|Final Assignment:||USS Enterprise|
Hunt was a member of Captain James T. Kirk's landing party to the surface of planet K-G. Unfortunately, Hunt never returned from this mission, because he was infected with spores which transformed him into a giant plant. Hunt was still able to sacrifice himself for the rest of the landing party, when they were about to be devoured by a carnivorous plant, he tackled it. (TOS comic: "The Planet of No Return")
|USS Enterprise (NCC-1701) miscellaneous personnel|
|original configuration crew (2240s-2260s)||Adamski • Agbadudu • Akrumba • Arbee • Bartholomew • Bates • Beaumont • Brenner • Calder • Castanuela • Chang • Chase • Chesterton • Crandall • Dean • Denton • Dick • Eckert • Ellis • Ferriter • Foster • Garvey • Hunt • Ix • Jackson • Jakorski • Johnson • Karras • Kent • Loi • Mancuso • Margolis • Moody • Piper • Reyes • Sarda • Sellers • Shaw • Sikh • Taylor • Thomkins • Vuong • Ybarra • York|
|refit configuration crew (2270s-2280s)||Abernathy • Ahrens • Aledort • Austin • Bearclaw • Bischoff • Brand • Brassard • Canfield • Claremont • Croy • Dennehy • Eisenberg • Feder • Foster • Khalifa • Korren • Kukar • Langsam • Lihwa • Litt • London • Diane Maass • Donald Maass • Malkson • Miñambrés • Oranjeboom • Remner • Rotsler • Saavik • Zaand|
|see also: administrative personnel • communications personnel • engineering personnel • medical personnel • pilots & flight control personnel • security & tactical personnel • sciences personnel • senior staff • unnamed|
Hunts are a series of optional side-quests, in which the player hunts down particularly strong monsters, which are usually causing trouble to the general public of a town or tribe, or sometimes a single person. The monsters being hunted are referred to as "Marks" and in some instances, "Elite Marks".
The procedure is quite simple. Once the player obtains information of a Mark through a bill, or an Elite Mark from Montblanc, the player must then find the petitioner and speak with him or her to officially accept the Hunt. If the player does not do so, but defeats the Mark before officially accepting the hunt, the player forfeits the reward. After having spoken with the petitioner and choosing to accept the Hunt, the player must locate the Mark, according to hints or directions from the petitioner, and defeat it. There are some hunts which require the player to complete additional tasks, such as giving acquired items to specific recipients. Upon completing the hunt, the player must report back to the petitioner, from whom he will receive a reward. Every hunt has a specific reward, though it is not revealed to the player until hunt completion.
Information on regular Marks are found on boards all through Ivalice. Each board has the same bills, so the player can see if any new bills have been posted from any board in the world. Marks can be difficult to deal with and their difficulty increases exponentially at each new rank. A Rank II mark requires the characters to be leveled up at least 3-5 levels higher than a Rank I mark. The top Rank marks at level VIII can only be beaten by character levels above 40. Marks usually excel in maybe one attribute, e.g. defense, and usually have only one, rarely two, special skills, which can be somewhat devastating if simply ignored. For example, the Croakadile is able to restore about 50% of its HP, dragging out the battle.
As the name suggests, Elite Marks are more dangerous than regular Marks. The bills for Elite Marks can be obtained only by speaking with Montblanc, after becoming a member of Clan Centurio. Even though Montblanc tells the player about the Elite Mark, he only acts as a mediator, so the player still has to talk to the actual petitioner in order to accept the Hunt. In a sense, Montblanc's function is the same as that of a petition board. Elite Marks usually have several high attributes and special skills, making them extremely dangerous. For example, the Rocktoise can double its current level multiple times at any time during battle and the Trickster, an oversized pure-white chocobo, is able to turn invisible (though the player can still see its outlines when close enough) making the characters unable to target it until it turns visible again. Its high running speed also makes it too fast to catch up to and run away from.
