The title of Healer is an honoured and respected role within Vulcan society.
It was used to describe those members who are skilled in the arts of healing. Whether it applies to a sentient individual or even an animal. These practicers of medicine were the equivalent of Doctors. (TAS episode: "Yesteryear") They were noted as being the most formal and controlled of all Vulcans. This was because they had to be as they had the strongest ESP and had to deal with sick minds as well as sick bodies. A circle of healers were also used to seek the truth of a matter from a persons mind in a process known as Verification.(TOS novel: The Vulcan Academy Murders)
In 2371, Healer Senva was nominated for the Carrington Award. (DS9 episode: "Prophet Motive")
|
Healer is a Fallout, Fallout 2 and Fallout Tactics Perk.
The healing of bodies comes easier to you with this Perk. Each level will add 2-5 (Fallout) or 4-10 (Fallout 2, Fallout Tactics) more hit points healed when using the First Aid or Doctor skills.
|
|
Healer is a recurring support ability in the Final Fantasy series, mostly found on weapons. The ability allows for the user heal a target when physically attacking it, rather than inflicting damage. The amount healed is usually based on the user's Magic stat.
Contents |
The weapon Healing Staff casts Cura each time they physically attack with it. It is mainly used with the White Mage.
The weapon Heal Rod has this ability, and can only be equipped by Strago, Relm, and Gogo.
Healer is an ability that can be learned by Dagger, Vivi, Quina, Eiko and Amarant. It is learned from Healing Rod, Anklet, and Garnet.
v · e · dAbilities |
---|
Command Abilities |
Aim - Attack - Barrage - Bladeblitz - Boost - Bribe - Catch - Chakra - Charge - Check - Control - Cover - Dagger - Defend - Doom - Doublecast - First Aid - Flee - Focus - Gil Toss - Hide - Jump - Kick - Lancet - Libra - Mad Rush - Mimic - Morph - Mug - Pray - Provoke - Pummel - Recover - Revive - Runic - Sacrifice - Sentinel - Shield - Shock - Sing - Sketch - Slots - Souleater - Steal - Tame - Terrain - Throw - Trance - Twincast |
Support Abilities |
Ability Up - Absorb MP - Add Status - Alert - Auto-Float - Auto Haste - Auto Potion - Auto-Protect - Auto-Reflect - Auto Regen - Auto-Shell - Brawler - Break Damage Limit - Break HP Limit - Break MP Limit - Chemist - Concentrate - Counter - Cover - Dash - Doublehand - Dual Wield - Defend - Defense Plus % - Eater - Encounter Half - Enemy Lure - Equipment - First Strike - Gillionaire - Half MP - Healer - High Jump - HP Plus % - Initiative - Killer - Learning - Level Up - Lifefont - Light Step - Long Range - Luck Plus % - Magic Counter - Magic Plus % - Magic Defense Plus % - Move-Find - MP Attack - MP Plus % - One MP Cost - Piercing Magic - Poach - Proof - Sneak Attack - SOS Abilities - SOS Shell - Speed Plus % - Stat-Enhancing - Steal Gil - Sticky Fingers - Strength Plus % - Strike - Touch - Treasure Hunter - Turbo MP - Vigilance - Ward |
Skillsets |
Animals - Band - Blitz - Bushido - Chivalry - Combine - Condemn - Dance - Dark Arts - Dragon - Dyne - Flair - Item - Magic - Magitek - Mix - Rage - Seiken - SFX - Skill - Spellblade - Summon - Sword Arts - Swordplay - Tools - Use |
Specific Skills |
Armor Break - Black Hole - Climhazzard - Cross Slash - Delay Attack - Full Break - Healing Wind - Iai Strike - Inferno - Magic Break - Mental Break - Meteor Strike - Power Break - Pummel - Quick Hit - Reflex - Rush - Shadowbind - Thievery - Thunder Blade - Tremor - Wind Slash |
Ability Lists |
Final Fantasy IV/Augments - The After Years - Final Fantasy V Support/Command - Final Fantasy VI - Final Fantasy VII Support/Command/Independent - Final Fantasy VIII Support/Command abilities - Final Fantasy IX - Final Fantasy X Support/Command - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII Support/Command abilities - List of Final Fantasy XII: Revenant Wings Abilities - Tactics Support/Reaction/Movement - Tactics Advance Reaction/Support abilities - Tactics A2 - Ring of Fates - Echoes of Time - Dissidia |
v · e · d |
---|
Auto-Abilities |
