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Hazard Team: Misc

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Memory-beta

Up to date as of February 02, 2010
(Redirected to Hazard team article)

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The logo for the hazard team.

The hazard team was a military unit, an elite force of tactical officers, medics, marksmen, and pilots, that were utilized to take control of extreme situations and high-risk away missions aboard Federation starships.

Contents

Concept

The team was the brainchild of Lieutenant Commander Tuvok while still aboard the USS Voyager in the Delta Quadrant. For Voyager's unique situation, he felt that a team of advanced strike officers were very necessary in the vastly unexplored region of the Delta Quadrant. To that end, he held a tryout on the ship open to any personnel, excluding senior officers, for the Alpha and Beta squads of the Hazard Team. The team was to be the answer to many dangerous situations, including high-risk away missions, defense of the ship, or even assistance within the ship's own high-risk areas.

Tuvok ended up assembling quite possibly the finest team he could have hoped for, although its genesis hardly reflects that.

Team Incarnations

For more information on all of team members in this profession, see the hazard team personnel category.

Equipment

A diagram detailing the systems of the original version of the Hazard Suit.
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Hazard Suit

The Hazard Suit is the standard for all team members. Designed by Lieutenant Commander Tuvok, it was devised for maximum maneuverability and ease of movement. In addition to being accepted as a regulation unform aboard Voyager, the Hazard Suit is equppied with a Tactical Eye Display, or simply TED, which gives the wearer a crosshair for weapons aiming and a scope for sniper shooting. The TED would also relay mission objectives and tactical information uploaded by the operations manager, or the team's Weapons Specialist when such information was pertinent. The TED could also be tied into a team member's tricorder and display information directly from the scan results.

The suit itself features a universal power adapter, that allows it to replenish its internal energy stores from almost any uplink, even some alien consoles and terminals. Anabolic protoplasmers and internal dermal regenerators were also installed to increase overall resiliency against weapons fire, as well as aid the wearer if he/she were to be injured. In order to activate these features, a corresponding power terminal would need to be located, which would then activate the systems and recharge the wearer's health. In order to repair damage to the suit, it was also laced with millions of nanites, which would then repair physical and cosmetic damage to the outer layers. The suit's footwear was reinforced and contained magnetic strips on the outer sole, should the team enter an area with little or no gravity. When coupled with a helmet, the suit could also be used for extra-vehicular activity (EVA) when deployment was necessary in the vacuum of space.

The updated configuration of the Hazard Suit.

The suit also included a personal transporter buffer for easy storage of many items in a null space that can be rematerialized at virtually any time. The buffer contained such things as weapons, a helmet for EVA, or pattern enhancers for easy extraction after mission completion. The suit could also withstand great temperatures, and was resilient to most forms of chemicals. The design also included a minimal shock absorber, should the wearer have the misfortune of falling from considerable height. However, there is a limit to how much damage this portion of the suit can take and would most likely cause either minimal or extreme harm (depending on the height fallen) to the wearer.

When the team was transferred aboard the USS Enterprise-E, improvements were made to the suit. Enhancements to the TED included the ability to artificially boost gain levels in all photonic registers (which allowed for a degree of nightvision) and (when coupled with a field tricorder) an angular proximity discriminator, which helped the wearer distinguish between hostile and friendly targets. The suit also sported enhanced damage control through a phase matrix converter, and integrated ammunition for ease of reload. In addition to the damage resiliency features of the original design, this suit added a new system of nanites which allowed field-medic level assistance of organic wounds. This version of the suit also contained the updated Starfleet uniform style, which was previously inaccessible to the Voyager crew in the Delta Quadrant.

Weapons

Type-2 hand phaser, circa 2379.