Taken up in the Tchita Uplands to defeat an unknown Mark. Does not appear in the Clan Primer:
|Vaan - Penelo - Balthier - Fran - Basch - Ashe|
|Reks - Larsa - Vossler - Reddas|
|Al-Cid - Ba'Gamnan - Dr. Cid - Daguza - Old Dalan - Elza - Filo - Gerun - Emperor Gramis - Gran Kiltias Anastasis - Chairman Gregoroth - Gurdy - Havharo - Horne - Hurdy - Jote - Jules - Kytes - Marquis Ondore - Migelo - Mjrn - Monid - Montblanc - The Moogles Eight - Nono - Dynast-King Raithwall - King Raminas - Lord Rasler - Raz - Rikken - Sorbet - Tomaj - Vayne Solidor - Venat - Weather Eye|
|Gabranth - Drace - Ghis - Bergan - Zargabaath|
|Nations and Locations in Ivalice|
|Archadian Empire - Kingdom of Dalmasca - Republic of Landis - Kingdom of Nabradia - Rozarrian Empire|
|Bancour - Jagd Difohr - Jagd Naldoa - Jagd Ramooda - Jagd Yensa - Purvama|
|Nalbina Fortress - Garamsythe Waterway - Royal City of Rabanastre - Dalmasca Estersand - Giza Plains - Nalbina Dungeons - Barheim Passage - Skycity of Bhujerba - Lhusu Mines - Dreadnought Leviathan - Dalmasca Westersand - Ogir-Yensa Sandsea - Nam-Yensa Sandsea - Tomb of Raithwall - Ozmone Plains - Jahara - Golmore Jungle - Eruyt Village - Henne Mines - Paramina Rift - Mt. Bur-Omisace - Stilshrine of Miriam - Mosphoran Highwaste - Salikawood - Phon Coast - Tchita Uplands - Sochen Cave Palace - Imperial City of Archades - Draklor Laboratory - Port at Balfonheim - Cerobi Steppe - Feywood - Ancient City of Giruvegan - Great Crystal -Sky Fortress Bahamut - Ridorana Cataract - Pharos at Ridorana - Zertinan Caverns - Nabreus Deadlands - Necrohol of Nabudis - Subterra|
|Baknamy - Bangaa - Garif - Helgas - Hume - Moogle - Nu Mou - Occuria - Rev - Seeq - Urutan-Yensa - Viera|
|Airship - Clan Centurio - Dynast King - Esper - Fishing - Galtean Alliance - Gambits - Genus - House Solidor - Hunt - Imperial Senate - Kiltia - Knockback - License Board - Loot - Magicite - Magick - Moogling - Nethicite - Quickening - Rare Game - The Resistance - Skyferry - Sky Pirate - Sun-Cryst - Technick - Trial Mode - Withered Trees - Zodiac Job System|
|Original Soundtrack - Kiss Me Good-Bye - Symphonic Poem "Hope"
|Augments - Accessories - Allusions - Armor - Bazaar - Enemies - Enemy Abilities - Insights - Items - Jobs - Magic - Walkthrough - Wallpapers - Weapons|
Bounties (also known as "conscription orders" or "hunts") are blessings offered by NPCs next to resurrection shrines in explorable areas that allow you to collect various reputation or faction points.
There are three main types of bounty, one for each campaign except Prophecies:
The specific bounties are described in the following table.
|Blessing of the Kurzicks||Kurzick faction||Echovald Forest, Pongmei Valley||Cost: 100
+25 maximum Health, +3 Health regeneration
|Blessing of the Luxons||Luxon faction||The Jade Sea, Pongmei Valley|
|Sunspear bounties||Sunspear Promotion Points||all Elona except the Realm of Torment||Targets specific species or other group of enemies only
Double XP (Normal Mode only)
|Lightbringer bounties||Lightbringer Points||all Elona except Istan|
|Eye of the North|
|Asuran Bodyguard||Asuran reputation points||Tarnished Coast, Verdant Cascades||Random bonus effects for every multiple of 25 enemies killed|
|Dwarven Raider||Deldrimor reputation points||Depths of Tyria|
|Norn Hunting Party||Norn reputation points||Far Shiverpeaks|
|Vanguard Patrol||Ebon Vanguard reputation points||Charr Homelands|
A bounty lasts until you leave the current zone. The bounty will only benefit characters who take it, however, it will count all kills made by any party member, no matter how far apart the characters are. As such, multiple players can take on a bounty and then spread out in different directions to kill foes with each kill counting for the entire party.