Ability Up - Absorb MP - Accuracy + - Add Status - Alert - Antibody - Auto-Float - Auto-Haste - Auto-Life - Auto-Potion - Auto-Reflect - Auto-Regen - Bandit - Beast Killer - Bird Killer - Bug Killer - Body Temp - Boost - Bright Eyes - Chemist - Counter - Cover - Clear Headed - Concentrate - Devil Killer - Distract - Dragon Killer - Eye 4 Eye - Flee-Gil - Gamble Defense - Guardian Mog - Healer - High Jump - Half MP - High Tide - HP +10% - HP +20% - Initiative - Insomniac - Jelly - Level Up - Locomotion - Long Reach - Loudmouth - Mag Elm Null - Man Eater - Master Thief - Millionaire - MP Attack - MP +10% - MP +20% - Mug - Odin's Sword - Power Throw - Power Up - Protect Girls - Reflect-Null - Reflectx2 - Return Magic - Restore HP - Steal Gil - Stone Killer - Undead Killer |
Black Magic |
Bio - Blizzaga - Blizzara - Blizzard - Break - Comet - Death - Demi - Doomsday - Drain - Fira - Firaga - Fire - Flare - Meteor - Osmose - Sleep - Slow - Stop - Thundaga - Thundara - Thunder - Ultima - Water |
Skills |
Black Magic - Blue Magic - Dragon - Flair - SFX - Seiken - Skill - Summon - Sword Arts - White Magic |
Specials |
Double Black Magic - Double White Magic - Dyne |
White Magic |
Berserk - Blind - Confuse - Cura - Curaga - Cure - Dispel - Esuna - Float - Full-Life - Haste - Holy - Jewel - Life - Might - Mini - Panacea - Protect - Reflect - Regen - Scan - Shell - Silence - Stona |
The term Healer generally denotes somebody who is able to provide health to himself and his party. While most professions have some skills available to heal at least themselves, monks (and somewhat less Restoration Ritualists too) are generally the most effective healers for a party, so for many people the term "healer" is equivalent for "monk".
Contents |
Virtually nothing was known of the past of the man known only as the Healer before he joined the underground community of mutants known as the Morlocks who lived in "The Alley", a huge tunnel located beneath Manhattan.
The Healer was amongst the few Morlocks that managed to escape the massacre of their community by the superhuman team of assassins known as the Marauders. The Healer was dispatched to Muir Island, home of the genetic research station run by Moira MacTaggert, to tend to the wounded survivors of the massacre.
Later, the Healer sought out the Morlocks' former leader, Callisto, to enlist her aid in resuming leadership of the Morlocks following the death of the usurper, Masque. Rejecting the Healer's request, Callisto was attacked by the Morlocks and both she and the Healer were injured in the battle. Seeking refuge with the superhuman mutant adventurers known as the X-Men, the Healer gave the final measure of his power to heal Callisto, leaving him a lifeless husk.
The Healer was a mutant possessed of the superhuman ability to tap into the specific gene that causes superhuman mutations, directing the mutagenic energy those cells produce into rapidly healing their owner's body from wounds or diseases. Healing particularly severe damage to another person's body caused the Healer great physical strain. His ability could not affect normal humans, only active mutants.
Contents |
The key to this game is teamwork and co-operation. If one teammate does not do their job, then the whole team will gain very little points (and possibly fail). The game ends when a teammate quits (by climbing up the ladder), logs out, or dies. Players do not lose any items when they die, but they do not keep anything that they acquired through the minigame. The object of the game is to defeat all of the Penance.
Everyone in the team will get a horn in their inventory to contact their teammates about what they should do. (Note: This is very important, as teammates will have to know what they have to do. As this changes constantly, players have to alert their teammates using the horn.)
The horn is separated into different functions. At the top right of the screen it comes in this layout for example.
Icon | Action | Example |
---|---|---|
Counter | The current assault wave. | Wave 1 |
EAR | What you have been told to DO. | Use "Tofu" for bait. |
MOUTH | What to TELL through their horn. | Right click the horn, and select "Tell-meat". |
Horn | The teammate for providing instructions. | Healer |
Reminder:
Depending upon the player's role, when right-clicked the horn will give options for what to tell to their teammate:
Note: For simplicity it appears as style N on the collector's interface and horn but shows the specific style on the attacker's interface.
