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Healing: Misc


DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Healing article)

From DC Database

Healing refers to a character's ability to heal the wounds of other people. As this is a super-power, the wielder does not require medical knowledge in order to heal another person's wounds. This power applies only to the ability to heal other people. For self-healing see Accelerated Healing.

Pages in category "Healing"

The following 4 pages are in this category, out of 4 total.





This article uses material from the "Category:Healing" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Healing is an effect that restores HP. It is affected by intelligence and +heals bonuses.

Player spells that have healing effects are
All classes

Note: Pandora's Box only heals 50% of the time, and Roulette only heals 2% of the time.

The glyph from Cawwot (spell) counts as being placed by the caster, so it is based on the caster's statistics and not the summon's.

Healing via a Summon

The effectiveness of a summon's healing spells are increased by 1% for each of the character's levels. Summons' heals are not affected by the intelligence of the summoner.


Some weapons can heal. The healing portion of weapons is not increased by Mastery spells, or increased on critical hits.

See Category: Healing weapons for a list.

This article uses material from the "Healing" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Health article)

From GuildWiki

Health, represented by the red bar in the user interface, represents the character's vitality (often called "hit points"). When a character's health reaches zero, the character dies.


Maximum health

All level one characters start with 100 health. Every level a character earns increases their maximum health by 20. This brings maximum health to 480 at level of 20. In addition, some skills, weapon upgrades, focuses, shields, Morale Boosts, death penalty, armor, consumables, and runes can affect a player's maximum health.

The maximum health that a level 20 character can achieve without skills or titles is 670, however Dervish primaries can attain 695 (due to an inherent +25 health on their chest armor).

480 (base hp) + 50 (Rune of Superior Vigor) + 40 (4X Rune of Vitae) + 40 (5X Survivor Insignia) + 30 (shield or focus) + 30 (Main Weapon) = 670

Any temporary effects on maximum health also modify current health by the same amount, albeit also temporarily. For example, if a creature with 300 of 500 health has its maximum health reduced by 100, it would then have 200 of 400 health. When the effect expires, the creature would be restored to 300 of 500 health. Reduction of maximum health cannot, however, reduce a creature to below 1 current health.


Healing a character causes that player to gain health points, up to their full health. The healing player and healed player see blue numbers showing the amount healed. Blue numbers are shown even when no HP is actually gained (usually because the character is at full health). The size of the blue numbers may be modified through options.


Health gain, health regeneration, and healing

There are three distinct types of health replentishment- health regeneration, healing, and gain health. Healing skills are affected by healing reduction skills while gain health skills give you the stated amount. Health regeneration provides health over time determined by the number of "pips" a character has.

Health regeneration/degeneration

The rate at which health regenerates (or degenerates) is represented by pips, or arrows, that appear in the health bar. Each pip indicates 2 points per second of health recovery (arrows pointing to the right) or loss (arrows pointing to the left). Health degeneration usually affects the color of a character's health bar. A pale pink health bar indicates bleeding, while a green bar indicates disease, poison or health degeneration from an environmental effect and a purple bar indicates degeneration from a hex or well. Degeneration from burning and miasma does not affect the color of the health bar.

It should be noted that skills that incur health degeneration ignore armor, and thus is useful against heavily-armored foes, or foes which use armor-increasing skills (such as Armor of Earth).

Health regeneration will stack to exceed ±10 pips, but the effect will be no greater than that of ±10 pips. For instance, if a target has -20 health regeneration they will lose health at the rate of -10 pips, and if they use a +10 Healing Breeze, they will still lose health at the rate of -10 pips.

Natural health regeneration

If a character is not at full health, isn't attacking, isn't using a skill that targets foe, isn't being targeted by a non-party member's spell and hasn't lost health recently (from damage, sacrifice, or health degeneration), then the character will slowly start gaining health regeneration as a form of natural healing. Natural health regeneration stops when any one of the above conditions ceases to be true. It is possible to regain health this way while you're under attack as long as the damage you receive is 0 and any degeneration is offset by regeneration.

