Guardian could refer to:
| This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page. |
This is the Guardian disambiguation page.
It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes
![]() New Earth A · CA · I · G The Original Guardian, Project Cadmus |
![]() New Earth A · CA · I · G Successor, the Manhattan Guardian |
![]() Oa A · I · G · Q Founders of the Green Lantern Corps |
</center>
| Class Information for Guardian | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||||||||||||||||||

Those who seek up-close combat will find the melee-driven style of the Guardian to be to their liking. The Guardian is the front-line force in a party. Combining the power of armored protection and physical prowess, the Guardian can take large amounts of physical damage from enemies and remain standing. This style of combat requires the Guardian to be in close range with his target at all times. The Guardian’s role allows the less resilient members of his party to perform their roles more effectively.
Contents |
Hoo'Loh's Guarding Helmet (67) - Kingdom of Sky Class Hat from quest: Blood of the Brood
The first combat art in each category is listed. See the detailed description for the full upgrade line.
|
|
|
| Tier 2 - Level 14 | Tier 3 - Level 24 | Tier 4 - Level 34 | Tier 5 - Level 44 |
|---|---|---|---|
| Tier 6 - Level 54 | Tier 7 - Level 64 | Tier 8 - Level 75 | |
This category has the following 3 subcategories, out of 3 total.
Guardian may refer to:
| This article is about the skill named Guardian. For the title of the same name, see Guardian (title). |
| Guardian | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||
|
||||||||||||
|
||||||||||||
Full: For 2...6 seconds, target ally has a 50% chance to block attacks.
Concise: (2...6 seconds.) 50% chance to block.
Contents |
| Protection Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
| Duration | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 9 |
|
|||||||||||||||||||||||||||||
| [Source] | |||||||||||||||||||||||||||||
| "Millennia of tending has produced trees as ancient as the Forerunner structures they have grown around." |
Guardian is a Halo 3 multiplayer map. Reminiscent of Halo 2 multiplayer maps Lockout and Ascension, Guardian is a medium sized level comprised of catwalks and small rooms, which make the level feel smaller than it actually is. Its asymmetric layout makes it great for Slayer and Team Slayer gametypes, while its central platform makes for interesting games of King of the Hill. It consists of visible design elements of both Lockout and Ascension in a jungle setting. It's quite a small map made of walkways, rooms and platforms suspended high in the air making it that if you fall, you die.
Contents |
Guardian is set in an ancient Forerunner complex surrounded by a lush, dense jungle that is believed to be the Drone home world Palamok. The map is multi-leveled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the centre acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. It is a very good map for free-for-all multiplayer games.
In aesthetics, the layout recalls a mixture of Lockout and Ascension; it retains the central area and size of Ascension, and its layout and weapon spawns are very reminiscent of Lockout. However, unlike Lockout, the scenery between areas of the map changes noticeably, so players do not get lost as easily.
At one end of the map players can find the Sniper Rifle, an Overshield, and a Needler, hence the name "Sniper Tower". The Sniper Rifle rests against a wall on the bottom level of the "Sniper Tower" (S1 is the callout for this area). On the bottom level on the ledge, players have a clear view to the opposite site of the map and the Yellow Lift, which is a good place to snipe from.
There is a small winding ramp on the tower that leads up to higher ground, and gives players a view of the entire upper portion of the map. To balance the tower out and prevent camping, a Plasma Battery has been placed at the top. Players have access to the Center Platform from above and below, as well as the Green Area via a walkway some players have labeled it as "The Elbow," due to its "L" shape.
In most games players tend to head for the sniper tower as it is a good place to hold off enemies and because of the various views and the sniper rifle.
A common trick is to detonate the Plasma Batteries at the apex of a jump, propelling the player up onto the tree above, and allowing for an unprecedented view, of the map.
The "Blue Room" is properly named, due to the soft blue lights giving the room an ambient look. This room is adjacent, but slightly off centre from the Yellow Lift and the Centre Platform. Like the other key areas, it can be accessed from multiple directions. Inside the room, players will find 2 Plasma Batteries. There is also a Flare and a Mauler located here, as well as an SMG on the ramp leading into the room. An archway allows players to jump into the Yellow Lift, either above or below. As players move from the Blue Room to the centre, there is an impenetrable glass wall allowing players cover from enemy fire. Players may also travel downward to the lower level. Next to the archway is an L-shaped hallway that leads directly to the Yellow Lift's upper level, and contains explosive Power Cores built into the wall. Players may also drop to the "Shotgun hall" from here.