Only foes from which the character gains experience are counted by bounties. This means that spirits, resurrected monsters, and monsters summoned with Call to the Torment do not count.
Any number of different bounties can be active at the same time.
As a character increases in level and gains ranks in the associated title tracks, most bounties will eventually become unavailable in order to prevent easy farming for promotion points.
Hunter is a members-only skill that allows players to catch animals all over RuneScape. Hunter was released on 21 November 2006. Although Hunter is a non-combat skill, players can still be damaged while hunting. Using hunting equipment bought from hunter stores, players can hunt specific creatures, obtaining such rewards as bones, butterflies, animal furs, etc. Only two Hunter stores exist: one in Yanille; another one in Nardah. The current minimum requirement to be ranked (at approximately rank 926,171) on the hiscores for Hunter is level 30. There are 13,447 people who have achieved 99 hunter as of 22 January 2010.
|1||Noose wand||4 gp||Tracking|
|1||Bird snare||6 gp||Bird snaring|
|15||Butterfly net||24 gp||Butterfly netting|
|15||Butterfly jar||1 gp||Butterfly netting|
|27||Box trap||38 gp||Box trapping|
|27||Rabbit snare||18 gp||Rabbit snaring|
|31||Teasing stick||1 gp||Pitfall trapping|
|39||Torch||4 gp||Smoking traps to remove player's scent|
|71||Magic box||720 gp||Magic imp boxes|
Other useful items are as follows:
|1||Iron spit||Must be used to cook beast or bird meat, and can cook rabbit meat|
|5||Waterskin||Protection in Al Kharid Desert|
|23||Knife and logs (and/or axe to cut them)||Deadfall and Pitfall Trapping|
|27||Rope to fly eagles||Eagle transport system|
|29||Rope and fishing net||Net Trapping|
|29||Bait - 15 swamp tar, herb (guam leaf, marrentill, tarromin, harralander), pestle and mortar||Net Trapping|
|39||Tinderbox to light the torch. Note that left clicking a lit torch results in extinguishing it.||To light the torch|
|43||500 coins for renting a falcon||Falconry (see below)|
|51||Bait - Raw meat||Deadfalls|
|53||Bait - spicy chopped tomato or spicy minced meat||Box Trapping|
|71||Bait - beads (Imp Catcher quest)||Magical imp boxes|
Leon inside the Hunter shop in Yanille sells a Hunter's crossbow for 1,300 coins and makes bolts for a small fee.
You receive many types of furs while hunting and all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter gear. The costume maker requires a few coins to make sets of hunter gear as well.
Select Talk-to Fancy Dress Shop Owner, then select the option that includes hunting, which depends whether the player has fur in their inventory, "Could you make anything out of this fur that I got from hunting?" or "Can you make clothing suitable for hunting?"
The kebbit, weasel and devil gear is what makes camouflage clothing. Kyatt, Graahk and Larupia are an improved form of camouflage for the area(s) the clothing's fur came from. Wearing camouflage improves your chances of capturing your prey.
Prices for the clothes range from 20 to 200 coins. You need 2 furs per cape made, and 3 furs for every camouflage clothing made.
Other rewards include coloured feathers, spikes for vambraces and bolts, wieldable harpoons, ingredients for Hunter potions, creature ranged weapons, and butterflies which raise other players' combat bonuses.
Hunter areas are places where players can hunt. Most of the hunter areas, including the hunter shops, are close to a Fairy ring. The central ring in Zanaris is close to a bank which can be used to deposit rewards. Other methods of transportation are listed below.
|Area type||Prey level||Hunter guide||Knowledge Base name||Fairy ring|
- many species
|1||Jungle||Feldip Hunter area||AKS|
|1||Snow||Trollweiss and Rellekka Hunter area (polar)||DKS|
|3||Woodland||Piscatoris Hunter area||AKQ|
|5||Desert||Uzer Hunter area||DLQ|
- 1 species
|29||Swamp||Swamp lizard area (east of Canifis)||CKS|
|41||Karamja||Horned graahk area (Karamja)||CKR|
|43||Woodland (Falconer)||Falconry area (3 types of kebbits)||AKQ|
|59||Altar||*Red salamander area (ZMI, south-west of West Ardougne)|
|67||Lava||*Black salamander area (level 20 Wilderness)|
There are five main training areas with many creatures to hunt. The training areas also allow a player to use many Hunter trapping methods: tracking, netting, box trapping, snaring and pit-falling.
