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Up to date as of February 01, 2010

From The Vault

A city being destroyed by a massive number of bombs.

The Great War started (and ended) on October 23, 2077 when nuclear weapons were launched by all the nuclear-capable nations of the world (mainly the United States, China and the USSR ). The exchange lasted for approximately two hours, according to most survivors' accounts. Once the last atomic bomb and nuclear warhead had fallen, the world fell into the deep darkness of a nuclear holocaust.


Events before the Great War

The geopolitical situation that led to the outbreak of the long-feared global nuclear war was prompted primarily by the onset of a worldwide energy crisis when the supplies of fossil-fuels, particularly petroleum, finally began to run out by the year 2050. This energy crisis was in part the result of the ever-increasing amounts of fossil-fuel required to power the Fallout world's larger and less energy-efficient technologies when compared to those of our own world because of the failure to develop miniaturized electronics and more advanced manufacturing materials (see Divergence). The result of this energy crisis was an increasing scramble by all of the advanced, industrialized nations to secure the few remaining supplies of untapped petroleum around the world. Ultimately, a series of military conflicts driven by this hunger for natural resources consumed the planet. The European Commonwealth had reacted to the rapid raising of oil prices to unacceptably-high levels by the Middle East's oil-rich states in 2052 by unleashing military action in that region of the world. This intervention ultimately resulted in the destruction of the Israeli city of Tel Aviv on December 2053 by a terrorist nuclear device and a limited nuclear exchange between the conflict's participants in 2054, the world's first since 1945.

As the United Nations tried with little success to keep the peace, many of that organization's member-states pulled out of the UN, and within two months of the outbreak of what was soon called the Resource Wars in 2052, the United Nations was disbanded. Next, following the breakdown of trade talks and the unilateral American exploitation of the world's last newly discovered reserves of crude oil, the Chinese invaded Alaska in 2066 in pursuit of that American state's remaining oil reserves. The United States ultimately annexed Canada in 2076 to ensure Canadian support for its defense of the Alaskan front even as the American federal government acted aggressively against its own citizens to contain wartime rioting, anti-war civil disobedience and military desertion. The United States retaliated against the Chinese by launching its own costly invasion of the Chinese mainland in 2074 to reduce Chinese pressure on the Alaskan front. Despite initial costly setbacks, this strategy proved successful and American forces liberated the Alaskan city of Anchorage and forced the Chinese people's Liberation Army to retreat entirely from American soil in January 2077. This victory was largely won due to the more advanced military technology developed by the United States during the conflict, especially the deployment of Powered Infantry Armor. This period of conflict that began in 2052 and also included the Sino-American War was called the Resource Wars by historians. Many smaller nations went bankrupt in the ensuing conflict as their economies collapsed due to the increasing shortage of fossil-fuels. The Resource Wars ended with the Great War in 2077.

The Great War

It is not known who launched the first nuclear weapon that precipitated the conflict, although it is implied by President Dick Richardson of the Enclave in his discussion with the Chosen One in 2242 that the culprit was the People's Republic of China when he says "...and then those damn Reds launched". The United States was already at war with China as part of the Sino-American War, which was just one of the group of conflicts later known as the Resource Wars, when the nuclear exchange began in 2077. According to the Sierra Depot GNN Transcripts the Power Armor-equipped forces of the US Army were nearing Beijing, the capital of China, which may be the reason the Chinese unleashed a desperate last measure in the form of a full-scale nuclear attack. The nuclear exchange that characterized the Great War lasted for only a brief two hours, but was unbelievably destructive and reshaped the climate of the world even as it caused the fall of most of human civilization everywhere across the globe. More energy was released in the first moments of the Great War than all of the previous human conflicts in the history of the world combined.

In the United States, the West Coast was hit first by Chinese strategic bombers and ballistic missiles, and as a consequence on the East Coast (which was struck at about 10:47) more people were able to get into the Vaults and personal protection shelters, leading to a higher initial survival rate.

In the two hours of nuclear fire, the geography and climate of the Earth was changed significantly. Entire mountain ranges were created as the ground buckled and moved under the strain of the cataclysmic pressure produced by numerous, concentrated atomic explosions. Rivers and oceans around the world were contaminated with the resulting radioactive fallout released by the relatively low-yield nuclear weapons used by all sides, and the climate changed horrifically. All the regions of the Earth, regardless of their location, suffered from a single, permanent season once the initial dust blasted into the atmosphere by the nuclear explosions had settled - a scorching, radioactive desert summer.

Aftermath of the Great War

Despite the global destruction caused by the war, many areas remained habitable, with low and tolerable levels of radioactive fallout. The surviving humans were in some parts of the Earth able to continue living in the ruins of the pre-war civilization, establishing new communities and even small cities. (Vault City did so with the help of a GECK.) Some major global cities were not completely destroyed by the explosions because of their relatively low explosive yields, and cities such as Washington, DC even managed to maintain intact buildings despite relatively close detonations. However, most city streets across the post-nuclear United States were and continue to be blocked with rubble from collapsing edifices. In the ruins of Washington, DC much of the city's Metro system of subways remained intact. Though many Metro tunnels were blocked by collapsed masonry caused by the shock of the atomic explosions, the Metro's tunnel network remains the easiest way to move around the D.C.ruins.

Around a week after the initial nuclear explosions, rain started to fall, however none of it was drinkable. The rain was black; tainted with soot, ash, radioactive elements produced by the nuclear explosions and various other contaminants produced by nuclear weapons. This rain marked the start of the terrible fallout that marked the true, permanent destruction caused by the Great War. The rain lasted four long days, killing thousands of species that had survived the initial destruction of the bombs, be they animal, plant or micro-organisms. Those few living things, human, animal or plant, that survived after the rain ended were left to live in the now barren Wastelands that had spread across the Earth, where nearly all pre-War plant life had died from the intense radiation produced by the fallout.

Preventable deaths during the Great War

Many American citizens did not heed the air raid sirens on October 23, 2077, believing them to be signaling just another drill. The Vaults sealed their inhabitants in (except for Vault 12, which was never intended to sealed completely) as the Earth burned in atomic fire. A few citizens that took the air raid sirens seriously but did not have access to Vaults made their way instead to various locations that they felt would be safe from the nuclear bombs' explosions: sewers and subway stations, fallout shelters (which were completely sub-standard in terms of protection when compared to the Vaults built for the American government by Vault-Tec), or in the case of the Keller Family, the National Guard Depot. However, without a very strong outer shield of dense metal or rock to defend them from both the heat and kinetic shock-wave of the nuclear blasts (such as Lamplight Caverns or Raven Rock), few civilians survived the full-out nuclear exchange. Some who were exposed to high levels of radiation became ghouls, and some of these ghouls, in turn, formed their own communities.

It would seem that some families actually survived for several years following the fall of the bombs in drainage centers, as seen after activating the radio signal Oscar Zulu, when it is revealed that Bob Anderstein needed help for his family. Those who had already earned (or purchased) places in the Vaults went into them before the nuclear attack began. Those who did not, however, were left to the mercy of the bombs and warheads and their own nearby makeshift fallout shelters. A female ghoul named Carol who lives in the ghoul community of Underworld in Fallout 3 claims, "My family did not have much money, so we could not get into a Vault." It seems only the moderately wealthy could buy their way into a Vault at the time of the Great War. However, according to letters discovered in mailboxes, many of those who could afford it were not granted space, due to the lack of time Vault-Tec had to build new Vaults, ultimately constructing only 122 of these maximum security fallout shelters before the bombs fell. The reason so many were left unprotected when the end came is because Washington D.C.'s Vaults were filled to capacity, while Vaults located in less populous states like Oklahoma were nearly unoccupied. There is a note which has a random chance to appear in any location in Fallout 3 in which a resident of the Capital Wasteland was denied access to both nearby Vaults and offered space instead in newly annexed Canada. It is not known whether any Vaults actually existed in Canada.


