|Hide and Seek|
|Published In:||Short Trips: Dalek Empire|
|Previous Story:||The Best Joke I Ever Told|
|Following Story:||The Eighth Wonder of the World|
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|Hide and Seek|
|This summary is taken, with permission, from the Star Trek Comics Checklist
Security cameras record Nog's attempt to murder Edam, who is left unconscious in the infirmary. Commander Zund and Omega Squad find the circumstances puzzling and continue to investigate. They uncover a shapeshifter but the threat remains.
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Hide and Seek is an Infection game type variation. In it, zombie players move faster, are more resistant to damage and have rocket launchers. The human players have active camo on the whole match, have Assault rifles, and try to hide from the zombies, hence the name hide and seek. Additionally, the Last Man Standing receives five extra bonus points during that round.
|Multiplayer Game Types|
|Slayer: Team Slayer | Rockets | Swords | Snipers | Phantoms | Elimination | Slayer Variants|
|King of the Hill: King | Team King | Phantom King | Crazy King | Team Crazy King | King of the Hill Variants|
|Oddball: Rocketball | Swordball | Team Ball | Low Ball | Fiesta | Ninjaball | Oddball Variants|
|Juggernaut: 2 on 1 | 3 on 1 | Ninjanaut | Phantom Fodder | Dreadnaut | Juggernaut Variants|
|Capture the Flag: Multi Flag CTF | CTF Classic | 1 Flag CTF | 1 Flag CTF Fast|
|Assault: Multi Bomb | Single Bomb | Single Bomb Fast | Neutral Bomb | Blast Resort | Assault Variants|
|Territories: 3 Plots | Land Grab | Gold Rush | Control Issues | Contention | Territories Variants|
|VIP: Escort | Influential VIP | One Sided VIP | Rocket Race | VIP Variants|
|Infection: Alpha Zombie | Hide and Seek | Save One Bullet | Infection Variants|
|Halo 2 ranked playlists: Double Team | Team Slayer | Team Skirmish | Team Snipers | Team Hardcore | H2 Challenge|
|Halo 2 unranked playlists: Rumble Pit | Team Training | Big Team Battle | Team SWAT|
|Halo 3 ranked playlists: Lone Wolves | Team Slayer | Team Objective | Team Doubles | Squad Battle | Team SWAT | Team Snipers | MLG|
|Halo 3 social playlists: Rumble Pit | Social Slayer | Social Skirmish | Big Team Social | Multi-Team | Social Team DLC | Team Mythic | Action Sack|
|Halo 3 other playlists: Basic Training|
Penguin Hide and Seek, also known as Penguin Hunting (not to be confused with the new Penguin Hunting Area), is one of the broadest extensions of Distractions and Diversions, and can be used to earn money or experience in any skill. Penguin Hide and Seek was released with the original three Distractions and Diversions on 2 September 2008.
The devious KGP are plotting to take over RuneScape and the authorities are unwilling to accept Larry’s ramblings as true claims and proper caution, rather than paranoia and insanity. He requires help to track down these conniving spies that have infiltrated even the farthest settlement, but he has a slight problem: if he went after them, who is going to watch those scheming penguins in the Ardougne Zoo? It is up to you to track down these sneaky spies and relay their movements to Larry!
Our paranoid friend Larry is positioned near the south west side of the Ardougne Zoo, at a comfortably close proximity to the Penguin Exhibit. While the rest of RuneScape thinks he is insane, he alone realises the true threat the penguins pose and stands in faithful guardianship at the side of the Penguin enclosure!
Simply ask him about penguin hunting and he will decide he is able to trust the adventurer with the information required to get out and do the dirty work for him.
He will give you a Spy notebook that keeps track of how many penguins you have found that week and how many Penguin points you have that are ready to be spent. Please note that the book is completely optional, but handy nonetheless. If you happen to lose your spy book, talk to Larry and he will give you another after a slight scolding
Note: Every Wednesday (between 00:00 and 01:00 GMT) the penguins reset so you can hunt them down again.
There are no skill or combat levels required, but if you are low-level, you may want to bring food if going to a dangerous place.
There are 2 quests rewarding extra features in Penguin Hunting:
Certain other quests may be needed to get to places that penguins are, however, not all of them will need to be completed, you will only need to start some of them (note that other quests may be required to complete these quests):
Complete Quests: These quests must be completed to be able to reach the new places.
Start Quests: You only need to reach a certain point in these quests to reach the new places.
