(also referred to as Henchwoman or Henchperson) A Henchman is an underling of a more powerful criminal mastermind or super-villain. Henchmen are typically dim-witted individuals with poor fighting skills, though most will arm themselves with conventional weaponry such as a gun or a knife. In the Golden Age era, a sap was a popular weapon of choice for many henchmen. In recent years, the term has bred a neologism known as "Hench", which is an acting verb used to describe the actions of a Henchman. Dylan Battles is one of the more well known henchmen, having "henched" for notorious Gotham City criminals such as Two-Face, Black Mask, and Mister Freeze. Currently, Dylan has committed his "henching" skills to the service of Kate Spencer, the Manhunter.
(See Also: Appearances of a single Henchman, Appearances of groups of Henchmen)
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Henchmen (also known as "Henchies" or "Hench") are computer-controlled characters that you may elect to enlist in your party once you've left Pre-Searing Ascalon, or after completion/skipping of the tutorial in Factions or Nightfall. Their skills, attributes, and levels will change as you progress through the campaigns. It does not cost anything to hire them. Henchmen can be invited in a way similar to inviting other players and are automatically added to the party.
Henchmen count as party members and thus, claim their share of the party's loot and experience (although they will not gain levels). Loot that gets assigned to henchmen is never shown; they are simply removed instead of visibly dropping. Each henchman has an equal chance of getting a particular piece of loot, as if they are normal players.
In general, all henchmen will target and attack whichever target the party leader is targeting. Henchmen will also automatically target an enemy (usually the closest or weakest) if a party member gets attacked.
Most, but not all, henchmen carry a Resurrection Signet or other appropriate resurrection skills. Similar to player-controlled characters, a henchman's Resurrection Signet will recharge after a Morale Boost. In the same vein, henchmen also receive a Death Penalty when they die.
All core henchmen are level 20.
Guild versus GuildThe following henchmen are available in the Guild Hall. |
Heroes' AscentThe following henchmen are available in Heroes' Ascent. |
ZaishenThe following henchmen are available at Tomb of the Primeval Kings, Great Temple of Balthazar, Zaishen Challenge, and Zaishen Elite. |
These henchmen are found in the Prophecies Campaign.
| Henchman | Profession | Ascalon | Northern Shiverpeaks |
Kryta | Maguuma Jungle |
Crystal Desert |
Southern Shiverpeaks |
Ring of Fire Islands |
Notes | |
|---|---|---|---|---|---|---|---|---|---|---|
| Party Size: | 4 | 6 | 61 | 6 | 62 | 8 | 8 | - | ||
| Stefan | Sword Warrior | Yes | Yes | Yes | Yes | Yes | Yes3 | No | - | |
| Reyna | Archery Ranger | Yes | Yes | Yes | Yes | Yes | Yes3 | No | - | |
| Alesia | Healer Monk | Yes | Yes | Yes | Yes | Yes | Yes3 | No | - | |
| Orion | Fire Elementalist | Yes | Yes | Yes | Yes | Yes | Yes3 | No | - | |
| Little Thom | Axe Warrior | No | Yes | Yes | Yes | Yes | Yes | Yes | - | |
| Claude | Blood Necromancer | No | Yes | Yes | Yes | Yes | Yes3 | No | - | |
| Dunham | Hexing Mesmer | No | Yes | Yes | Yes | Yes | Yes | Yes | - | |
| Lina | Protector Monk | No | No | No | No | Yes | Yes | Yes | - | |
| Devona | Hammer Warrior | No | No | No | No | No | No3 | Yes | Replaces Stefan | |
| Aidan | Archery Ranger | No | No | No | No | No | No3 | Yes | Replaces Reyna | |
| Mhenlo | Healer Monk | No | No | No | No | No | No3 | Yes | Replaces Alesia | |
| Eve | Blood Necromancer | No | No | No | No | No | No3 | Yes | Replaces Claude | |
| Cynn | Fire Elementalist | No | No | No | No | No | No3 | Yes | Replaces Orion |
1 Except for the Temple of the Ages where the party size is 8.
2 Except for the Dragon's Lair where the party size is 8.In the Tomb of the Primeval Kings, all henchmen are replaced by two each of Zaishen Fighter, Zaishen Mage, Zaishen Healer, and Zaishen Archer.
