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Runescape

Up to date as of February 07, 2010
(Redirected to Highwayman article)

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the attackable monster. For the non-player character who is part of a random event, see Rick Turpentine.

The Highwayman is a level 5 NPC that players can attack. These highwaymen will attack players up to level 6 or 7, and may prove a challenge to new players who are just passing by. When they first attack, they shout "Stand and deliver!". They are not members only. Like other attackable NPC's,they are not aggressive at the players who have a combat level of 20 or above. It is possible that some highwaymen were created to stop bots and macroers. Highwaymen are deadly to new players trying to get to Draynor village.

Highwaymen wield steel swords that may have elemental metal as the hilt. They wear black capes and highwayman masks. Even though highwaymen wear highwaymen masks, players cannot obtain them as a drop. They probably have deals with Robin Hood for holding newbies passing by."Postbag From the Hedge 29", letter to Highwaymen.

Locations

Drops

(If it is the highwayman that has not been updated that you have killed, it only drops bones and a black cape)

Trivia

  • "Stand and Deliver!" is a reference to the fact that highwaymen used to shout "stand and deliver".
  • On 8 April 2009, Highwaymen got a graphical update. Their original look was just Shirt, Pants, a black cape and a Highwayman Mask. Some also had hoods.
  • There are two highwaymen that look like the old style with the pants and shirt. They are located at the 4-way crossroad of Draynor and Draynor Manor, and the T-junction going towards the Crafting Guild, Rimmington and Port Sarim. However, Jagex probably did this for variation between the Highwaymen.
  • Malignius Mortifer, the dark mage who wanders around below Falador summoning various fungi and evil beings, sports a cape that is dropped by Highwaymen after they are defeated.Cite error: Invalid <references> tag;

no input is allowed. Use <references />

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This article uses material from the "Highwayman" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Traveller

Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

Highwaymen are a colloquial term that refers to the human and Vargr inhabitants of Corridor and rimward Provence sector between the Great Rift and the Windhorn to coreward. This region includes the non-rift subsectors of Corridor, Vilani March Subsector and Voudzeur, Uekhourg and Daekvagul subsectors (Subsectors N, O and P) of Provence Sector. The region is dominated by the Ushamla Main, a j-i corridor that bisects the region through Khukish, Lemish and the Narrows Subsectors.

This region is mainly human with large Vargr minorities. The only other alien race are the enigmatic Ojehshodu of Neghu Oug (Corridor 2804). Sixty percent of the human population, and about thirty percent of the local Vargr population, are either colonists from other parts Behind the Claw, or are descended from previous immigration waves. Small and mostly inconsequential populations of Droyne and Chirpers are scattered about the region.

Contents

History

Corridor and Provence were first settled by Vilani colonists around ~6000. Local warlords managed to seize and exploit the rich resources of the Ushamla Main to build fleets to resist the homeworld's attempts to pacify the sector and add it to the empire, and later built thriving pocket empires of their own. The region became, from the viewpoint of the later First Imperium, a region of lawlessness and rebellion, and they used it as a dumping ground for exiles and undesirables. The 1I was confined to the Narrows, which they heavily fortified against the "pirates" that ruled the sector.

The thriving independent culture of the region became a casualty of the Imperium's decline, as it depended heavily upon exports of materials to Vland to survive economically. This crippled local military forces, making it difficult to restrain more aggressive factions and deter the growing numbers of pirates coming in from other parts of the Imperium. The leading world of Kaasu (Corridor 1209) made first contact with Vargr explorers coming around the Windhorn, and the local warlord hired these as mercenaries out of desperation to augment his own failing military forces. This growing reliance upon non-Vilani soldiers eventually brought large contingents of Vargr military forces to Corridor, and by the time the First Imperium collapsed, these forces were largely in charge.

