Guardian: Misc



Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Guardian could refer to:

Titles and persons
This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

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DC Comics

Up to date as of February 01, 2010

From DC Database

Disambig Template Help

This is the Guardian disambiguation page.

It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

<center>Guardian could refer to:


This article uses material from the "Guardian" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Guardian article)

From EQ2i, the EverQuest II wiki

Class Information for Guardian
Type: Warrior (Fighter) image:Guardian_Icon.jpg
City: All Cities
Primary Power Stat: Strength
Armor: Plate Armor
Weapons: Swords, Axes, Hammers, Spears, Staffs, Rapiers, Daggers, Great Swords, Great Axes, Great Hammers, Great Spears, Bows, Thrown Weapons; may dual-wield
Shields: Bucklers, Round Shields, Kite Shields, Tower Shields
Expert Spells: Combat Arts (Rare Loam)

Links to All Relevant Categories for: Fighter > Warrior > Guardian

Spells Warrior AAs Guardian AAs Shadows AAs

Those who seek up-close combat will find the melee-driven style of the Guardian to be to their liking. The Guardian is the front-line force in a party. Combining the power of armored protection and physical prowess, the Guardian can take large amounts of physical damage from enemies and remain standing. This style of combat requires the Guardian to be in close range with his target at all times. The Guardian’s role allows the less resilient members of his party to perform their roles more effectively.


Class Hat

Hoo'Loh's Guarding Helmet (67) - Kingdom of Sky Class Hat from quest: Blood of the Brood

Class Armor

Epic Weapon

Combat Arts By Category

The first combat art in each category is listed. See the detailed description for the full upgrade line.


Pure Damage


Buffs & Taunts


Stat Buffs





Spells by Tier and Level

Tier 1 Level 1 - 9 Tier 2 Level 10 - 19 Tier 3 Level 20 - 29 Tier 4 Level 30 - 39

1: Overpower
1: Provoke
2: Shield Bash
3: Hold the Line
3: Taunting Blow
4: Armored
4: Forward Charge
5: Fighting Chance
5: Gut Kick
6: Intercept
7: Assault
8: Shout
9: Call to Arms
9: Provoke II ¥

10: Taunting Blow II
11: Ruin
12: Battle Cry ¥
13: Hunker Down
13: Shield Bash II ¥
14: Sever ¥
15: Hold the Line II
15: Overpower II
16: Armored II
17: Provoke III
17: Concussion
18: Never Surrender
19: Battle Tactics
19: Gut Kick II

20: Hand of the Just *
20: Intercept II
20: Sentinel
20: Goading Gesture ***
21: Moderate
21: Assault II
22: Forward Charge II
22: Shout II ¥
22: Slam ¥
23: Call to Arms II ¥
24: Call of Shielding
24: Taunting Blow III ¥
25: Ruin II
25: Rescue
26: Battle Cry II
26: Precise Strike
27: Shield Bash III
27: Hunker Down II
28: Iron Will
28: Sever II
29: Hold the Line III
29: Overpower III

30: Forward Charge III
30: Armored III
31: Concussion II
31: Provoke IV ¥
32: Plant
32: Never Surrender II ¥
33: Battle Tactics II ¥
33: Gut Kick III
34: Intercept III
34: Sentinel II ¥
35: Corpsecrush **
35: Moderate II
35: Assault III
35: Unyielding Will **
36: Slam II
36: Shout III
37: Call to Arms III
38: Call of Shielding II
38: Taunting Blow IV
39: Ruin III

Tier 5 Level 40 - 49 Tier 6 Level 50 - 59 Tier 7 Level 60 - 69 Tier 8 Level 70 - 79

40: Battle Cry III
40: Form of the Rook *
40: Retaliate ¥
40: Precise Strike II
41: Shield Bash IV
41: Hunker Down III
42: Sever III
42: Iron Will II ¥
43: Hold the Line IV ¥
43: Overpower IV
44: Forward Charge IV
44: Armored IV
44: Taunting Assault ¥
45: Provoke V
45: Concussion III
46: Plant II
46: Never Surrender III
47: Battle Tactics III
47: Gut Kick IV
48: Sentinel III
49: Moderate III
49: Assault IV ¥