The Feldip Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Tropical Wagtails, Feldip Weasels, Spined Larupias, Barb-tailed Kebbits and Carnivorous Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank (Ring of duelling teleport). A good method to get to the area is using the Fairy ring transportation system. From Zanaris, use the code AKS. Also, gnome gliders bring players just north of the hunting area after completing One Small Favour, or with level 10 Magic you can use the Mobilising Armies Teleport and walk north.
The Trollweiss Hunter area is located north of Rellekka. A hunter's targets here are Polar kebbits, Cerulean twitches, Sapphire glacialis, Snowy knights, Sabre-toothed kebbits, and Sabre-toothed kyatts. A method to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code DKS and go north to the hunter area. Walking from Rellekka also is a good option as there are several teleports to Rellekka. Also, hunting Polar Kebbits for Polar Kebbit fur is a great way to make money. Burying the bones and dropping the meat can save inventory space for the fur. A Polar Kebbit fur sells at around 3,200 gp on the Grand Exchange, meaning a full inventory is almost 90,000 gp. The closest bank is in Keldagrim, or Zanaris if the player uses the nearby fairy ring.
The Piscatoris Hunter area area is located northwest of the Tree Gnome Stronghold. It is a long walk from the entrance of the Stronghold. The northern part of the area is close to the Piscatoris region, so to shorten the trip you may want to take the boat east of the Eagles' Peak. This hunter region also can be conveniently reached using the Fairy ring transport system with access code AKQ.
The Uzer Hunter area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from the Al Kharid Bank to Shantay Pass, then walking southeast to the bridge across the River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warblers, Desert Devils, and Orange Salamanders. There are several alternative access methods such as the Fairy ring teleport with code DLQ, a Pharaoh's sceptre teleport and the Flying Carpet transport system. Bring desert robes, a knife, and either waterskins or an Enchanted water tiara to survive in the desert.
Puro-Puro, the homeland of the Imps and Implings, can be accessed by entering the centre of a crop circle. These crop circles appear randomly across all wheat fields in RuneScape. The only permanent one is located in the centre of the Zanaris wheat field. Those who have completed the Lost City quest and are wielding either a Dramen staff or a Lunar staff may enter Zanaris by opening the door of the shed in Lumbridge swamp, or if they have completed enough of the quest "Fairytale part 2,"They may enter Zanaris by using any fairy rings not in Zanaris to get to Zanaris' rings. Alternatively, if you have access to the abyssal space, and have completed the lost city quest you may enter Zanaris via the Cosmic rift. Once inside Zanaris, go either northeast (if you came by rings), southwest (if you came by the shed), or follow the winding path to the rings and then head northeast (if you took the abyssal route). Once in Puro-Puro, you can chat with either the Impling by the entrance, or Elnock the gnome to learn how to play Impetuous Impulses. There are many different implings to catch and either loot or trade in, and trying to hunt these flying critters while running through the wheat field maze makes it a very enjoyable minigame for some players. This form of hunting is not as fast experience as other forms, but it definitely is the most profitable way to train the hunting skill with the most useful loots (food, seeds, runes, weaponry, etc.).
Swamp lizards are located southeast of Canifis. They are a good choice for making money until hunters can hunt Carnivourious Chinchompas at level 63 Hunter. As swamp lizards are oftentimes bought, they sell on average for 760-1,873 coins each. The banks in Canifis and Port Phasmatys are the only banks that are fairly close to the lizards.
There are 2 Lava locations:
The Falconer area is east of the Woodland Training Area near Piscatoris. The area is where Falconry is used to catch Spotted kebbits, Dark kebbits and Dashing kebbits. From the Fairy ring AKQ teleport location, walk east. The fenced Falconry area has its entrance on the northern side of the fence. The fee for using a falcon is 500 coins; a player cannot take falcons outside this area.