3 Aidan, Cynn, Devona, Eve, and Mhenlo are available in Deldrimor War Camp, Marhan's Grotto and Thunderhead Keep while Claude, Stefan, Alesia, Orion, and Reyna are not.
These are the henchmen available in the Factions Campaign.
| Henchman | Profession | Shing Jea Island | Kaineng City | Echovald Forest | The Jade Sea | Notes | |
|---|---|---|---|---|---|---|---|
| Party Size: | 4, 613 | 8 | 8 | 8 | - | ||
| Lukas | Sword / Tactics Warrior | Yes1 | Yes3 | Yes9 | No | uses "Shields Up!", has snaring capabilities | |
| Yuun | Ranger | Yes1 | No | No | No | - | |
| Taya | Healing Monk | Yes1 | No | No | No | - | |
| Kisai | Lightning / Water Elementalist | Yes1 | No | No | No | has snaring capabilities | |
| Mai | Assassin | Yes1 | No | No | No | inflicts bleeding, poison and knockdown | |
| Aeson | Communing / Restoration Ritualist | Yes1 | Yes 3 | No | Yes11 | uses the same skillset as Chiyo and Professor Gai | |
| Talon Silverwing | Sword Warrior | Yes1 | Yes5 | No | Yes | uses "Charge!" | |
| Zho | Ranger | Yes1 | Yes4 | No | Yes | interrupts | |
| Sister Tai | Healing Monk | Yes1 | Yes4 | No | Yes | Removes Conditions and Hexes | |
| Su | Curses / Death Necromancer | Yes2 | Yes5 | No | Yes12 | uses corpse exploitation | |
| Lo Sha | Illusion / Inspiration Mesmer | Yes2 | Yes 5 | Yes10 | No | interrupts, removes hexes | |
| Kai Ying | Earth Elementalist | Yes1 | Yes4 | No | Yes | uses Ward Against Melee | |
| Panaku | Dagger / Shadow Arts Assassin | Yes1 | Yes5 | No | Yes | interrupts, inflicts bleeding, dazed, poison and knockdown, uses shadow step skills | |
| Professor Gai | Restoration Ritualist | Yes1 | Yes5 | Yes | No | removes conditions | |
| Devona | Hammer Warrior | No | Yes6 | Yes | No | uses "Charge!", inflicts knockdown | |
| Aidan | Ranger | No | Yes6 | Yes | No | - | |
| Jamei | Healing Monk | No | Yes7 | Yes10 | No | - | |
| Eve | Blood / Death Necromancer | No | Yes6 | Yes | No | uses Blood Ritual | |
| Cynn | Fire Elementalist | No | Yes7 | Yes | No | uses area DoT spells, inflicts burning | |
| Headmaster Vhang | Lightning Elementalist | No | Yes6 | No | No | has snaring capabilities | |
| Emi | Assassin | No | Yes7 | No | Yes12 | interrupts, inflicts bleeding, dazed, poison, crippled and knockdown, uses shadow step skills | |
| Nika | Dagger Assassin | No | Yes8 | Yes | No | inflicts bleeding and crippled | |
| Chiyo | Ritualist | No | Yes7 | No | Yes12 | removes conditions | |
| Danika | Healing Monk | No | No | Yes9 | No | Removes Conditions and Hexes | |
| Redemptor Karl | Protection Monk | No | Yes3 | Yes9 | No | no hex removal skills | |
| Brutus | Blood Necromancer | No | Yes3 | Yes9 | No | - | |
| Sheena | Curses / Death Necromancer | No | Yes3 | Yes9 | No | uses corpse exploitation | |
| Erys Vasburg | Interrupt / Punishment Mesmer | No | Yes3 | Yes9 | No | anti-caster | |
| Seaguard Eli | Sword / Tactics Warrior | No | No | No | Yes11 | uses "Shields Up!", inflicts crippled | |
| Aurora | Beastmaster Ranger | No | No | No | Yes11 | has a pet crab named Hector | |
| Daeman | Interrupt Ranger | No | Yes3 | No | Yes11 | anti-caster, inflicts dazed | |
| Seaguard Gita | Protection Monk | No | No | No | Yes11 | - | |
| Seaguard Hala | Illusion / Inspiration Mesmer | No | Yes3 | No | Yes11 | interrupts, removes hexes | |
| Argo | Fire Elementalist | No | No | No | Yes11 | inflicts burning and knockdown |
1 Aeson, Kisai, Lukas, Mai, Taya, and Yuun are not available in Zen Daijun. Replacing them are Kai Ying, Panaku, Professor Gai, Sister Tai, Talon Silverwing, and Zho.
