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Guard Dog: Misc



Up to date as of February 01, 2010
(Redirected to Vicious Dog article)

From The Vault

Vicious Dog
variations: Vicious Dog
Raider Guard Dog
Talon Company Guard Dog
Scavenger's Dog
base id: 5CC80 (Vicious)
1CF87 (Raider)
8F0CF (Talon Company)
Vicious Dogs of the Capital Wasteland are descendants of modern breeds

Vicious Dogs are a nearly hairless species of wasteland canine, apparently Pitbulls. In Fallout 3 they replace both Wild and Mutant Dogs of the previous Fallout games as one of the only hostile canines a player will encounter.

Compared to other animals such as bears and cows, dogs have been relatively unaffected by the Wasteland's radiation (as can be seen by the lack of mutated canines).



SPECIAL Level Hit Points XP Combat skill Attack damage Special damage
ST, 8 PE, 5 EN, 5 CH, 5 IN, 5 AG, 5 LK 3 60  ? 40 12 N/A



Vicious Dog

Ruthless survivors of the wastes, these starving irradiated mutts will attack anything that moves, including you, unless you have aquired the Animal Friend perk. Some times they hunt in packs

Raider Guard Dog

This is a Vicious Dog that fights alongside its masters, Raiders; they are still affected by the Animal Friend perk.

Talon Company Guard Dog

These dogs will often be accompanied by their masters, none other than the infamous Talon Company Mercenaries, but are still affected by the Animal Friend perk, much like its Raider brethren.

Guard Dog (Operation: Anchorage)

Used as guards by the Chinese Soldiers in the Anchorage Reclamation simulation, and are unaffected by the Animal Friend perk, unlike Raider and Talon Company Guard Dogs. Guard Dogs are worth only 1 XP.


Vicious dogs by themselves are not very dangerous unless you are already badly injured or there are a lot of them, which most of the time they will be. They have a high perception and can easily detect you from afar. Don't be surprised if they sense you from afar or if you get attacked from behind by one, as they are quite sneaky as well.

Dogs are not particularly tough and one or two shots from a hunting rifle is usually enough to put one down. However, they move quite quickly and can easily close the gap between them and the player.

After obtaining the Animal Friend perk, they will no longer attack you or your party unless provoked. Having the second level of the perk is almost useless when dealing with these creatures as they attack just about anything anyway.


  • All Vicious Dog corpses will only contain dog meat.


Vicious dogs wander the wasteland. Like most wandering creatures, they will attack the player on sight. These dogs are particularly dangerous because they move exceptionally fast and spot the player from a considerable distance. Their mangy coats blend in well with the wasteland terrain, making them startlingly effective stealth hunters. On a rare occasion dogs can be found working together with mole rats in a dog mole rat mix pack of 3-4, this is most commonly seen on the low hills of the outer south end of Megaton.

They often roam in packs of 2-5 dogs. While this, combined with their speed and stealthiness, might seem like a fairly powerful enemy, they are actually one of the weaker creatures in Fallout 3, and can be beaten with ease.

Due to their apparently hairless nature and seemingly mottled flesh, they could possibly have some sort of Post-Nuclear form of the disease 'mange'. This idea is supported by the fact that the lore of FO3 claims that dogs weren't horribly altered by the radiation (as such the hairlessness wouldn't be caused by it), and the dogs with owners seem to be in good health, whereas only the wild dogs seem to have the disease (with no owner to take care of them, the disease could easily be caught and passed on to other dogs).


Vicious Dogs appear only in Fallout 3.

See also

Creatures in the Fallout games

This article uses material from the "Vicious Dog" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Guard dog article)

From the RuneScape Wiki, the wiki for all things RuneScape

A Guard dog is an aggressive dog. Guard dogs do not drop charms or anything else except Bones.

They can be slain for a 'dog' Slayer task assigned by a Slayer Master, yielding 49 slayer experience per kill. For lower-level players, guard dogs can be tough to melee, as they can hit frequently, but these players can easily attack them from safe spots using ranged, magic, or long-range melee weapons like Halberds. One safe spot is through the fence of the north side of the McGrubor's Wood. Another spot is behind the mushrooms located on the south-west corner of the wood. Players wielding a halberd can safely attack them from any side of the fence.

Guard dogs can purchased be used as guards for dungeons in Player-owned houses.


The dogs respawn fairly quickly, so only 2-3 dogs that are close together will be sufficient to fulfill a slayer task, especially on a crowded world with faster respawn rates.


Guard dogs are available to players making Oubliettes and house dungeons at level 74 Construction. They cost 75,000 coins to 'build', and have a different examine text than guard dogs elsewhere.

See also

This article uses material from the "Guard dog" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Yu-Gi-Oh!

Guard Dog
ガード ・ ドッグ
 English: Guard Dog
 German: Wachhund
 Japanese (Kanji): ガード ・ ドッグ
Attribute: EARTH
Types: Beast/Effect
Level: Level 3 File:Star.pngFile:Star.pngFile:Star.png
ATK/DEF: 1500/500
Number: 57346400
Card Effect Type(s): Flip
Card Description(s):
TCG Set(s):
OCG Set(s):
Video Game Set(s):
Card Appearance(s):
Card Search Categories:
Other Card Information:
Yu-Gi-Oh! 5D's: Present
TCG/OCG Statuses
OCG: Unlimited TCG Advanced: Unlimited TCG Traditional: Unlimited
Card/Deck/Starchip/DP Costs
Video Game Numbers
Video Game Statuses
Online: Unlimited
Facts about Guard DogRDF feed
ATK 1,500  +
Actions No Entry  +
Anti-Support No Entry  +
Archetype Related No Entry  +
Archetypes No Entry  +
Archetypes Support No Entry  +
Attack No Entry  +
Attribute EARTH  +
Card Category Monster Cards  +
Card Image GuardDogDR04-EN-C-UE.png  +
Card Number 57346400  +
Card Type Effect Monsters  +
Class 1 Official  +
Class 2 Anime  +
Counters No Entry  +
DEF 500  +
Effect type Flip Monster Effects  +
English Name Guard Dog  +
Fusion Material No Entry  +
German Name Wachhund  +
Japanese Name ガード ・ ドッグ  +
Level 3  +
Life Points No Entry  +
Lore FLIP: Your opponent cannot Special Summon for the rest of this turn.
Medium OCG  +, TCG  +, and Yu-Gi-Oh! 5D's  +
Misc No Entry  +
MonsterSpellTrap No Entry  +
OCG Status Unlimited  +
RFP No Entry  +
Stats No Entry  +
Summoning Prevents your opponent's Special Summons  +
Support No Entry  +
Synchro Material No Entry  +
TCG Advanced Format Status Unlimited  +
TCG Traditional Format Status Unlimited  +
Type Beast  +
Types Beast  +, and Effect  +
YGOO Status Unlimited  +

This article uses material from the "Guard Dog" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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