House: Misc


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Up to date as of February 02, 2010

From Your Subculture Soundtrack, the music encyclopedia

Originating Location: New York, Chicago, UK

Originating Era: 1980s


Key Artists

Key Albums

  • Derrick May - Strings Of Life
  • Daft Punk - Homework

Genre Description

A type of dance music, typically played in raves and clubs. It is a bit of a combination of disco and electropop. House is typically based around a pounding 4/4 beat and a simple bassline, over which there may be played samples or higher-register riffs, though typically with a lot of air between the samples/riffs, so there are stretches where the bass and drums are the prominent instruments. There are loads of different subgenres, including techno.

Artists in this Genre

Labels in this Genre

Further Reading

This article uses material from the "House" article on the Music wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Series: Short Trips
Doctor: Sixth Doctor
Companions: Peri
Author: Jeremy Daw
Published In: Short Trips: Steel Skies
Previous Story: No Exit
Following Story: Deep Stretch



to be added



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External Links

to be added

This article uses material from the "House" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

From Muppet Wiki

Look at this old house.

House appeared in a Federal Housing Administration commercial.

Similar characters would later appear in the Talking Houses sketches on the first season of The Muppet Show.

This article uses material from the "House" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

You are allowed one house per account rather than per character.

Houses have one or more chests, providing free storage of 80 slots per chest. Some houses also have a profession workbench.

A character can teleport to his or her house by using a Home Potion.


See House/Locations for a complete list of houses.


  • When leaving your character(s) at your house, you regain 50 energy points per hour.
  • Every chest located in the house (the number varies) provides 80 slots of storage space for your drops or equipments that is free to use. It helps free up some space in your bank account and makes accessing the bank cheaper, or eliminates the need to use the bank completely. If you wish to lock/unlock or change the code for a safe, the owner of the house must click on the safe and choose unlock.
  • If you wish, you can share the combination to your house with a group of friends, and use it as communal storage. This has tremendous benefit for crafting, as you can all dip in to the same pool of resources. You must be very careful with who you give the combination to as it would be easy for one of your group to empty all the chests in the house...
  • Some houses have a profession bench that allows you to train your profession at your own house. This is handy because you don't have to travel far to collect more resources.
  • You will have somewhere to meet up with other players.
  • You can go into merchant mode inside your house, and either have up to 6 "private" merchants (per floor) just for people who know the code to your house, or leave the front door unlocked and let everyone in to come shop in your house. The owner may kick out any merchant (or online char) out of the house at any time by clicking on them and selecting the kick out option.
  • You can leave stuff on the floor that doesn't fit in the safe, or just leave it there for quick pick-up by another char, but there seems to be a time limit of how long things will stay on the floor. Possibly 2 or 3 days, then things seem to disappear forever if not picked up before the time limit. Be careful, all items left on the floor during a reboot will be removed...
  • You may use a Home Potion to teleport to your house. Home potions may be bought in Imp's Village for 100 kamas a piece, and are also used to create Guild House Potions. Like similar potions, Home potions do not function on certain maps, such as when inside a dungeon.
  • To sell a House simply go to the door then select sell and enter a price. Then you just need to wait for a buyer to come and purchase it.
  • Houses go into "Abandoned" state after three months of account inactivity. The contents of the chests are automatically moved to the player's bank and the house can then be purchased by anyone after the first server reboot of the month.

Guild House

A member of a Guild can turn his/her house into a Guild House.
In order for the House to be turned into a Guild House, the Guild needs to be at least two months old and be at least Level 10.
The Guild logo can be displayed, and new Guild rights can be associated (allow a Guild member to rest or to teleport with Guild House Potion).

This article uses material from the "House" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Cottage article)

From Final Fantasy Wiki

Cottage, artwork from Final Fantasy.

The Cottage (コテージ Kotēji), also known as the Cabin or House, is a recurring item throughout the series. It completely restores the HP and MP of the active party. It can only be used on the World Map and at Save Points. It works much like the Tent from some games, and in those that they both appear, the Cottage is usually the more effective item. In Final Fantasy VIII, the Cottage can also heal all Guardian Forces at once.

The Cottage item has been phased out since Final Fantasy X, due to save points having the added effect of completely healing the party.



