This is the Hellhound disambiguation page.
It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes
![]() New Earth A · I · G Jack Chifford |
Hellhound may refer to:
Hellhounds are related as the guardians of hell, which are portrayed as large demon dogs, with supernatural size and high speed an strength. As "Hell" is often imagined as a fiery place, hellhounds are often related to fire. Cerebus may be a typo of Cerberus, the biggest Hellhound, guardian of the gate of hell, represented as a gigantic demon dog with three heads and fiery eyes. One thing to note is that, even if the GBA sprite looks as a red dog, the NES sprite portrays the Hellhound as a dog with a more human face, and horns instead of ears, suggesting it is a dog from the depths of hell.
| Hellhound | ||||||||
|---|---|---|---|---|---|---|---|---|
![]() |
||||||||
| Classification | ||||||||
|
||||||||
Hellhounds are dog-like undead monsters that are usually found in the company of other undead, such as Skeleton Rangers, Zombie Warlocks, Necrid Horsemen, as melee support.
|
|
| Release date | Unknown edit |
|---|---|
| Combat level | 122, 127 |
| Hitpoints | 116, 115 |
| Slayer level | Level 1 |
| Slayer XP | 116 |
| Members only? | No |
| Aggressive? | Yes |
| Poisonous? | No |
| Immune to poison? | No |
| Attack style | Melee |
| Max hit | 11 |
| Weakness | Slash attacks and Magic attacks |
| Always drops | Bones |
| Examine text | Hello, nice doggy...(122) or From the maws of hell. (127) or Postie Pete's worst nightmare (Bouncer) |
| Level | 94 |
|---|---|
| Experience | 2,236 |
| Room | Oubliette |
| Hotspot | Guard |
| Flatpackable | No |
| Examine text | Good doggie... |
Hellhounds are monsters which are commonly hunted by high-levelled Treasure Trail enthusiasts for the level 3 clue scrolls that they may drop when killed. After the release of the Summoning skill, hellhounds were hunted for the charms that are used for infusing Summoning pouches, as they drop gold charms very often (a gold charm is dropped in roughly 1 out of every 2 kills). Hellhounds are also given as Slayer assignments.
With the release of the Wilderness Volcano, it became the strongest non-revenant NPC in Free-to-play worlds.
Contents |
Hellhounds have a low defence, but make up for this with high offensive stats. The level 122 and 127 hellhounds have maximum hits of 11 and 14 respectively. They can be ranged and cannoned fairly easily in the Taverley Dungeon, making it a decent way to train the Ranged skill. In addition to several safe spots, players can stand outside of the target's wander zone to stay safe.
The two hellhounds in the Witchaven Shrine Dungeon can also easily ranged and maged once they become tolerant of the player. There is a gold rock in the middle eastern part of the room that is commonly used as a safe spot. If the hellhounds are not yet tolerant, the player will not be able to hide from both of them. This dungeon is a quick trip to and from the south-east Ardougne bank. Since there are only two, and the respawn rate is slow, this may not be the most efficient place to slay them for a Slayer assignment.
Despite the high accuracy and damage of their attacks, a player can still fight Hellhounds for a nearly limitless amount of time using either Guthan's set or a combination of Bunyip pouches and the Bones to Peaches spell.
If one refrains from picking up any bones, one would theoretically only need a maximum of 5 free inventory slots to pick-up any items that the hellhounds drop (All four kinds of charms + any eventual clue scroll). The rest of the player's inventory could then be filled with potions or food in order to prolong the trip.
These monsters can be easily killed with all three attacks in the combat triangle with a fairly high combat level (90+) in the Wilderness Volcano, the only place where non-members can kill them. Their low defence stats can easily fool a player as they have high offensive stats, and can hit at their max very often. These are not a good way to train.
Wearing full rune is the best option for killing them. As they do a maximum damage of 11, it is advised to bring a full inventory of swordfish as food.
For rangers and magers, they can take a safespot just near the south-western entrance of the volcano, and not to worry about other hellhounds. This is one of the few safespots in the volcano.
| No Charm | ||||
|---|---|---|---|---|
|
31% |
58 - 61% |
3 - 4% |
5 - 6% |
1% |
Represents 90% confidence range, based on a sample of 4,935 kills.
1 charm is dropped at once.
Please add to the log (only if fifty or more creatures killed)
| Floors |
Spikes • Tentacle pool • Flame pit • Rocnar |
| Prisons |
Oak cage • Oak and steel cage • Steel cage • Spiked cage • Bone cage |
| Guards |
Skeleton • Guard dog • Hobgoblin • Baby Red Dragon • Huge Spider • Troll • Hellhound |
| Ladders | |
| Decorations | |
| Lighting |
Candle • Torch • Skull Torch |
Add historical information about this creature.
|
Canines
Boss Canines Arena Boss Canines
Boss Demons
Arena Boss Demons |
A hellhound is a type of canine mechanoid native to the planet Cybertron. It possesses considerable battlefield prowess and is at least semi-domesticated in service to Decepticon hunting parties.
It is described as 'soulless.'
Snarler and the Mayhem Attack Squad set a hellhound loose in Dallas, Texas to run amok, hoping to smoke out the Survivors. Instead it turned up the rogue Decepticon Carnivac, who was grateful for a target to vent his frustrations on. Way of the Warrior
|
|