This article uses material from the "Great War" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Great Crystal War article)

From Final Fantasy Wiki

In Final Fantasy XI, the Crystal War was a war occurring 20 years before the events of the original game in the year 862 of the Crystal Era. It was fought for magical crystals which were the manifestations of the primordial elements. The hordes of beastmen mercilessly destroyed city after city turning both land and water black with their dark presence. The five races (Humes, Galkas, Mithras, Tarutarus, and Elvaan) united and together defeated the beastmen. Much of the land of Vana'diel, once idyllic and prosperous, was in ruin.

The Wings of the Goddess expansion allows players to travel back in time to the age of the Crystal War and even allows them to participate in the events through Campaign, a new system similar to Conquest for the original game and Besieged featured in Final Fantasy XI Treasures of Aht Urhgan. Most of the storyline deals with consequences of interlopers from an alternate timeline traveling back as well.



"This wretched warrr was brought about by a single man--the self-proclaimed Shadow Lord. His sole desire is said to be the eradication of all the peoples of Vana'diel--those born from the five tearrrs of Altana. But what is the true identity of this Shadow Lord? And to what sick, twisted end does he sow the seeds of destrrruction across the land?"
Lehko Habhoka

The Crystal War erupted in 862 C.E. and lasted until 864 C.E. The Allied Forces of Altana battled the combined armies of the Shadow Lord, known collectively as the Beastman Confederate, in a conflict that raged over both the Quon and Mindartian continents. It is recorded as the largest and bloodiest war in Vana'diel's history.

In the year 855 C.E., a mysterious entity arrived in the land of Valdeaunia with the howling hosts of the underworld at his command--the impact of the Shadow Lord's appearance was akin to a meteor strike. In a few short years, the Shadow Lord had united the disparate factions of the beastmen into a single, organized force and declared his intention to scour every last child of Altana from the face of Vana'diel. During the 4th moon of the year 862 C.E., he had already begun his invasion of the San d'Orian region of Norvallen.

In the opening stages of the war, the nations of Vana'diel attempted to fight the beastmen independently, only to suffer repeated losses against their enemies' vastly superior numbers. At the behest of Archduke Kam'lanaut of Jeuno, the nations of San d'Oria, Bastok, and Windurst put aside their historical enmities and formed the Allied Forces of Altana. As the isolated nations began sharing information and resources, they gradually developed the infrastructure to plan operations that would span entire continents.

Setting the Stage

The Republic of Bastok, the Kingdom of San d'Oria, and the Federation of Windurst had conquered all of the known lands of Vana’diel and began to turn their greedy eyes towards each other’s lands. As they turned their attentions upon each other, the Kindred, winged beastmen known as Demons by the five races of Altana, began to mass in the frozen northlands. They were more intelligent than the other beastmen of Vana’deil, and they wore dark armor that protected them from both physical and magical attacks. They were under the leadership of a powerful Demon known as the Shadow Lord who directed his people to send out emissaries to the other beastman of the south. The Orcs, Quadav, and Yagudo all agreed to submit to his authority.

Under the Shadow Lord’s orders and the leadership of Demon commanders, the beastmen began to raid small encampments for supplies for his future plans. All three kingdoms were raided using tactics and weapons that they have never seen before. The fourth and largest raid was at the island of Qufim Island near the small fishing town of Jeuno. The Humes fought against a new adversary, the massive Gigas warriors. They were the fourth beastman to be recruited by the Shadow Lord. The Humes were slaughtered and the few that escaped fled to Jeuno.

Founding of the Grand Duchy

The leader of Jeuno proposed secession from the Republic of Bastok. The president accepted this proposal in order to withdrawal all of his musketeers from Jeuno to his capital to defend it against the rising beastmen. Thus the new city-state of the Grand Duchy of Jeuno was formed and their leader, Kam'lanaut, was made Archduke. No one knew where the strange person came from, but the citizens recognized his intelligence and military brilliance.

The Archduke quickly replaced the musketeers by recruiting some of the best warriors found in Vana’diel, and he trained them himself. They became known as the Ducal Guard. This increase in security lessened the beastman raids, and increased commerce and trade in Jeuno. The city quickly began to grow and three bridges – Harbor Bridge, Market Bridge, and Artisan Bridge – were built connecting Jeuno with the other major continents of the "middle lands."

The Battle of Bastok

The first large assault by the Shadow Lord was taken against the Republic of Bastok. The Quadav had tunneled their way from Palborough Mines to the the Bastok Mines. The mortal enemy of the Galka, the Antica, were also recruited by the Shadow Lord for the assault. They used the Korroloka Tunnel, the same tunnel the Galka used to flee their home, to enter Bastok. The Hume and the Galka fought fearlessly and managed to push back the horde from entering the Metalworks. They sealed off parts of the Zeruhn Mines, but lost many of their own to achieve the victory.

The Battle of Garlaige Citadel

With the help of the other beastmen, the Yagudo finished building Castle Oztroja. From this location, the Yagudo were able to cut off the magic-weilding Tarutaru from the rest of the world. The Kingdom of San d’Oria secretly attempted to construct a passway from their stronghold Garlaige Citadel into Sauromugue Champaign in hopes of helping the tarutaru of Windurst. Five hundred of the Kingdom's best men were sent to protect the workers. Yet, the Orcs discovered the movement of the San d’Orian knights to the citadel and informed the Yagudo. The two beastmen attacked the stronghold at the point where the workers and knights were deep inside the tunnels. Every last knight was slaughtered, and the beastmen razed the building.

Battle of Windurst

"...Bathed in blessed light celestial, I invoke the age-old pact anew... Let thy savage roar resound through the heavens... ...And thy empyreal fangs pierce the shadow true. I bid you come forth! Great Beast Fenrir!"
Karaha-Baruha, summoning the great beast to defend Windurst

The Shadow Lord quickly launched an invasion of Windurst. He sent 30,000 of his best troops to destroy the city. The beastmen attacked at Odin’s Gate which was only defended by 1000 War Warlocks, Mithran hunters and Cardians. The Windurstan army was no match for the advancing horde. They breached the gates and began to move towards Heavens Tower.

Just as it looked like all hope was gone a bright light from the east appeared. The minister of Optistery, Karaha-Baruha appeared along with the avatar Fenrir, whom the Star Sibyl had forbidden summoning. Fenrir pounced on the beastmen, ripping dozens of them apart with each swing of its paw. The beastmen fleed in fear, and Karaha-Baruha and Fenrir followed after them. Neither were ever seen again.

The Battle of Tavnazia

An invasion of the San d’Orian monastery at Davoi by the Orcs took place shortly after the fall of the Garlaige Citadel. The Orcs launched a surprise attack from the surrounding mountains and quickly subdued the city. The king, knowing that he couldn’t defend his kingdom from a direct attack, sent one lone Royal Knight to Davoi. The knight carried documents about the powerful weapon Lightbringer which was thought to be housed at Tavnazia. The king planned that the knight would be captured and this documents discovered by the Orcs and they would turn their attention away from San d’Oria and towards their allies in Tavanzia.

