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Guard: Misc


Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Prison Guard
Appearances: IDW: The Forgotten



Humanoid robots with a large light-emmiting eye.


The Guards used laser rifles that were carried in their hands at all times. They do not have the technology to scan for life signs, as they resort to physically touch The Doctor to look for a pulse.


They were used in the Last Great Time War to guard prisoners of various species including Time Lord, Sea Devil and Malmooth. They were also entrusted with guarding the Great Key.

External links

to be added

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This article uses material from the "Guard" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Area Astrub File:Guard.png
Location Astrub City
Coords (7,-18)
Details Jail
Options Talk

Guard is an NPC.


Features in


This article uses material from the "Guard" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Pitt Raider article)

From The Vault

Fallout 3 NPC overhaul project
This article is within the scope of the Fallout 3 NPC overhaul project. This project is dedicated to improving the quality of articles about Fallout 3 NPCs. If you want to participate, please check the project page.
Pitt Raiders
founder(s): Ishmael Ashur
leader(s): Ishmael Ashur
headquarters: Haven
locations: The Pitt
Sandra Kundanika

The Pitt Raiders are a group of Raiders which forms the ruling faction of The Pitt, encountered in the Fallout 3 add-on The Pitt.



After the Capital Wasteland Brotherhood of Steel led by Owyn Lyons purged most of The Pitt in the Scourge twenty years before the events of Fallout 3, the remaining inhabitants were united by Ishmael Ashur. As a former member of the Brotherhood of Steel he had participated in the assault and had been left behind in The Mill, presumed dead after having been caught in an explosion.

A Scavenger trying to steal his armor pulled him out of the rubble and Ashur impressed her and the other inhabitants of the area to a degree that some even considered him a god. Touched by the tenacious locals and realizing the potential of the only operational steel mill the Brotherhood had ever run into, he founded the city by bringing together the scavengers in the area and recruiting a group of followers. When they were attacked by Raiders soon after, Ashur killed some of the old Raider leaders and made the rest follow him, founding the Pitt Raiders as they are at the time of Fallout 3.

Eventually the Pitt Raiders had to turn to slavery to bolster their workers' numbers as the disease plaguing the town, the Troglodyte Degeneration Contagion, made nearly 100% of the children turn feral within weeks after birth. This move turned them into the major purchaser for slaves from the Capital Wasteland and the best customer of Paradise Falls' slaver community.



Named members

Many of the Pitt Raiders have names and can be talked to, sometimes for items, although such a case is rare. Most encounters involving dialogue are found in Uptown, once you have completed The Hole, when the Raiders become friendlier towards you than previously.

Named Pitt Raiders are often noticeably tougher than generic Pitt Raiders. Additionally, many of them upgrade to Metal Armor during the slave uprising in Free Labor.


Unnamed members

Pitt Raider

Pitt Raider / Guard
race: Human
affiliation: Pitt Raiders
role: various
location: The Pitt
appearances: Fallout 3 (add-on The Pitt)
quests: none
base id: xx007f3e xx007f4e xx007f5e xx007f6e xx007f76 xx007f8e (guns)
xx007f46 xx007f66 xx007f7e (melee)
xx007f56 xx007f8a (heavy)
xx00b35b xx006840 (Guard)
ref id: Not known

The first time Pitt Raiders of the generic variant are encountered is in the Capital Wasteland when answering Werhner's radio signal. In The Pitt itself they are guarding every area except for the Steelyard. Generic Pitt Raiders are marginally stronger than standard Raiders; they also have slightly superior armor and equipment.

Most Pitt Raiders carry standard weapons, such as Combat Shotguns, Assault Rifles and Hunting Rifles. However, there are several Raiders in Uptown with Sniper Rifles and the gate guards carry Infiltrators. For defense, they wear Raider Commando Armor, Raider Iconoclast Armor, Raider Ordinance Armor, Raider Paingiver Armor and Raider Throwdown Armor occasionally combined with Supervisor Helmets or standard Raider helmets from the Capital Wasteland.

The three Pitt Raiders sent to pursue Wernher into the Capital Wasteland may be equipped with Metal Armor, making them somewhat tougher than average.


Guards are found in The Pitt's Downtown and The Mill, watching the slaves. They are armed with 10mm SMGs and Tire Irons and wear one of The Pitt's Raider armor variants.

Apparel Weapon Other item On death
Pitt Raider armor variant 10mm SMGs
Tire Irons
- -

Slave Master


The Pitt Raiders will usually insult you or tell you to get back to work. If your Intelligence stat is high enough, they may refer to you as "professor". After completing the fights in "The Hole", they may refer to you as "newbie".

"If you're so damn smart, how'd you end up here? Huh?"
"Look'in good, newbie."
"Get back to work, grinder."
"Don't give me that "holier than thou" look!" -- If the player has Very Good Karma.
"Get back to work, angel." -- If the player has Very Good Karma.


