Hall of Heroes could refer to:
This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page. |
Hall of Heroes | ||||||
---|---|---|---|---|---|---|
![]() |
||||||
Basic Info | ||||||
|
||||||
Neighbor(s) | ||||||
Antechamber | ||||||
Map | ||||||
![]() (click to enlarge) |
This is the crown of the Heroes' Ascent tournament in Guild Wars, where the best teams fight for the treasures that are waiting for the ultimately victorious heroes.
The Hall of Heroes is a King of the Hill, Capture Points, or Relic Run (randomly chosen) map for 2-3 teams that lasts eight minutes. Hall of Heroes matches start every 12 minutes. Matches are usually 3 teams (red, yellow and blue with blue being the holding team) or 2 teams (red and blue). Each team has a base with a resurrection shrine. At the beginning of the match, the gate to each base is closed. The holding team has a slight advantage (or disadvantage) because their resurrection shrine is closer to the central altar.
Contents |
The defending team that last won the Hall of Heroes starts in possession of the altar, giving them an advantage. Besides that, this functions the same way as The Courtyard. The holding team will resurrect on the shrine while other teams and their ghost will resurrect back at their bases. A point is awarded to the holding team every 30 seconds. The Ghostly Hero uses Claim Resource to claim the altar provided no other team's Ghost is holding. You will continue to gain points if your Ghost dies provided that no other team captures the central altar.
Each team must carry the relic from their base to the central altar. The relic runner must simply touch the central altar with the relic to score a point. In a case of a tie, the team who scored last wins. The holding team (blue) starts with a slight advantage because the gate to their base is closer to the central altar but their relic spawns closer to their resurrection shrine than the other teams making the distance for relics after the first one the same for all teams.
Like Forgotten Shrines and Alliance Battles, shrines are captured by standing on them. You can cause one pip towards the capture with each person from your team who stands on the shrine. The Ghostly Hero provides 4 pips. Teams vie for control for four shrines: the resurrection shrines of red, yellow and blue teams as well as the central altar. (In the case of a 1v1 match, there are only 3 shrines; the gate to the yellow base/shrine is closed). Every thirty seconds, your team gains 1 point for each shrine they are in possession of. In the case of a tie, the team who scored the last kill wins.
Your team will still resurrect on your shrine even if another team is in possession of it.
Winners of the Hall of Heroes are awarded 800 faction and can get a drop of high quality loot or a Celestial Sigil from the Chest that spawns after the battle has finished. The chest is also the exclusive source of some weapons and the miniature Ghostly Hero. Additionally, each player that opens the chest also gets a Zaishen Key.
A party winning the Hall of Heroes several times continues to gain more Fame. After a party has won the Hall of Heroes, the name of the party leader or the name of the Guild the majority of party members belongs to is displayed in green text to all players of Guild Wars announcing their victory.
Hall of Heroes matches are also listed on Observer mode.
Prior to August 9th, 2007, the territory of the winning team was used to determine Favor.
Heroes' Ascent Maps | ![]() |
Heroes' Ascent (Tournament Map) The Underworld • Fetid River • Burial Mounds • Unholy Temples • Forgotten Shrines • Golden Gates • The Courtyard • Antechamber • The Vault |
The term Hall of Heroes can refer to locations on a number of planets across the galaxy:
This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.
The Decepticon Hall of Heroes[1] is filled with statues of fallen Decepticon leaders. [2]
(Psst! Decepticon Heroes = Villains.)
Contents |
Starscream was (briefly) inaugurated leader of the Decepticons in the Hall of Heroes. Shortly thereafter, Galvatron (who had just blasted Starscream) was unanimously declared leader by the remaining Decepticons. TFTM
In the unimaginably distant future of 2008, a chamber in Decepticon Headquarters on Cybertron included the statues from the Hall of Heroes (or possibly replicas,) and Soundwave used this room to brief his troops before an all-out assault. Space Pirates!, Part 3
The Decepticon Hall of Heroes is dominated by giant golden statues. Ten in total, they act as memorial markers for the tombs of prior Decepticon leaders. The names of the seven figures seen clearly in the finished movie are known.[3]
Positions given are from the outside of the Hall of Heroes looking towards the throne.
Two statues stand on platforms just outside the Hall.
(The outer statues are named for (and by) movie designer Floro Dery.)
Floron
Floron is the outer statue on the right side of the Hall. His left hand ends in an axe, his right hand ends in a blaster.
Floron also guards the entryway to the Decepticon Crypt, but he is on the left there.
Dery
Dery is the outer statue on the left side of the hall. He carries a blaster and wears a jetpack.
In Floro Dery's design drawing, Dery-the-statue has a giant tail, similar to a lobster. This is less visible in the final film.
Ghoulon
Ghoulon is the outermost figure on the left; he is a hulking figure with seemingly mottled, decaying outer skin.
Murdron
Murdron is the second-outermost figure on the left. He has a lean, whiplike figure and carries a gun in his right hand.
Note: There was debate as to Murdron's correct name, as his label in the production art is very squinty. However, when contacted about it, Floro Dery confirmed the name as "Murdron".
Bloodron
Bloodron is the second-innermost figure on the left. He has sharp fangs. Though he wears a cape and a dickie, Bloodron does not have a silly hat.
Devron
Devron is the innermost figure on the left. He has prominent horns and wings, and he wears a loincloth rwar!
Only the first figure on this side is clearly seen.
Gladiaron
Gladiaron is the outermost figure on the right side. He has a bulky body and a large protective helmet.
|