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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Porom casting Hold.

Hold, also known as Shade, is a recurring spell that causes the Paralyze status.

Contents

Appearances

Final Fantasy

A Black Mage casting Hold.

Hold, also known as HOLD in the Famicom release and Bind in the Origins release, is a level 3 Black Magic spell that can be bought in Elfheim and learnt by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja Job classes. It inflicts Paralysis on a single target with a high rate of success. In the Dawn of Souls and 20th Anniversary Edition releases it costs 10 MP to cast.

Final Fantasy III

Shade is a level 4 Black Magic spell that targets a single enemy.

Final Fantasy IV

Hold is a White Magic spell, learned by Rosa, Porom, and Rydia, and costs 5 MP to use. Edge's Pin (Shadowbind) ability functions in the same manner.

Final Fantasy IV: The After Years

Hold returns as a White Magic spell, and can be learned by Leonora at Level 11, while Rosa, Porom, Kain, Fusoya, and White Mage all start with it. It costs 5 MP to cast.

Gallery


This article uses material from the "Hold" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Bundle article)

From GuildWiki

A bundle is an object visibly carried around by players or NPCs. Bundles are usually related to mission or quest objectives.

Bundles never appear in a player's inventory, but are instead visibly held by both hands. This disables bonuses from weapons or off-hand items, and prevents the carrier from attacking. Non-attack skills can still be activated. Additionally, movement is usually slowed down while carrying a bundle, with the exception of ashes. Emotes are unaffected (though the bundle is usually visible while emoting).

While holding a bundle, a drop button appears on the interface, allowing the player to drop it. Equipping or switching a weapon or off-hand item will drop the bundle (including selecting the active weapon slot). Depending on what is being carried, the object may also drop if the holder is knocked down or dies.

Some bundles are destroyed when dropped, such as ashes and Resurrection Orbs.

Prior to the April 25th 2006 update, holding a bundle focused the aggro of computer controlled foes towards the carrier. Many groups exploited this aspect of the AI code by having the tank in their group hold the bundle and attract all the enemy fire while the less durable damage-dealers on the team such as elementalists could freely attack. The April 25th 2006 update removed this aggro-holding behavior.

For a list of bundles, see Category:Bundles.


This article uses material from the "Bundle" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

This article is a stub. You can help the City of Heroes wiki by expanding it.

Hold is a Status Effect found in Control power sets. An enemy under the affects of a Hold power is unable to move or attack, and shuts off toggle powers. Hold powers will rarely damage an enemy and is usually used just to keep that enemy from attacking.


This article uses material from the "Hold" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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