After 5 seconds you get a health regeneration of 1
After 7 seconds you get a health regeneration of 2
After 9 seconds you get a health regeneration of 3
After 11 seconds you get a health regeneration of 4
After 13 seconds you get a health regeneration of 5
After 15 seconds you get a health regeneration of 6
After 17 seconds you get a health regeneration of 7


  • With the Masters of Corruption or Drink from the Chalice of Corruption quests it is possible to have health degeneration and health regeneration while in a town or outpost, however, the effect will not actually decrease your health.
  • At some outposts in the Maguuma Jungle, there are bodies of water and standing in them will trigger the Fount Of Maguuma effect, giving you +1 regeneration.
  • Some monsters in Pre-Searing Ascalon have health that is below what it should be according to the formula.
Health Monster Level
5 Aloe Seed 0
35 River Skale Tad 0
50 Aloe Husk 0
70 River Skale 1
80 Gargoyle 1
80 Stone Elemental 1
80 Restless Corpse 1
120 Tomb Nightmare 4

Related articles

Facts about HealthRDF feed

This article uses material from the "Health" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Healing properties article)

From Lostpedia

The Island appears to have healing properties that cures inhabitants of defects, disabilities, and diseases. Most notably, Locke's paralysis and Rose's cancer, and because of such, both characters believe the Island can heal afflictions. Rose notes in "Lockdown" that Locke's injury will not take as long to heal as Jack and others suggest, presumably due to the healing properties of the Island.

The healing properties of the Island seem very strange, healing defects that were contracted before arriving on the Island almost instantly, but defects on the Island that aren't life threatening seem to heal slower. Mortal wounds do not seem to be cured.

You're gonna need to clean out the wound every couple of hours and keep as much weight off the leg as you can, all right? The Island will do the rest, John, all right?

Richard Alpert, "Because You Left"



The exact healing properties of the Island are currently unknown, though most inhabitants have heard or seen what the Island can do. When Mikhail addresses Naomi's punctured lung, he comments that the healing abilities for wounds are much different on The Island. Juliet also mentions that sperm counts for men living on the island are many times higher than normal, indicating that the healing properties of the Island generally improve biological processes. ("D.O.C.") Despite all this, when Locke is with Ben in the ruins, Ben says that the Island is very selective of whom it chooses to heal. ("The Brig")

The Island does not appear to heal an immediate death, such as when Shannon was shot or Goodwin impaled. Despite healing Rose's fatal cancer, it did not prevent the slow deaths of Boone and Libby. As of Season 3, Locke is the only person explicitly healed more than once. Perhaps most noteworthy, upon landing on the island he could walk after being paralyzed for 4 years.

The healed


  • After being shot by Sayid ("He's Our You"), young Ben is brought to the Temple by Richard Alpert ("Whatever Happened, Happened") and is "healed" by the Island. ("Dead Is Dead")
  • Ben had a spinal tumor surgically removed by Jack. For the eight days following the surgery, Ben was unable to walk and even to move his toes. When Locke arrived at the Barracks, Ben said he could feel "pins and needles" in his legs, and stand and walk with the aide of a walking stick. Around a week later, he showed Locke that he was now able to move about with the aid of a walking stick. ("Not in Portland"), ("The Brig")
  • After only a few hours back on the island after the crash of Ajira Flight 316, Ben is seen removing his cast and regaining movement in his arm when preparing the outriggers with Sun. ("Namaste")


  • Daniel Faraday's memory is slowly returned to him when on island. It appears to heal exponentially faster after the flashes begin, but prior to them the process is painstakingly slow.


Jack wounded by the crash of Flight 815
  • On Day 1 Jack finds a grisly gash in his side, possibly from the crash. Kate sews up the wound. Later on, this wound never bothers Jack. ("Pilot, Part 1")


  • Jin has been medically unable to father children. However, Sun is pregnant. Juliet confirms that Sun became pregnant on the Island, and also mentions that the sperm count of men on the Island is as much as five times higher than normal, thus suggesting how Jin could have fathered the child. ("The Whole Truth"), ("The Glass Ballerina"), ("D.O.C.")