The plan worked, and the Orcs began to plan for an assault on the stronghold. San d’Oria informed Windurst, Bastok and the Empire of Aht Urhgan about the massing Orcish troops and their plans to invade Tavnazia. Windurst and Bastok agreed to send in troops, but Aht Urhgan, allies of Tavnazia for generations, refused to supply men or equipment, an action that would disuade many from helping Aht Urhgan in the future. The king’s plan to finally bring Aht Urhgan into the Crystal War failed.

Under the cover of darkness, the Orcs launched the largest battle of the Crystal War. One hundred thousand troops and war machines besieged the Tavnazian stronghold. The allied forces did not stand a chance. Messengers were sent out requesting reinforcements, but they couldn’t arrive in time. Every last warrior, mage and hunter were slaughtered, and the citizens attempted to flee their destroyed home through underground tunnels.

Then, without warning a huge explosion erupted inside the tunnels. The blast was so powerful that the entire peninsula of Tavnazia was separated from Quon and formed the archipelago that is present today. To this day, few know how it happened or what caused it. Yet, the five races of Altana believed that it was caused by an Orcish secret weapon. The blast not only destroyed the Orcs, but united the three nations to form the Allied Forces of Altana.

The Battle of Jeuno

" Good soldier know when fight is over. Your fight now over. You press seal here. Then all your Jeuno are belong to us!"
—One-Eyed Gwajboj, negotiating the surrender of Jeuno

With the dramatic decrease in Orcish troops, the Yagudo and the Quadav began to lose their faith in the Shadow Lord. They withdrew from the war and went into hiding. The Shadow Lord attempted to enlist the aid of the Sahagin and Tonberry, but was largely unsuccessful.

Seeing the beastmen’s power weakening, the Archduke Kam’lanaut gathered the Allied Forces of Altana to the city-state of Jeuno to plan a final advance on the Shadow Lord. The Archduke himself also petitioned that the Empire of Aht Urghan join in the war, but the empire once again refused. The Dark Lord quickly sent Gigas warriors to assault Jeuno before they could assemble a planned attack. Under the leadership of the Archduke, the Allied Forces of Altana easily pushed back the troops. The remaining Gigas fled towards Delkfutt's Tower, where they still remain to this day.

The Battle of Xarcabard

"The hour of reckoning is nigh. Spitewardens. Make ready for war."
Lady Lilith

Together, Kam’lanaut and Cid began work on a secret weapon. Kam’lanaut provided Cid with the knowledge of crystal-powered engines. With this technology, Cid designed a ship that was able to fly in the air. He called his new creation an airship and named his prototype “First Ship.” Yet, the Allied Forces of Altana were anxious to defeat the Shadow Lord and decided to go to battle without the weapon.

The champion of Bastok, Volker led the remaining troops of the Allies Forces of Altana to the frozen northlands of Xarcabard. The troops were all battle hardened from the many battles and skirmishes they have experienced during the Great War. Yet, even with their experience they were no match for the Demons. Volker decided to send in a small covert group to penetrate the Castle Zvahl Baileys. He chose the best warriors, one of each race, to join him in his mission. This elite squad battled their way to the tallest tower where the Shadow Lord commanded his army from an obsidian throne. The heroes fought together bravely against the dark lord and with one final thrust from Volker’s weapon the Shadow Lord was defeated.

Mysteriously, with the vanquishment of the Shadow Lord, all of the Demons vanished as well. The Allied Forces of Altana won and the Crystal War was at an end.

This article uses material from the "Great Crystal War" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Human-Covenant War article)

From Halopedia, the Halo Wiki

(72 votes)
Human-Covenant War

February 3, 2525[1]


December 2552[2]


The Orion Arm of the Milky Way galaxy (except for the Battle of Installation 00, which took place outside of the Milky Way).


UNSC Pyrrhic victory, Covenant Separatist victory[3]

  • The Covenant collapses
  • The Ark is destroyed
  • Flood threat is believed to be neutralized
  • Human population reduced considerably
  • Approximately 23 billion civilian casualties.[4]
  • Unknown Separatist force killed, likely in the thousands to hundreds of thousands due to late entry into the war.
  • Heavy casualties for all races
    • Destruction of Covenant Holy City High Charity and the devastation of Joyous Exultation
    • Most of the Loyalist forces
    • At least 2 Arbiters
    • At least one Chieftain of the Jiralhanae
"Oh, death was never an enemy of ours!
We laughed, knowing better men would come, and greater wars:
When each proud fighter brags
He wars on death, for lives: not men, for flags.
—"The Next War"

The Human-Covenant War, also known as The Great War, was a major interstellar conflict pitting the Unified Earth Government and its United Nations Space Command against the Covenant Empire during the mid-26th century between February 11, 2525 and March 3, 2553. There were two additional factions of the conflict; The Flood and a small number of surviving Forerunner constructs. Both additional factions proved to be invaluable to the efforts of humanity, as the information taken from Forerunner constructs and the Flood invasion of High Charity were helpful in splitting the Covenant apart in the October of 2552.

The war was instigated by the Covenant, whose Prophets discovered that humans were directly related to the Forerunners. In order to keep the Covenant intact, war was declared against humanity. Over the next few decades, the Covenant, with superior firepower, numbers and technology, overpowered humanity on hundreds of worlds, including heavily defended strongholds such as Reach. The Humans would only win scattered and costly victories.

The conflict was closely connected with, and the cause of, the Covenant Civil War, both of which resulted in the final defeat of the Covenant Loyalists and Flood. The official cessation of hostilities occurred on March 3, 2553.[5] The war was incredibly costly to both sides, with over twenty-three billion humans and likely hundreds of millions of Covenant killed during the hostilities and further heavy casualties during the Flood plague.



Declaration of War (2525)

UNSC Marines fighting during the Battle of Harvest.
Main article: First Battle of Harvest

Humanity and the Covenant first came into direct contact in 2524, when a Kig-Yar Frigate discovered a human ship that had dropped out of slipspace due to a problem with the Shaw-Fujikawa Translight Engine. The Kig-Yar raided that ship and another one. The Harvest shipping operations AI, Sif, found out about the raids as a result of the distress beacon from the ships (although she and an undercover ONI spook on Harvest thought that Insurrectionists, not aliens, were behind the raids). The spook set a trap for the Kig-Yar which resulted in a minor skirmish between Staff Sergeants Nolan Byrne and Avery Johnson and Kig-Yar privateers. When the Covenant returned with another ship and a contingent of Brutes, the UNSC proposed a meeting (via pictogram) to trade. The Covenant met the UNSC on Harvest, but were only interested in claiming the relics that the Luminary had detected on Harvest, but were completely oblivious that the humans were the "relics". The meeting was botched after Osmo, a member of the Colonial Militia, -- was attacked by a nervous Grunt -- who was part of a second Covenant force sent to look for the relics. As a result, a firefight erupted between the two groups and the Covenant retreated back to their ship.

The Prophets declared Humanity to be an affront to their gods (supposedly because Humans inhabited and "defiled" areas which were once Forerunner), and called for a crusade against the Human species. This "crusade" would eventually turn into a mass genocide, meaning the deliberate or systematic destruction of a specific group, in this case: all human life.[6]

The campaign to exterminate Humanity was an attempt by the Prophets to keep their power, under the disguise of a holy crusade. The Prophets found out that the Forerunner objects that the Luminary revealed on Harvest were actually Humans (which the Prophets interpreted as meaning that the Humans were descendants of the Forerunner, or possibly surviving Forerunner). Initially, the Covenant interpreted the glyph from the luminary as "Reclamation". Startlingly, the Forerunner AI Mendicant Bias revealed that the interpretation was wrong: the glyph meant "Reclaimer". The Prophets (Regret and Truth) realized that if the Humans were actually Forerunners, then it was possible to be left behind when the Great Journey occurs. This stood in contradiction to the Covenant religion, which held that no one would be left behind in the Great Journey. The Hierarchs, recognizing that this truth would destroy the Covenant, declared war on Humanity, hoping the truth would perish alongside their declared foe.

