Harold: Misc



Up to date as of February 02, 2010
(Redirected to Matthew Harold article)

Memory Beta, the wiki for licensed Star Trek content.

Species: Human
Gender: male
Affiliation: Federation
Occupation: officer
Assignment: operations division, Cestus III
Rank: lieutenant
(or lieutenant junior grade)
Insignia: Uniform sleeve.

Lieutenant Matthew Harold was a Human Starfleet officer stationed on the outpost on planet Cestus III in the 2260s.



In 2267, he was assigned to escort a temporally displaced Captain Jean-Luc Picard (using the alias Dixon Hill) around the settlement on Cestus III. Several days later he would be the only survivor of the Gorn attack on that settlement. (TNG novel: Requiem, TOS episode: "Arena")



Cestus III outpost personnel
Emblem of the United Federation of Planets Matthew HaroldMichael HronskyJulia SantosHans SchmitterTravers Seal of the Federation Starfleet


Harold was played by actor Tom Troupe. Kirk identified Harold as a lieutenant, despite the lack of rank insignia on his uniform, possibly indicating he was a lieutenant junior grade. His uniform was a rare black-collared variant of the beige operations division uniform style, also seen on Commander Hansen in TOS episode: "Balance of Terror". In his episodic appearance, Harold's surname was given in the credits only and not in dialogue. His given name of Matthew was only from his novel appearance.

External link

This article uses material from the "Matthew Harold" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

From Muppet Wiki


Harold is a woodpecker who first appeared in The Muppet Show episode 205, singing "Leatherwing Bat" with Judy Collins.

The character's name is mentioned in episode 220.

This article uses material from the "Harold" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

Fallout 1 and 2 characters project
This article is within the scope of the Fallout 1 and 2 characters project. This project is dedicated to adding missing and improving existing Fallout and Fallout 2 character articles. If you want to participate, please check the project page.
Fallout 3 NPC overhaul project
This article is within the scope of the Fallout 3 NPC overhaul project. This project is dedicated to improving the quality of articles about Fallout 3 NPCs. If you want to participate, please check the project page.
For the Fallout Tactics character, see Harold (Fallout Tactics).
race: FEV Mutant
affiliation: Gecko ghouls (Fallout 2)
role: Mutant down on his luck (FO1)
Wasteland Stranger (FOBOS)
Mayor of Gecko (FO2)
Tree God (FO3)
location: Hub (FO1)
Gecko (FO2)
Oasis (FO3)
Nursery (VB)
appearances: Fallout
Fallout 2
Fallout 3
Fallout: Brotherhood of Steel
Van Buren
Fallout: Brotherhood of Steel 2
quests: Find the missing caravans (FO1)
Oasis (FO3)
SPECIAL: 6 4 5 8 7 6 7 (Fo1)
dialogue file: HAROLD.MSG (FO1)
Gcharold.msg (FO2)
actor: Charlie Adler (FO1, FO2)
Stephen Russell (FO3)
Alan Oppenheimer (FOBOS)
base id: 3034E (FO3)
ref id: 31497 (FO3)

Harold is a special and important character in the Fallout story, who originated from Vault 29, which he left in 2090, and lived in the Hub's Oldtown around 2161, in Los around 2208, in Gecko around 2241, and in the Oasis around 2277, and thus met the Vault Dweller, the Chosen One and the Lone Wanderer. He is the only character to appear in all 3 major Fallout installments.


Life of Harold

Early life

Harold's home, Vault 29, was initially populated by young children which were brought up by Diana, a human brain connected to a supercomputer, who posed as a goddess to its inhabitants. In cases of population unrest a test subject would be chosen to be released from the Vault early. The subject would return and tell the Vault dwellers the condition of the world outside and whether or not it was safe to leave the Vault. Of course, the test subjects would never return and this fact would deter anyone leaving again for a while.

Harold was one such subject, selected in 2090. He was released from the Vault, stunned by the security system, and picked up by a robot to be taken to the Nursery, where Diana resided. At the nursery he was given the choice of staying with Diana or exploring the outside world. However, if he chose to explore, she would have to 'condition' him so that he could not reveal anything about her or the nursery to the world.