In the above example, the Defender's Horn interface on the screen shows that the Defender needs to TELL (MOUTH icon) their teammate (Healer) to use "Poison meat" to kill the Penance Healers, by right-clicking the horn and selecting the "Tell-meat" option. The EAR icon shows what the teammate (Healer) is telling the Defender to DO: use "Tofu" as bait in order to lure Penance Runners to the trap.
Action items change about every 20–30 seconds; players will need to check the Horn interface for changes, and tell (using the Horn) their teammate of any changes as well. The actions change for all players simultaneously. Also, when the action changes, in the gap before instructions are received the horn interface will show three dashes: — — —. It is a good idea to use this as a warning sign that the action has changed and players need to call.
The recent update for Barbarian Assault shows what you need to call in white writing, as opposed to yellow, if you have no yet called it out. This makes it much easier than before to see if you haven't called.
Note: If you need healing and you're not a healer, right-click the Horn, and choose "Medic" to get the Healer's attention. Do NOT manually call out "Medic", as the healers WILL NOT be notified on their interface showing each team members' healthpoints.
It is important to tell teammates what to do, as the player and the team will lose Honour points for every:
Note: Contrary to popular belief, the player (or the team) will NOT lose Honour points for using the Egg Launcher.
The Healer Spring is located at the left hand bottom corner of the battlefield, just west of the machines (see below). It can only be used by the Healers. Healers can fill their vials or directly drink from it.
The filled vials have four doses and can be used on any other roles to heal them. Note that the amount of hitpoint healing depends on the Healers' level, ranging from 10 to 35. Directly drinking from the spring will heal the Healer. The healing liquid would restore both hitpoints and energy, so it might be quite important to fill the energy of Collectors and Defenders.
The machines located at the bottom of the battlefield (near where players appear) provides the necessities for all the roles.
In addition to the individual horns each teammate has, there is also the Horn of Glory. This large horn is situated in the right bottom corner of the battlefield, and can be used to contact everyone at once. If a player often forgets to "call", this horn can be used by ANYONE to tell ANY teammate what they have to do. However, it will be unusable when the Penance Queen appears.
In regular waves, the Collector usually collects eggs and loads them into the Egg Hopper. Once this is done, the Egg Launcher can be used to damage Penance creatures. Any coloured eggs can used, but each colour has a specific function:
Any team member is able to use the Egg Launcher, providing there are eggs in the Egg Hopper.
In Wave 10, after the Penance Queen makes an appearance, the Egg Launcher must be used to killed the Queen. For this, the team makes Omega Eggs (using Yellow eggs), and the Collector loads these in the Egg Hopper. Similarly, any team member can use the Egg Launcher to fire the Omega Eggs that damages the Queen. As this is the only way to damage to Queen, the Egg Launcher plays an important role in the final wave, compared to other regular waves where it is often neglected.
It should be noted that, contrary to popular opinion, firing the Egg Launcher definitely does not reduce any individual (or team) Honour points for that wave
Colour: Red
Difficulty on regular waves: *****
Difficulty on Queen waves: *****
Calls to: Collector
The Attacker's job is to kill the Penance Fighters and Penance Rangers. Runes and arrows are available from the Attacker machine near the entrance.
The creatures can only be hurt by one type of attack at any given time. Using the wrong attack will cause the player to lose 2 hitpoints, and hit no damage. The Collector will tell the Attacker which attack the creatures are vulnerable to, with their horn. Fast weapons like scimitars and shortbows dispose of the creatures quickly, but slower weapons like battleaxes and longbows give more time to change attack styles and avoid penalties. Having a high Combat level as an Attacker is a significant advantage in the game.
The four attack styles are:
Note: The attack styles are ordered as following: Melee/Magic/Ranged. Tip: When the attack style changes attackers should immediately click away, lest they suffer penalties and splash damage.
Colour: Yellow
Difficulty on regular waves: *****
Difficulty on Queen waves: *****
Calls to: Attacker
Note: This role is not recommended for players with Red-Green colour blindness.
The Collector's job is to gather eggs dropped by killed Penance creatures. The Collector loads these eggs into the Egg Hopper, which then allows any teammate to fire the Egg Launcher.
There are three different coloured eggs: Red, Blue, and Green. At any given time, only one colour of egg can be picked up. The egg will explode if the player picks up the wrong-coloured egg, reducing the total numbers of eggs collected by 1. The Attacker will tell the Collector which colour to pick up using their horn. The Collector is also given an Egg Collector Bag to store the eggs in, but the eggs can also be stored in the inventory.
While on the final wave (Wave 10; before the Penance Queen makes an appearance), the Collector's role is relatively easy. During this wave, the collector must run around the field collecting the yellow eggs left by the Queen. They must then hand these (Use on) to the Healer. They will receive them back as an Omega egg where collectors must then load them into the hopper to be fired at the Penance queen.
Note: Be wary, since collectors must run near the Penance queen to obtain the eggs, they may take damage from both her melee AND magic attacks, causing heavy damage. It's recommended to have a Healer nearby.
Colour: Blue
Difficulty on regular waves: *****
Difficulty on Queen waves: *****
Calls to: Healer
The Defender's job is to prevent Penance Runners from reaching the other end of the playing field. This is done by laying bait on the ground leading towards traps, so that the Runners will follow the food trail and get caught and killed in those traps. Bait can be obtained from the Defender machine near the entrance.
There are three types of bait: Worms, Tofu, and Crackers. Penance Runners will be attracted to all food types, no matter which one is called. However, the Penance Runner must eat the correct food type at the trap in order to be killed. The whole team will lose three honour points for each Runner that manages to escape. Thus, it is the Defender's duties to make sure that this does not happen too often (or at all). The Defender typically has an easy job on the final wave. As there are no penalties on Wave 10, there is less pressure to stop Runners from escaping.
Strategy Tip 1: It is recommended to scatter as much bait as possible in a trail from in front of the Runner exit to the East trap. The direction of dropping is important as the Runners will always go for the most recently dropped food in range. This will draw the Runners towards the trap. Scatter the remaining bait next to the trap; so the Runners will stay near the trap until they eat the correct bait. As long as no Runners reach the other side, the Defender (and the team) will get full points, it does not matter if the Runners are killed by team members through the egg cannons.
Strategy Tip 2: Dropping the wrong bait for luring can be more useful than the right bait, particularly for low level defenders. Runners that eat the wrong bait will walk a considerable distance North at no penalty, allowing for the right bait to be used solely around the trapping areas. When the wrong bait is placed in a diagonal line leading from the defender machine to the trap, the runners position themselves vertically in line with the trap. This also buys time for the defender to refill on bait, gather resources, block the northern caves on higher waves, and keep runners in range of the egg cannons.
A hammer and two logs respawn at the north end of the battlefield. These are used to repair the traps (as each trap can only kill two Runners before it breaks), and build barricades at the entrances. Barricades stop the Penance creatures from appearing for over ten seconds. However, building barricades can delay the team (including the Defender), preventing effective role performance. The Defender is better off concentrating on laying bait.
Colour: Green
Difficulty on regular waves: *****
Difficulty on Queen waves: *****
Calls to: Defender
The Healer's job is to heal their teammates with a vial from the healer spring, and use poisoned food on the Penance Healers. Poisoned food and a healing vial can be found in the Healer machine near the entrance. The Healer can heal themselves by drinking from the spring to recover Hitpoints and cure poison. To heal teammates, the Healer must use the healing vial on the spring to fill it, then use the vial on the teammate. Another option is to right click on the healer spring and select take-from.
Healing also replenishes run energy, so that it is good idea to heal teammates often. This allows them to run longer. This is especially important for the Defender and the Collector. To make the Healer's job a little easier, the Healer has an extra element in their interface at the bottom of the screen that displays the health of each teammate. If a teammate uses the "Medic" option on their horn, it will cause a red cross to flash next to their HP, and this won't stop flashing until that teammate is healed.
Poisoned food can be used on Penance Healers to poison them with damage starting at 4 damage. In general 2 to 4 poison packs are required to kill the a Penance healer. However, due to the nature of poison, as it wears off the damage with become diminished so it is advised to use more. The Penance Healers can poison teammates (including the Healer) with damage starting at 2 points per hit. The poison is also cured when a player is healed. Poisoned food can be obtained from the Healer machine near the entrance. Note when penance healers are poisoned the poison appears to hit more often than normal.