2 On Shing Jea Island, Lo Sha and Su are only available in Zen Daijun.
3 Aeson, Brutus, Daeman, Erys Vasburg, Lukas, Redemptor Karl, Seaguard Hala, and Sheena are only found in Imperial Sanctum and Raisu Palace.
4 Kai Ying, Sister Tai, and Zho are not in Vizunah Square (Foreign Quarter).
5 Lo Sha, Panaku, Professor Gai, Su, and Talon Silverwing are not in Imperial Sanctum, Raisu Palace, and Vizunah Square (Foreign Quarter).
6 Aidan, Devona, Eve, and Headmaster Vhang are not in Vizunah Square (Local Quarter). Except for Headmaster Vhang, the rest are also not in the Marketplace. Except for Devona, the rest are not in the Imperial Sanctum and Raisu Palace.
7 Chiyo, Cynn, Emi, and Jamei are not in Kaineng Center, the Imperial Sanctum, Raisu Palace, the Marketplace, and Vizunah Square (Local Quarter). Jamei is also not in Maatu Keep.
8 Nika is only in Sunjiang District, Tahnnakai Temple, and Zin Ku Corridor.
9 Brutus, Danika, Erys Vasburg, Lukas, Redemptor Karl, and Sheena are not in Arborstone and Tanglewood Copse. Danika is also not in the Eternal Grove.
10 Jamei and Lo Sha are only in Arborstone and Tanglewood Copse. Jamei is also in the Eternal Grove.
11 Argo, Aurora, Daeman, Seaguard Eli, Seaguard Gita, and Seaguard Hala are not in Boreas Seabed.
12 Chiyo, Emi, and Su are only in Boreas Seabed.
13 Party size 6 only in Seitung Harbor and Zen Daijun, size 4 in the rest.
These are the henchmen available in the Nightfall Campaign.
| Henchman | Profession | Istan | Kourna | Vabbi | The Desolation | Realm of Torment6 | Notes | |
|---|---|---|---|---|---|---|---|---|
| Party Size: | 4, 81 | 8 | 8 | 8 | 42, 8 | |||
| Timera | Sword Warrior | Yes3 | No | No | No | No | - | |
| Devona | Hammer Warrior | No | Yes | Yes | Yes | Yes | Uses Knockdown. | |
| Abasi | Ranger | Yes3 | No | No | No | No | Inflicts Poison and Crippled conditions. | |
| Aidan | Ranger | No | Yes | Yes | Yes | Yes | - | |
| Kihm | Healing Monk (Istan) Protection Monk (Kourna) |
Yes | Yes | Yes | Yes | Yes | - | |
| Mhenlo | Healing Monk | No | Yes5 | Yes | Yes | Yes | - | |
| Eve | Blood Necromancer | No | Yes | Yes | Yes | Yes | - | |
| Odurra | Domination / Inspiration Mesmer | Yes3 | Yes | Yes | Yes | Yes | Interrupts foes. | |
| Herta | Earth Elementalist | Yes4 | Yes | Yes | Yes | Yes | Uses Wards. | |
| Cynn | Fire Elementalist | No | Yes | Yes | Yes | Yes | - | |
| Sogolon | Motivation Paragon | Yes | Yes | Yes | Yes | Yes | Focused on healing. | |
| Gehraz | Earth / Scythe Dervish | Yes4 | Yes | Yes | Yes | Yes | Inflicts Bleeding and Blind conditions, has some healing capabilities. |
These are the henchmen available in the Eye of the North Expansion.
