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Runescape

Up to date as of February 07, 2010
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From the RuneScape Wiki, the wiki for all things RuneScape

Hitpoints

Contents

Hitpoints (also known as HP or health) is a skill representing the amount of damage a player or monster can withstand until he/she dies. This is known as death, which happens when their hitpoints reaches zero.

The current minimum requirement to be ranked (at rank 2,000,000) on the hiscores for Hitpoints is level 62.

Players begin with a hitpoints level of 10, with 1,154 experience.

The number of hitpoints a monster has varies between 1 and 2,000. The Corporeal beast, the highest level monster in RuneScape, tops this list, followed by Nomad, Turkey (2009 Thanksgiving event), Decaying Avatar, Living rock patriarch, Tormented Demon, Living rock striker, Kree'arra, Commander Zilyana, General Graardor, K'ril Tsutsaroth, and the Kalphite Queen (although the Kalphite Queen has two forms, each of which has 255 hitpoints, effectively giving her 510 total hitpoints).

The highest amount of hitpoints of a monster in a minigame is 1,000, the avatars of Soul Wars. TzTok-Jad is second at 250 hitpoints.

The highest amount of hitpoints for a familiar is the Steel Titan with 750 hitpoints.

The title of monster with the least amount of hitpoints is a tie among the Carnivorous chinchompa, the Chinchompa, evil creatures, and Miscellanian citizens and guards, all with 1 health each. This effectively means that any successful attack will kill them in one hit.

Fighting

File:Bar.png The current Hitpoints bar.
File:Hit.png The Hitpoints splat for a hit.
File:Hit 0.png The Hitpoints splat for a miss/block.
File:Poison_Hit(new1).png The Hitpoints splat for poison.
Hitpoints bars appear above players' and attackable NPCs' heads when in combat.
99 Hit
Some players coming to RuneScape 2 from RuneScape Classic had only 9 hitpoints instead of 10.

While fighting, both the opponent and the player will have a bar on top of them. This bar represents their HP.

There are two colours on the bar: green and red. The green part of the bar is on the left, and represents how much HP the player has remaining. The red part of the bar appears on the right, and represents how much damage has been taken away from their maximum HP. This allows easy estimation of how much health the player has left compared with how much they have lost.

Current HP can be seen in the circle just beneath the compass, and is labeled by a heart.

If a player has only 5 HP left, assuming that they have 30+ maximum HP, then the bar on top of them would be mostly red, meaning they are near death. However, due to an update (most likely a hidden update of an unknown date), the health bar above your head will no longer change shades. This may be due to complaints on the forums.

Now, players can just look over to the top-right of their RuneScape screen and check how many hitpoints they currently have remaining and can be alerted when their hitpoints drop to 25% or lower; during then, the Heart Icon will start to pulse. And due to a recent hidden update, players are now further warned that their hitpoints are getting low (25% of total HP) through the addition of a beating heart sound effect which accompanies the pulsing animation until health is restored above 25%. (Note that this is a very common device in video games, almost always used to show that the player is near death or that another similarly dramatic event is occurring.)

Poison (Members only)

Main article: Poison

A player may become poisoned during a fight. This effect will continue to reduce hitpoints periodically, even after the fight is over, though the body's natural defences will gradually neutralize the poison.

For instance, if a player is hit by another player wielding a poisoned dagger, they would be hit for 4 damage every minute (four times), then 3 damage every minute (four times), then 2 damage every minute (four times), then 1 damage every minute (four times), then the poison would be gone.

Players can cure the poison early with an anti-poison potion that members can make with the Herblore skill.

Please note that if you are poisoned in a Member's server, but then switch to a Free server you will remain poisoned with no way to cure it until you switch back to a Member's server.

Also note that damage caused by poison gives no experience to any skill.

Death

A player dying and their Gravestone appearing
Main article: Death

If a player is in Pest Control, in a player-owned house, duelling another player at the Duel Arena, or playing any other safe minigame, they will not lose any items on death, and will respawn in a designated location with all items retained.