50: Slam III
50: Guardian's Sanctuary *
50: Guardian Sphere
50: Shout IV ¥
51: Call to Arms IV
52: Call of Shielding III ¥
52: Reinforcement
52: Taunting Blow V
53: Ruin IV
54: Battle Cry IV
54: Precise Strike III
54: Retaliate II ¥
55: Shield Bash V
55: Hunker Down IV
55: Sentry Watch
56: Sever IV
56: Iron Will III
57: Hold the Line V
57: Overpower V
58: Forward Charge V
58: Armored V
58: Taunting Assault II
58: Tower of Stone
59: Concussion IV
59: Provoke VI

60: Plant III
60: Never Surrender IV
61: Gut Kick V
61: Battle Tactics IV
62: Sentinel IV ¥
63: Assault V ¥
63: Moderate IV
64: Slam IV ¥
64: Shout V ¥
65: Call to Arms V
65: Decimate(†?)
66: Call of Shielding IV
66: Taunting Blow VI
67: Ruin V
68: Battle Cry V
68: Precise Strike IV
68: Retaliate III
69: Shield Bash VI
69: Hunker Down V

70: Iron Will IV
70: Sever V
70: Guardian Sphere II
71: Taunting Assault III
71: Hold the Line VI
71: Overpower VI
72: Armored VI
72: Forward Charge VI
72: Provoke VII ¥
73: Plant IV
73: Battle Tactics V ¥
73: Concussion V ¥
74: Gut Kick VI
75: Assault VI ¥
76: Slam V
76: Call to Arms VI
76: Shout VI
77: Ruin VI
77: Call of Shielding V
77: Taunting Blow VII
78: Decimate II
78: Precise Strike V
78: Retaliate IV
79: Battle Cry VI
79: Hunker Down VI
79: Shield Bash VII

Tier 9 Level 80 - 89

80: Recapture (ROK)
80: Guardian Sphere III
80: Iron Will V
80: Sever VI

¥ - Available as a Grandmaster choice. See below.
* - Fun Spell
** - from Bloodline Chronicles Adventure Pack
*** - from Splitpaw Saga Adventure Pack
† - Ancient Teachings spell (only available in Adept I, Adept III and Master 1)

Grandmaster Training Choices

Tier 2 - Level 14 Tier 3 - Level 24 Tier 4 - Level 34 Tier 5 - Level 44
Tier 6 - Level 54 Tier 7 - Level 64 Tier 8 - Level 75


This category has the following 3 subcategories, out of 3 total.



This article uses material from the "Category:Guardian" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Guardian may refer to:

This article uses material from the "Guardian" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This article is about the skill named Guardian. For the title of the same name, see Guardian (title).
Skill details
Campaign: Core Monk
Profession: Monk
Attribute: Protection Prayers
Type: Enchantment Spell
    5 Energy 1 Activation 4 Recharge

Full: For 2...6 seconds, target ally has a 50% chance to block attacks.

Concise: (2...6 seconds.) 50% chance to block.


Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Duration 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9


Skill Trainers:

Hero Skill Trainers:

Related skills

Related articles

Facts about GuardianRDF feed

This article uses material from the "Guardian" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Guardian (Level) article)

From Halopedia, the Halo Wiki

(47 votes)
Looking for Guardians, which prevent moving outside certain levels' barriers?

Halo 3


The Ark[1], or possibly Palamok


Jungle, giant trees around suspended Forerunner structures.

Weapons on Map
Vehicles on map


Equipment on map
Power-ups on map
Preferred Gametypes
Recommended Number of Players


"Millennia of tending has produced trees as ancient as the Forerunner structures they have grown around."

Guardian is a Halo 3 multiplayer map. Reminiscent of Halo 2 multiplayer maps Lockout and Ascension, Guardian is a medium sized level comprised of catwalks and small rooms, which make the level feel smaller than it actually is. Its asymmetric layout makes it great for Slayer and Team Slayer gametypes, while its central platform makes for interesting games of King of the Hill. It consists of visible design elements of both Lockout and Ascension in a jungle setting. It's quite a small map made of walkways, rooms and platforms suspended high in the air making it that if you fall, you die.



