|Main Music||Monster Melee|
|Strongest Monster||H.A.M. guard (level 22)|
The H.A.M. Hideout is the base of operations for the H.A.M. organisation. The entrance is located west of the Lumbridge general store in some ruins. To open the trapdoor, players need to pick the lock on it with their Thieving skill. They can do this by hand, but a lockpick will increase the chance of success. On the trapdoor entrance to the hideout, there is an actual ham which may be a spoof towards their name and possibly the colour of their clothing.
The main chamber is filled with both male and female H.A.M. members, and H.A.M. guards. The H.A.M. Deacon is on a podium preaching to his congregation about monsters, and other side rooms contain other H.A.M. members. Players can find Johanhus Ulsbrecht to the south-west, and Jimmy the Chisel is locked in a cell.
Having at least gone halfway through Death to the Dorgeshuun, there is another secret dungeon in the H.A.M. lair. When the player picks the lock to the secret entrance, just south of the podium in the main chamber, the player will gain access to the H.A.M. store rooms. The stores are patrolled by guards, though after you have finished the quest, they are not aggressive (i.e. they will not attack players unless attacked first).
Pickpocketing the guards will yield the same finds as when you pickpocket a male H.A.M. member, but you will also receive keys (bronze, iron, silver and steel), which can be used to open the chests in rooms. Unlike when pickpocketing upstairs, you will not be thrown out of the hideout when pickpocketing in the stores, you will just receive up to three points of damage when you fail. If you talk to the guards, they will act surprised to see you in their "secret" storeroom, and attack you.
The doors to the rooms are locked. You need to pick the lock (gives 4 Thieving experience) to get in to open the chests. You can pick the locks without a lockpick, but having one helps. When you try to pick the locks on the doors, the guards will attack you. The trick is to stop them patrolling. If you pickpocket a guard and fail, he will stop patrolling and return to his start position. Whilst in this state, they will not attack when you try to pick the locks on the doors. There are five rooms with chests in.
Each time you open a chest with the correct key, you will use that key. The chest can contain coins, gems (sapphire to diamond) and jewellery (rings, amulets, necklaces made of gold and sapphire to diamond). The gold jewellery is not worth it, so just drop that. All the rest of the jewellery can be sold for good money at Grum's Gold Exchange in Port Sarim (hop worlds if there is already stock there to get the best price), or if you want to stay a while, bring a Staff of fire and some nature runes and High Level Alchemy the jewellery you get.
You can also carry runes to port back to Lumbridge, then you can bank everything then do this repeatedly to make around 30-100k a load. This is a great way to raise your thieving and you make a nice amount of gold by saving this stuff to sell on the Grand Exchange.
Note: If you are involuntarily teleported out of the H.A.M. Hideout, such as through a Random Event, you will receive a message saying, You leave the HAM Fanatics' Camp.
Surprisingly, on the edge of the storeroom between 1 and 2 you can rotate the camera to see the TzHaar Obsidian mines used in Toktz-Ket-Dil. This is odd as Karajama and the TzHaar city would be extremely far south indicating the fact that the obsidian mines are actually underneath the city of Lumbridge/Draynor.
Also, if you turn the camera facing opposite of one of the chest doors, and lockpick it, you'll see your character through the door.
All the following quests are involved with the H.A.M. Hideout: