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High Jump: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

High Jump is a variation of the normal Jump, and is essentially a more powerful version.

Contents

Appearances

Final Fantasy IV

Double Jump replaces Kain's Jump command when he is equipped with the Dragoon Gauntlets. Compared to Jump, Double Jump does more damage and takes less time for Kain to descend.

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Crisis Core -Final Fantasy VII-

High Jump is a Command Materia that can be equipped. When used, Zack jumps high into the air and comes back down seconds later to deal massive damage, a step above the Jump Materia.

Final Fantasy IX

High Jump is a support ability for Freya. When used, it increases the damage of her Jump command.

Final Fantasy XI

High Jump is gained at level 35 for Dragoons. When used, the Dragoon will immediately make a jump action. When he does this, he will lose an undetermined, but considerable amount of enmity. He then has a chance of hitting with his jump attack. This attack does about normal damage. He may perform this action once every 3 minutes.

When used in combination with Spirit Surge, the dragoon will lower the enemy's TP by an amount proportional to his damage.

Ability Enhancing Equipment

Wyrm Brais: Increase the enmity loss for this effect. Barone Corazza and Barone Cosciales: Increase the TP gained from this action by +2 each or +3 from the high quality versions.


This article uses material from the "High Jump" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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