An overview view of the map

Guardian is set in an ancient Forerunner complex surrounded by a lush, dense jungle that is believed to be the Drone home world Palamok. The map is multi-leveled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the centre acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. It is a very good map for free-for-all multiplayer games.

In aesthetics, the layout recalls a mixture of Lockout and Ascension; it retains the central area and size of Ascension, and its layout and weapon spawns are very reminiscent of Lockout. However, unlike Lockout, the scenery between areas of the map changes noticeably, so players do not get lost as easily.

Sniper Tower

Sniper Tower Overlook with Elbow in background.

At one end of the map players can find the Sniper Rifle, an Overshield, and a Needler, hence the name "Sniper Tower". The Sniper Rifle rests against a wall on the bottom level of the "Sniper Tower" (S1 is the callout for this area). On the bottom level on the ledge, players have a clear view to the opposite site of the map and the Yellow Lift, which is a good place to snipe from.

There is a small winding ramp on the tower that leads up to higher ground, and gives players a view of the entire upper portion of the map. To balance the tower out and prevent camping, a Plasma Battery has been placed at the top. Players have access to the Center Platform from above and below, as well as the Green Area via a walkway some players have labeled it as "The Elbow," due to its "L" shape.

In most games players tend to head for the sniper tower as it is a good place to hold off enemies and because of the various views and the sniper rifle.

A common trick is to detonate the Plasma Batteries at the apex of a jump, propelling the player up onto the tree above, and allowing for an unprecedented view, of the map.

Blue Room

The "Blue Room" is properly named, due to the soft blue lights giving the room an ambient look. This room is adjacent, but slightly off centre from the Yellow Lift and the Centre Platform. Like the other key areas, it can be accessed from multiple directions. Inside the room, players will find 2 Plasma Batteries. There is also a Flare and a Mauler located here, as well as an SMG on the ramp leading into the room. An archway allows players to jump into the Yellow Lift, either above or below. As players move from the Blue Room to the centre, there is an impenetrable glass wall allowing players cover from enemy fire. Players may also travel downward to the lower level. Next to the archway is an L-shaped hallway that leads directly to the Yellow Lift's upper level, and contains explosive Power Cores built into the wall. Players may also drop to the "Shotgun hall" from here.

Some have said that the blue nebula is a slip space portal, but no one really knows what it is really for, aside from decoration.

Below Blue Room

Below the Blue Room, or "Bottom Blue", there is a whole new subsection. Players will find the Shotgun in a short hallway reminiscent of the "Green Hallway" in Lockout. However, the hallway is shorter and can be approached from more angles, from above as well as on the same level. Walkways and paths lead to the Yellow Lift's lower level. Moving in the opposite direction, players can take a small Gravity Lift up to the "Sniper Tower" to catch any player’s off-guard. However, using this lift at the start of a Team Slayer game is unwise, as the other team will definitely have control of the Overshield.

Yellow Lift

An overlook of the Yellow Lift.

The "Yellow Lift" is directly opposite the Sniper Tower, and is on the other side of the Centre Platform. Modeled after the "Blue Lift" from Lockout, players can travel upwards from the lower level. Players may also drop down from the upper level via two "holes" on either side of the lift. Another common trick is for players to send grenades up the lift first, sometimes scoring a stick with a plasma grenade. There is a small walkway that connects the lower levels of the Yellow Lift and Centre Platform. On the upper level, players can move in 4 main directions (or retreat into the "holes" on the side of the lift).

A Battle Rifle spawns on the top level giving players some range against snipers. The player can choose to go to their left, pick up a Active Camouflage power-up. If the player travels to their right, they can jump into the Blue Room, which can be tricky, or drop on opponents below. They can also take the longer way around by the power cores; this route adds more safety and discretion, as long as the power cores are not detonated.

Green Area

Not much action occurs in the Green Area, partially because the only weapons that spawn here are the Brute Shot and the Plasma Pistol. Like the Centre Platform, this area is essentially another means of connecting all areas and walkways together. In the centre sits an old dead tree stump in which players can grab a Bubble Shield and then jump to the Centre Platform. The Green Area is connected to the Sniper Tower by means of "The Elbow" walkway. In addition, players may take a small gravity lift jump up to the Yellow Room's ledge (by the camouflage). This area also leads underneath the Centre Platform, and is a more discreet route to the gravity hammer.