The takeover prompted a large immigration wave of Vargr to cross into the region, either to settle here permanently, or disperse into sectors farther to trailing. The local Vilani either died out, were expelled back to the new Second Imperium, or acquiesced to their new warlords. A patchwork of states and short lived pocket empires under Vargr or mixed control managed to ride out the 2I feeble attempts to reintegrate the region into their empire, and its subsequent collapse in -1776 and the emergence of the Long Night. During this period, the Vilani populations close to the Windhorn and in the Narrows were completely displaced by Vargr immigrants, and the remaining settlements were cut off from human dominated regions to trailing. The Vargr failed to create any long term stable states, and were increasingly sidelined by their own technological regression, which prompted further migration to trailing, especially in the wake of the Sack of Gashikan.

The emergence of the Third Imperium reinvigorated Vland and its traditional core worlds. Imperial scouts moved rapidly through Vland sector, and encountered only scattered resistance from the Vargr in their attempt to reach Deneb. In its early years, the 3I was primarily a trader state, and it spread its tendrils along underutilized trade routes, such as the Ushamla Main, and through diplomacy rather than force. This allowed them to open up Deneb and the Spinward Marches to rapid colonisation, despite the fact that they had to pay off the local Vargr warlords and corsairs for their ships and people to reach these spinward regions. As the 3I gained in strength and confidence, tensions with the local Vargr rose dramatically in the early part of the 200s. A series of wars against the Vargr (IY 220-348) was necessitated by the failure of the Imperium to expand to coreward due to the Julian War, and the unfavorable outcome of the peace settlement that limited the Imperium to the rimward side of a border that cut the bridge of stars between the Rift and Windhorn roughly in half lengthwise. These wars eventually ended in a tenuous Imperial victory, and the staging of a massive fleet garrison long term to keep the bridge to Deneb open.

Corridor was a quiet backwater for most of the 3I's reign. In the aftermath of the First Imperial Civil War, the new Alkhalikoi dynasty shuffled the Imperial nobility in an effort to exile or neutralize rebellious elements, and a significant number of these ended up in Corridor under the watchful eyes of the Navy. Most of these were still disgruntled, for various reasons, when Dulinor killed the Royal Family in 1116. Lucan's shortsighted recall of the oversized Corridor fleet left a security vacuum that the local nobles were too unwilling or disorganised to fill, and the fleets of three neighboring Vargr states overran the Corridor in a matter of weeks. In many cases the local nobles surrendered without putting up significant resistance, and even openly collaborated with their new overlords. Resistance to the onslaught might have succeeded if not for bickering between Vland and the Domain of Deneb, the assassination of Corridor's sector duke with a nuclear weapon planted on his command ship by traitorous human nobles, and the capture of Corridor Depot by a Vargr corsair coalition. Eventually all organized human resistance collapsed, and the Vargr pillaged the sector at will.

Vargr rule of the sector was mainly a decentralized affair. None of the states that had carried it out had the means of ruling their new possessions in a legitimate fashion, and they relied upon local commanders or corsairs to carry out planetary administration, making the sector a virtual anarchy. This breakdown in order soon extended back up into the victorious Vargr states as internal feuding broke down the original alliances. Many regions of Corridor were neglected or abandoned by the Corsairs, and a thriving criminal economy made the region rife with crime syndicates and espionage, further degrading the local culture. The locals survived the loss of their old economy by participating in this black economy, and many local planetary governments became organized criminal rackets themselves. Trade in contraband replaced more legitimate trade, and it appeared that the region would have to eventually be cleansed by one or more of the neighboring Imperial factions before it became an insoluble problem.

The arrival of the AI Virus in Corridor was a protracted affair. Despite its fecundity and virulence, the rimward and trailing movement of Vargr corsairs into the former 3I delayed its arrival in the region by many years. The first wave to reach it were a chorus-line of different viral strains being driven outward from the Imperial Core by the first generation of Puppeteer strain viruses. These scored a direct hit upon the rickety power structure established by the local warlords and crime bosses, blowing the Vargr and their states straight to hell. These inflicted major damage upon worlds and infrastructure, and caused civilization to virtually crumble upon worlds like Kaasu and Plunge. These viruses did not persist for very long, as Puppeteer fleets arrived a couple of years later and destroyed or dispersed them.