The team's standard equipment includes a regulation type-2 hand phaser, a compression phaser rifle, and field tricorder. Other weapons included Seven of Nine's infinity modulator (simply known as I-MOD), as an effective countermeasure to Borg weapon adaptation. Other Federation weapons in the hazard team's complement include the enhanced compression rifle, the federation assault rifle, the compound grenade launcher, as well as miniature photon burst and quantum burst launchers. Other weapons the team has encountered include tetryon pulse disruptors, tetryon Gatling guns, Etherian stasis weapons, Scavenger rifles, Romulan radiation disruptors, Dreadnought arc welders, and other forms of heavy weaponry.

See the Star Trek: Elite Force weapons category for a complete list of weapons found in the game series.

History

The team was highly influential in overcoming the threat of the Vorsoth, who trapped Voyager in a dampening field in 2376. Overcoming pirates, strange new species, invasion, and kidnappings, the team eventually defeated the Vorsoth and were returned to normal space. The team was also a highly contributing factor to Voyager's return to the Alpha Quadrant.

Upon Voyager's return to the Alpha Quadrant, Starfleet disbanded the Hazard Team, believing that it wasn't needed in Federation Space. Its members were sent to a number of different Starfleet units. Munro, the team's leader, was assigned to teach security tatics at Starfleet Academy. Captain Picard of the Enterprise observed one of Munro's training exercises and was interested in the idea of a Hazard Team on his ship. Munro and most of the original Hazard Team transfered to the Enterprise.

During the team's assingment on-board the Enterprise, it helped to disban a rogue Romulan militant group known as the Empty Crown, as well as stop millions of murderous Idryllian Exomorphs from laying waste to most of the galaxy.

Tuvok's idea that Starfleet could use such a force has proven to be correct, and Captain Jean-Luc Picard, as well as Admiral Kathryn Janeway, have both said that they will recommend this concept to be employed throughout all Starfleet vessels. (VOY video game: Elite Force, TNG video game: Elite Force II)


This article uses material from the "Hazard team" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010
(Redirected to Hazard team article)

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

The first Hazard team.

The Hazard team was a specialist force of Starfleet personnel formed to deal with high-risk away missions and dangerous situations aboard Federation starships.

The first Hazard team was formed on the USS Voyager while it was in the Delta Quadrant. Formed by Lieutenant Commander Tuvok in response to the unique dangers that presented themselves to the lone Starfleet vessel. (VOY game: Elite Force)

Contents

USS Voyager Hazard team

The first Hazard team created it first saw action when Voyager was trapped in pocket dimension by the Vorsoth. The team defended the vessel from boarders as well as launching several missions against other similarly trapped vessels. They played a pivotal role is eventually freeing Voyager and ending the threat of the Vorsoth. (VOY game: Elite Force)

The Hazard team boarded a Borg sphere that had captured Voyager as it travelled through a transwarp conduit towards Earth. The team was able to disable several of the ship's systems allowing for Voyager to break free and destroy the vessel. With Voyager's return to Earth the team was disbanded. (Star Trek game: Elite Force II)

USS Enterprise-E Hazard team

In 2380, several members of Voyager's were recruited to form a Hazard team on the USS Enterprise-E. The team soon proved their worth when they were crucial in stopping a plot by the Romulan group, the Empty Crown, use Exomorphs to take over the galaxy. (Star Trek game: Elite Force II)

In 2387, the team assisted the USS Pioneer in defeating a renewed Exomorph threat. (Star Trek: Pioneer (PNR): "Nanoprobe")

Other Hazard teams

The USS Wineland had a Hazard team that was led by Lieutenant JG Curtis Manning. (Star Trek: Wineland)

The USS Poseidon-A had a Hazard team that was led by Major Lein Elessdil. (Star Trek: Poseidon (RPG))

External link


This article uses material from the "Hazard team" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010
(Redirected to Hazard Mini-Con Team article)

From Teletraan I: The Transformers Wiki

The Hazard Mini-Con Team is a trio of high-ranking Mini-Cons who are extremely adept in combat techniques. Each one has a third weapon mode with vast destructive capability.


The Hazard Mini-Con Team is composed of...

  • Quench the crash-response truck.

This article uses material from the "Hazard Mini-Con Team" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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