Some have said that the blue nebula is a slip space portal, but no one really knows what it is really for, aside from decoration.
Below the Blue Room, or "Bottom Blue", there is a whole new subsection. Players will find the Shotgun in a short hallway reminiscent of the "Green Hallway" in Lockout. However, the hallway is shorter and can be approached from more angles, from above as well as on the same level. Walkways and paths lead to the Yellow Lift's lower level. Moving in the opposite direction, players can take a small Gravity Lift up to the "Sniper Tower" to catch any player’s off-guard. However, using this lift at the start of a Team Slayer game is unwise, as the other team will definitely have control of the Overshield.
The "Yellow Lift" is directly opposite the Sniper Tower, and is on the other side of the Centre Platform. Modeled after the "Blue Lift" from Lockout, players can travel upwards from the lower level. Players may also drop down from the upper level via two "holes" on either side of the lift. Another common trick is for players to send grenades up the lift first, sometimes scoring a stick with a plasma grenade. There is a small walkway that connects the lower levels of the Yellow Lift and Centre Platform. On the upper level, players can move in 4 main directions (or retreat into the "holes" on the side of the lift).
A Battle Rifle spawns on the top level giving players some range against snipers. The player can choose to go to their left, pick up a Active Camouflage power-up. If the player travels to their right, they can jump into the Blue Room, which can be tricky, or drop on opponents below. They can also take the longer way around by the power cores; this route adds more safety and discretion, as long as the power cores are not detonated.
Not much action occurs in the Green Area, partially because the only weapons that spawn here are the Brute Shot and the Plasma Pistol. Like the Centre Platform, this area is essentially another means of connecting all areas and walkways together. In the centre sits an old dead tree stump in which players can grab a Bubble Shield and then jump to the Centre Platform. The Green Area is connected to the Sniper Tower by means of "The Elbow" walkway. In addition, players may take a small gravity lift jump up to the Yellow Room's ledge (by the camouflage). This area also leads underneath the Centre Platform, and is a more discreet route to the gravity hammer.
The Center Platform is the main area of Guardian and the main means of player transportation. While no weapons spawn on the upper level, a Gravity Hammer does spawn in the room underneath, making it a key area. Also, less known to some players, in a Team Hammers match (Or any other match where the Gravity Hammer is present), one can set a bubble shield in the middle of the Center Platform, making it an ideal spot to control when grenades can not be thrown into the circle and forcing other players to come into the middle. This also can give it the name called by many people who utilize this strategy: "The Circle of Fun" or to the victims of this tactic "The Circle of Death". Since this area is a transportation zone, it sees a lot of action. Players can reach the Centre Platform from all the key areas by means of walkways or jumping. Above players can see a Forerunner style structure, which is accessible via grenade-jump off the elbow with help from the plasma battery, a Gravity Hammer bounce, or by going into Forge and positioning a Gravity Lift, just right.
Guardian has been slightly altered for Matchmaking. All three of the Maulers and the Flare have been removed. In addition, invisible barriers have blocked off some areas, such as the ledge above the Active Camo spawn.
The Bubble shield spawn point on the top of the tree stump is an extremely interesting point. If you activate the device on top of the root, anyone who wants to attack you must leap over to melee you. This could be helpful in games like Oddball. The gravity hammer is positioned at the center of the map. The sniper rifle is near it just down the hall. Make sure you know where each man cannon leads to. You can still get turned around in this small map. Get to the gravity hammer as soon as you can. When you have it stay indoors. You can knock people over the edge with it too. The gravity hammer can penetrate barriers like the glass where the hammer spawns.
![]() Players fight on Guardian's center platform. |
![]() A free-for-all on Guardian. |
![]() An Elite model wielding a Mauler. |
![]() A Spartan attacks an Elite from above. |
Halo 3 Official Strategy Guide
| The Guardian | |
|---|---|
|
|
| Statistics | |
| Real name | John Paul Thehut |
| Ring Names | {{{names}}} |
| Height | 5'8" |
| Weight | 165 lbs. |
| Date of birth | February 10, 1957 |
| Place of birth | Somewhere down South |
| Date of death | |
| Place of death | |
| Resides | |
| Billed from | Braddock, TX |
| Trainer | Jabbajaw, Capt. James T. Kirk |
| Current federation(s) |
WNWA |
| Previous federation(s) |
{{{previous_efeds}}} |
| Handled by | |
| Win/Loss Record | {{{winloss_record}}} |
| Debut | 2007 |
| Retired | {{{retired}}} |
The Guardian is an American librarian and wrestler/manager/stalker managed by GM Luke Leftwich. He has an obsession with the super morbidly obese female wrestler Jabbajaw and often interferes in her matches in the WNWA. Supposedly he is married to Jabbajaw.