The following were temporarily available during special events/periods:
The level of a henchman depends on the outpost in which they are hired. For instance, all henchmen in Sardelac Sanitarium are always level 3, and those in Piken Square are always level 6. Henchmen levels are reset each time the player enters a town. For example, Stefan, who is L6 in Piken will revert to L3 upon entering the Sanitarium.
In Hard Mode, all henchmen are level 20.
What follows is an outline of henchman level progression through the game.
Henchmen are often claimed to be very bad or even harmful party members. Many players struggle to form parties of completely random players even for hard missions just to avoid using henchmen. However a player with lots of experience on playing with henchmen will be able to complete any mission and bonus with henchmen and possibly a friend or two. You just need to know how henchmen react to your actions. Most players do not understand how the henchmen AI works and they act so that the henchmen do things not wanted by the players. Here are some tips on effectively controlling the henchmen.
Since the October 25th 2006 update, while in an explorable area and not in combat, performing emotes will cause the henchmen in your party to form a circle around you and perform emotes of their own. For example, the /dance emote causes the henchmen to either dance or 'play' an instrument. Some of them have a dance animation that does not match their primary profession. See each henchman article for details.
(also referred to as Henchwoman or Henchperson) A Henchman is an underling of a more powerful criminal mastermind or super-villain. Henchmen are typically dim-witted individuals with poor fighting skills, though most will arm themselves with conventional weaponry such as a gun or a knife. In the Golden-Age era, a sap was a popular weapon of choice for many henchmen. In recent years, the term has bred a neologism known as "Hench", which is an acting verb used to describe the actions of a Henchman.
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AT THIS TIME, THIS ARTICLE HAS BECOME A SANDBOX. PLEASE SEE THE INDIVIDUAL ARTICLES FOR HENCHMEN Information
Henchmen are the various pets that Masterminds are able to control.
The Tier 1 pets are available at Level 1.
The Tier 2 pets are available at Level 12.
The Tier 3 pets are available at Level 26.
Calls forth one to three Mercenary Soldiers (the second is available at Level 6, the third at Level 18) to do your bidding. The third Soldier you gain will be a Medic. All soldiers use Sub Machine Guns, but these can be upgraded. You may only have three Tier 1 Soldiers under your control at any given time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Soldiers |
| Soldier | Level 1 and 6 pets are Soldiers |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Medic | Level 18 pet is a Medic |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Reduce Endurance Cost |
| Enhance Heal | |
| Enhance Defense DeBuff | |
| Enhance Damage | |
| Enhance Accuracy |
Summons one to three Zombies (the second is available at Level 6, the third at Level 18) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Tier 1 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Zombies |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Reduce Endurance Cost |
| Enhance Heal | |
| Enhance To Hit Debuffs | |
| Enhance Damage | |
| Enhance Accuracy |
Calls forth one to three Genin Ninja (the second is available at Level 6, the third at Level 18) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advanced techniques and weapons. You may only have three Tier 1 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Genin |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Reduce Endurance Cost |
| Enhance Disorient | |
| Enhance Running Speed | |
| Enhance KnockBack | |
| Enhance Damage | |
| Enhance Accuracy |
Constructs one to three Battle Drones (the second is available at Level 6, the third at Level 18) to do your bidding. Battle Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Battle Drones can Super Leap. You may only have three Tier 1 Battle Drones under your control at any given time. If you attempt to construct more Battle Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Battle Drone |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | - |
| - |
Calls forth one to three Thugs (the second is available at Level 6, the third at Level 18) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have three Tier 1 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon 1-3 Thugs |
| Thug | Level 1 and 6 pets are Punks |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Arsonist | Level 18 pet is an Arsonist |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Reduce Endurance Cost |
| Enhance Knockback | |
| Enhance Defense Debuff | |
| Enhance Damage | |
| Enhance Accuracy |
