From The Vault
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Item page overhaul project
This article is within the scope of the Item page overhaul project. This project is dedicated to improving the quality and layout of articles about items which appear in more than one Fallout game.. If you want to participate, please check the project page.
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A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. |
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Plasma Grenades are explosive thrown weapons in Fallout , Fallout 2, Fallout 3, and Fallout Tactics.
Fallout and Fallout 2
Plasma 'nades are very rare in Fallout, but show up quite a bit in Fallout 2. They are mainly used by the Hubologists and Mercenaries in random encounters, but also by the Enclave as well. Not recommended to use them against the Enclave soldiers as their Advanced Power Armor can absorb around 50-80% damage. However, just about everyone and everything else has a low plasma resistance, making this grenade type the most useful late to end game.
Fallout 3
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| dmg/attack: |
1 + 150 (240) |
| related perks: |
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| crit dmg: |
0 |
| crit chance: |
x 1 |
| skill: |
Explosives |
| AP: |
24 |
| item HP: |
5 |
| weight: |
0.5 |
| value: |
50 |
| base id: |
00004332 |
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The Plasma Grenade is a magnetically-sealed plasma delivery unit, with detonating explosives, creating a fiery blast of green superheated plasma on detonation, with a high chance to cripple limbs. A critical hit will reduce the target to green goo. It seems to have the same blast radius as its less powerful variant, the Frag Grenade. They are only used by Enclave Officers and Smugglers, introduced in the Point Lookout add-on.
It is also possible to plant a live grenade on an NPC by passing one from your inventory to the NPC's inventory via pickpocketing. This will kill the NPC, regardless of how much health he has, but far more common grenades such as the Frag Grenade can do this too.
Fallout Tactics
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The following is based on Fallout Tactics and some details might contradict canon. |
End-game weapon of a grenadier, plasma grenades deliver a good all-around punch and is abundant enough to make using it feasible as a main weapon in the last few missions. However, its value is somewhat detracted by the fact that end-game revolves around fighting robotic forces, which are prime targets for Pulse Grenade. Thus, it's best to use plasma grenades as soon as they become available, and don't attempt to conserve them.
| Weapons of Fallout 3 |
| Unarmed |
Brass Knuckles (Steel Knuckles) · Deathclaw Gauntlet · Power Fist (Fisto!, The Shocker) · Spiked Knuckles (Plunkett's Valid Points) |
| Melee |
Auto Axe, Steel Saw (Man Opener, The Mauler) · Axe (The Dismemberer) · Baseball Bat · Chinese Officer's Sword (Jingwei's Shock Sword, Samurai's Sword, Vampire's Edge) · Combat Knife (Occam's Razor, Stabhappy, Trench Knife) · Knife (Ant's Sting, Slasher Knife, Ritual Knife, Toy Knife) · Lead Pipe · Nail Board (Board of Education) · Police Baton · Pool Cue (The Break) · Repellent Stick · Ripper (Jack) · Rolling Pin · Shishkebab · Shock Baton (Electro-Supressor) · Sledgehammer (The Tenderizer) · Shovel (Fertilizer Shovel) · Super Sledge (Fawkes' Super Sledge) · Switchblade (Butch's Toothpick) · Tire Iron (Highwayman's Friend) |
| Small Guns |
Pistols |
.32 Pistol (Wild Bill's Sidearm) · N99 10mm Pistol (Colonel Autumn's 10mm Pistol) · Chinese Pistol (Zhu-Rong v418 Chinese Pistol) · Dart Gun · Silenced 10mm Pistol · Scoped .44 Magnum (Blackhawk, Callahan's Magnum, Paulson's Revolver) |
| Shotguns |
Drum-Magazine Combat Shotgun (The Terrible Shotgun) · Double-Barrel Shotgun · Sawed-Off Shotgun (The Kneecapper) |
| SMGs |
10mm SMG (Sydney's 10mm "Ultra" SMG) |
| Rifles |
Assault Rifle · BB Gun · Chinese Assault Rifle (Xuanlong Assault Rifle) · Hunting Rifle (Ol' Painless) · Infiltrator (Perforator) · Lever-Action Rifle (Backwater Rifle) · Lincoln's Repeater · Railway Rifle · Sniper Rifle (Reservist's Rifle, Victory Rifle) |
| Big Guns |
Drone Cannon (Drone Cannon Ex-B) · Fat Man (Experimental MIRV) · Flamer (Burnmaster, Rapid-Torch Flamer, Slo-Burn Flamer) · Gatling Laser (Precision Gatling Laser, Vengeance) · Heavy Incinerator · Minigun (Eugene) · Missile Launcher (Miss Launcher) · Rock-It Launcher |
| Energy Weapons |
Pistols |
Alien Atomizer (Atomic Pulverizer) · Alien Blaster (Firelance, Captain's Sidearm) · Laser Pistol (Colonel Autumn's Laser Pistol, Protectron's Gaze, Smuggler's End) · Mesmetron (Microwave Emitter) · Plasma Pistol (MPLX Novasurge) |
| Rifles |
Alien Disintegrator (Destabilizer) · Gauss Rifle · Laser Rifle (Metal Blaster, Wazer Wifle) · Plasma Rifle (A3-21's Plasma Rifle) · Tesla Cannon · Tri-Beam Laser Rifle |
| Explosives |
Grenades |
Bio-Gas Canister · Cryo Grenade · Frag Grenade · Nuka Grenade · Plasma Grenade · Pulse Grenade |
| Mines |
Bottlecap Mine · Cryo Mine · Frag Mine · Plasma Mine · Pulse Mine |
| Cut content |
(Black Bart's Bane) · (Breaker) · (Clover's Cleaver) · Cryolator · (Curse Breaker, Excalibat) · (Discharge Hammer) · (Gauss Rifle (Beta)) · (Grenade Launcher) · Katana · (Law Dog) · (Lightning Gun) · (Love Tap) · Mason Jar Mine · Mirelurk Bait Grenade · (O'Grady's Peacemaker) · (Pa's Fishing Aid) · Piggy Bank Grenade · Spanner · (Tesla Cannon (Beta)) · (Wanda) |
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