The first battle of the war was the extended though one-sided ground battle which took place on Harvest, in which the UNSC managed to delay the Covenant long enough to evacuate many of Harvest's civilians. Eventually, the Covenant used their capital ships to glass the planet's surface.

Open War (2525-2552)

From that point on, the Covenant continued to attack and destroy the Humans where ever they were found, using their Luminaries to find Human worlds. Though the UNSC forces fought bravely, their inferior technology and numbers meant that even a close victory was far from guaranteed. The Covenant also had an advantage in that they didn't need to fight planet-side to destroy the enemy; their ships simply needed to destroy the Human's space-borne defenses and any other threats around the planet, and then reduce the planet's surface to glass with orbital plasma bombardments. The few victories achieved by the UNSC were due to special tactical maneuvers, as human missiles and magnetic acceleration weapons were unable to compete with Covenant energy shields and plasma torpedoes. Over twenty-seven years, the Covenant whittled down the UNSC planet by planet.

Realizing the threat posed to humanity by the Covenant, the UNSC Colonial Military Administration gave Vice Admiral Preston Cole the command of the then-largest fleet in human history with orders to retake Harvest. Cole retook Harvest in 2526, and then spent five years chasing the Covenant around the Outer Colonies, fighting them and scoring victories at Alpha Aurigae, XI Boötis A, and Groombridge-1830. Meanwhile, the Covenant returned to Harvest, determined to recapture the planet. This led to a five-year long series of engagements on Harvest between the Covenant and the UNSC.

The Apex and the Arbiter (2531)

Despite their major numerical and technological advantages over humanity, by 2531, the Covenant High Prophets had realized that the task of destroying an entire sapient species had a logistical burden beyond anything that the Covenant Military could muster without leaving Covenant space defenseless.[7] In spite of the UNSC's inferiority in comparison to the Covenant, the Prophets apparently considered their armed forces to be powerful enough to pose a threat to the Covenant proper. The Prophet of Regret dispatched an Arbiter to Harvest to claim a Forerunner artifact buried under the north pole of Harvest.

Preston Cole counter-attacked by leading a fleet composed of the UNSC Spirit of Fire and the UNSC Prophecy back to Harvest after receiving a message from an ONI Prowler. The battle was a human victory despite major casualties. Upon discovering that the Covenant, under the command of 'Moramee, had excavated Forerunner artifacts in the northern polar region, Captain James Cutter deployed ground forces to remove the Covenant occupation. After a heated fight on the surface, the UNSC forces were able to examine the artifact, apparently some kind of star map, and realized that information from the map had led the Covenant to another UNSC colony: Arcadia.

As predicted, the Covenant followed the information from the artifact to Arcadia. The Covenant wished that the planet would contain more Forerunner artifacts for them to claim and possibly use to activate the Apex, but found only ruins. The Spirit of Fire followed and removed the Covenant presence from the planet. However, 'Moramee's capture of an important civilian researcher forced Captain Cutter to pursue the Covenant to a Flood-controlled Shield World without reinforcements.

The crew of the Spirit of Fire eventually discovered that the Covenant needed Professor Anders to activate the Apex and claim the huge fleet of Forerunner starships held there. A group of Marines, together with SPARTAN-II Red Team, rescued the researcher and destroyed the Shield World.


Main article: SPARTAN-III Program

Despite the well-publicized victory at Harvest, the UNSC was already on the way to losing the war. A number of colonies had already been glassed by the Covenant or abandoned, including Eridanus II, Dwarka, and Chi Ceti IV. The UNSC's sole hope apparently lay with the SPARTAN-II Program, a secret program to create super soldiers originally to combat Insurrectionists. However, there were not enough Spartans to turn the tide of the war in favor of humanity. Recognizing this, the Office of Naval Intelligence authorized the creation of the SPARTAN-III Program. The brainchild of Colonel James Ackerson, these Spartans would be trained with a greater emphasis on stealth and teamwork, and would be sent on missions against high-priority targets that would be impossible even for elite units.

Crisis (2534-2535)

With majorities of the Outer Colonies glassed or abandoned, the UNSC faced an economic crisis as some of their Agriculture Worlds had been destroyed, leading to food shortages. On Charybdis IX, food riots broke out. Meanwhile, Covenant forces began to encroach on the Inner Colonies. In response, the UNSC issued United Nations Space Command Emergency Priority Order 098831A-1, "The Cole Protocol". It stated that no UNSC vessel may lead the Covenant to Earth or any other human population center. Furthermore, all movement through space was restricted to UNSC Navy vessels. Insurrectionist attacks increased in the face of what they saw as a removal of their right to freedom of movement. Another development was the discovery of Insurrectionists using Covenant weapons modified for human use. The UNSC saw this as a threat to security as the weapons may have been carrying Covenant homing beacons. The Covenant saw it as heresy that humans would modify their weapons, and the Prophet of Regret dispatched Thel 'Vadamee to destroy the source of the modified weapons: The Rubble.

Fleeing from the Battle of Charybdis IX, the UNSC Midsummer Night chased an Insurrectionist freighter to the Rubble and discovered that the Insurrectionists there had actually formed an alliance with a colony of Kig-Yar. The Jackals were supplying the weapons and the Insurrectionists were modifying them. The crew of the Midsummer Night, including its captain, Lieutenant Jacob Keyes, were captured, but later escaped and helped SPARTAN-II Gray Team and the Rubble's citizens stop an assault from the Kig-Yar leader, Reth, and 'Vadamee's forces. It later transpired that the Prophet of Truth had ordered the Kig-Yar to ally with the humans so that they could discover the location of Earth from stolen navigation data of through tracking devices in the weapons. Through this, the Covenant found two more worlds to attack.

By the time of the Battle of Jericho VII in 2535, most of the Outer Colonies had been destroyed.

Continuing War (2536-2551)

For fifteen years, the war continued in much the same way as before; minor, costly victories on the ground for UNSC forces, but total Covenant space superiority. The UNSC managed to deal a heavy blow to the Covenant in 2537 with the destruction of the Covenant manufacturing plant K7-49 in Operation: PROMETHEUS, and again during the Siege of the Atlas Moons in the same year. However, these victories were offset by the loss of New Constantinople, the loss of its colonies at Leonis Minoris, and the total destruction of the force of SPARTAN-IIIs sent to destroy the Covenant base. Throughout the 2540s, the UNSC was dealt ever greater blows with the death of the SPARTAN-II Sheila during the Battle of Miridem in 2544, and the Second Battle of Arcadia and the loss of Paris IV in 2549. The UNSC's one success was Operation: TORPEDO in 2545, and even then it was a Pyrrhic victory at best. By 2552, the Office of Naval Intelligence was resigned to the fact that humanity may only have months left before the Covenant destroyed the remaining Inner Colonies and moved on against Earth.