A ring of life can also teleport the player safely back to the chosen respawn point automatically upon reaching 10% or below their maximum HP. There are three exceptions, either the player was hit for more than 10%, they are beyond level 30 in the deep wilderness or they are in a safe mini-game with no danger of losing one's items. A ring of life can only be used one time before disintegrating.

In addition, if a player has used the Abyss for runecrafting, they are given a skull that appears over their head. If a player dies of any circumstances while being "skulled" they lose ALL of their items carried at the time, rather than the usual keeping three. However, if a skulled player dies while the "Protect Item" Prayer is on, they keep ONE item (one more than the usual, which is zero if the player is skulled). If a player does not enter the Abyss within twenty minutes of receiving the skull, the skull vanishes.

Respawning

When a player dies, they will respawn, meaning they will live again. The player will keep 3 of his/her items (if not skulled).

Earning experience

To earn experience in hitpoints, a player has to fight or do a quest that rewards hitpoints experience. Alternatively, one could use an item that gives a specific amount of experience. (ex: genie lamp)

When fighting, whether it be by melee, ranging, or magic, as long as they deal damage, a player will always earn hitpoints experience. There is a formula which is used to determine how much hitpoints xp a player will receive. The sole exception is by using a Dwarf Multicannon, which gives half the range experience and no hitpoints experience.

When a player deals damage to an opponent, they receive some hitpoints experience. If a player hits the opponent, whatever damage they deal is multiplied by 1.33 and given to the player's hitpoints. This is one of the slowest skills to gain levels on, with experience being earned at one third the rate of Attack, Ranged, Strength or Defence.

The quickest way to earn hitpoints experience is the Soul Wars Minigame. Amazingly, a player named
The messege a player receives after obtaining 99 Hitpoints
 Heart Emote has achieved 99 hitpoints at a low combat of 25, thus being the lowest level possible with a Hitpoints cape.

Recovering HP

A player casting the Heal Group spell.

A player can heal to restore their HP back to its maximum. There are a number of ways to do this:

  • Let it recharge on its own. A player will naturally heal one hitpoint about every minute. However, this is very slow, although the prayer 'Rapid Heal' doubles hitpoint recovery rate to one every 30 seconds. This is not recommended unless you have no food, are next to an altar, or don't want to get killed by whatever monster, PKer or NPC happens to be there. Also, a lunar spell, Dream, will make hitpoints recover five times as fast as normal. Additionally, a Regen bracelet will double recovery.
  • Eat lots of food. Players can eat food to heal their hitpoints, the best foods are more expensive but providing more healing per item. This is the most common way players heal themselves. Members have a much wider variety of foods to eat which can heal many more hitpoints at one time.
Food Heals HP GE price Consumption bites
Monkfish 16 455 One
Curry 19 1,239 One
Shark 20 1,539 One
Wild pie 22 2,874 Two
Summer pie 22 1,452 Two
Pineapple pizza 22 1,858 Two
Tuna potato 22 2,094 One
Manta Ray 22 3,101 One
Rocktail 23 2,485 One
Basket of strawberries up to 30 259 Five
  • Players can sit down, giving 2x the normal rate of recharging, or players can listen to a Musician, which gives 3x the rate. (The game mechanics treat this as a separate heal clock: i.e. the player heals one point every 60 seconds normally plus one additional point for every 60 seconds seated - or two per minute while seated if listening to a musician. Note that when sitting down and using 'Rapid Heal,' the prayer will affect only the normal-heal clock, not the seated-heal clock: thus the player will recover 1 point every 30 seconds while under 'Rapid Heal' plus one additional point for every 60 seconds seated, resulting in a 3 points per minute recovery rate.)
  • The monks at the Monastery and Entrana will heal players if they ask them. They heal 20% of the player's hitpoints level.
  • The nurses Sabreen and A'abla and Surgeon Tafani at the infirmary north of Al-Kharid Duel Arena will heal players if asked.
  • Two lunar spells can be cast to heal a player or a group of players: Heal Other, level 92 magic needed, and Heal Group, level 95 magic needed.
  • Die. When a player dies, they respawn at full health and full energy. This is not recommended unless the player has banked all items and wants to go to an area near their respawn point.
  • A player can use a bracelet of regeneration which doubles hit point recovery rate. When used in conjunction with the prayer rapid heal, it quadruples to two hitpoints every thirty seconds.
  • The two Summoning familiars, the Void spinner and the Bunyip, will heal a player over time, for 1 hitpoint per 15 seconds and 2 hitpoints per 15 seconds, respectively. The Unicorn stallion will heal 15% of the player's hitpoints by using its special move, Healing Aura.
Familiar Summoning level required Heal rate
Void Spinner 34 1 hitpoint every 15 seconds
Bunyip 68 2 hitpoints every 15 seconds
Unicorn Stallion 88 15% of Summoner's hitpoints (special attack)