You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at Level 24). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be equipped with even deadlier munitions. You may only have two Tier 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Spec Ops |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Enhance Hold |
| Reduce Endurance Cost | |
| Enhance Disorient | |
| Enhance Immobilization | |
| Enhance ToHit DeBuffs | |
| Enhance Defense DeBuff | |
| Enhance Damage | |
| Enhance Accuracy |
You can summon one to two powerful Grave Knights (the second is available at Level 24) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Tier 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Grave Knight |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | |
You can summon one to two highly skilled Jounin Ninja (the second is available at Level 24). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have two Tier 2 Jounin under your control at any given time If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
(Note: Jounin is a Ninja Blade Stalker)
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Jounin |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Enhance Slow Movement |
| Reduce Endurance Cost | |
| Enhance Disorient | |
| Enhance Sleep | |
| Enhance Running Speed | |
| Enhance KnockBack | |
| Enhance ToHit DeBuffs | |
| Enhance Defense DeBuffs | |
| Enhance Damage | |
| Enhance Confuse | |
| Enhance Accuracy |
You can summon one to two powerful Protector Bots (the second is available at Level 24). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have two Tier 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Protector Bots |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | - |
| - |
Calls forth one to two Thug Enforcers (the second is available at Level 24) to do your bidding. Thug Enforcers carry a Sub-machine Gun and possess good leadership skills. Their weapon of choice is an Uzi, and they can be equipped to carry up to two at once. You may only have two Tier 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
(Note: Enforcers are SMG Corruptors (with extra Scourge damage))
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon 1-2 Thug Enforcers |
| Basic Powers | |
| Equip Powers | SMG is replaced by Uzi |
| Upgrade Powers | |
| Enhancements | Reduce Endurance Cost |
| Enhance Defense Debuff | |
| Enhance Damage | |
| Enhance ToHit Buffs | |
| Enhance Defense | |
| Enhance Accuracy |
Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have one Tier 3 Commando under your control at any given time. If you attempt to summon another Commando the power will fail.
| Recharge | Long |
| Minimum Level | |
| Effects | Summon Commando |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Reduce Endurance Cost |
| Enhance KnockBack | |
| Enhance Defense DeBuff | |
| Enhance Damage | |
| Enhance Accuracy |
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Tier 3 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Lich |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Accuracy |
| Damage | |
| Defense DeBuff | |
| Disorient Duration | |
| Endurance Reduction | |
| Fear Duration | |
| Heal | |
| Hold Duration | |
| Immobolize Duration | |
| Knockback Distance | |
| ToHit DeBuff | |
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have one Tier 3 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.
(Note: Oni is a Fire Dominator)
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Oni |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Enhance Hold |
| Reduce Endurance Cost | |
| Enhance KnockBack | |
| Enhance Immobilization | |
| Enhance Damage | |
| Enhance Accuracy |
Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have one Tier 3 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.

| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Assault Bot |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | - |
| - |
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing damage and some resistance to Fire and Cold damage. You may only have one Tier 3 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
(Note: Bruiser is a Super Strength Brute (with Rage Bar))
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Bruiser |
| Basic Powers | |
| Equip Powers | |
| Upgrade Powers | |
| Enhancements | Enhance Hold |
| Reduce Endurance Cost | |
| Enhance Disorient | |
| Enhance Knockback | |
| Enhance Damage | |
| Enhance Accuracy |
Although not technically a Henchman power, the Mastermind Thugs power Gang War creates Pet class, low-level Thugs with basic weaponry.
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your Pet Window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.
| Recharge | Very Long |
| Minimum Level | |
| Effects | Summon Posse (Calls approximately 10 thugs) |
| Enhancements | Reduce Endurance Cost |
| Enhance Recharge Speed | |
| Enhance Damage | |
| Enhance Accuracy |
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