The Final Year (2552)

The last year of the war saw humanity's largest defeat since the war's beginning, but also saw several of their greatest victories, coupled with the destruction of the Covenant as a galactic power. On Sigma Octanus IV, the Covenant were defeated. On the ground, the SPARTAN-IIs secured a Forerunner artifact covered in symbols that the Covenant tried to transport out of Cote d'Azur. However, in space, the Covenant placed a Spy Probe on the UNSC Iroquois, which led the Covenant to the UNSC's stronghold and main headquarters, Reach.

The Battle of Reach that followed had staggering losses for both sides, but ended in a Pyrrhic Covenant victory. The Pillar of Autumn was among the surviving UNSC ships which fled the battle, and made a somewhat blind jump, as described by Cortana saying that she realized that the symbols on the retrieved artifact from Sigma Octanus IV were in fact very old star charts and were coordinates to the Forerunner ring world of Halo, being chased by a dozen Covenant warships.

The Tide Turns (2552-2553)

The Pillar of Autumn pushes through the Covenant blockade and escapes Reach.

The Covenant's first costly defeat was on and around Installation 04. Here, the Human survivors from the Halcyon-class cruiser, the Pillar of Autumn, managed to form an effective and surprising resistance to the Covenant. Unwilling to risk damaging the sacred ring, the Covenant was forced to fight the Humans on Halo's surface rather than using its usual bombardment tactics. The Covenant found the Humans uncannily adapted to Halo's environment and very adept at fighting on the surface, with Human firearms and vehicles proving effective despite their technological inferiority. Unable to counter the guerrilla tactics employed by the Humans, the Covenant was soundly defeated in numerous raids, including one instance when the Humans boarded their grounded cruiser, the Truth and Reconciliation, and successfully escaped with a group of captives, including the captain of the Pillar of Autumn, Captain Jacob Keyes. The battle on Halo then suddenly took a turn for the worst for both sides when the Covenant accidentally released an ancient and deadly parasitic race called the Flood. The Flood, having been imprisoned within Halo for many thousands of years, spread quickly throughout the ring, killing or assimilating every unsuspecting human and Covenant in their path.

During the course of the battle, the SPARTAN-II known as the Master Chief discovered the true nature of Halo and proceeded to detonate the crashed Pillar of Autumn's engines, destroying the ring, and escaped, much to the Covenant's horrified dismay. The destruction of Halo and the later loss of the flagship Ascendant Justice to the surviving UNSC forces led to Supreme Commander Thel 'Vadamee being disgraced and demoted before being branded with the Mark of Shame, leaving him dead in the eyes of the Sangheili. Only the intervention of the Prophet of Truth prevented 'Vadamee's certain execution. He was instead given the rank of Arbiter and sent to quell a Heretic uprising that had taken root on the Gas Mine around Threshold.

The UNSC Home Fleet prepares to engage the Covenant Navy.

Shortly after the defeat at Halo, the Covenant had amassed a large fleet that appeared to be intended to assault Earth. The Covenant discovery of Earth was an accident after the Pious Flea had been intercepted by the UNSC stealth ship Apocalypso. After retrieving a Forerunner artifact, the Apocalypso made a Slipspace jump directly to Earth. When the ship tumbled into real space and crashed on the moon, the Pious Flea sent a message to the heart of the Covenant military, containing reconnaissance data, photos, star maps, and the coordinates of the Forerunner Artifact, which was now on Earth. However, the Covenant had not identified Earth as the Human homeworld, and the Unyielding Hierophant's fleet was never expressly identified to be intending to assault Earth; this is merely a reasonable assumption made by the Human forces upon discovery of the fleet's destination of Sol.

This leaves the exact nature of the fleet's mission uncertain, as there is no definitive proof that the Covenant were intending to attack the Human homeworld. The surviving Humans, however, believed this fleet to be a direct threat to Earth, and, using a captured Covenant flagship, lured the fleet into a trap and destroyed it.

A few weeks after this defeat, the Prophet of Regret led a small Fleet of fifteen ships to Earth, supposedly in order to locate a Forerunner artifact known as the "Ark". Though hopelessly outgunned by the UNSC's new orbital defense grid of MAC guns, the Prophet of Regret's flagship managed to break through the Human defenses to New Mombasa. The Covenant ground troops quickly spread through the city, destroying both military and civilian resistance, but a counter-attack by the Marines and John-117 drove them back. With his fleet destroyed in orbit when he landed, Regret was forced to retreat. His carrier jumped into Slipspace from within the city, damaging it severely.

Unfortunately for Regret, four Human ships, the In Amber Clad among them, had followed them through their own Slipspace rupture to Delta Halo. With the orders "Find out why he came to Earth; why he came here," the Master Chief was hard-dropped with a complement of Orbital Drop Shock Troopers to Delta Halo's surface. Led by the Chief, the Humans forced their way through Regret's forces until they had reached the Prophet himself. At that moment, High Charity, having learned of Delta Halo, arrived and launched multiple waves of Phantom dropships to aid Regret. However, they were withdrawn by the Prophet of Truth as part of the plan to remove the Sangheili from power in the Covenant. The Chief killed Regret. The Prophet of Truth then gave the order to glass the temple in which Regret was residing. It seemed as though Master Chief was eliminated. In fact the Chief narrowly avoided being glassed, only to be captured by the Gravemind.

Meanwhile, the majority of the Human forces on In Amber Clad had traveled to Delta Halo's Library to obtain the Index, which is the key to firing Halo. Originally, the Covenant had been unaware of the Index's importance, but luckily for them, Arbiter Thel 'Vadamee had obtained 343 Guilty Spark, the monitor of Installation 04, while destroying the Heretic base. The monitor, known to the Covenant as an Oracle, told the Prophets of the Index and the Arbiter was sent to retrieve the "Sacred Icon". The mission was complicated though by the unexpected release of the Flood. Despite this, the Arbiter successfully reached the Library and prevented the Humans from claiming the Index. Just as Miranda Keyes claimed the index, the Arbiter stole it from her, kidnapping her and Sgt. Johnson. However, then Index was stolen from the Arbiter by the Brute Chieftain Tartarus, who was under the Prophets' orders to retrieve the Index and kill the Arbiter, whom Tartarus knocked down an apparently bottomless shaft. With the Index secure, the Prophets then ordered the Jiralhanae to begin eradicating the Sangheili, thus starting the Covenant Civil War.

The Battle of Onyx

Long before the events around Halo, the classified UNSC colony of Onyx had been designated the headquarters and training ground for the SPARTAN-III Program. However, the UNSC had no idea that the planet was in fact a huge Forerunner construct, integral to the Halo Array, and containing trillions of Sentinels. After John-117's destruction of Alpha Halo, the Sentinels were roused by the disruption of the Halo network and the portal leading into the Shield World at the planet's core began to close. At this time, a small group of SPARTAN-IIIs were training in a top honors exercise on the surface. After the humans failed to exchange the proper counter-responses, the Sentinels relabeled the "Reclaimers" as aboriginal subspecies and began to exterminate them. Led by Kurt-051, the SPARTAN-IIIs fought a guerrilla war against the Sentinels until Doctor Catherine Halsey arrived on Onyx and explained the wider situation. Knowing that the Forerunner technology buried in Onyx's core could turn the tide of the war for humanity, Halsey used Forerunner technology to send a message to Fleet Admiral Sir Terrence Hood, requesting reinforcements. Hood deployed Blue Team to Onyx, who stole a Covenant Destroyer to reach the planet in time.