Final Fantasy

Effect Fully restore the party's HP and MP on the World Map.
Location Elfheim, Crescent Lake, Gaia, Onrac
Other info Also known as House.
Price 2,000 gil

Final Fantasy II

Effect Fully restore the party's HP and MP on the World Map.
Location All item shops in the game.
Other info Also known as Cabins.
Price 2,000 gil

Final Fantasy IV

Effect Restores all HP and MP, cures all statuses, and revives all KO'ed party members. World map and Save Points only.
Location Mysidia, Dwarf Castle, Tomra, Land of Summons, Hummingway Home
Find Eblan, Dwarf Castle (x3), Cave of Eblan, Sylvan Cave, Land of Summons
Steal from Mac Giant, Red Giant
Won from Blade Man, Centaur, Epee Girl, Horse Man, Mac Giant, Red Giant, Roc, Sword Man, Warrior, Zuu
Cost 500 gil
The Cottage in the DS version of Final Fantasy IV.

Final Fantasy IV: The After Years

The Cottage can be bought in several stores, and can also be won as a rare drop.

Final Fantasy V

Cabin artwork from Final Fantasy V.
Effect Restores all HP and MP to the party.
Location Lugor, Val, Surgate, Kelb, Mirage, Moore
Find Kerwin, Tycoon Castle (x3), Fire Ship, Ronka Ruins, Moogle Forest, Valley of the Dragons, Moore Forest, Pyramid, N-Zone - Ruins
Steal from Blue Dragon, Yojimbo, Catastroph
Won from N/A
Cost 600 gil

Final Fantasy VIII

Effect Fully restores HP, MP, and status to the party and all GFs.
Location Esthar Shop (only with Familiar)
Find Balamb Garden - Attack on Galbadia Garden (2nd Floor)
Steal from Command Leader (Low, Moderate, and High [Rare, very rare]), Elite Soldier (Low [Rare, very rare], Moderate [Common, rare, very rare], High)
Won from Command Leader (Low and Moderate [Very rare], High [Rare, very rare]), Elite Soldier (Low and Moderate [Very rare], High [Rare, very rare]), Esthar Soldier (Cyborg) (Low, Moderate, and High [Very rare]), Wedge (1st round)
Refine From 1 Whisper into 1 Cottage (Tool-RF)
1 Healing Ring into 30 Cottage (Tool-RF)
1 Diamond Armor into 50 Cottage (Tool-RF)
Cost 500 gil

This article uses material from the "Cottage" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Player-owned house article)

From the RuneScape Wiki, the wiki for all things RuneScape

"House" redirects here. For the NPC on Lunar Isle, see Berty.
Portals are used to enter player-owned houses.
The welcome message players see when they teleport into their house.

A player-owned house (often shortened to POH) can be bought from an estate agent and created, expanded, and upgraded by members. It is the result of a player's efforts in the Construction skill. Players can enter the house through purple POH portals, which are located in six different places:

  • Rimmington (default house spot; 5k to move here)
  • Taverley (level 10 construction to move here + 5k)
  • Pollnivneach (level 20 construction to move here + 7.5k)
  • Rellekka (level 30 construction to move here + 10k)
  • Brimhaven (level 40 construction to move here + 15k)
  • Yanille (level 50 construction to move here + 25k)

If any player dies within a house (via the combat room or dungeon rooms), they will retain all their items. However if a player dies just after leaving or getting kicked out of a house while being poisoned or under the effects of Vengeance, they will die a normal death. Also, during the Halloween Events, The Grim Reaper comes just like a regular death.

With the 18 August 2009 update the house got faster to enter, more intelligent Servants, a new room, and Lecterns with make X options. Additionally, players got the ability to choose whether to teleport into the house, or outside the portal. On top of that, when teleporting to your house, the game would remember your building mode and teleport players to their house in that building mode.



An active Throne Room.

There are many different rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms will require different Construction levels and will cost coins.

Room Level Cost Exits
Garden 1 1,000 4 *
Parlour 1 1,000 3
Kitchen 5 5,000 2 corner
Dining Room 10 5,000 3
Workshop 15 10,000 2 straight
Bedroom 20 10,000 2 corner
Skill Hall 25 15,000 4 + stairs
Games room 30 25,000 3
Combat Room 32 25,000 3
Quest Hall 35 25,000 4 + stairs
Menagerie 37 30,000 4
Study 40 50,000 3
Costume Room 42 50,000 1
Chapel 45 50,000 2 corner
Portal Chamber 50 100,000 1 + 3 Portals
Formal Garden 55 75,000 4 *
Throne Room 60 150,000 1 + drop
Oubliette 65 150,000 4
Dungeon 70 7,500 2 / 4 / 4 + stairs
Treasure Room 75 250,000 1