  • Locke was paralyzed from the waist down because his father, Anthony Cooper, pushed him out of an 8 story window. However, Locke started to walk again immediately after crashing on the Island. Weeks later when Locke follows his vision to find the drug smugglers' plane with Boone, the Island seemingly takes away Locke’s ability to walk. Locke believes the Island is punishing him and demanding him to complete the task of finding the plane. After Boone is fatally wounded and Locke finds the plane filled with heroin, he no longer has trouble walking, and is even able to carry a dying Boone on his back. ("Walkabout"), ("The Man from Tallahassee"), ("Deus Ex Machina")
  • Locke's leg is crushed and punctured by a blast door during the lockdown. Jack examines his leg and says that he thinks Locke's leg might have a fracture and that he should stay off it. For a short while he wears a splint Jack put on his legs and uses crutches to get around. Within a few days Locke removes the splint and abandons the crutches on the beach. ("Lockdown")  ("Three Minutes")
  • Locke's bite-wound on his hand, inflicted by his father, heals completely within 8 days. ("The Brig")
  • After being shot by Ben, he somehow manages to get to the radio tower in an attempt to stop Jack from making the rescue call. ("The Man Behind the Curtain")  ("Through the Looking Glass")


  • After allowing Ben to escape, Michael shoots himself in the shoulder. The wound heals at an abnormally fast pace. ("Two for the Road")



  • Mikhail comments that Naomi's punctured lung should only take "about a day and a half" to heal, which, clearly, is much quicker than normal. ("D.O.C.")
  • Naomi is stabbed in the back by John Locke and thought to be dead; but she is able to escape into the jungle, climb a tree, and attack Kate before she finally succumbs to her wounds. ("The Beginning of the End")


  • Rose was dying of cancer and had very little time left to live. Since crashing on the Island, she’s noticed a difference in herself and believes she has been cured. ("S.O.S.")
  • She questions why Jack developed appendicitis when the island healed her, confirming that she continues to believe that she is cured and no longer feels ill. ("Something Nice Back Home")


  • On Day 44, Sawyer is shot on the raft (not on the Island). On Day 48, back at the Island, Jack begins treating the wound. Sawyer, at this point, is unconscious. Sawyer heals rapidly and the following day feels well enough to walk around with Kate. By Day 63, Sawyer appears fully healed and capable of looting the supply drop and brawling with Hurley. ("The Long Con") ("Dave")


  • Mikhail shot Sayid's shoulder then removed the bullet, stitched the wound, and put his arm in a sling ("Enter 77"). Sayid's shoulder was completely healed by the next episode; although he was still bandaged, and he had full use of his arm. ("Par Avion")

The unhealed

While the above instances appear to indicate healing properties, there are other examples where people were NOT healed.

Ana Lucia


  • Boone suffers a fatal injury when the plane in the jungle falls from its perch and crashes to the ground causing multiple severe impact and crush injuries. Locke carries him to the Caves where he chooses to be let go, even after an offer by Jack to save him, even to the point of giving Boone his own blood. ("Do No Harm")


  • Colleen is shot by Sun and fails to recover. There was a large amount of abdominal bleeding involved. She might have been saved had a better doctor than Juliet performed the initial surgery or if the crash cart at the Hydra had been in working order. She survived with her wound long enough to be brought back by boat to the Hydra, and it is possible that the healing properties of the Island, while not saving her, prolonged her life.("The Glass Ballerina"), ("Every Man for Himself")

Donald & The Tailies




  • Edward Mars, the US Marshal escorting Kate back to the United States, suffers a severe injury to and has a piece of metal from the fuselage sticking out of his abdomen. He was shot by Sawyer, who accidentally perforated his lung and failed to kill him. He was euthanised by Jack as an act of mercy. ("Tabula Rasa")


  • Despite dying off the island under the alias of Jeremy Bentham, Locke was brought back to the island but remained dead. ("The Incident, Parts 1 & 2")

Normal healing

Disorders, injuries, and scars that either did not heal or may have healed normally:

