Healing Wind (癒しの風, Iyashi no Kaze) is a recurring term in the Final Fantasy series. Healing Wind is usually related to healing abilities of some kind.
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Healing Wind is a Band ability formed by combining Tsukinowa's Ninjutsu with Porom's White Magic. It restores the HP of all allies for 40 MP.
Healing Wind is one of several results of the Oracle's Predict command. It restores HP to all allies and heals status ailments.
In its first appearance, Healing Wind is Aerith's first Limit Break. It restores HP to the party equivalent to half their max HP.
Healing Wind is the name of a Garment Grid. It allows the user to cast Cure, and has Cura and Curaga as gate abilities.
| Healing Wind 癒しの風 |
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| Healing Wind | |||||||
| Japanese (Kanji): | 癒しの風 | ||||||
| Type: | Spell Cards |
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| Property: | Normal |
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Card Description(s):
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Life Points Categorie(s):
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| Other Card Information: | Gallery - Rulings - Errata - Tips Appearances - Trivia Lores - Artworks - Names |
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| Yu-Gi-Oh! 5D's: | Present | ||||||
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| Actions | No Entry + |
| Anti-Support | No Entry + |
| Archetype Related | No Entry + |
| Archetypes | No Entry + |
| Archetypes Support | No Entry + |
| Attack | No Entry + |
| Attribute | Spell Cards + |
| Card Image | + |
| Card Type | Normal Spell Cards + |
| Class 1 | AniEx + |
| Class 2 | Anime + |
| Counters | No Entry + |
| English Name | Healing Wind + |
| Fusion Material | No Entry + |
| Japanese Name | 癒しの風 + |
| Life Points | You gain Life Points + |
| Lore | You gain 200 Life Points for every monster on the field. |
| Medium | Yu-Gi-Oh! 5D's + |
| Misc | No Entry + |
| MonsterSpellTrap | No Entry + |
| RFP | No Entry + |
| S/T Class | Normal Spell Cards + |
| Stats | No Entry + |
| Summoning | No Entry + |
| Support | No Entry + |
| Synchro Material | No Entry + |
| Types | Normal + |
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