Center Platform

The Center Platform is the main area of Guardian and the main means of player transportation. While no weapons spawn on the upper level, a Gravity Hammer does spawn in the room underneath, making it a key area. Also, less known to some players, in a Team Hammers match (Or any other match where the Gravity Hammer is present), one can set a bubble shield in the middle of the Center Platform, making it an ideal spot to control when grenades can not be thrown into the circle and forcing other players to come into the middle. This also can give it the name called by many people who utilize this strategy: "The Circle of Fun" or to the victims of this tactic "The Circle of Death". Since this area is a transportation zone, it sees a lot of action. Players can reach the Centre Platform from all the key areas by means of walkways or jumping. Above players can see a Forerunner style structure, which is accessible via grenade-jump off the elbow with help from the plasma battery, a Gravity Hammer bounce, or by going into Forge and positioning a Gravity Lift, just right.

Matchmaking Adjustments

Guardian has been slightly altered for Matchmaking. All three of the Maulers and the Flare have been removed. In addition, invisible barriers have blocked off some areas, such as the ledge above the Active Camo spawn.


  • To get an unprecedented Sniping spot, use the same trick with the Plasma Batteries, but this time jump on top of them. At the apex of the jump, shoot the Plasma Battery. This will propel the player up the tree, granting a view of almost the entire level.
  • A second strategy to get to the console is to put gravity down to 50% in the game settings menu, and then just jump.
  • When running up the ramp that leads to the Overshield Spawn, the player can run along the right side of it and jump off. If done properly, the player can get downstairs into the Sniper Spawn and hopefully avoid the Overshield player on free-for-alls at the same time.
  • If you spawn near the Overshield, take it plus the Carbine and be ready to eliminate anyone who comes up the lift or for the Hammer
  • When at the sniper tower and about to snipe, the sniper should make sure to remove the Plasma Battery with a grenade or a weapon so that it cannot be used against them.
  • In the Hallway underneath the main area where the Hammer spawns, you can get some easy kills in the corridor, particularly with the Sniper or Needler.
  • Dual Spiker users can be quite dangerous in the Blue Room, it works even better if he/she protects a sniper in that area.
  • If you are camping at the golden lift, you can throw grenades through the holes next to the lift to damage or kill players trying to go up.
  • In the Overshield room, it is possible to be wedged high into the corner of the room between the doorway that leads to the centre of the map and the doorway that leads to the ramp (Jump and crouch). If players have their look centered they will not see you. It is recommended to have a shotgun here.
  • If you are at the Sniper side of the map at the start of a team game, the Sniper of the team is advised to guard the Hammer until a team-mate can grab under cover of the Sniper.
  • If you are at the Blue Room side of the map at the start, picking up the Shotgun and man-cannoning over to the Sniper area is a good way to disable the sniper and give your team a good start, but watch out for someone with the Overshield.
  • While on the second floor of the yellow room, you can drop down through the gap and assassinate unsuspecting passersby.
  • Avoid using the man cannon whenever possible because the whooshing sound and all heads turn to you for an easy kill.
  • The center circle is often empty, as a trap if you ever get under fire, bring that Bubble Shield.
  • A cool jump: While you are on the pathway from Elbow to S2 (Sniper Tower, Second floor), you can jump from where you are to hammer spawn. This takes a little skill, and may take some practice to perform.
  • When playing Team SWAT, when you spawn at elbow don't move and look towards Blue Lift (Lift that goes to Sniper Tower). Usually your opponents will go there, allowing kills in the very beginning of the game. This goes vise versa- if you spawn at blue side then just look towards elbow.
  • A lethal combo is a Shotgun and some active camo.
  • When playing Team SWAT, when you spawn at blue side go to the pathway that leads from bottom blue to bottom gold. Look towards the lift at Jungle. Usually there will be someone going up the lift, allowing you a kill if you able to pull it off.
  • If you get the Gravity Hammer then head to the yellow lift and wait at the top and hide in the corners of the room and wait for people to come.
  • If you have the Hammer, just wait at its respawn spot (Hammers are effective in close and tight areas) to get some easy kills on those looking for a Hammer.