The wanton destruction of the first generation transitioned into the tyranny of the second generation. A coalition of Puppeteer fleets, known as the Tong of Kaasu, were able to take the Ushamla Main relatively intact, and from this cluster of worlds attempted to expand radially. Failed military campaigns against Drayne (Corridor 0910), and attritive warfare against other vampire fleets attempting to invade from trailing reduced them to a defensive posture, and a civil war between the partisans of the insane main data system and rebellious elements collapsed their empire into a ramshackle coalition of devastated worlds and dying populations. The Tong survived only because of the lack of means and resources by Drayne and other human resistance to retake the sector on their own. Other organizations, particularly a branch of the Church of the Chosen Ones in Voudzeur subsector, attempted to expand their own empires into Corridor, but eventually collapsed for a lack of political organization or an overstretch of their limited resources.

The Regency of Deneb reopened its trailing frontier in 1202, after acknowledging its Quarantine was receding following the Zhodani Exodus across its spinward ramparts. This unplanned expansion meant that millions of unprepared private Regency citizens and their sponsoring organisations were thrown into a region seething with fear and hostility. The first filibusters were able to quickly overcome the weakened governments along the region's spinward interface, but encountered stiffer resistance as they proceeded farther to trailing. When they reached the Ushamla Main, many thousand or unwary filibusters were killed by the malingering vampire fleets. As vampire fleets rebuilt their depleted battlegroups with the filibusters surviving ships and technology, the Regency Navy intervened in a preemptive strike. The resulting Tong War (1204-1207) destroyed the Tong completely, and heavily damaged what was left of the regions worlds through heavy naval bombardment and ground battles that extirpated the machines and their remaining industrial base.

The bloody campaign to destroy the Tong, and growing resistance from local human governments and populations dampened the original enthusiasm for trailing expansion. Intensifying crises to spinward with the Zhodani and Sword Worlders eventually caused the Regency to shift most of its assets out of the sector, leaving a crazy-quilt of local planetary governments of dubious loyalties and competence to govern themselves with minimal assistance from the central government. The intensifying crime rates and growing number of brushfire wars between local factions soon made the region a no-go for most Regency travellers. A minimal number of Naval and RQS units rode herd over these regions, most of whom were simply suffering from a lack of rebuilding and security, and were fighting over limited resources. During this time, the Ziru Sirkaa recontacted the Regency of Deneb, and made their own territorial ambitions for the sector clear.

After the ascension of Lemat Arthurian following the untimely death of Regent Caranda, a growing number of Regency military personnel were transferred to Corridor as the new Regent rooted out perceived opponents to his expansionistic military policies. Ostensibly these transfers were to reinforce the overmatched forces already present in the sector, despite the blatantly political nature of these transfers. He did not allow for an improvement of local equipment or supplies, meaning that many of the officers transferred had commands that existed in name only. As war against the Zhodani became imminent, Sector Admiral Seran Ramuun began the practice of dragooning the locals into these commands, creating a virtual military force, and equipped them with whatever military equipment she could acquire to make them a real force. Because these were official Regency forces rather than local militias, the recruits were trained to its standards, and inadvertently created the first unified ruling organization that Corridor and Provence had seen in more than a century.

Arthurian himself considered Corridor an unnecessary sector for a Regency on the brink of newfound imperial glory. He had already indicated to the Vilani that he did care what they did in the sector as long as it did not impact the Regency itself. In 1229, Vilani forces began infiltrating the sector, and in 1232, a scant six months before the Regency's defeat at the beginning of the Crucible War, launched a full offensive into the Narrows with the confidence that they would encounter no significant resistance. However, the Black Regent left no clear instructions to the local commanders, and on her own initiative Admiral Ramuun chose to resist the invasion with all of the forces she had under her command. The Vilani had slightly better technology than the spottily equipped Regency forces, but were at a strategic and logistical disadvantage. Surya launched punitive raids against their cumbersome fleets, straining their supply lines as they attempted to defend against a more mobile enemy. A task force under then Vice Admirals Elizabeth Bonesteel and Hiroe Kayoi ambushed and destroyed the Vilani main fleet at Sluru (Corridor 1405) in 1234, forcing the Ziru Sirkaa to abandon their spinward expansion policy.