Penguins can come in a variety of disguises that help them blend into their surroundings and go around unnoticed. The KGP went to great lengths to make sure the disguises are perfect, and indeed, they are near perfect! The only flaw is when the feathery spies are moving or looking around. The Feathery Bolshevik Investigations (FBI for short) had the sense to make their disguises common knowledge so that there will be little confusion on what is or is not a penguin spy!
|Penguins in disguises||Other|
The Pumpkin Penguin (sometimes known as "pumpguins" to players) was first released during the 2008 Hallowe'en event and also used during the 2009 Hallowe'en event. This disguise is only seen during the Hallowe'en festivities.
The general Magic teleportation spells are very useful for getting around to find the penguins quickly. Common locations include:
Several players like to use the Lunar Magic Spell book, as they can teleport to some uncommon but useful places while still being able to get clues from Larry anywhere with the NPC Contact spell. Some Lunar teleportation locations include:
Not many use the Ancient Magicks spell book, as the Ancient teleport spells are generally less convenient in getting around. But it is still an option. Some Ancients teleportation locations include:
The Lunar spellbook has a significant advantage for those with 96 magic as they can cast Spellbook Swap and make use of all teleport spells.
Note: If you are on Lunar or Ancients, or just have a low mage level, House Portals or Teleportation Tablets are other time-saving options!
Chuck or Larry offers hints to help players locate penguins. Some of the hints are general areas, while other are more specific. Some locations may require certain quests to be completed in order to allow access to that area. If you receive more then ten location hints, it may be because a penguin has recently run over into another hint's area. Chuck or Larry will give hints for all penguins—whether you have already spied on them or not!
After the completion of Hunt for Red Raktuber, a single Polar Bear agent, a member of the PBJ can be found stationary in a well, looking for the penguin spies. Finding the agent will earn players an extra Penguin Point.
It is possible to trap a penguin in one spot so that it can not move around by positioning players and the scenery around the penguin and boxing it in. When players are standing still, the penguin can't pass through them thus allowing the penguin to be trapped. This illusion is broken though when another player stands on the same square or runs through the trapper, allowing the penguin to escape from the trap. It is therefore very important not to step on or run through trappers when spying a trapped penguin.
If a trapper is stepped on, they should wait until the other player moves off them and then move off the square and then back to their original spot quickly. Alternatively, left clicking on the square they are standing on has the same effect.
1: If penguins are unable to move from the square they are standing on for approximately 7 minutes, then the penguin will "respawn" or teleport to its primary spawn point. Each penguin has one respawn point. So unless you’d like to go hunting all over again for that penguin, give it at least two squares to move around in!
2: If you want to help herd penguins to trap it for others, follow it until it is near a suitable location, then open doors in front of the penguin and close them behind it. This works easier with 2 or more people.
3: Have some common courtesy. If you see a penguin trapped in a building or pen and open the door or see the door open, close it! It's considerate to do so not only for your fellow Penguin Hunters, but also for those that trap the penguins for all to have easy access to.
4: Try not to stand on people who are trapping a penguin; standing on a person allows the penguin to pass through the trap. Players should take the following precautions:
Tip: Since penguins do not appear as a dot on your Mini-map, turn your sound up! Penguins are very noisy spies, and can be generally heard if they are visible on your screen. It is sort of a mechanical chugging sound, interspersed with Penguins peeps.
Tip: Look for the polar bear; they can't move, are always in wells and give one extra penguin point. You must have completed Hunt for Red Raktuber quest.
Tip: Don't be afraid to ask other players if they have recently seen a penguin, you never know!
Players may earn a maximum of 10 points per week if no penguin quests have been completed, 15 points per week if the Cold War quest is completed, and 16 points per week if the Hunt for Red Raktuber quest is completed.
Note: Penguins worth two points will only provide their bonus point after Cold War is complete. Spying a "two-point" penguin without finishing Cold War will only earn one point. The PBJ agent from the Hunt for Red Raktuber quest cannot be spied until that quest is complete.
Penguin points can be redeemed by talking with Chuck or Larry. Players may choose either a coin reward or an experience reward. The player will be rewarded for as many points as they have at the time of speaking and will not be asked how many points to redeem. Keep this in mind if you wish to use penguin points for multiple skills.
Note: Even if the skill level increases in the process of spending points, the "Skill level" in the above formula does not change. For example, if a player needs 1000 experience to get to level 41, spending 2 points would only earn 2000 experience.