There are several methods that a Hunter can use to catch prey. More advanced hunting styles are only available to more experienced hunters. They are described in more detail in the sections below.
|27||Box trapping (ferrets)|
|71||Magical Imp Boxes|
It is possible to set more than one Bird snare, Rabbit snare, Box trap, Magic box, Net Trap, or Pit-fall trap. The number of such simultaneous traps increases with skill level. Hunters can only place a single Deadfall trap.
|Level||Number of concurrent traps|
Tracking requires a noosing wand which can be purchased from the hunter shops for about 4 coins.
Some Kebbits live in burrows. To hunt them, search their burrows to find some tracks, which will lead away from the burrows. Search the nearby bushes, snow drifts, logs, tunnels, etc., until you discover more tracks. At the end of the track, which can extend for 4-5 searches, you will receive a message suggesting that a Kebbit is inside the object. Right-click 'Attack' while wielding a noosing wand to receive loot and experience.
Each player follows a unique track and does not compete with other players to get kebbits.
Catching a Kebbit gives the player Bones, raw beast meat, and kebbit fur. The hides obtained from Kebbit Tracking can be used to make Camouflage costumes. All camouflage outfits can be put in the armour case in the costume room. You can also use polar kebbit fur for summoning.
|1||Polar Kebbit||N Snow||30||Fur for Polar camouflage gear|
|3||Common Kebbit||Woodland S of icon||36||Fur for Wood camouflage gear|
|7||Feldip Weasel||SW Jungle||48||Fur for Jungle camouflage gear|
|13||Desert Devil||Desert||66||Fur for Desert camouflage gear|
|49||Razor-backed Kebbit||NE Woodland||348||Long kebbit spike for bolts|
Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and attempts to perch on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again; or, you can just right-click 'Lay bird snare' to reset the trap. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and coloured feathers.
At Level 39 Hunter, a player is able to smoke a trap. Smoking traps removes a player's scent and increases the chance of snaring a bird. Torches are available at hunter shops and can be lit with a Tinderbox.
A player needs to set the snare where the birds will fly over it and wait for one to come. Only one snare can be placed on one tile, so players compete with each other to get a spot. A higher hunter skill level gives a better bird catch rate. Players who are not patient might wish to combine bird snaring with the more active Kebbit Tracking. It should be noted that the traps should not be left unattended, as they may fall over and become dropped items visible to other players a short period after falling over.
|1||Crimson Swift||Jungle||34||Red feathers|
|5||Golden Warbler||Desert||48||Yellow feathers|
|9||Copper Longtail||Woodland||61||Orange feathers|
|11||Cerulean Twitch||Snow||64.67||Blue feathers|
|19||Tropical Wagtail||Jungle||95.2||Striped feathers|
|39||Wimpy bird||Oo'glog||167||Wimpy feather|
A player wielding a butterfly net and carrying a butterfly jar may catch a butterfly by clicking on it. In fact, with a horizontal camera angle, players may click on the space below the butterfly; this may be easier as the butterflies are quite small. A butterfly can be netted by only one player, the one who started first. The butterfly may be released from the jar immediately, allowing you to hunt another. They yield low experience, and are best combined with some form of trapping. Although players can't move while releasing a butterfly, they can perform other actions at the same time, such as laying a box trap. Butterflies have a more practical use than just gaining experience; they can be released on other players in multiple combat areas to enhance the Melee Combat Skills Attack, Strength, Defence, or Hitpoints.
|15||Ruby Harvest||Woodland||24||Raises Attack|
|25||Sapphire Glacialis||Snow||34||Raises Defence|
|35||Snowy Knight||Snow||44||Restores Hitpoints|
|45||Black Warlock||Jungle||54||Raises Strength|
With high Hunter and Agility levels, butterflies can be caught without a butterfly jar or butterfly net. While this rewards you with significantly higher Hunter experience, as well as some Agility experience, the butterfly is released immediately afterwards and cannot be kept for personal use.
|Hunter Level||Agility Level||Image||Creature||Location||Hunter Experience||Agility Experience|
Barehanded butterfly catching presents players a choice of power training their hunter while gaining no profit. Catching Ruby Harvests with bare hands, a player can receive up to 70-90k Hunter experience and 11-15k Agility experience per hour depending on the player's hunter level.