Harold agreed to stay with Diana but managed to escape. During his travels he kept the nursery a secret because he felt it was his duty to the world to keep such a future 'gift' intact until the world was ready for it.

[In Fallout, asking Harold to "Tell Me About" 'Vaults', leads to his explaining that the vault he originated from failed due to an overabundance of vault dwellers and a lack of food to sustain their numbers. This actually corresponds to Vault 27, which was to be deliberately overcrowded by twice the sustainable amount, as opposed to No. 29.]

Merchant career

After leaving his home Vault, he began a successful career as a trader and merchant, venturing across the wastes. Eventually though, as he became an important player in the Hub, he began to notice the increasing frequency of mutant animals attacking his caravans. Frustrated, he decided to deal with this.

Expedition to Mariposa

Mariposa Military Base

Harold and a group of other adventurers--among them a man named Richard Grey, a doctor living in the Hub who was equally perplexed by the strange mutants--tracked the mutant population and eventually found its source: an old Military Base that seemed to be spawning mutant critters.

Inside, most of them found death, killed by all the mutants that littered the base as well as its automated security systems. Harold, Richard and a few others made it fairly deep into the base, where they found immense vats filled with a strange thick, green solution (F.E.V) that seemed to be mutating the animals. A large robotic arm knocked Grey into a vat, where Harold assumed he died. Harold himself was knocked unconscious. He awoke some time later out in the desert, already starting to mutate. A caravan eventually found him and brought him back to the Hub, where he settled into a destitute existence.

A mutant down on his luck

The Vault Dweller first met him in the Oldtown section of the Hub. Oldtown was the part of the Hub where the poor lived as well as a moderate ghoul population. Harold is one such mutant and he makes a living begging for spare change. In exchange for some money, Harold provides the Vault Dweller with a great deal of information, mostly dealing with the Mariposa Military Base and Richard Grey, as well as the deathclaw that lives near the Hub that Butch Harris, leader of the Far Go Traders, needs you to deal with.

Sometime between 2162 and 2242, a small tree (which he calls Bob, although he likes to joke that his name is Herbert) began to grow out of the side of Harold's head, showing that even the sterile mutants can be the source of some kind of life. It is an entirely new species of tree - unique and special, just like Harold.

Traveler of the Wasteland

The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.

After the destruction of the Master army, Harold left The Hub and became a traveler who visited various places around the Wasteland. It's known that he traveled in Texas to Carbon and the ghoul city called Los around 2208. He had a sexual encounter with Carbon's prostitute, Ruby, and his body parts, including a hand, a toe and an eye, fell off his body. Harold's travels ended in Gecko in 2241.

Leader of Gecko

Gecko power plant

In 2241, the Chosen One, grandchild of the Vault Dweller, runs into Harold again in Gecko, the ghoul town not far from Vault City. After the destruction of the Hub by the fleeing mutant armies following Fallout, as well as the destruction of the Necropolis, most of the ghoul populations of those two towns migrated far north to form a settlement around an old nuclear power plant built by Poseidon Oil before the War. Anyone else would likely be killed by long term exposure to radiation, but the ghouls just find it pleasant. When Harold arrived, the plant was being run dangerously and stupidly. Harold quickly took over from the well-meaning but inept leaders of Gecko and got the reactor into some kind of working order. When the Chosen One arrives in Gecko, Harold asks him to help fix the reactor. To do so, the Chosen One must secure the aid of Vault City's officials, which is no mean feat.

You still hear mention of Harold from time to time. Apparently, the tree growing from his head has gotten larger, and if rumors are to be believed, fruit is growing from it. The seeds are said to be remarkably resilient, and several of them have taken root even in the most barren stretches of the wasteland.

Back home

The following is based on Van Buren and has not been confirmed by canon sources.

By the 2250s, Harold was ill. The tree in his head developed an unknown disease and was dying. Much to his surprise, Harold found himself affected as well. He didn't think he was going to die, mind you, but still... he just didn't feel right in the head.