There are three types of poisoned food: Poisoned worms, Poisoned tofu, and Poisoned meat. The Healer should use the correct type of poisoned food told by the Defender. This will change as time goes on. If the wrong type of food is used no damage will be dealt. With the healer calling to the defender and the Defender using similar types of bait (see above) it is possible to be a bit confused.
Strategy Tip: Once a poison pack is applied, the poison effect is substantial and very little else needs to be done. Since Penance Healers also move around quite a lot, it is often more effective to poison as many Penance Healers as possible in the short term and then alternate to healing fellow players before returning to poison the Penance Healers again. This way, even if Penance Healers remain at the end of the round, they are more easily dismissed through the use of the egg cannon. Honour points are rewarded for healing teammates, and the damage done by Penance Healers is minimal, so this strategy ensures high scoring games at low risk to players, with ease of destroying Penance Healers at the end of each round.
After the team gets through 9 waves, the team is able to fight the Penance Queen in Wave 10. The Queen is impervious to normal attack, and can only be killed with Omega eggs. (see below)
The wave begins as any other wave, but players will notice that the battlefield is not the same as the battlefields in Waves 1 through 9. There is only one Egg Launcher instead of two and a large trapdoor in the middle from where the Queen appears. There are also poison springs, lava craters, and spiked mushrooms dotted around the edges of the battlefield. Players will also notice that the levels of the Penance creatures have reduced levels compared to the creatures in Wave 9.
The Penance Fighters, Rangers, Healers, and Runners must be defeated by the team before they can start damaging the Penance Queen. So, it is best to defeat the Penance creatures as quickly as possible, before the Penance Queen actually appears. (Note: There are no penalties for runners that escape, for wrong poison types, and for wrong attack styles.)
When the Penance Queen does appear, she will be a Level 209. The Queen has a long-distance Magic attack that simultaneously hits all five team members, and can potentially inflict over 20 damage. She will be accompanied by Level 63 Queen Spawns, which can be defeated by any team member with any attack style.
Upon arrival of the Queen, the team should start making Omega eggs. Around 8-12 Omega eggs are needed to kill the Penance Queen.
Once the Omega eggs are loaded, any team member can start shooting the Penance Queen. Each hit damages the Queen by about 30+ damage. Keep hitting with Omega eggs until the Queen is killed.
When fighting the Penance Queen, the Healer probably has the most work to do - teammates will need far more healing than in earlier waves as they have to make the Omega eggs, and perform their usual roles as well. For this reason, it is recommended that the fifth member of the team be an extra Healer. Even if the Healer is experienced and is a level 5 Healer; having an extra Healer is still recommended, however it is still possible with 1 Healer.
Team games |
Barbarian Assault • Blast Furnace • Castle Wars • Clan Wars • Fishing Trawler • The Great Orb Project • Pest Control • Shades of Mort'ton • Soul Wars • Stealing Creation • Trouble Brewing • Vinesweeper |
Solo games |
Archery competition • Barrows • Champions' Challenge • Creature Creation • Gnome Ball • Gnome Restaurant • Impetuous Impulses • Mage Arena • Mage Training Arena • Pyramid Plunder • Ranging Minigame • Rogue Trader • Sorceress's Garden • Tai Bwo Wannai Cleanup • Tears of Guthix • Temple Trekking • Treasure Trails • TzHaar Fight Cave |
PvP games |
Bounty Hunter • Burthorpe Games Room • Castle Wars • Clan Wars • Duel Arena • Fist of Guthix • Mobilising Armies • Rat Pits • Soul Wars • Stealing Creation • TzHaar Fight Pit |
Agility courses |
Agility Pyramid • Ape Atoll • Bandos agility course • Barbarian Outpost • Brimhaven • Dorgesh-Kaan • Gnome Stronghold • Penguin • Rogue's Den • Werewolf Agility Course • Werewolf Skullball • Wilderness |
A healer is someone who's powerset contains a power that effects the health of a teammate. These powers can be either in the form of a PBAoE heal, direct target heal, or Targeted AoE heal. Some sets are more laden towards this though with several powers towards healing, usually both a PBAoE and a direct target.
A good way to judge if something at least semi qualifies as a healer is if they are capable of working towards any of the healing badges, all of which require the healing of damage done to another player.
|