Impling netting is quite similar to butterfly netting. However, players are hunting implings and therefore require a jar treated with impling repellent. The repellent is made by crushing 8 cooked anchovies with a pestle and mortar, pouring them into a vial through a sieve, mixing it with flowers such as Rosemary or Marigold, then refining it at the Rimmington lamp oil distillery.
See Impetuous Impulses.
Some Kebbits need to be trapped using a deadfall trap. You will need a knife and a log in your inventory, and you will need to set up a trap in the appropriate, specified locations (click around the boulders). These seem to be excellent experience, and taking a hatchet with you to the locations is recommended.
|Level||Image||Creature||Location||Exp||Bait||Drops (bones plus)||Drop use|
|23||Wild Kebbit||W Woodland||128||Raw meat||Kebbit claws||Spiky vambraces|
|33||Barb-tailed Kebbit||Jungle||168||Raw rainbow fish||Barb-tail harpoon||Equipable harpoon|
|37||Prickly Kebbit||NW Woodland||204||Barley||Kebbit spike||Hunter's crossbow bolts|
|44||Diseased kebbit||Oo'glog||200||Fever grass||Diseased kebbit fur||Davy kebbit hat|
|51||Sabre-toothed Kebbit||SW Snow||200||Raw meat||Kebbit teeth||Hunting potion|
|51||Penguin||Snow||210||Penguin||nothing||Turn in to PBJ agent, in order to get extra Hunter experience|
Baiting a deadfall trap does increase the chances of catching prey drastically. The bait is not returned to the inventory after catching an animal. Other ways to increase success rate are wearing the appropriate hunting attire and smoking the deadfall trap with a Torch (requires a Hunter level of 39).
Similar to bird snaring, box-trapping involves laying a box trap on the ground and waiting for your prey to come. After a certain period of time, the box trap will collapse, requiring the player to pick it back up or lay it again. Experience is only gained after the player retrieves the trapped animal or monster.
Box traps can be baited or smoked, both of which increases the rates of success for catching chinchompas (although most players report the rate is not significant). Normal chinchompas like spicy chopped tomatoes, while red chinchompas prefer spicy minced meat. The bait for Ferrets is raw meat. The bait disappears after a successful trap. When using four box traps, a Hunter has just enough time to set all the traps.
|27||Gecko||North-west of the Shipyard||100||Gecko|
|48||Platypus||Beach south of Oo'glog||Platypus|
|63||Carnivorous Chinchompa||Jungle||265||Red Chinchompa|
|66||Pawya||Isafdar||400||Raw pawya meat|
The trapped ferrets appear in your inventory. They can be used during Rabbit Snaring. Left clicking the ferret in the inventory will release the trapped animal. Trapped Chinchompas are stackable and can be used as a multi-target ranged weapon.
Hunting Red Chinchompas yield 20K Experience per hour at 63. At 80 Hunting Red Chinchompas give about 50k-70k Experience per hour. At 95 Hunting Red Chinchompas will give constant 80k-100k Experience per hour as well as making a fair amount of money. At 95 Hunter accompanied by the Arctic Bear (71 Summoning; invisible +7 Hunter level boost) some players have been able to catch upwards of 450 Red Chinchompas per hour consistently which is 120k+ xp per hour. Red chinchompas sell for quite a bit (currently 613 coins each) as well as being stackable, so you won't have to go to and from to the bank, which is a great time saver.
Rabbits can be found in the far south part of the Woodland hunter area. Six rabbit holes are arranged in a circle pattern. Ferrets are just south of the rabbit holes.
To be able to catch Rabbits, a hunter needs as many Rabbit snares as the Hunter level permits. Perhaps a little more as Rabbit snares disappear quite rapidly. Bring about 3 or 4 box traps for the ferrets to capture 3 or 4 ferrets.
Place a Rabbit snare in front of the rabbit holes. Then left click a Rabbit hole (Flush Rabbit hole) and a ferret will chase the Rabbits out another rabbit hole which can then be caught in a Rabbit snare.