Temporary boosts

A player wearing a Hitpoints cape (t) and performing the Skillcape emote.
  • Saradomin brew - Made using the herblore skill. Drinking this brew raises defence by 20% and hitpoints by 15%+2 even above maximum, though all other combat skills decrease by 10% excluding defence.
  • Titan's Constitution - The respective scroll of the Fire titan, Moss titan and Ice titan which will raise a player's max HP by 8 and defence by 13% temporarily.
  • Elidinis Statuette - this altar in Nardah will heal you and raise your total HP by 8, and will also refill your prayer. Players need to have completed Spirits of the Elid.
  • Skill Cape of Hitpoints - Owners of a Hitpoint Cape can boost their hitpoints by 1 every minute, by operating the cape or re-equipping it. The cape is one of the Capes of Achievement, and can be bought and equipped by players with 99 hitpoints only.
  • Guthix rest - Guthix rest, if drunk when at full hitpoints, will boost your maximum hitpoints by 5.
  • Oo'glog - by resting in the Thermal bath your HP will be raised dramatically, by 20% over your maximum Hitpoints level.
  • Temple Trekking / Burgh de Rott - One particular event in the treks Abidor Crank, temporarily increases your max HP according to its max level / current stance, as well as increasing defence in the same way, and turning all rotten food in your inventory into Curry or Stew.
  • Rocktail - Can heal up to 10 over the player's maximum hp when eaten.

Trivia

  • After a hidden update from Jagex on December 2008, falling to 1/4 of maximum HP or lower will result in a heart-beat-like sound.
  • When RuneScape 2 (as it was then known) was released, the experience required for level 10 in any skill was slightly raised. This meant that characters with no extra Hitpoints experience had a Hitpoints level of 9. However, the combat level of those players is still 3.
The old HP bar.
  • A player concentrating on just 1 melee skill (attack, strength or defence), you have to inflict 3,258,608 hitpoint of damage to get from level 1 to 99. This would also result in level 87 hitpoints. For level 99 in all melee skills, a player needs to inflict 9,775,823 hitpoints of damage.
  • On the 27th of May 2009, the Hitpoints bar and damage splats were graphically updated.Before this update, the hitpoints bar was simply a bar that had only green and red colour.After this update, an outline was added and the colours had more detail, plus NPCs with many hitpoints, such as Nomad with 1,000 hitpoints, will have a much longer bar to show how many hitpoints have been lost to much more accuracy.
  • If you get poisoned on a members' world, you will stay poisoned if you log onto a free-to-play world. The same applies if you are diseased.
  • As of the 20th of October 2009, the hitpoints bar will no longer become completely red unless the monster or player has zero hitpoints.

See also

Wikipedia
Wikipedia has an article about:

This article uses material from the "Hitpoints" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Hit Points article)

From TibiaWiki

Each character has a limited amount of Hit Points and when their Hit Points drop to zero, due to damage through weapon attacks, poison or other harmful effects, will die and return to the temple in their hometown. HP is the common abbreviation for Hit Points. Each character begins with 150 hitpoints when they first arrive on Tutorial Island.

The amount of hitpoints you lose is affected by the amount of armor you are wearing. If the stats on the armor are high and you are wearing a full set, you will not lose as much damage as if you were just wearing a weak helmet. Different monsters do different amounts of damage to your HP. Rats can do around 10 damage while demons can do over 750 at a time. If your hitpoints are low you shouldn't go fighting, heal yourself or eat something to restore your health instead.