Additional exits that can be built:

  • Garden / Formal Garden: House exit portal or dungeon entrance (if there is more than one garden).
  • Portal Chamber: Teleportation portals
  • Quest Hall: Mounted Glory amulet teleports

Notable features

  • A kitchen allows various levels of shelves, which contain unlimited kettles, teapots, gilded cups, beer glasses, cake tins, bowls, pie dishes, pots, and chef's hats. These allow player to make a cup of tea with the various other items in the kitchen, which gives a temporary one to three level boost to Construction. At level 67 Construction the best shelves can be made. Players can also cook here if they wish, and re-building oak larders is a fast method of training construction.
  • A Dining Room's most notable feature is the bell-pull (level 26), which allows players to summon a servant quickly. Placing the dining room and therefore bell-pull close to the kitchen or the workshop is recommended, so that the butler can be summoned quickly to be sent to the bank or sawmill.
  • The workshop allows players to build flat-pack furniture at the workbench, make clockwork toys at the clockmakers bench, repair barrows armour, and less significantly, paint steel and rune armour (this makes them nontradeable), and make banners.
  • Players must have two bedrooms if they wish to hire a servant.
  • The study has a lectern (levels 47, 57 and 67), which allows players to make magic tablets, using soft clay and the runes to cast the spell required. The eagle lectern is used for teleport spells, whilst the demon lectern is used for enchantment spells. The best eagle lectern can create: Level 1 enchant, Varrock Teleport, Lumbridge Teleport, Falador Teleport, Camelot Teleport, Ardougne Teleport, Watchtower Teleport, and House Teleport.
  • The Quest hall may contain an Amulet of Glory on the wall, which will give unlimited teleports. This is useful for quick banking once finished in the house.
  • The costume room can be amazingly helpful in storing items that would normally be taking up room in the bank. Considering that most items in this room may be made into flat-packs at a workbench, any player can have a very useful costume room.
  • The chapel may contain an altar, up to a gilded altar (requires 75 construction). In addition to being able to recharge prayer at this altar, players may also train prayer here, by using bones with the altar. With one incense burner lit, the gilded altar gives 300% Prayer experience per bone. When both are lit, it gives 350% Prayer experience
  • With a Portal Chamber a player can create portals with any teleports available to them. In particular, a Kharyll teleport portal can also be created (teleports the player to Canifis) making the portal chamber very useful for playing the Barrows minigame.


The maximum number of rooms that a player can have depends on the player's construction level.

Construction level Number of rooms
1 20
38 21
44 22
50 23
56 24
62 25
68 26
74 27
80 28
86 29
92 30
96 31
99 32
  • Houses may only have up to 32 rooms (starts at 20 rooms at level 38 or below, and makes its way up to 32 rooms at level 99).
  • Houses may only be up to 7 by 7 rooms (starting at 3 by 3 and makes its way up to 7 by 7 starting at level 38).
  • Houses may only have up to 3 levels, 1 below ground, ground floor, and 1 above ground.
  • To add a room on the level above ground, you must already have a room on the ground floor. If you later decide that the ground floor room below needs removing/replacing, you must first remove the room above on the upper level (doesn't work with gardens).
  • Many rooms, such as gardens and dungeons, are restricted to a certain floor.
  • You may not drop items in building mode.
  • You may not enter building mode with a pet, familiar or follower out.

House planning

To get the best out of the house takes a little planning. Consideration should be given to:

  • The limit of 32 rooms at 99 construction (including gardens).
  • The limit of 7 by 7 rooms.
  • Which rooms are useful (for example, the Parlour has limited use).
  • How many doors the rooms have, and which way the doors will face.
  • Which rooms to have close to the entrance (for quick access).
  • Oubliettes should be below Throne Rooms.
  • Only the Quest hall, the Skill hall and the Dungeon stairs may be built above or below a room with stairs. However the Dungeon stairs may only be built below ground.
  • Rooms can be expensive to move (replacing expensive furniture after move).

