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HtH Evade: Misc

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Fallout

Up to date as of February 01, 2010

From The Vault

HtH Evade
Fallout 2, Fallout Tactics
requirements: Level 12, Unarmed 75%
ranks: 1
benefit: AC increased by 2 for each unused AP, plus unarmed skill / 12

HtH Evade is a Fallout 2 and Fallout Tactics Perk.

  • If both item slots are empty, each unused action point gives you a +2 instead of +1 towards your Armor Class at the end of your turn, plus 1/12 of your Unarmed skill. (patched Fallout 2, Fallout Tactics)
  • If both item slots are empty, at the end of a combat turn, your character will gain 3 points of Armor Class for every unused Action Point. (unpatched Fallout 2)

While it states that both item slots must be empty, that is not entirely accurate. It would be better to say that you cannot be holding a gun or melee weapon (anything that is visible in your character's hands). This perk will work if you are wielding unarmed-class weapons (brass knuckles, boxing gloves, power fist), grenades, rocks, or any non-weapon item.

Note

  • This appears bugged in Fallout Tactics. A character with this perk will always have a bonus to their armor class equal to 1/12 of their Unarmed skill, even when not in combat. This still only works if both item slots are empty or contain hand-to-hand weapons.
Perks of Fallout 2
Perks of Fallout Tactics
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This article uses material from the "HtH Evade" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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