Contents |
The Guardian came to the WNWA via Jabbajaw, whom he was stalking at the time, though apparently the two are now legally married, having kept their courtship a secret from their co-workers.
Unknown. He is not officially employed by the WNWA, as his offical status is that of a stalker/hanger-on. It is reported that all his checks from Leftwich are made out in Jabbajaw's name.
Any similarity to actual persons, living or dead, is purely coincidental.
|
Mainstream Continuity |
|
Alternate Reality Versions · Television |
Guardian can refer to:
Artifacts:
Creatures:
Droids:
Military units:
Organizations:
People:
Starships:
Technology:
Titles:
Vehicles:
Real world:
This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.
Guardian is an example of an Omega Class Battle Droid. Their bodies consists of two-foot-thick armour plating and a hydraulic musculature. They store enough energy to power a spaceship. Designed to be virtually unbeatable, they have two weaknesses: They are susceptible to strong magnetic fields which can interfere with their central data core, and they have a cerebral access point located on the neck that is large enough to fire a thin laser beam into, which can overload their cerebral circuits.
During a Decepticon attack on the Ark, Optimus Prime attempted to activate the Ark’s computer, known as Auntie, to bring the defense systems back online. Unfortunately, Auntie had been damaged in the crash and become unstable. Unable to remember who was friend or foe, she used a magnetic field to subdue all the combatants—all, that is, except for Ravage and Windcharger whose magnetic powers allowed them to counter Auntie’s magnetic force. Working together to deactivate Auntie, they encountered the Guardian battle droid. Despite Guardian's power, Windcharger was able to disable him by using his own magnetic powers. Raiders of the Last Ark
Guardian (it may or may not be the same one) was later encountered by Ratchet and the Dinobots as they returned to the Ark after it had been abandoned by the Decepticons. Before he left, Shockwave had reprogrammed Guardian to attack any Autobots who returned there. After receiving a sound beating that left Swoop injured, the Dinobots began hunting Guardian through the Ark. Managing to subdue him, they were about to destroy him when Ratchet and Wheeljack realised that the Decepticons had placed a thermonuclear bomb inside him that would destroy them all and Mount St. Hilary too. The Wrath of Guardian!
They managed to prevent Grimlock from destroying Guardian by remotely activating the headless body of Optimus Prime and knocking Grimlock's gun away. Guardian managed to escape and, as per his programming by Shockwave, concluded that he could not defeat the Autobots and therefore he should locate them and detonate the bomb that he carried.
Guardian came hunting for the Autobots and engaged them in battle while the bomb counted down to detonation. Swoop was repaired just in time to fly Guardian far from the Ark before he could detonate. Sadly, he cut it far too fine, and was thought to be destroyed in the ensuing explosion. The Wrath of Grimlock!
| Guardians | |||
|---|---|---|---|
|
|
|||
| Japanese (kanji and furigana) |
ガーディアン |
||
| Japanese translated |
Guardian |
||
| English |
Guardian |
||
|
|||
| Appears in (sets) | |||
| Appears in (Anime) | |||
A Guardian is part of a special group of monsters identified by having "Guardian" (ガーディアン) in their Japanese names. This archetype is played by Rafael in Yu-Gi-Oh! (Duel Monsters) anime.
The core Guardian Monsters were initially released in Dark Crisis and re-released in Dark Revelation Volume 1. Each monster has a corresponding Equip Spell Card, and can only be summoned if that Equip Card is already face-up on the field. The equip does not have to be equipped to their corresponding monster. The only Guardian that is an exception to this rule is Guardian Eatos, whom can be special and normal summoned without restrictions. Each Guardian monster and Equip Spell Card also has their own independent effects. Aside from these "true" Guardian monsters, there are also several other cards which simply have "Guardian" in their card name. These include cards released before and after the Guardian monsters and Dark Crisis and initially can't be used by Arsenal Summoner.
| Guardians | ||||||||
|---|---|---|---|---|---|---|---|---|
| Members | ||||||||
| TCG/OCG |
|
|||||||
| Anime/Manga |
|
|||||||
| Support | ||||||||
| TCG/OCG |
|
|||||||
| Anime/Manga |
|
|||||||
| Related | ||||||||
| TCG/OCG |
|
|||||||
| Anime/Manga |
|
|||||||
Guardian can refer to:
|
|