  • Using Gravity Lifts, you can allow the players to move from the lower to the upper "decks" of the level with out having to go to the ramps.
  • It is possible to stick objects to the ceiling of the blue room.

General Tips

The Bubble shield spawn point on the top of the tree stump is an extremely interesting point. If you activate the device on top of the root, anyone who wants to attack you must leap over to melee you. This could be helpful in games like Oddball. The gravity hammer is positioned at the center of the map. The sniper rifle is near it just down the hall. Make sure you know where each man cannon leads to. You can still get turned around in this small map. Get to the gravity hammer as soon as you can. When you have it stay indoors. You can knock people over the edge with it too. The gravity hammer can penetrate barriers like the glass where the hammer spawns.


Guardian viewed from a distance.
  • Guardian's location remains unknown, although it is theorized to be on the Ark or the Drone homeworld of Palamok.
  • "Guardian" was first seen as a reference in the hexadecimal code of the Halo 3 Beta. Later, it was confirmed to be in the final game of Halo 3 when it was detailed in an issue of Electronic Gaming Monthly magazine and an article in the Japanese magazine Famitsu.
  • The September 2007 issue of EGM claimed that Guardian is the "Jub-Jub" map that Bungie referred to numerous times in their weekly updates, an undying love reference to the Ewok's dialogue in Star Wars: Return of the Jedi.
    • There may also be a link between the name "Jub-Jub", the Dinosaur Birds and Lewis Carroll's poem Jabberwocky, which contains the lines "Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch!"
  • This is an interesting map to play sniping matches on as there are at the same time many twists and turns and head-on encounters.
  • There are a number of indistinct voices whispering in the background.
  • The Dinosaur Birds can be seen on this map and can be closely examined by Forge or theater. They can also be shot and killed with any long/medium range precision weapon.
  • A picture of Guardian appears in Wired. [2]
  • Even easier to find are the faces that appear in the middle of the keystone shaped protrusions on the doorways in the map. One can see these faces by either using the binocular or getting a scoped weapon and looking directly in the middle of these keystones. The easiest to find is the one on the doorway from Blue Hallway to Gold room, and the one on the doorway from Middle to Sniper Tower.
  • If one listens careful, one can hear the screeches made by the Dino-Birds in the background.
  • If players jump below the proto-man-cannons, they will levitate beneath them. This is an excellent sniping spot and may be a Carney hole. If the player moves inward, they will be shot to the center of the map. If they move outward, they will plummet to their death.
  • Due to Matchmaking adjustments, Guardian has so far been the only Halo 3 map in Matchmaking that only has one equipment spawn point, the Bubble Shield, as the Flare on this map was removed.
  • When examining the Centre Platform, players can notice that the entire platform and lower compartment is almost identical to the Blood Gulch bases with the exception for lack of the stairs leading to the roof. In addition the walkway to the Blue Room is coincidentally placed of the location of the "magnum platform" from the roof of the base. Plus, the location of the original green teleporters being located on the spot of the open section leading to the "Green Area". In addition, the location of the original two base ramps being replaced with walkways leading to the Gravity Lift room and the Sniper tower. And finally, the lower entrance to the "Green Area" is located on the same spot as the original front base entrance.
  • There is a secret area, In forge you need to float to the tallest tree stump and float over the broken tree and on the other side, there is a small ledge for you to hide in but its a small area because of invisible walls, to get back out you float over the tree again.
  • The environment on the level has some resemblance to the cover of Ghosts of Onyx.
  • Guardian was originally a Campaign mission set in a vast jungle, and dotted with Forerunner structures. It would have featured the Guardian Sentinel as a fightable enemy. It was cut due to production schedules. [3]
  • Before the announcement of Blackout (Level) many people believed that Guardian was made as a near-remake of the most played Halo 2 map Lockout (Level) due to many similarities in the layout of the maps.
  • In an issue GamePro, it was stated that Guardian was originally a small part in a large level of Halo 3, called Guardian Forest, that was cut from the game before release. The only other surviving section of this map is that a Hornet air battle was transferred to the level The Covenant
  • There is a Carney hole located above the active camo that can be reached by jumping.
  • The Nebula in the blue room is almost exactly like the one on the floor of the bridge extending tower on the level "Delta Halo" in Halo 2.
  • Bungie originally designed the map to be an enormous tree stump, supported by smaller tree stumps.[4]