Messages: You place a ferret down the rabbit hole. A second later, a rabbit runs out from the other side of the warren. A ferret can be used several times until it runs away. There is no sign of your ferret. It seems to have run away. No ferret: I'm too big to get in there to scare the rabbits out myself. When trapped: You've caught a white rabbit.
Net trapping is used to trap lizards, salamanders, and squirrels . With a rope and small fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes, it may be caught. Bait may increase the catch rate for lizards and salamanders and is made by using the herb with 15 swamp tar and a pestle and mortar. If you do not use bait for a trapping squirrels, they will only trip the trap and you will not catch one. If your Summoning level is 60, you can drop the squirrel and it will remain as a pet.
|29||Swamp Lizard||Swamp||Guam Tar||152|
|29||Squirrel||East of Taverley and Varrock, several places north, north-east of Falador, east of Sorcerer's Tower||Nuts||152|
|47||Orange Salamander||Desert||Marrentill Tar||224|
|59||Red Salamander||Lava - Near Ourania Cave||Tarromin Tar||272|
|67||Black Salamander||Lava - Wilderness||Harralander Tar||304|
The caught creature can be turned into a 2-handed ranged weapon which is loaded with 15 lots of herb tar.
|Creature as weapon||Magic, Range and Attack Level||Slash / Range / Strength Combat Bonuses||Herb|
|Swamp lizard (weapon)||30||+10 / +20 / +22||Guam leaf|
|Orange salamander (weapon)||50||+19 / +29 / +31||Marrentill|
|Red salamander (weapon)||60||+37 / +47 / +49||Tarromin|
|Black salamander (weapon)||70||+59 / +69 / +71||Harralander|
Attack style will increase selected skill experience.
|Attack style||Skill exp|
|Herb Tar||Herblore level||Herblore Experience|
Pit-fall hunting involves building a pit, using logs and a knife in special spots in the Jungle, near Cairn Isle and Trollweiss Hunting Area. Build the pit-fall trap, then tease the relevant monster with a teasing stick. Now run back to the pit and jump over it. The creature will often jump over the pit and attack you. Unlike most other hunted creatures, pitfall trapping creatures will do damage, so food may be a good idea. Since creatures will not jump the same pit twice in a row, you must move to another nearby hot-spot to build another pit-fall and try again. The pit-fall trap will collapse after a certain amount of time. You collect furs when emptying the trap, which can be made into hunter gear in the Varrock fancy-dress shop. You can buy them from the Grand Exchange for a fine price, too. The furs may be tattered or "perfect"; tattered furs are only suitable for bodies or legs, but perfect furs are suitable for headpieces, bodies and legs. One receives perfect fur approximately one-fourth of the time. It takes 3 furs plus coins to make a set. Alternatively, you may sell the furs in Ardougne or on the Grand Exchange to other players who wish to use them to train Summoning.
|Level||Image||Creature||Location||Exp||Outfit||Suitable for||Top/leg cost||Hat cost|
|31||Spined Larupia||Jungle||180||Larupia hunter gear||Jungle Woodland||1,041/1,013||3,255|
|41||Horned Graahk||Cairn Island||240||Graahk hunter gear||Desert||292/242||5,320|
|55||Sabre-toothed kyatt||Snow||300||Kyatt hunter gear||Snow||299/271||10,300|
At the northern part of the Falconer area, hunters can borrow a Gyr Falcon and a Falconer's glove from the falcon expert Matthias for a fee of 500 coins. Random events can result in loss of the Falcon and Glove, so additional coins might be useful. Both hands must be free for falconry. With a falcon, players can hunt for Spotted kebbits, Dark kebbits and Dashing kebbits. During the flight of the falcon, the kebbit may move resulting in a miss after which the falcon will return to the glove of the hunter. During the falcon flight, hunters cannot move. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drops. A yellow arrow marks the location of the falcon with its catch. If the falcon is not retrieved within a short time, the player will get this message, "Your falcon has left its prey. You see it heading back toward the falconer." A player can talk with the falcon expert Matthias to get the falcon back without cost; however, no experience is given as the prey has gone and it takes extra time.