Contents

Types of healing items

  • Eating food: This will regenerate your HP slowly. The more your hp goes up depends on the type of the food you eat. E.g. Dragon ham will regenerate hitpoints for a longer time than a carrot will. If you have promoted your character (to royal paladin, elite knight, elder druid or master sorcerer), your hitpoints will regenerate slightly faster. Different vocations regenerate their HP in different times. A knight gets it fastest while a mage or non vocation character (characters on Rookgaard) will regenerate slowest.
  • Sleeping: If you are premium you can eat food and use a bed in a house or guild hall to gain hp when you are logged out.
  • Small Health Potion: Before Update 8.2 widely used only on Rookgaard. These can be useful for very low levels, healing around 60 hp. They can be bought in a mountain east of Rookgaard village, or in most magic shops around the mainland. The good thing with these are that no specific magic level is needed.
  • Intense Healing Rune (IH): These are useful until you are around level 15. These runes can only be made by druids who have learnt the intense healing rune spell, Adura gran. This rune is also useful to heal summoned/convinced monsters at low cost if you are sorcerer or paladin.
  • Ultimate Healing Rune (UH): Before Update 8.1, this was the most common and the best type of healing. It was the most widely used and sold rune in Tibia, mostly used by knights. Nowadays, it heals barely as much as a health potion. These runes can only be made by druids who have learnt the ultimate healing rune spell, Adura vita.
  • Health Potion: Introduced in Update 8.1. Costs 45 gp, heals around 150-200 hp.
  • Strong Health Potion (SHP): Introduced in Update 8.1. Can only be used by knights and paladins above level 50. Costs 100 gp, heals around 300 hp. (It used to heal 400 - 500 HP at a cost of 110 gp in the beginning.)
  • Great Health Potion (GHP): Introduced in Update 8.1. Can only be used by knights above level 80. Costs 250 gp, heals around 500 - 600 hp.
  • Ultimate Health Potion (UHP):New potion introduced in the Update 8.11. Can only be used by knights above level 130. Cost 310 gp. Heals about 750 hp.
  • Life Ring/Ring of Healing: These will continuously recover your health (and mana) over time, during 20 minutes to Life Rings, and 8 minutes to Rings of Healing. Though, Ring of Healing will heal you at a faster rate.
  • Soft Boots: These will continuously recover your health (and mana) over time for 240 minutes until they have to be repaired.
  • Priest NPCs: Some NPCs (usually found in Temples) can heal players up to a small amount of hitpoints if they are severely injured.

Instant Healing Spells

  • Light Healing (exura) 20 mana lv 9: Very weak healing spell, used by knights to train magic level. Useful for slow healing at a very low cost of mana but not useful if you need to heal fast.
  • Intense Healing spell (exura gran) 70 mana lv 11: Modereate healing spell, used by paladins around lvl 11-15 and sorcerers/druids to heal themselves, useful in tight spots but not an amazing spell.
  • Ultimate Healing spell (exura vita) 160 mana lv 20: This spell is available to all vocations except Knights. Useful spells that heal around 2 times more than exura gran. This is a must buy spell.
  • Divine Healing (Exura San) 210 mana: This spell is available to premiun paladins only. It heals more than exura vita but it cost more mana to use. Very useful for fast healing.
  • Wound Cleansing (Exana Mort) 65 mana lv 30: This spell is available to premiun knights only. It heals faster than exura but has a higer cost of mana.
  • Heal Friend (exura sio "name") mana 140 lv 18: This spell is available to premiun druids only. Heals between Intense Healing and Ultimate Healing. Apart from healing other people, you can also heal yourself (by simple saying 'exura sio "your own name') It will heal you entirely, provided that your magic level isn't too low.
  • Mass Healing (exura gran mas res) mana 150 lv 36: This spell is available to premiun druids only. Heals the spell caster and a big area around him. Good for parties on non-pvp servers.

Hitpoint gain per level

Formula

To calculate the maximum number of hitpoints a player has at a certain level, see the Formula page.

Fighting Stances: Defensive | Balanced | Offensive
Skills: Fist | Club | Sword | Axe | Distance | Magic | Shielding

Miscellaneous: Level | Stamina | Health | Mana

This article uses material from the "Hit Points" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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