  1. Official Xbox Magazine, Allen Murray talks about cut content
  2. Wired Magazine- Issue Sept. 2007 - Pg 145
  4. “Guardian was originally a single, enormous tree stump in the middle of the space supported by other tree stumps with everything sort of interconnected via the various platforms. Giant trees are just cool to me. I eventually ended up combining the trees into one in order to weight the map towards a single direction and allowed players to travel through the tree itself -- a hollowed out stump and you could actually play inside it. Then the middle structure became the floating platform and not a tree in and of itself.” -

Halo 3 Official Strategy Guide

Related Pages

This article uses material from the "Guardian (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

The Guardian
Image of The Guardian
Real name John Paul Thehut
Ring Names {{{names}}}
Height 5'8"
Weight 165 lbs.
Date of birth February 10, 1957
Place of birth Somewhere down South
Date of death
Place of death
Billed from Braddock, TX
Trainer Jabbajaw, Capt. James T. Kirk
Handled by
Win/Loss Record {{{winloss_record}}}
Debut 2007
Retired {{{retired}}}

The Guardian is an American librarian and wrestler/manager/stalker managed by GM Luke Leftwich. He has an obsession with the super morbidly obese female wrestler Jabbajaw and often interferes in her matches in the WNWA. Supposedly he is married to Jabbajaw.



The Guardian came to the WNWA via Jabbajaw, whom he was stalking at the time, though apparently the two are now legally married, having kept their courtship a secret from their co-workers.


  • Entrance song is "Star Trek Theme" for individual matches.
  • Works as a reference and interlibrary loan librarian at Braddock County Public Library. He thinks that being ILL librarian actually means something, even though most libraries have library school students or paraprofessionals performing such menial tasks.
  • Sometimes wrestles as a tag-team partner to Jabbajaw. Entrance song for those matches is "I'm a Stand-By-My-Woman Man."
  • The Guardian wears cardigan sweaters in which he hides various shivs/shanks/knives/staplers which he uses to assault Jabbajaw's oppenents or anyone who talks trash about her. He sometimes appears to have Down Syndrome.
  • The Guardian wears very large, plastic framed glasses that appear to have been purchased in the early 1980s.
  • Lives in a shack in the rough section of town with Jabbajaw. She does this so she can claim to come from the "mean streets" and have "street cred." When interviewed, none of her neighbors report ever seeing her after she moved in. They say she spends all her time peeking out from behind the curtains in her house. The Guardian spends a lot of time coming out of the house to investigate various noises that have alarmed Jabbajaw.
  • The couple's shack was recently demolished by The Liberal Librarian, who crashed through the walls in his Prius during a foiled political demonstration. The Lib and Jabbajaw are currently embroiled in a feud over whose insurance should pay for the damage. He wants her to fix his car, and she wants him to build her a new house. The Guardian has threatened to beat the Lib if he doesn't build Jabbajaw a new house.
  • The Guardian is a conservative, who hates The Liberal Librarian both for being liberal and for destroying Jabbajaw's house/shack/showplace. To get his passive-agressive revenge, he steals bookends from the book sections that The Liberal Librarian maintains at Braddock County Public Library and files them down into the various shiv/shank weapons he carries in his cardigan. This is also the source of his staplers and other weapons, and explains why most of his attacks are made with office supplies.
  • His heroes are Dwight K. Schrute, Pope Benedict, Coach Paul "Bear" Bryant, Capt. James T. Kirk, Spock, Ronald Reagan, and Jabbajaw. He also appears to admire Leftwich, but this may just be because Jabbajaw esteems Leftwich so. The Guardian bases all his opinions on what will be most pleasing to Jabbajaw.
  • Has an unnatural fear of the telephone and will always let it ring twice before answering it. If at all possible he defers to his library co-workers to answer the phone rather than doing it himself. In fact, he and Jabbajaw do not have any phones in their house. They must walk down the road to a nearby liquor store to use the pay phone in the parking lot whenever Jabbajaw needs to call in sick to work or wrestling matches. Jabbajaw however owns a cell phone but keeps it at work where it rings all the time with wrong numbers or from contractors she has called to work on her shanty. Due to her forgetfulness from constant mini-strokes throughout the day, and also to The Guardian's fear of phones, she often leaves the cell phone at work where her employess make prank calls on it whenever she is not there. It is rumored that The Guardian cannot perform sexually if there is a phone in the house, so Jabbajaw only "gets lucky" whenever she leaves her cell phone at work.
  • The Guardian sometimes wrestles in place of Jabbajaw when she has scheduled a match and gets sick and cannot wrestle. It is rumored that Jabbajaw calls in sick whenever she is pitted against a particularly large, fierce, or African-American opponent.
  • Along with cardigans and short sleeve dress shirts, he is a fan of flat front trousers.
  • Has problems pronouncing words that end in the letter r, making an o sound for r's. This makes his voice sound similar to Forrest Gump's. For example, computer sounds like computoe.
  • Is a huge Star Trek fan. Reportedly took Jabbajaw to a convention on their honeymoon.
  • It is rumored that Letravis Gorman is his illegitimate son, but this has not yet been proven. Jabbajaw is unaware of this rumor, and has never noticed any similarities between the two.
  • As Jabbajaw has gained enormous weight in recent years, the couple has found sexual relations to be nearly impossible. One way they get around actual physical sex is to undress and read Harry Potter books aloud to one another. This seems to fulfill Jabbajaw's sexual desire, at least. Jabbajaw regales her employees with these lurid tales every Monday.