Practical uses

  • The Kitchen can be used to cook food, fill buckets, and numerous other food related tasks, as well as being useful for training cooking for free or for a cheaper price.
  • Lecterns can be used to make spell tablets, very useful when you have limited inventory space and need to escape with a single click.
  • A Workshop can be used to craft numerous items, repair barrows items, and make items related to your family crest.
  • Portal rooms and amulets of glory mounted on a Quest Hall wall can teleport you to numerous locations, this also allows for unlimited usage without the need to recharge.
  • Bedroom furniture can change your in-game appearance.
  • The Costume Room can help clear up bank space by storing your items
  • Altars in a Chapel restore Prayer points
  • Mini obelisks in a Menagerie can restore Summoning points

Room exits

For following list of rooms shows the number and position of doors:

Dining Room
Skill Hall
Games Room
Combat Room
Quest Hall
Costume Room
Portal Chamber
Formal Garden
Throne Room
Dungeon Stairs
Dungeon Corridor
Treasure Room

See also


  • If a player opens only one door within their house, then leave and enter back in, the door will still be open. This could be useful when training prayer on a POH altar.
  • It is possible to right click while a player's house is loading to get the option "Examine Nothing." When examined, it will say "There's nothing there."
  • If a player is in a Boxing Ring, Fencing Ring, or a Combat Ring and leaves (by jumping over the ring, not getting expelled or dying), then you may click attack on another player. However, a message will appear saying, "That player is not in a combat ring".
  • There is a glitch in the throne room, a player stands on the floor decoration and does an emote while the lever is pulled. The player will not fall, and sometimes the trap will close and it will have to be pulled again for the player to fall.
  • There was a glitch in mid Aug of 2009 with the release of Menageries, where if the player tried to get in it would repeatedly say "Invalid teleport" and then throw the player outside of her/his house. This was fixed just a couple hours later, but still does it rarely even to today.
  • If a player teleports to their house with a pet out, the pet will be inside even if the player is in construction mode.
  • Dying inside a player-owned house will result in the player being sent to the house portal outside, all skills returned to their normal level, and poison and disease cured. No items are lost. Previously, poison would still continue even though a player has exited the house, and the player would not regain any lost health incurred within the house. Now, if you leave the house without having died (walking out the entrance portal for example), any skill that is lower than it was upon entering the house is restored to the level it was before entering. For example, a player entering with 80/80 hitpoints and leaving with 15/80, will be restored to 80/80. A player entering the house with 15/80 and gaining hitpoints while in the house (through respawing in a combat room, natural healing, food, etc.), leaving with 35/80, will have 35/80 hitpoints.
  • When in the tutorial, clicking house options says `You won't need to control your house from here'


  • Construction - The Basics

This article uses material from the "Player-owned house" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki


In Tibia, players with a Premium Account have the option to rent a house or shop for storing items and sleeping. Leaders of a Guild also have the ability to rent a Guildhall for everyone in their guild to call home.

See also:


Having a house offers many great advantages, here are a few of them:

  • Controlling who has access to the house, and who can open/close each door.
  • Storing an infinite number of items.
  • Being able to sleep in a bed to regenerate Hitpoint, Mana and Soul Points while offline.
  • Safely display your items to other players.
  • Protection Zone.
  • Like real estate in real life, over time houses increase in value. On older servers, you can sell houses for large amounts of money.
  • In houses with separate rooms, you can charge other players money to "rent" a room so that they can use a bed.

Getting a house

In order to get a house you need a Premium Account and enough money to afford it. Houses are generally more expensive in older worlds. Prices are also a bit higher in Non-PvP Game Worlds.

There are two ways to get a house. The most common way, is to visit the houses section on and find a suitable house that is auctioned. You can then bid on the house to purchase it.


The amount you can bid is limited to the money you currently have on your bank account, but keep in mind that this amount get reserved in your bank account (that is, you are unable to use it) until someone overbids you or the auction ends. Please note you cannot remove your bid once you make it, however you can lower or raise it. If you win the action, you will have to pay the winning bid plus the first rent (the money is deducted from your bank account).

If your Premium Account ends during the auction, it will continue normally. However if you win the auction as a Free Account player, you will have to pay the winning bid plus the first rent but you will not get the house (it will be put on auction again). So you should think twice.

The fee for the rent will be debited automatically from your bank account every 30 days, so have sure you have enough money in the bank when the rent is due.


The other method is to look for other players that are selling their house. You might even offer to buy a house that you want, even if the player is not advertising that it is for sale. Sometimes they might sell it to you. Buying a house from another player is not dangerous since Tibia has a safe method of transferring a house from one character to another.

