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DC Comics

Up to date as of February 01, 2010

From DC Database

Disambig Template Help

This is the Hellhound disambiguation page.

It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes


This article uses material from the "Hellhound" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Hellhound may refer to:

Etymology

Hellhounds are related as the guardians of hell, which are portrayed as large demon dogs, with supernatural size and high speed an strength. As "Hell" is often imagined as a fiery place, hellhounds are often related to fire. Cerebus may be a typo of Cerberus, the biggest Hellhound, guardian of the gate of hell, represented as a gigantic demon dog with three heads and fiery eyes. One thing to note is that, even if the GBA sprite looks as a red dog, the NES sprite portrays the Hellhound as a dog with a more human face, and horns instead of ears, suggesting it is a dog from the depths of hell.


This article uses material from the "Hellhound" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Hellhound

Classification
Species: Undead
Profession: Warrior image:warrior-icon.png
Level(s): 16 (25)

Description

Hellhounds are dog-like undead monsters that are usually found in the company of other undead, such as Skeleton Rangers, Zombie Warlocks, Necrid Horsemen, as melee support.

Location

Skills used

Normal Mode

Hard Mode

Items dropped

Notes

  • Hellhounds tend to use Frenzy very often. When combining this weakness with their Fire- and Holy damage weakness, you can kill them off very quickly.
  • Hellhounds are not fleshy creatures. Therefore, they are immune to bleeding, disease and poison.
Facts about HellhoundRDF feed

This article uses material from the "Hellhound" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Hellhounds are monsters which are commonly hunted by high-levelled Treasure Trail enthusiasts for the level 3 clue scrolls that they may drop when killed. After the release of the Summoning skill, hellhounds were hunted for the charms that are used for infusing Summoning pouches, as they drop gold charms very often (a gold charm is dropped in roughly 1 out of every 2 kills). Hellhounds are also given as Slayer assignments.

With the release of the Wilderness Volcano, it became the strongest non-revenant NPC in Free-to-play worlds.

Contents

Habitats

Fighting Strategy

Hellhounds have a low defence, but make up for this with high offensive stats. The level 122 and 127 hellhounds have maximum hits of 11 and 14 respectively. They can be ranged and cannoned fairly easily in the Taverley Dungeon, making it a decent way to train the Ranged skill. In addition to several safe spots, players can stand outside of the target's wander zone to stay safe.

The two hellhounds in the Witchaven Shrine Dungeon can also easily ranged and maged once they become tolerant of the player. There is a gold rock in the middle eastern part of the room that is commonly used as a safe spot. If the hellhounds are not yet tolerant, the player will not be able to hide from both of them. This dungeon is a quick trip to and from the south-east Ardougne bank. Since there are only two, and the respawn rate is slow, this may not be the most efficient place to slay them for a Slayer assignment.

Despite the high accuracy and damage of their attacks, a player can still fight Hellhounds for a nearly limitless amount of time using either Guthan's set or a combination of Bunyip pouches and the Bones to Peaches spell.

If one refrains from picking up any bones, one would theoretically only need a maximum of 5 free inventory slots to pick-up any items that the hellhounds drop (All four kinds of charms + any eventual clue scroll). The rest of the player's inventory could then be filled with potions or food in order to prolong the trip.

Free-to-play Strategy

A player uses a safespot from a hellhound in the Wilderness Volcano.

These monsters can be easily killed with all three attacks in the combat triangle with a fairly high combat level (90+) in the Wilderness Volcano, the only place where non-members can kill them. Their low defence stats can easily fool a player as they have high offensive stats, and can hit at their max very often. These are not a good way to train.

Wearing full rune is the best option for killing them. As they do a maximum damage of 11, it is advised to bring a full inventory of swordfish as food.

For rangers and magers, they can take a safespot just near the south-western entrance of the volcano, and not to worry about other hellhounds. This is one of the few safespots in the volcano.

Drops

100% drop

  • Bones - this is the only drop for non-members.

Charms

Charm drop percentages
No Charm

31%

58 - 61%

3 - 4%

5 - 6%

1%

Represents 90% confidence range, based on a sample of 4,935 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)

Other drops

Trivia

A Hellhound in the Zamorak Room in God Wars Dungeon.
  • Slayer masters describe hellhounds as 'a cross between dogs and demons'. However, even though they are demons, they are not affected by the powers of Silverlight or Darklight, and they drop bones rather than ashes.
  • Sumona simply says that hellhounds deserve to die, even though they are not cats. This is a reference to her being the Devourer.
  • On 16 June 2009, hellhounds were placed in the Wilderness Volcano, thus making them the strongest non-revenant monster available for free players.
  • Despite being smaller than lesser and greater demons, hellhounds have higher levels.
  • Hellhounds are followers of Zamorak, as seen in the God Wars Dungeon, and in the FunOrb game, Armies of Gielinor.
  • In the God Wars Dungeon hellhounds have a hunched back, whereas in Taverley Dungeon and Wilderness Volcano, their backs are straight.
  • Before the update on 15 December 2009, Hellhounds would respawn much slower than usual in Kuradal's dungeon. This has been fixed.

See Also


This article uses material from the "Hellhound" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010

From TibiaWiki

File:Hellhound.gif
This creature is in the Mammals class.
Hellhound

7500 Hit points
6800 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-508+?), Earth Wave (0-700), Life Drain Wave (0-976+?), Fire Wave (0-662+?), Sudden Death (0-498+?), Envenom (0-549+?).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 3342+ hp per turn
Immune To: Fire, Invisibility, Paralisis.
Strong To: Energy (-10%), Earth (-20%)
Neutral To: Physical, Death, Drown?, Life Drain?
Weak To: Holy (+25%), Ice (+5%)
Sounds: "GROOOOWL!".
Behavior: Hellhounds stand and fight until the end.
Field Notes: In common mythology, Hellhound is revered as demonic entity from hell, thus where his name is originating from. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in Tibia, they are guarding path to throneroom of Infernatil in the fiery depths of Pits of Inferno. These creatures appeared in the Winter Update 2006.
Location: Infernatil's Throneroom The Inquisition Quest Area
Strategy: They have powerful Melee attack so you should try to avoid close contact. Also, for all costs avoid its wave attacks, they are very dangerous and can even take down a High Level Knight in one attack turn. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use Ice and Holy based attacks. Not recommended to hunt these creatures. Possible great waste. Just kill them in Quests.
Loot: 0-375 gp, 0-5 Platinum Coins, 0-14 Ham, 0-11 Throwing Knives, 0-4 Black Pearls, Big Bone, Bone, 0-2 Concentrated Demonic Blood, Demonic Essence, Gold Ingot, Rusty Armor (rare), Giant Sword (semi-rare), Soul Orb, Knight Axe (semi-rare), Spike Sword (semi-rare), Ruthless Axe (rare), Explorer Brooch (very rare). (Create loot statistics)
See also: Creatures.
Add historical information about this creature.
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This article uses material from the "Hellhound" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Mmmmm-mm-mm-mm, blues fallin' down like hail/blues fallin' down like hail/And the day keeps on worring' me, there's a hell-hound on my trail...

A hellhound is a type of canine mechanoid native to the planet Cybertron. It possesses considerable battlefield prowess and is at least semi-domesticated in service to Decepticon hunting parties.

It is described as 'soulless.'

Fiction

Marvel UK comics

Snarler and the Mayhem Attack Squad set a hellhound loose in Dallas, Texas to run amok, hoping to smoke out the Survivors. Instead it turned up the rogue Decepticon Carnivac, who was grateful for a target to vent his frustrations on. Way of the Warrior


This article uses material from the "Hellhound" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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