So, he set out on a quest for a cure. Naturally, he didn't have an easy time of it either. People just didn't seem to want a mutant around any more. But, Harold didn't let that stop him. He persisted in his quest until he came upon the Twin Mothers tribe, which originated from his home, Vault 29.

Much to his surprise the tribe took him in and accepted him as he was. He explained his quest to the tribal leaders and was told that they would consult their goddess. Days later, Harold was approached by the tribal shaman and given a potion to drink. It was a foul concoction, but it worked. Bob, the tree, got better and was happy again.

Harold couldn't let such a good deed go unrewarded so he offered to help the tribe in any way that he could. They smiled at him, thanked him, but declined his help. "The goddess will provide," they always said. Harold, nice mutant that he is, said that he would like to pay his respects to the goddess. He was taken to the tribal shrine and granted a private audience. He wasn't really surprised when the projected image of a woman appeared before him, but he was taken aback when she told him where he could find her. His return to the nursery was a moment of joy for Diana and a 'new experience' to him, as much of his early memories faded with age.

Harold traveled to the Nursery and spent considerable time there, He even considered settling down and spending the remainder of his day in the tranquility of the gardens. However, eventually he left and traveled even further East.

If the Prisoner gave her the information on FEV and New Plague from the Boulder ZAX, Diana would be able to create a cure to the New Plague virus in the form of a small fruit, by genetically engineering it from Harold's tree.


Harold becomes a tree

Harold eventually found himself overwhelmed by the growth of Bob, and he became rooted to the ground during his travels in the Capital Wasteland region. Here he was discovered by several people who began to worship him as a god, and a small and exclusive cult known as the Treeminders began to form in secrecy. Bob began to blossom and many plants grew in this area, which became green with life, a stark contrast to the outer Capital Wasteland. During this period, Harold developed an alarmingly powerful mutation which enabled him to "see" the area around Oasis, through the very trees that came from Bob's seeds.

He would go on to use this ability to bring in wanderers, all the while hoping one of them would put an end to his troubles- unfortunately, the Treeminders' strange ways and insistence on using an intoxicating, potentially poisonous "sap" (as a "purification" ceremony) drove off most of them, many in worse mental shape than they were prior. His persistence would pay off when the Lone Wanderer came into view--on his orders, the Treeminders allowed the wanderer safe passage into Oasis.

Harold revealed his true identity to the Wanderer, and begged for mercy; after being stuck in the same position for decades he was eager for death. The other dwellers of "Oasis" either ignored or, in their religious fanaticism, interpreted Harold's wishes as a moral and spiritual test, much to Harold's chagrin-- thus his only recourse was to ask the Lone Wanderer to take his life. However, two members of the Treeminders (namely, the leader of the cult and his wife) are found arguing about Harold. The husband wishes for Harold's gift of plant life to be kept safe and confined to Oasis, while his wife wishes for Harold's gift to be shared and spread throughout the Wasteland.

They each ask the Lone Wanderer to accomplish their own wishes, and the Lone Wanderer must decide if he will carry out Harold's wish of death, the husband's wish of keeping Harold's spreading growth confined to just the Oasis, or the wife's wish to spreading his glory across the Wasteland. A fourth, more negative option of setting him on fire also exists-- this will draw hostility from all the Treeminders. Through granting Harold's wish, the Lone Wanderer's skin will be as hard as Harold's. If granting the optional wishes, Harold will be spoken to through a variety of dialogue, one of them being that he has been given a gift and must stay alive to save the lives of others. Harold, finding a new reason to live, replies that he was selfish to want to kill himself, and then asks Bob if he agrees.

Nature of Harold

Harold in Fallout 2, now residing in Gecko

To the untrained eye, Harold appears to be an ordinary ghoul. This is not so, however. Ghouls are the result of massive, long-term radiation damage to a human body: Harold is a product of the Forced Evolutionary Virus. Unlike most people who are exposed to FEV, Harold did not become a Super Mutant, but is the result of a unique combination of radiation damage from constant low-level environmental exposure, indirect exposure to FEV (It is unclear how Harold was infected with FEV as he blacked out for a while) and a fair amount of random chance. Thus he's not a ghoul, and he's certainly not a Super Mutant. To quote Tim Cain, "Harold is special."

