters have been confused.

Continuity

As with many stories in this annual, it's very hard to place "Hunted!" in the continuity of the regular comic for sure. The story was written without consideration as to how and when several of the characters (Twin Twist, Top Spin, Thrust and Dirge) would be introduced. The Jumpstarters were never based on Earth at all in the comics. Additionally, by the time Thrust and Dirge arrived on Earth, Ravage and Starscream were out of action.

Items of note

  • The first illustration is of Ravage confronting John Butler. And guess which pose Ravage is in.
  • Prowl is able to identify a small piece of metal on a television picture as being from Ravage.
  • When trying to radio Optimus Prime, Prowl says "Autobot Prowl calling..." No one's told him that his name doesn't need this kind of protection.
  • It is never established what is blocking the radio transmissions or at which end.
  • All Decepticons emit exhaust fumes, and these can be tracked.

This article uses material from the "Hunted!" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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