  • The Pitt Raider guarding the Pitt Bridge with a Sniper Rifle will always be hostile.
  • Some Pitt Raiders such as Duke view the Capital Wasteland Raiders (possibly ALL other raiders) as "idiot druggies, bringing shame to the profession."
  • If you choose to 'free' the slaves by killing Ashur and his followers during the main questline then no more Pitt Raiders will respawn afterwards, making the special Pitt Raider armors they wear limited in quantity.


The Pitt Raiders appear in the Fallout 3 add-on The Pitt.

The Pitt (add-on)

This article uses material from the "Pitt Raider" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Guard may refer to:

This article uses material from the "Guard" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

For other guards, see Guard (disambiguation)

There are many Guards in RuneScape, usually in populated, major cities, such as Falador, Varrock, and Ardougne. Guards also patrol the area of just south of the Wilderness Ditch at Edgeville. There are also Guards at the mansion in the quest Rat Catchers and the second level of the Port Sarim Jail.


General Information

Their level ranges from 10 to 22, and they are weak for their level (there are dwarf guards in the dwarf village). They are among the most commonly killed monsters in RuneScape, and because of this, they are quite commonly affected by the NPC Death Glitch.

Armour and Weaponry

Guards in Edgeville wear some sort of leather armour that bears a resemblance to that of the Lumbridge Guardsmen, except that Lumbridge guards wear blue uniforms, and Edgeville guards wear green uniforms. Edgeville Guards are level 21 and attackable. However, their Lumbridge counterparts are unattackable NPCs.

Guards in Varrock wear a golden/yellow version of the Renegade Knights uniform. They are Level 21, and they attack with Melee.

All guards in Falador wear an Iron chainbody (or Steel chainbody), Bronze medium helmet (or a Steel medium helmet), and a Steel square shield as armour. These guards wear no extra leg protection.

The level 19 and 21 guards in Falador wield Bronze battleaxes and Bronze swords, respectively. The level 22 guards in Falador wield Longbows and Crossbows instead of a sword and may wear Hard leather armour or Studded leather armour in the place of an iron chainbody, along with Bronze medium helmets.

The level 20 guards of Ardougne wield a steel mace, iron chainbody, and a helmet that looks like a Spiny helm without spikes. They also wear red pants, and blue shirts under chainmail.

The level 21 guards in Port Sarim Jail wear Hardleather body, and attack with melee. The jailguard, wielding a Longbow and found at the rooftop of the jail is an unattackable NPC.


Guards can be pickpocketed at level 40 with the Thieving, giving 46.5 experience and 30 Coins. If unsuccessful, the player will be hit for two damage and stunned for five seconds. A good place to pickpocket those is at Ardougne market, stealing from Baker's stalls for food. If someone kills the guard just as you are pickpocketing it you will get the message "Too late;they are dead" and you will not receive any experience or coins.


Most guards respawn approximately 55 seconds after their bodies disappear on the ground. This is a relatively long time for people who are power training their combat skills; it is advised that players seeking to raise those skills quickly by killing guards find an area with at least four guards, so as to always be able to fight at least one. One area excellent for this is the lobby of Varrock Palace, where there are 6 guards.

Extra Hints

Guards should not be confused with the level 9 Al-Kharid Warriors in the Emir's Palace. They should also not be confused with the Jail Guards of Draynor prison, who are mostly aggressive. Guards are also a popular clue scroll drop monster due to their low level and level 2 clue scrolls.


100% Drop

Seeds(members only)




Charms(members only)

Please add your charm drop rates to the next template:

Charm drop percentages
No Charm


3 - 5%

0 - 1%

0 - 1%

0 - 1%

Represents 90% confidence range, based on a sample of 603 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)


  • 1, 3, 4, 10 , 25, 30, or 32 Coins (common)
  • Grain (uncommon)
  • Iron ore (uncommon)
  • Level 2 Clue scroll (rare)(members only)
  • Grapes (3) (unnoted) (common)
  • Key (Ardougne Guard for Level 2 Clue Scroll)(members only)
  • Grimy Guam(members only)


  • There are some guards that use Bronze c'bow with Iron bolts (Bronze c'bow can only use bronze ammunition).
  • The Ardougne guard, after killing for a Level 2 Clue Scroll will drop the Key before disappearing.
  • When worldwide PKing was allowed in RuneScape Classic, guards used to stay in key cities and break up PKers by attacking the aggravator.
  • In the Garden of Tranquility quest, the player overhears a guard telling one of his colleagues that the life expectancy of a guard is 30 seconds (they are then killed by PKMaster0036).
  • The crossbow wielding guard near the Falador west bank, fires his crossbow like Karil.

Different types of guards

See also

This article uses material from the "Guard" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

The Guard was the name of a group of Viraxo Razor fighters used to harass the Azzameen Family's shipping operations.



This article uses material from the "Guard" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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