The kebbits have a relatively fast respawn, which gives impressive training speed. However, competition from other falcon hunters can substantially reduce speed and adversely impact training. Although the success rate is supposedly not affected by proximity, running up to the target before catching it may improve success rate. This is because success is strongly affected by whether or not the target is moving. Falcons travel at a definitive speed, so if it is further away then it is harder to predict when the target will be moving or not. Another reason is that if it fails, it takes much less time to return to the hunter which can seriously affect training time. Of course, the success rate is also based on the player's Hunter level.
|43||Spotted Kebbit||104||Spotted fur|
|57||Dark Kebbit||132||Dark fur|
|69||Dashing Kebbit||156||Dashing kebbit fur|
The hides from the kebbits can be converted into fancy clothing items in the Varrock fancy clothing store. Level 40 Hunter is able to make all 3 sets. However, a higher level is required for wearing some of the clothing. With the Boots of lightness coupled with the Spottier cape and Penance gloves players can reduce their weight by 10–13 kg.
|Hide||Level to wear||Clothing item||Cost: 2 furs +||Effect|
|Spotted fur||40||Spotted cape||400||reduces weight of wearer by 2.5 kg.|
|Dark fur||54||Gloves of silence||600||increased success during thieving|
|Dashing kebbit fur||66||Spottier Cape||800||reduces weight of wearer by 4.5 kg|
A level 60 hunter can expect to catch 20 Dark Kebbits in approximately 4 minutes, targeting a single respawn location. Using multiple respawns is possible but leaves almost no time to drop the bones and furs. The time to drop all items yields adds a further 20 seconds; hence, the average experience per hour is around 35,000.
Boxed imps can take 1-2 items from the inventory to the bank in exchange for being released. Imps will not bank for you once you're past level 30 Wilderness. Players can have more than 1 boxed imp. An imp can also be found wandering around the exit at the Soul Wars Minigame.
After completing the Eagle's Peak quest, a player has access to use the eagle transport system from Eagles' Peak to the other 3 Hunter training areas - snow, jungle, and desert. After completing Back to my Roots you will have access to a new eagle.
The following boosts do not affect what you can catch. They only affect the rate at which you catch.
There are a number of items that only can be obtained by meaning of hunting:
A player wearing a trimmed Hunter cape.
A player wearing an untrimmed Hunter cape.
On the day of the skill's release, the two rock pillars on each side of the RuneScape main page were replaced with totem poles, on which were drawings of imps, lizards, and razorbacked kebbits. A few pawprints were also scattered around the tiled background.
The login screen was changed as well. A piece of graahk fur was hung on each side of the screen, and a pair of orange salamanders clung onto the pillars. A box trap appeared below the login box, while a butterfly was placed on the top-left corner of the login box. A patch of grass grew on the bottom of the screen, parting at the middle. The burning rune symbols were replaced with pawprints, dinosaurs, kebbits, and butterflies. It has now been changed back to its normal screen. There was a supposed hidden monster.
A cave was placed in three of the hunting grounds, where those who have completed the Eagle's Peak quest may fly to and from the Eagle's Peak mountain.
Though unconfirmed, the rate at which random event occurs seems to increase while hunting (especially at the red chinchompa's located just south of Yanille.)
Most hunters who continue hunting to level 99 (who are not power training) end up with at least 25 million coins from selling over 47,000 Red chinchompas whilst progressing from level 63 to level 99. However, Hunter is still a very profitable skill and you can still get many coins from various other training methods.
A party hunt is when several players cooperate to kill a monster. Strong monsters are often hunted for their loot, but they may do it for experience as well. Usually the party allows the monster to respawn by standing out of it's respawn area and then waiting. The monster is usually killed repeatedly and the hunt usually lasts until the party runs out of supplies or gets tired.
A solo hunt is when one player kills a monster or several monsters in an area several times. Solo hunts are usually done for experience but high level players may be able to take on strong monsters that are usually hunted in a party for experience and or loot.
A player hunt is when one or several players attempt to find and kill another player. The target is refered to as being "hunted" and may be tracked down with the Find Person spell. now possible to get "unhunted" by changing world..
See Also: List of Hunting Places