Meanwhile, the Covenant Separatists under the leadership of Imperial Admiral Xytan 'Jar Wattinree had deployed a fleet to Onyx to claim the "sacred relics" for their fight against the Jiralhanae and the other Loyalists. After Blue Team made landfall, Fleet Master Voro Nar 'Mantakree's fleet arrived at Onyx, taking down hundreds of orbiting Sentinels before discovering the UNSC forces in the recently-uncovered Forerunner city below. 'Mantakree personally led the Covenant forces on the surface, before the UNSC Battlegroup Stalingrad arrived and used tactical skill and indirect help from the Sentinels to destroy the majority of the Separatist fleet before being wiped out by reinforcements from Joyous Exultation, with only one ship escaping.

On the surface, the Spartans had discovered the Core Room Antechamber and were preparing to enter the Shield World. They managed to hold off hundreds of Covenant troops before being forced to retreat into the Core, while Kurt-051 sacrificed himself by detonating two FENRIS Nuclear Warheads, killing the entire Separatist force. Following the Core being sealed, Onyx broke up into trillions of Sentinels, guarding the construct.

Arrival of the Flood and Sangheili/Human Victory (2552-2553)

The Sangheili and Humans make ready to finish Truth and the Covenant at Installation 00.
The battle between the Elites and Brutes, raging over Installation 00.
"In memory of those fallen in the defense of Earth and her Colonies. March 3, 2553."
Hillside Memorial

Following the Flood infestation of High Charity, the High Prophet of Truth led the remaining loyalist Fleet to Earth to complete what the previous mission to Earth had not. Little did he know that a SPARTAN-II had stowed away with him on board his Dreadnought. By the time Truth arrived at Earth, a full-scale battle in space and on the ground was underway between UNSC and Covenant Fleets.

After much fighting, the Human forces on Earth on the naval side had taken heavy casualties. However, the Covenant fleet was also vastly reduced and focused on securing an enormous unearthed Forerunner structure near the ruins of New Mombasa. With the arrival of John-117, the remaining UNSC forces launched an assault on the area, sweeping aside all Covenant resistance and finally launching an all-out attack on the Prophet of Truth's Forerunner ship.

However, Truth quickly activated a large portal and escaped. Events were further complicated by an unexpected attack by the Flood. Thanks to the timely arrival of the Elites, the Flood force was vanquished but not before Master Chief recovered a recording from Cortana, who had stayed behind on High Charity. Cortana's message told of a means to stop the Flood on the other end of the portal. A small fleet of Human and Elite forces was sent through the portal, leading them to the Ark, just outside the Milky Way Galaxy. The Covenant fleet above the Ark immediately attacked. Though the Human/Elite fleet was outnumbered 3-1, the battle ended in defeat for the Covenant Loyalist Fleet. Simultaneous to the the space battle between Jiralhanae and Sangheili ships, UNSC forces were deployed to the surface of the Ark.

The final battle of the war was fought in November 2552 as Truth attempted to activate the Halo rings. Led by the Master Chief, the Human forces smashed through the remaining Covenant resistance on the ground. The battle was complicated by the arrival of High Charity. As the Flood began to spread, the Chief and the Arbiter went on to thwart Truth, who died in mid-Flood-infection at the Arbiter's hand. With the Covenant forces completely shattered, Truth's death marked the effective end to the war.

Some months later, in March of 2553, a monument was erected on a hillside near the Portal to the Ark to commemorate the billions of men and women killed during the war, and Spartan-117's name was included as he was presumed MIA by the UNSC, as no Spartan could be declared dead. Lord Hood shook hands with the Arbiter to signify an end to hostilities. Both sides then started rebuilding all the damage the war had cost.


United Nations Space Command

The emblem of the UNSC.

Leaders: HIGHCOM

Homeworld: Earth (largely intact at the end of the war, with the exception of a section of eastern Africa which was glassed)

Military Forces: Unknown, possibly in the hundreds of millions.

The Covenant

Leaders: The High Council

Homeworld: multiple worlds - different member races.

Capital City: High Charity (destroyed by John-117 after it was turned into a Flood Hive and crashed on the Ark)

Military Forces: Exact numbers are unknown, but much larger than Humanity's forces.

The Flood

Leaders: The Gravemind

Homeworld: Unknown, extra-galactic.

Military Forces: Believed to be massive; probably into the trillions.

Remaining Forerunner Constructs

Leaders: Unknown, Forerunner AI including monitors such as 343 Guilty Spark.

Homeworld: Created on most constructs.

Military Forces: Sentinel count believed to be in the trillions.


2524 (Pre-War)

  • A damaged human civilian freighter, Horn of Plenty, suffers a Slipspace drive malfunction from Harvest to Madrigal, forcing the unmanned freighter to exit back into normal space. A Covenant vessel, Minor Transgression, comes into contact after hours of the freighter's isolation. The Covenant vessel targets the freighter, and a Jackal boarding crew enter.


  • The first battle between Humanity and the Covenant takes place prior to the outbreak of the war. Humanity attempts to gain a truce between the races through a pictogram of trade and peace between the Covenant and Humanity, but to no avail. (Pre-War)
  • The Covenant launch at full-scale assault on Harvest, glassing the planet. Afterwards, the Minister of Fortitude becomes the Prophet of Truth and declares war on Humanity.


  • Second Battle of Harvest. The UNSC and Covenant meet in ship-to-ship combat for the first time; the Covenant are outnumbered and out gunned, nevertheless the battle is a high priced victory for the UNSCDF, costing the UNSC 2/3s of the fleet which was assembled to encounter the threat. The Covenant would return to Harvest later in the year, and the battle for the planet, dubbed by the UNSC as the Harvest Campaign, would last for the next five years.
  • Battle of Alpha Aurigae. Another ship-to-ship battle, where the UNSC outnumber the Covanant almost 10-1, but lost a third of the ships. This was one of the rare naval "victories" for the UNSC


  • Battle of XI Boötis A, the UNSC fleet of 70 warships destroy 8 enemy vessel, losing 30 of their own in the process
  • Madrigal is glassed by The Covenant





  • Covenant forces begin to swarm into the Inner Colonies. For several years the war falls into a pattern: humans win isolated battles, typically during ground operations, but at a horrible cost. In space combat, the humans are losing at a precipitous rate, and one by one, the colonies fall.





  • Operation: TORPEDO: UNSC Victory. All SPARTAN IIIs, with the exception of Tom-B292 and Lucy-B091 of SPARTAN-III Beta Company are killed by Covenant forces.


  • The UNSC colony of Skopje is destroyed by the Covenant.




  • Battle of Draco III. Covenant kill all UNSC ground forces and capture thousands of civilians. Later a SPARTAN squad arrive and kill all Covenant forces only to find that the civilians were killed by ravenous, raging Grunts and Jackals.



Part of the wreckage of the destroyed Installation 04.
  • Battle of Installation 04. The Pillar of Autumn engages the Covenant, Halo expedition. After four days the battle degenerated into a four-way melee as the Flood organisms are released and Forerunner constructs, Sentinels seek to contain the outbreak. The crew of the Pillar of Autumn are instrumental in preventing the Flood from escaping and the installation from firing by destroying the installation. There are only a handful of survivors.
  • Raid of Reach. John-117 and some of the survivors of the Battle of Installation 04 raid Reach to rescue a SPARTAN-II team trapped on Reach by a Covenant fleet. They rescue the Spartan squad leaving a great deal of damage to the Covenant fleet ships and the ground forces.
  • Operation: FIRST STRIKE. Six SPARTAN-II super soldiers route and destroy a fleet of 500 Covenant warships preparing to jump to Earth. This is the single greatest victory, for the humans during the entire war and the single greatest loss to the Covenant.