  • Aaron's (presumably) routine dermatitis. ("Maternity Leave")
  • Ben (aka Henry Gale) is wounded by Rousseau in the shoulder on Day 57. By Day 65, in "S.O.S.", Ben’s wound appears better, but not at the same incredible rate that Sawyer was healed from the gunshot. Likewise the injuries inflicted by Sayid also seem to be healing normally.
  • Charlie's scars surrounding (one under and one over) his left eye.
  • Locke's facial scar over his right eye.
  • Locke's stolen kidney does not regenerate. (Its absence saves Locke from dying when Ben shoots him where the kidney would have been.)
  • However, it is worth noting that she only suffered one asthma attack during her time on the Island, which Jack diagnosed as anxiety or panic-induced.
  • Jack mentioned her asthma was worse at that moment, when he was talking to her, because of anxiety. She still suffered from asthma, it just gets worse when she panics. Her breathing improved when Jack helped her calm down, but she was still in the midst of an asthma attack.

Healing off the Island

  • Sarah Shephard is miraculously healed after being operated on by Jack, allowing her to "dance at her wedding". ("Man of Science, Man of Faith")
  • Rachel Carlson was stricken with cancer. Ben guaranteed Juliet that Jacob would cure Rachel if Juliet remained on the Island. Rachel was later cured and had a child. ("One of Us")
  • Isaac of Uluru is credited with seemingly miraculous cures, though it is possible that he is a fraud. He claims to harness the energy of "certain places with great energy", and that there's different types of energy in different areas, each of which is only suitable for healing certain people. ("S.O.S.")
  • Diane Janssen became very ill with cancer and the doctors had given her 6 months to live for the past 4 years during and after Kate's time on the Island. ("Eggtown")
  • Carole Littleton recovered after being in a coma for several years, even though others said she had little chance of survival. ("There's No Place Like Home, Part 1")

Unanswered questions

Unanswered questions
  1. Do not answer the questions here.
  2. Keep the questions open-ended and neutral: do not suggest an answer.
More details...
For fan theories about these unanswered questions, see: Healing properties/Theories
  • What is true nature of the Island's healing properties?
  • How does the Island choose the person that should be healed?
  • Why does healing of different wounds happen at different speeds?
  • How can the Island heal those who aren't (and never were) on the island?

This article uses material from the "Healing properties" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Healing, also called Restoration or Restore is the ability to mend the damaged anatomy in subjects. This is usually accomplished by use of psychic energy, the user's life energy, or even via blood transfusion between a superhuman who can regenerate and the subject that needs to be healed. Either version of this ability can be used to cure anywhere from paper cuts or broken bones to diseases that supposedly have no cure and otherwise-irreparable injury. A variation can even heal psychological damage and return lost memories (called either Psychic Healing, Mental Healing or Mental Awakening).

Notable users of this power:


This article uses material from the "Healing" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Hit Points article)

From TibiaWiki

Each character has a limited amount of Hit Points and when their Hit Points drop to zero, due to damage through weapon attacks, poison or other harmful effects, will die and return to the temple in their hometown. HP is the common abbreviation for Hit Points. Each character begins with 150 hitpoints when they first arrive on Tutorial Island.

The amount of hitpoints you lose is affected by the amount of armor you are wearing. If the stats on the armor are high and you are wearing a full set, you will not lose as much damage as if you were just wearing a weak helmet. Different monsters do different amounts of damage to your HP. Rats can do around 10 damage while demons can do over 750 at a time. If your hitpoints are low you shouldn't go fighting, heal yourself or eat something to restore your health instead.


