Contents |
| Official quest description: "Once upon a time in a land far, far away..." Sylas, a collector of items both wondrous and unusual seeks out the latest additions to his trove with a somewhat unusual prize for the finder.
Terrors and towers await; fierce battles with giant beasts; striding boldy to rescue a dwarf in distress! Not a quest for the meek or faint-hearted, prepare yourself for a feast of fairytale fun with rewards a-plenty! The Brothers Grimm could never have foretold a tale such as this... |
| Release date: 4 June 2007 (Update) |
| Start: Talk to Sylas in Taverley. |
| Difficulty: ***** |
| Length: Short-medium |
| Members only: Yes |
Requirements:
Recommended |
Items needed:
Recommended
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| Monsters to kill: Glod (level 138) |
Sylas is the old man with a walking stick in Taverley. He can be found south of the Player Owned Houses portal. Talk to him and listen to what he has to say. He will ask you to get two "rare" items in return for his magic beans:
The griffin will state that it cannot get to sleep because of the howling wolves and will threaten to eat the player if he doesn't tell him a bedtime story. Grimgnash says he loves stories with death, fire and destruction... Tell him a bedtime story by selecting the options which sound the most violent :
Once Grimgnash is asleep, steal a feather from the pile next to his nest and go back to Sylas.
Note: If you have a low Hitpoints level, be careful. If Grimgnash doesn't like your story, he will hit you with 10-20 points of damage.
Rupert the Beard can be found in a tower in between Goblin Village and Ice Mountain.
If you attempt to get in by the door of the tower, a rather snobby looking princess will stop you. In order to get in, you will need to go around the back and jump over the crumbling wall, which requires 58 Thieving.
Next, you have to talk into the pipe and you will find yourself talking to the dwarf imprisoned at the top of the tower.
Talk to him a second time to find out how to get up the tower, and suggest that you should climb up. He will throw down his beard. Climbing it requires level 59 Agility. Talk to the dwarf who regrettably cannot give you his helmet as the princess has stolen his armour and locked him in the tower.
He asks you to talk to princess Miazrqa. She says that she will happily release the dwarf if you return her pendant which was stolen by a mouse in her second cousin's (twice removed) house, also known as the witch's house in Taverly.
Ask the princess for a door key in order to enter the witch's house or look under the potted plant just to the left of the front door of the house.
Go to the basement of witch's house in Taverley (where you completed the Witch's House quest) and wear some leather gloves (or gloves, Penance gloves work as well) to avoid an electric shock from the gate which can cause 16 damage. Leather gloves can be obtained by searching the boxes in the basement near the piano. However, this is not always the case. There can be a cabbage, leather boots, needle, or thread in the boxes so you can either go up the ladder and down again to reset the box contents or buy some gloves. (It is worth noting that Edgeville bank has some gloves next to its south wall). Open the cage door and search the music stand to find a music sheet for the piano.
Read the music sheet. You have to play the notes on the sheet on the nearby piano in the basement. The notes "EFEDC" are played on the right hand (upper) side and the notes "AEGA" are played on the left hand (lower) side.
Warning, there are aggressive, level 95 Mice in the Mouse Hole. Make sure you have prayer and/or good food just in case. Also, be sure to bring a teleport of some kind and try not to rely on a home teleport as this takes a while to cast. (The Falador Teleport spell or Lassar Teleport spell is ideal. Note: Lassar Teleport requires the Ancient Magicks to be active).
Do not go through the grates as this will cause you to become tall again.
Run past all the aggressive level 95 mice you encounter and be sure to keep food handy to heal the damage they inflict, or turn the prayer "Protect from Melee" on.
To avoid getting lost, follow these directions:
If you don't have teleports, you can backtrack out the way you came in and you will revert to regular size as you exit the mouse hole, or you can go behind the rock that the pendant was on and home teleport. Take the pendant to the princess who will free the dwarf, accept the helmet he gives you, give it to Sylas along with the griffin faether, and in exchange he will give you the Magic beans.

Take the bean Sylas gives you and plant it in the special patch (Earth Mound) south-east of the Taverley tree farming patch. A nearby signpost reads "This earth mound has been magically prepared. Please keep off. Farming strictly prohibited. You have been warned!" A Seed dibber and Watering can are required which can be obtained from your Tool Leprechaun at the nearby tree patch just northeast or purchased at a farming store.
After watering the patch, a giant beanstalk will grow up extremely fast.

Get ready for a fight with a level 138.
When you're ready, climb up the beanstalk. This requires an Agility level of 59.
Glod, a cloud giant, will attack you immediately. He is level 118, but will become level 138 shortly after the battle starts. He is very weak to slash attacks, so a weapon with a good slash attack bonus such as an Abyssal whip or Dragon scimitar is recommended if you plan on using melee to fight him.
With a prayer potion and the Protect from Melee prayer, you can mitigate most of his attacks. However, he can also disable prayers, and drain Prayer too. (Thus the necessity for a prayer potion.) High levels can fight him fairly simply via the protect from melee prayer, and dragon armour for protection from when he removes your prayer spell's effect. (At least until you can activate it again.)
Cast your best spell at a distance while hiding behind a wall, or fight Glod head on with full Verac's. (Again, ranged is possible but not recommended.) Iban Blast works wonders here, although you should make sure your staff is fully charged before the fight.
He will sometimes taunt you, causing your character to attack him head on. If you are using magic or ranged, run back to a safe spot and turn on protect from melee whenever you're within his hitting range. He may also quake the ground, hitting you hard and draining your prayer. If you have Ancient Magicks, you can freeze Glod and not have to worry about having to hide.
Sometimes, Glod will heal himself. Therefore, you should keep attacking whenever you can in order to defeat him as quickly as possible. Although magic is effective, you'll still need a fair amount of runes (depending on what type of spell you cast). Enough for 50-75 casts should be okay, but if you have good magic level 10 casts will be enough. Glod is immune to poison.
Safe Spot: After you climb up the bean stalk if you head left you will see two giant rocks, you can get Glod stuck in between them or behind one and you can easily range or magic him. This DOES NOT protect you from his taunt or him forcing you to run somewhere else so food and 1-2 prayer potions are advised.
Note: If you exit the beanstalk area before you kill Glod and then come back, the chat screen will say that Glod's Strength and Attack have increased since you last attempted to defeat him. It is thereby highly suggested to bring all you need to kill him in one trip so you won't have to deal with a more difficult fight. It is unknown if his strength and attack will continue to increase if you leave and come back multiple times.
Once you defeat Glod, he'll drop the golden goblin along with two sets of Big bones, an Uncut ruby, and Uncut sapphire, and a Watering can. Take the goblin back to Sylas. He will ask you to chop the beanstalk down. Use a shrinking potion on the beanstalk first, then take a hatchet and chop it down. Go back to Sylas again for your reward.

Music tracks unlocked:
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