  • Battle of Earth. 15 Covenant ships assault Earth, defended by the UNSC Home Fleet and 300 ODPs. The Covenant were not expecting the heavy human presence, as well as their new orbital MAC defenses, and are completely destroyed save for the Prophet of Regret's Assault Carrier and the Pious Inquisitor. However, a fleet of Covenant capital ships appears soon after, prolonging the battle.


  • Battle of Installation 05. Regret's Assault Carrier from the initial invasion of Earth retreats to Installation 05, pursued by four small UNSC warships. Only one, the UNSC In Amber Clad, arrives in time to participate in the battle. Again, released Flood and Forerunner overseers join the struggle. The Prophet of Regret is assassinated by John-117. Again, the installation is prevented from firing and the Flood appear to take control of the installation.
  • The Civil War of the Covenant begins. Covenant forces are thoroughly divided between the Elites and the Brutes. Every race in the Covenant takes sides. The Prophet of Mercy is later killed by a Flood Infection Form. High Charity itself is eventually overrun by the Flood infestation.
  • Battle of Onyx. The destruction of Installation 04 wakes dormant Forerunner installations, including the Sentinels on Onyx which then threaten the UNSC base there. The SPARTAN-IIs of Blue Team fight their way off of Earth and commandeer a Covenant Destroyer, the Bloodied Spirit, to relieve Onyx. Covenant and UNSC ships converge on Onyx but ultimately all are destroyed except for the UNSC Dusk. UNSC survivors retreat within the Onyx Shield World.
  • The Battle of Earth continues. The Covenant Loyalists led by the Prophet of Truth arrive at Earth in force, to reinforce the Covenant forces already present. During the following week, Marines, with help of the Separatists, pushed back the Loyalist invaders.

Late 2552

  • Battle of Installation 00.
  • All Loyalist vessels are destroyed over the Ark by the Separatist Fleet.
  • The final Covenant religious leader, the Prophet of Truth, is executed by the Arbiter with help from the Flood. The Master Chief stops the Ark from firing the Halo Rings.
  • High Charity is destroyed by the Master Chief after he blasts the city's main reactors causing them to go critical.
  • The Battle of Installation 04 (II). Thel 'Vadam, John-117 and Johnson battle to the control room that's on Installation 04 (II). Guilty Spark runs rampant, killing Johnson before being destroyed. Installation 04B’s Sentinels turned on John-117 and Thel 'Vadam. The unfinished Installation 04 is activated, damaging the Ark and destroying the entire Flood infestation including the Gravemind. These final events ended The Human-Covenant War. However, the Dawn is torn in half while entering the portal home, sending 'Vadam to Earth, but leaving John and Cortana lost in space.


  • The Arbiter returns to Earth in the frontal half of Forward Unto Dawn, crashing into the ocean. He is safely cut out of the wreckage by UNSC forces.

2553 (Post War)


  • While the fighting finished in December, hostilities were not ceased officially until March, with the UNSC and their allies emerging victorious. The victors erect a monument on a hillside near the Ark's Gateway to commemorate those fallen. Despite being listed MIA as per protocol, the UNSC widely believe John-117 to be dead. The Sangheili then depart for the return to Sanghelios.


  • The very first Covenant species to encounter the Humans were the Unggoy, the Huragok, the Kig-Yar, and the Jiralhanae, - in that order - all prior to the inception of the war.
  • The first known human casualty that the Covenant inflicted, was Henry "Hank" Gibson, pilot of the freighter This End Up, when a Huragok named Lighter Than Some threw a hunting rock into his head to protect its Unggoy friend, Dadab. Hank had been assaulting the Unggoy, believing Dadab to be one of the aggressive boarders - the Kig-Yar.
  • The first Covenant alien killed is the Kig-Yar, Zhar, who is killed by Staff Sergeant Avery Junior Johnson.
  • Sergeant Johnson fought in both the first and last battles of the war, and is the first to kill a Covenant warrior and witnesses the final blow of the war when the Arbiter kills the Prophet of Truth.
  • The nickname of the Human-Covenant War (the Great War) is the original name of World War I .
  • The Minor Transgression was the first Covenant ship to be destroyed in the war.


  1. First Battle of Harvest
  2. Halo: Evolutions - Essential Tales of the Halo Universe, From the Office of Dr. William Arthur Iqbal
  3. Believe, Museum
  4. Halo: Evolutions p.351
  5. Hillside Memorial
  6. Wikipedia's Article on Genocide
  7. Halo Wars level "Scarab", first cutscene
Wars In Human History
World War II (1939 - 1945) | Jovian Moons Campaign (2160) | Rain Forest Wars (2162) | Mars Campaign (2163) | Interplanetary War (2160 - 2170) | Inner Colony Wars (2400s) | Insurrection (2494-) | Human-Covenant War (2525 - 2553)
Wars In Covenant History

San 'Shyuum Civil War (Age of Conflict) | Sangheili-San 'Shyuum War (Age of Conflict) | Struggle for Ideological Purity | Second Illumination | Taming of the Hunters (Age of Doubt) | Unggoy Rebellion (Age of Conflict) | Sixteenth Unggoy Disobedience | Human-Covenant War (Age of Doubt to Age of Reclamation) | Great Schism (Age of Reclamation)

This article uses material from the "Human-Covenant War" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Great Galactic War article)

From Wookieepedia, the Star Wars wiki.


Cold War

Great Galactic War

3,681 BBY


3,653 BBY, signing of the Treaty of Coruscant


Throughout the galaxy

  • Sith victory
  • The Republic gives up many outlying systems to the Sith Empire.
  • The Republic suffers from a massive economic depression which lasts into the Cold War. [1]
  • Signing of the Treaty of Coruscant.
Major battles

Battle of Sluis Van, Battle of Ilum, Battle of Dathomir, Battle of Manaan, Battle of Agamar, Battle of Utapau, Battle of Seswenna, First Battle of Bothawui, Second Battle of Bothawui, Blockade of the Hydian Way, Sith Offensive in the Minos Cluster, Alderaan Peace Conference, Sacking of Coruscant

"The Great Galactic War dragged on for decades. Thousands of Jedi and Sith were slain. Countless star systems were ravaged."
Jedi Master Gnost-Dural(audio)Listen (file info)

The Great Galactic War[2], more commonly known as the Great War, was a war between the Sith Empire and the Galactic Republic between 3,681 BBY and 3,653 BBY.




"You must go where Revan did, into the Unknown Regions, where the Sith, the true Sith, wait in the dark for the great war that comes."
Kreia, to the Jedi Exile

With the Sith Empire's defeat in the Great Hyperspace War, the Sith were on the verge of collapse. But one Sith Lord escaped the Republic and made it to the Unknown Regions. There, he re-founded the Empire, himself assuming the title of Sith Emperor, and created a council of other Sith Lords. Using the power of the dark side, the Emperor kept himself alive for over a thousand years after the Great Hyperspace War, rebuilding the Empire's strength and waiting for a chance to avenge the Sith's defeat.

The Republic, meanwhile, was challenged in a number of wars over the next few thousand years. After the war with Exar Kun, the growing Sith Empire goaded the Mandalorians to attack the Republic. After a group of Jedi defeated the Mandalorians, the Sith Emperor met with and corrupted their leaders and sent them back to act as the vanguard for his invasion, resulting in the Jedi Civil War. The Republic was also burdened by the upheaval of the Kanz Disorders.