  • "Unhand that woman!"
  • "You lay a fingo (finger) on that woman and you'o (you're) a dead man!"
  • "I worship at youo (your) alto (altar), My Queen" (said to Jabbajaw after she wins a match)
  • "Don't make me go Kirk on youo ass!"


Unknown. He is not officially employed by the WNWA, as his offical status is that of a stalker/hanger-on. It is reported that all his checks from Leftwich are made out in Jabbajaw's name.


  • The 3-hole punch
  • Stapling items to his opponent's head
  • "Going Kirk on Youo Ass" - This is a series of punches and stances based on the television fighting of Capt. James T. Kirk.
  • Is very swift with use of a variety of weapons which he smuggles into the ring.
  • Bowing on bended knee before Jabbajaw to kiss her hand and pledge his undying love
  • Passive-agressive heart punch


  • Easily distracted by anything going on around Jabbajaw. He needs to keep a closer watch on his opponent instead of always running over to the ring ropes to check on Jabbajaw's health.
  • Some would suggest his taste in women is a serious weakness.
  • Tends to be passive-agressive at times when he should be outright aggressive.
  • Is blind as a bat without his glasses. Once an opponent rips them off his head, he's done.


Any similarity to actual persons, living or dead, is purely coincidental.


The Guardian as a youngster. Note the carefree grin (pre-Jabbajaw-obsession) and the display of conservative patriotism.
Leftwich, CityD, and Jabbajaw train The Guardian in how to look menacing during on-air interviews.
The Guardian and Jabbajaw wrestle in Star Trek costumes during their tag-team matches. Of course he lets her be Capt. Kirk. Notice the illegal weapon he will smuggle into the ring in his costume, and the new safety wrestling mask he has purhcased in an attempt to prevent opponents from removing his glasses during matches.

This article uses material from the "Guardian" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See for the canon Star Trek wiki.

may refer to:
  • Guardians, the oldest and most advanced race in the galaxy. (Star Trek: Unity & Star Trek: Pioneer (PNR)).
  • The Guardian of Forever, a time portal located on the planet Gateway.
  • Guardian (SWF), an AI from Star Trek: Swiftfire.
Disambiguation page: If you followed a link to Guardian that brought you here, you might want to go back and change it to link to a more specific title. (For example: Guardian (some other term), or choose from one of those listed above.)

