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Healing rate: Misc

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Fallout

Up to date as of February 01, 2010
(Redirected to Healing Rate article)

From The Vault

Healing Rate
Fallout, Fallout 2, Fallout Tactics
modifies: HP healed per day, effect of healing on player
modified by: Endurance
initial level: 1/3 * Endurance (minimum 1)
related perks: Faster Healing
related traits: Fast Metabolism
J.E. Sawyer's Fallout RPG
modifies: HP healed per day, effect of healing on player
modified by: Endurance
initial level: EN+6
related perks:  ?
related traits:  ?
Van Buren
modifies: HP healed per day, effect of healing on player
modified by: Endurance
initial level:  ?
related perks:  ?
related traits:  ?

Healing Rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel.

At the end of each day, your character will heal 1 hit point for each point of Healing Rate. When you rest, you heal every six hours. It also has an effect on healing done to you.

Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1.

Derived statistics

This article uses material from the "Healing Rate" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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