Furthermore, Tim Cain has this to say on the subject: "As for contact [with FEV], any contact at all will infect the subject, but the amount of contact determines the result. For example, I imagine Harold had some contact with the virus, but he was not fully immersed in it, so he became a different mutant than the Master's subjects. Full immersion, of course, is the preferred method of infection, as it provides the virus a large surface area for infection."

Another similar FEV-created, ghoul-like mutant is Talius.

It is interesting to note Harold's unusual behavior in treating Bob as if the plant were actually sentient. Although at no point does the plant indicate that it can convey feelings, Harold certainly is not stupid, and perhaps only crazy in the humorous sense--yet he still insists on hearing out the plant's opinions on certain matters that he might otherwise take seriously. Given Harold's newfound ability to "see" through the trees that are descended from Bob through the use of extreme concentration, it may not be much of a stretch to suggest that both are deeply linked in some unknown way, almost certainly as a result of FEV exposure. Because of his mutation, it is no surprise that Harold is afraid of fire.

Despite his appearance, Harold is a kind-hearted soul with a comical personality. He has made many friends throughout his travels, potentially including the Vault Dweller, the Chosen One, and the Lone Wanderer. He is also good with kids, as evidenced by his friendship with Sapling Yew in Oasis, whom he is particularly fond of.



  • Vault Dweller: How did you survive?
    Harold: Didn't. Got killed. HaHa I love that joke
  • I'm looking pretty good for being dead.
  • Chosen One: Is that a tree growing outta' your head?
    Harold: Jealous? His name's Herbert. I talk to him when I get lonely. Heh heh just kiddin', his name's 'Bob'!
  • Lone Wanderer: I'd better be going
    Harold: Don't go all crazy on me and start wearing branches.
  • Lone Wanderer: Is there anything down there I should look out for?
  • Harold: Sometimes I feel things tickling me, but I think that's just Bob getting back at me for all the times I called him Herbert.
  • Lone Wanderer: If people thought I was a god, I'd exploit it for all it's worth
  • Harold: Hey I thought that too.... at first. I had them sing me songs. I made them do stupid dances and things like that. Bob even told me to make Maple stand on his head for a whole day!
  • Chosen One: What is a hy-whatever'?
    Harold: Well, technically...It's a thingy.



Major characters of Fallout
Major characters of Fallout 2
Major characters of Fallout: Brotherhood of Steel
The Hub

This article uses material from the "Harold" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

A Harold in GTA London 1969.

The Harold is a two-door car in Grand Theft Auto: London 1969.


Based in name and design as the Triumph Herald, the Harold is designed as a two-door hardtop saloon, appearing as a generic economy car commonly appearing on the streets during the 1960s.

As expected, the Harold's performance is average, with a slightly above average top speed, slightly below average acceleration, handling and grip, and average brakes. The car's export value is also lower, selling at a base payment of £300 when delivered in mint condition.

This article uses material from the "Harold" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From Lostpedia

This is a disambiguation page. A number of articles are associated with the title Harold.
NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

Harold may refer to:

This article uses material from the "Harold" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Release date Unknown edit
Race Human
Members NPC? Yes
Quest NPC? Yes - Death Plateau
Location Burthorpe
Sells items? No
Skill requirement? No
Quest requirement? No
Gender Male
Examine A Drunken Guard.
Notable features Gambling, drunken guard

Harold is a guard featured in the Death Plateau quest. Players talk to him, give him drinks, and gamble with him to discover where the lock combination to the weapons room is. He is located in the far western room on the second floor of the pub in Burthorpe.

Stub This article is a stub. You can help by expanding it.

This article uses material from the "Harold" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

English: Harold
Attribute: WATER Image:Water.png
Types: Killer Bass/Warrior
Level: 1 Image:Star.png
ATK/DEF: 400/1600
Rarity: Common
Set: Teamwork Deck - 07/55 - 20387237
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names


Facts about HaroldRDF feed
Level 1  +

This article uses material from the "Harold" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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