This article uses material from the "Guardian" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Guardian can refer to:




Military units:







Real world:

  • The Guardian of Forever
  • Changing Seasons Part 1: Guardian of the People
  • Changing Seasons Part 2: People of the Guardian

This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Guardian" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

This article is about the yellow drone from the UK comics. For giant drones on ancient Cybertron, see Guardian robot.
Guardian is a droid from the Marvel Comics UK portion of the Generation One continuity family.
Don't make me wouldn't like me when I'm angry.

Guardian is an example of an Omega Class Battle Droid. Their bodies consists of two-foot-thick armour plating and a hydraulic musculature. They store enough energy to power a spaceship. Designed to be virtually unbeatable, they have two weaknesses: They are susceptible to strong magnetic fields which can interfere with their central data core, and they have a cerebral access point located on the neck that is large enough to fire a thin laser beam into, which can overload their cerebral circuits.


Marvel Comics UK continuity

During a Decepticon attack on the Ark, Optimus Prime attempted to activate the Ark’s computer, known as Auntie, to bring the defense systems back online. Unfortunately, Auntie had been damaged in the crash and become unstable. Unable to remember who was friend or foe, she used a magnetic field to subdue all the combatants—all, that is, except for Ravage and Windcharger whose magnetic powers allowed them to counter Auntie’s magnetic force. Working together to deactivate Auntie, they encountered the Guardian battle droid. Despite Guardian's power, Windcharger was able to disable him by using his own magnetic powers. Raiders of the Last Ark

Guardian (it may or may not be the same one) was later encountered by Ratchet and the Dinobots as they returned to the Ark after it had been abandoned by the Decepticons. Before he left, Shockwave had reprogrammed Guardian to attack any Autobots who returned there. After receiving a sound beating that left Swoop injured, the Dinobots began hunting Guardian through the Ark. Managing to subdue him, they were about to destroy him when Ratchet and Wheeljack realised that the Decepticons had placed a thermonuclear bomb inside him that would destroy them all and Mount St. Hilary too. The Wrath of Guardian!

They managed to prevent Grimlock from destroying Guardian by remotely activating the headless body of Optimus Prime and knocking Grimlock's gun away. Guardian managed to escape and, as per his programming by Shockwave, concluded that he could not defeat the Autobots and therefore he should locate them and detonate the bomb that he carried.

Guardian came hunting for the Autobots and engaged them in battle while the bomb counted down to detonation. Swoop was repaired just in time to fly Guardian far from the Ark before he could detonate. Sadly, he cut it far too fine, and was thought to be destroyed in the ensuing explosion. The Wrath of Grimlock!


  • A Guardian droid would later fight and defeat Snarl in a dream in "Victory".
  • Another type of battle droid with a similar body design and referred to as Guardian units were seen on Cybertron under the control of the Wreckers in "Under Fire". They may be a later model.
You now have 20 seconds to comply.
  • A bulkier (but no less lethal) droid was seen aboard the Ark in "Yesterday's Heroes". It was described as a Mark V Guardian droid. This may also be a later model.

This article uses material from the "Guardian" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Guardians article)

From Yu-Gi-Oh!


Raphael's Guardians and family

Japanese (kanji and furigana)


Japanese translated




Appears in (sets)
Appears in (Anime)

Yu-Gi-Oh! (Duel Monsters)

A Guardian is part of a special group of monsters identified by having "Guardian" (ガーディアン) in their Japanese names. This archetype is played by Rafael in Yu-Gi-Oh! (Duel Monsters) anime.

The core Guardian Monsters were initially released in Dark Crisis and re-released in Dark Revelation Volume 1. Each monster has a corresponding Equip Spell Card, and can only be summoned if that Equip Card is already face-up on the field. The equip does not have to be equipped to their corresponding monster. The only Guardian that is an exception to this rule is Guardian Eatos, whom can be special and normal summoned without restrictions. Each Guardian monster and Equip Spell Card also has their own independent effects. Aside from these "true" Guardian monsters, there are also several other cards which simply have "Guardian" in their card name. These include cards released before and after the Guardian monsters and Dark Crisis and initially can't be used by Arsenal Summoner.

Facts about GuardiansRDF feed

This article uses material from the "Guardians" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Guardian can refer to:

This article uses material from the "Guardian" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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