The victory over the larger Vilani force galvanised the sector, and brought the local fleet commanders to the attention of opposition factions back in the main part of the Regency. The main opposition party to Arthurian "invited" Bonesteel and Kayoi into Deneb sector, resupplying them with more modern vessels and equipment from Caranda's Avalon caches. A large portion of the personnel that accompanied Bonesteel to Mora, and Kayoi to Tobia, were Corridor humans and Vargr of the self-styled Frontier Corps. These troops made up the most fanatical part of their forces, and were instrumental in liquidating or driving out remnant Purifier factions from the new Commonwealth. The Frontier Corps remained in continous action until NE 52, suffering major casualties against the Zhodani and Aslan. They returned home for Operation Polar Kilowatt and the pacification of former Vilani territory in the wake of Ziru Sirkaas destruction by vampire fleets allied with the Black Imperium. When they were discharged, former Corps soldiers challenged Corridor's entrenched warlords in a series of small brushfire wars that continue to this day.

Culture

Corridor and adjoining regions of Provence have been run through the ringer a bit for the last 156 years. The old Solomani curse "May you live in interesting times" has its own droll and ironic saying: when the locals wish good fortune upon someone they say "May you die in dreadful boredom." History has been anything but kind to these people. Six generations of misery can do dreadful things to a people, maybe even make them seem a bit tetched by the standards of others who've enjoyed a bit more peace and a few more steak dinners. The locals have been called various things since they rejoined the Regency some sixty four years ago, but Highwaymen has stuck the most. The phrase was inspired by an ancient Terran ditty, and refers to both the wooly frontier nature of Corridor, and the inspired passion of its inhabitants.

The song is a medly that involves the recurrent reincarnation of a soul in various adventurous persons down through history, each of them enjoying a romantic life that invariably is rewarded by a tragic death. In that sense it summarizes the foibles of the local culture. Forethought is a rarity among the Highwaymen: the trajectory of misery that has been the lot of most of their lives does not make for a serenely contemplative existence. The local ethic is to leap before looking. But in a place so dessicated of hope for so long, hot passion for the first principles of life becomes the only means of pushing ahead. The stereotype of a Highwayman is a hotblooded blue collar type who lives, works, plays and fornicates with no letup in intensity. Tomorrow they may die, or be betrayed by themselves or others, so they live in intently in the interim. They attack life with a Falstaffian intensity, a berserkers adventurousness. Most of this passion seems to stem from a marriage of the libertarian impulses of early Regency migrants with the devil-may-care attitude of locals that had vigorously resisted the Tong.

This makes their society one of the least organized of regions in the Commonwealth. The transience of life, and the presence of so much leftover manmade wreckage, makes the young restless and unwilling to commit to a permanent path. This makes most of them wandering nomads or journeyman. They are overrepresented in the military and the services, or try their hand at being merchantmen. Even within their home region they are incapable of standing still, and they change their surroundings whimsically. Civilisation in their regions of space is merely a mannikin upon which the constantly changing fashions of their minds are draped. Despite being the enfant terrible of the Commonwealth, or perhaps because of it, this is one of the more passionately personable of peoples. They are not naturally hypocritical or dishonest, though they are moody and self-contradictory. They have a terrific bonhomie that drives them towards people and groups, but they don't mind breaking away on their own to find their own paths. They seem to crave stability and attention, and yet they dislike sedentary lifestyles and excessive acclaim.