Types of healing items

  • Eating food: This will regenerate your HP slowly. The more your hp goes up depends on the type of the food you eat. E.g. Dragon ham will regenerate hitpoints for a longer time than a carrot will. If you have promoted your character (to royal paladin, elite knight, elder druid or master sorcerer), your hitpoints will regenerate slightly faster. Different vocations regenerate their HP in different times. A knight gets it fastest while a mage or non vocation character (characters on Rookgaard) will regenerate slowest.
  • Sleeping: If you are premium you can eat food and use a bed in a house or guild hall to gain hp when you are logged out.
  • Small Health Potion: Before Update 8.2 widely used only on Rookgaard. These can be useful for very low levels, healing around 60 hp. They can be bought in a mountain east of Rookgaard village, or in most magic shops around the mainland. The good thing with these are that no specific magic level is needed.
  • Intense Healing Rune (IH): These are useful until you are around level 15. These runes can only be made by druids who have learnt the intense healing rune spell, Adura gran. This rune is also useful to heal summoned/convinced monsters at low cost if you are sorcerer or paladin.
  • Ultimate Healing Rune (UH): Before Update 8.1, this was the most common and the best type of healing. It was the most widely used and sold rune in Tibia, mostly used by knights. Nowadays, it heals barely as much as a health potion. These runes can only be made by druids who have learnt the ultimate healing rune spell, Adura vita.
  • Health Potion: Introduced in Update 8.1. Costs 45 gp, heals around 150-200 hp.
  • Strong Health Potion (SHP): Introduced in Update 8.1. Can only be used by knights and paladins above level 50. Costs 100 gp, heals around 300 hp. (It used to heal 400 - 500 HP at a cost of 110 gp in the beginning.)
  • Great Health Potion (GHP): Introduced in Update 8.1. Can only be used by knights above level 80. Costs 250 gp, heals around 500 - 600 hp.
  • Ultimate Health Potion (UHP):New potion introduced in the Update 8.11. Can only be used by knights above level 130. Cost 310 gp. Heals about 750 hp.
  • Life Ring/Ring of Healing: These will continuously recover your health (and mana) over time, during 20 minutes to Life Rings, and 8 minutes to Rings of Healing. Though, Ring of Healing will heal you at a faster rate.
  • Soft Boots: These will continuously recover your health (and mana) over time for 240 minutes until they have to be repaired.
  • Priest NPCs: Some NPCs (usually found in Temples) can heal players up to a small amount of hitpoints if they are severely injured.

Instant Healing Spells

  • Light Healing (exura) 20 mana lv 9: Very weak healing spell, used by knights to train magic level. Useful for slow healing at a very low cost of mana but not useful if you need to heal fast.
  • Intense Healing spell (exura gran) 70 mana lv 11: Modereate healing spell, used by paladins around lvl 11-15 and sorcerers/druids to heal themselves, useful in tight spots but not an amazing spell.
  • Ultimate Healing spell (exura vita) 160 mana lv 20: This spell is available to all vocations except Knights. Useful spells that heal around 2 times more than exura gran. This is a must buy spell.
  • Divine Healing (Exura San) 210 mana: This spell is available to premiun paladins only. It heals more than exura vita but it cost more mana to use. Very useful for fast healing.
  • Wound Cleansing (Exana Mort) 65 mana lv 30: This spell is available to premiun knights only. It heals faster than exura but has a higer cost of mana.
  • Heal Friend (exura sio "name") mana 140 lv 18: This spell is available to premiun druids only. Heals between Intense Healing and Ultimate Healing. Apart from healing other people, you can also heal yourself (by simple saying 'exura sio "your own name') It will heal you entirely, provided that your magic level isn't too low.
  • Mass Healing (exura gran mas res) mana 150 lv 36: This spell is available to premiun druids only. Heals the spell caster and a big area around him. Good for parties on non-pvp servers.

Hitpoint gain per level


To calculate the maximum number of hitpoints a player has at a certain level, see the Formula page.

Fighting Stances: Defensive | Balanced | Offensive
Skills: Fist | Club | Sword | Axe | Distance | Magic | Shielding

Miscellaneous: Level | Stamina | Health | Mana

This article uses material from the "Hit Points" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki


Healing is any one-time action that restores Hit Points to an ally or to oneself.

Aid Other, Healing Aura and Alkaloid are examples of Healing powers.

Regeneration Aura, Triage Beacon and the Circle of Thorns' Crystals of Health are not examples of Healing effects, but of Regeneration.

Any healing effect will wake an ally affected with the Sleep status effect, but will not free them from Disorient or Hold.

This article uses material from the "Healing" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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