The money of the rent will be debited from your bank account at the same date that it was due for the previous owner, and then will be debited every 30 days. If a house is transfered in the due date, the new owner will have to pay this rent while the house is transfered.

Losing the house

You will lose your house in the following cases:

  • You do not pay the rent within seven days after the rent is due
  • Your Premium Account expires

In the case your Premium ends, you will lose the house at the next server save. However you will still be able to transfer the house to another player while you are Free Account (the transfer always happens before the house could be lost, if both are set to happen at the same server save).

If you got banished and then cannot login to deposit enough money on your bank account to pay the rent, you can ask for a friend to transfer money to your account. The rent's money will be debited normally from your bank account, whether you are banished or not.

House rights

The owner of a house will always have all access to every room and door in the house, but it is possible to control access for any other characters.

There are two types of house access. The first determines whether or not a character is invited into the house. The second determines which doors they can open and close.

A player that is invited into a house can enter the house, and enter every room in the house as long as the doors are all open. If all of the doors are closed, then the character cannot enter the house, even if they are invited.

Guest List

This list determines who is able to enter the house. Any player on the guest list can enter the house, and can enter any room in the house, but they cannot open or close any doors. Therefore, if the front door is closed, the player will not be able to get in, even if they are invited (see section on Door Access below). Owners and Sub-Owners can edit the guest list by standing in the house and using the aleta sio spell.

You are also able to use some wildcard characters in this list. * can be used to replace any number of letters and ? can be used to replace a single letter.

Other special characters are !, which will DENY a player access, and # which specifies comments in the list. Also a @ indicates you want to use the rule for a special group. So gives *@<worldname> access to all people on the world and *@<guildname> access for a special guild.

An important note about excluding people: PUT THE NAMES YOU WANT TO EXCLUDE AT THE TOP OF THE LIST. The game executes each line as it reads it, from top to bottom; it does not read the whole list and then figure out who to allow or not.

Example Guest List:

# Guests of House 1, Flat 3
#my best friend
Relambelia Roarsia

#these guys are not my characters, but match the next line, so must be specifically excluded
!Santoria Plantation
!Santorino Hulaburia

#allow all my other characters

#Good friend has multiple chars

In this guest list, the following players would have access to the house:

  • Relambelia Roarsia
  • HannibragD
  • HannibragS
  • Santor Grandula
  • Santorula Whoards

Warning: If anyone later creates a character named for example Santor The Hacker would also be invited, so beware when using this kind of multiple invitation.

Note: all other characters on the server would not be invited to the house


Sub-owners of a house have the ability to edit the Guest List and kick other characters out. Owners can edit the list of Sub-Owners by standing in the house and using the aleta som spell.

Door Access

Door access lists determine which players are able to open and close specific doors. There is a separate door access list for each door in the house, including the front door. Owners can edit the door access list by facing the door, and using the aleta grav spell. These lists work in the same way as the Guest List.

House Spells

Access to a house is controlled by using the following house spells. The owner and sub-owners of the house can use these spells.

  • aleta sio - Edit guest list
    • Edit the list of characters that are invited into the house.
  • aleta som - Edit sub-owners
    • Edit the list of sub-owners of the house. This spell can only be used by the main owner.
  • alana sio "Character Name" - Kick Character
    • This will teleport Character Name out of the house. You can also use this spell on yourself to teleport out of anyone's house, otherwise only Owners and Sub-Owners can use this spell.
  • aleta grav - Edit door rights.
    • Use this spell when facing a door in the house. Edit the list of characters that can open and close the selected door. Caution: all invited characters can walk through open doors, even if they do not have door rights.

Decorating your house

Tibia has many options for decorating your house. Most people like to lay their prized possessions on the floor so that everyone can see how powerful and accomplished they are. Some people use Furniture to decorate their house, and almost everyone has some kind of wall hanging, like a Wall Mirror or a Tapestry. Some people even have more exotic decorations, like Model Ships, Telescopes, Rocking Horses, and Christmas Trees.

If you want to see some bad/funny examples of house decorating, read this article on TibiaNews.

This article uses material from the "House" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

English: House
Attribute: EARTH Image:Earth.png
Type: Building
Level: 4 Image:Star.pngImage:Star.pngImage:Star.pngImage:Star.png
ATK/DEF: 500/2000
Card Lore: This house may look out of place, but for defense this building is a must!
Sets with this Card: None
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names
Facts about HouseRDF feed
Level 4  +

This article uses material from the "House" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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