Most unusually, these contradictions create families and communities that are more broad than deep. Instead of a narrow idea of fidelity, Highwaymen are roamers within a particular set of boundaries (which are usually defined by the limitations of their interests or energies). For them a community is a collection of friends and acquiantances gathered over a long time, and is not limited to merely professional, political or geographical definitions. The quality or intensity of interpersonal ties is less important than the quantity. Polyamory and "special arrangements" are not uncommon, and marriage is seen as merely a fact of life rather than a sancrosant institution. Friendships are marked more by general camaraderie than by strong personal commitments. Contracts and covenants are mainly observed in the spirit rather than the letter. All of this can create a social circle of contacts and friends that are byzantine and somewhat ephemeral spanning parsecs of space.

Worlds

Highwaymen worlds are governed on a permanently ad hoc basis. "Concentration" is a foreign word to local governments, who constantly initiate new projects and agencies willy-nilly, while leaving others in the lurch with the sudden collapse of funding or sudden liquidation of their projects. "A dilletante in other regions is a well heeled nobody, in Corridor they're civil servants." This disorganisation is immediately evident to travellers upon landing at a downport, as their descending ship must avoid being snagged upon the property partitions, walls or chimneys of homes and businesses tucked between the landing pads. Urban planning is simply nonexistent, or has been abandoned midconstruction. Travellers will also discover a paucity of local customs, and nearly nonexistent regulatory enforcement of laws barring contraband. Police and Brotherhood are abundant, however, and very enthusiastic in persecuting persons determined to be antisocial or of malicious intent.

Corridor and Provence suffered major damage during the Civil War, Collapse and subsequent conflicts. Much of this damage is still evident, with few attempts to repair or mitigate it. New communities have simply sprung up within the ruins, sometimes leaning against the walls of destroyed buildings for additional structural support. Because the region is in a constant uproar, temporary structures predominate in most cities, and permanent buildings jut out incongruously, their architecture and landscaping being more a reflection of the personal tastes of the owner, with little or no attempt to harmonise them with their surroundings. Hospitality industries are popular means of earning money, and quite monuemental, while other industrial and commercial areas tend to be mainly clusters of small cottage-style offices.

The Highwaymen place their greatest loyalty to the Commonwealth and to their own families, with little in between these extremes of permanence. Politics and business are marked by mercurial swings between emotional extremes. The local planetary governments are often in an uproar over minor controversies. Disputes between partners and neighbors erupt easily, though most are usually settled with fistfights and duels, and lasting grudges are rare. Local government is a kaleidoscopic swirl of local councils and committees, whose proceedings are marked by the uproarious battles of self-proclaimed crusaders and temporary political parties united by a matter of convenience or expedience.

Political Organization

The post-Crucible conflicts of Corridor and Provence mainly stem from Drayne's attempt to dominate the sector after the Liberator's coup. The departure of so many volunteer military forces under Bonesteel and Kayoi permitted the Drayne government to infiltrate troops and money on other vital worlds, taking over many older dictatorial regimes. When the Frontier Corps was mustered out in 1252, the Drayne allied governments harassed, attempted to intimidate, and even killed the returning veterans. Instead of cowing them, the Corpsmen raided old weapon caches or received castoff munitions from their former commanders and comrades to form militias to resist and root out the "Greeks" and their henchmen. The unpopularity of Drayne's rule with most Highwaymen and the central government has caused it to recede to spinward. The Commonwealth Assembly and Senate imposed a divorce upon the region in 1267, splitting the sector midways between the Drayne Federation and a new Corridor March, governed from Merold (Corridor 1704). Drayne now only has control over its own Kaasu cluster, Ian and Strand subsectors. But this is only a temporary solution, as Drayne has completely lost control of the Ushamla Main worlds, and has ceded day-to-day administration of Khouth subsector to the Pretoria Federation. The most likely long term solution is to sever the rest of Ushamla, and all former Vargr territory, from Drayne, acceding it to a new Ushamla Federation, and putting the trailing subsectors of Narrows and Daekvagul back under direct Commonwealth administration.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises and by permission of the author.
Peter Gray - TNE RCES

This article uses material from the "Highwaymen" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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