In the year 3,681 BBY, the Sith Emperor saw that the chance for revenge against the Republic and the Jedi had come, and launched an invasion of the Republic.

The conflict

The True Sith's invasion caught the Republic by surprise. When Sith battlecruisers first appeared in the Tingel Arm, the Republic dispatched a lightly escorted diplomatic team to see what was going on. The Sith Emperor, in an attempt to scare the Republic, allowed the diplomats to transmit images of his forces back to their superiors before destroying them.

When the Republic fleet responded, it became trapped between Serpindal, Belkadan and Ruuria, which had become puppets of the Empire. The fleet had to scatter in order to avoid annilation. Meanwhile, the Sith retook their homeworld of Korriban from the Jedi. The Sith went on to seize many worlds in the Outer Rim Territories and the rich resources of the Minos Cluster, destroy the shipyards at Sluis Van, and cut off the Rimma Trade Route.

Battlegrounds included Ilum, Dathomir, and Manaan, the latter seeing its surface cities destroyed, despite attempts to remain neutral. The Republic was further defeated at Agamar and Utapau, and continuously harassed.

After the Sith seized the Seswenna sector, they turned their assault on the Mid Rim. Believing the Republic was still recovering from its loses, the Empire sent an invasion force to the planet Bothawui, but it was caught off guard by the Republic fleet and obliterated. Seeking revenge, the Empire sent a much large force back to Bothawui. A heroic struggle was put up by the remaining Republic and Jedi defenders. While the Sith did destroy the defending force to the last man, the Jedi managed to inflict so much damage to the invading force that it had to withdraw. This stopped the Sith's invasion in the Mid Rim.

Mandalorian Blockade

However, 4 years after the Battle of Bothawui, the Empire changed tactics, and decided upon a new strategy - turn the Mandalorians against the Republic.

The Sith had long since attempted to get third parties and other factions to join their side, but with little success. However, Imperial Intelligence came up with a plan to bring the Mandalorians onto their side of the war. Taking advantage of the fact that many Mandalorians fought as gladiators for money and glory, Imperial agents began infiltrating the most prominent arenas in the galaxy, posing as managers, sponsors, and sometimes even as gladiators themselves.

Imperial Intelligence singled out a young Mandalorian gladiator on Geonosis to be their pawn. Sith agents began rigging fights and drugging the competition to ensure that the young gladiator would be unstoppable. With his new Imperial allies, he was able to establish himself as the galaxy's most powerful warrior and claim a title that not been heard of for centuries - Mandalore.

After uniting the scattered Mandalorians, the new Mandalore encouraged his followers to make war upon the Republic and confront the greatest challenge of all - fighting the legendary Jedi Knights. Following orders from his Sith superiors, he ordered the Mandalorian fleet to blockade the Hydian Way, the Republic's most critical trade route. With that, the Core Worlds found themselves without raw goods or supplies. After several pleas from the Republic, the Jedi confronted the Mandalorians, and were soundly defeated.

A small Republic fleet during the Hydian Way blockade.

The Mandalorians continued the blockade, denying the Republic raw goods and setting the Republic war effort back. Eventually, the blockade started riots and Coruscant and the Senate began to talk about surrendering to the Sith. The blockade, however, was broken by a combined Republic-Smuggler alliance led by Hylo Visz.

Assault on Coruscant

Sith troopers marching in battle.

After the Mandalorian blockade was broken, the Sith's tactics in the war became far more aggressive and desperate.

Decades after the war started, the Dark Council gave the Republic a surprising offer: the chance to negotiate peace. The Republic could not afford to ignore this opportunity, and the Jedi Council agreed to it, seeing the war as unwinnable. Diplomats on both sides came to Alderaan and began discussing terms of peace. But the Sith had one last trick to play.

An elite Sith army invaded Coruscant. After a team of Sith destroyed the defense grid in the Jedi Temple, Lord Angral ordered an invasion and bombardment of the planet. After Coruscant's defenses were defeated, the Sith destroyed the Jedi Temple and held the planet hostage.

With no other choice, the Republic diplomats on Alderaan signed the uneven Treaty of Coruscant.


"Thus began the unprecedented stalemate. The Jedi reconnecting with their roots, the Republic nursing its wounds, the Sith consolidating their power in a galaxy divided between darkness and light."
Jedi Master Gnost-Dural(audio)Listen (file info)
The division of worlds agreed upon in the treaty.

The treaty forced the Republic to give up many outlying systems to the True Sith Empire.

However, there were forces in the Republic that didn't accept the treaty. There were Republic troops, namely on Dantooine and Balmorra, who refused to withdraw and mutinied to continue the war while another group within the Republic, led by the Jedi Master Dar'Nala, bombed the Senate building to assassinate the Senators who supported the treaty, believing them to be Imperial spies while also planning on ruining the treaty. Dar'Nala also orchestrated a supposed Sith attack on the Envoy in an attempt to neutralize the treaty. However, due to unknown reasons, Dar'Nala and her dissidents were subdued and the peace held through.

Although his Empire was stronger than ever, the Sith Emperor no longer seemed to desire total conquest. He handed over control of the Empire to the Dark Council, who would oversee the day-to-day affairs of state, and went on to pursue his own mysterious goals as the Sith consolidated their power.

By the end of the war, thousands of Jedi were dead. The Galactic Republic focused its anger on the Jedi, blaming the order for its defeat at the hands of the Sith. Though they were still committed to defending the Republic, the surviving Jedi chose to return to their ancient homeworld of Tython in order to rebuild their strength.

The end of the Great Galactic War set the stage for a Cold War between the Sith Empire and the Galactic Republic in the years that followed. This cold war saw a number of border skirmishes and proxy wars, pushing the two super powers to the brink of another war.


  • Star Wars: Knights of the Old Republic II: The Sith Lords (First mentioned)
  • Star Wars: The Old Republic, Threat of Peace Act 1: Treaty of Coruscant (First appearance)
  • Timeline 1: Treaty of Coruscant (Mentioned only)
  • Timeline 2: The Mandalorian Blockade is Broken (Mentioned only)
  • Timeline 6: Onslaught of the Sith Empire (Appears in hologram)
  • Star Wars: The Old Republic (Mentioned only)


History of the Jedi
The Great Schism - Great Hyperspace War
Great Sith War - Mandalorian Wars - Jedi Civil War
First Jedi Purge - Great Galactic War - Cold War
New Sith Wars - Republic Dark Age - Ruusan Reformation
Great Jedi Purge - New Jedi Order
Sith-Imperial War - Second Imperial Civil War/Third Jedi Purge
History of the Sith
First Sith Empire · Hundred Year Darkness · Sith Empire
Great Hyperspace War · Great Sith War · Jedi Civil War
Dark Wars · Sith Civil War · Great Galactic War · Cold War
Second Sith Civil War · New Sith Wars · Republic Dark Age
Order of the Sith Lords · Lumiya's Sith · Lost Tribe of Sith
One Sith
Great Galactic War
(3,6813,653 BBY)
Galactic timeline

Previous: Dark Wars
(3,9553,951 BBY)

Concurrent: Kanz Disorders
(3,9703,670 BBY)

Next: Cold War
(3,6533,623 BBY)

Battles of the Great Galactic War
Sith advance
(3,6813,671 BBY)

Tingel Arm · Aparo sector · Tingel Arm campaign · Korriban · Sluis Van
Rimma Trade Route · First Minos Cluster · Seswenna sector
First Bothawui · Second Bothawui

Crumbling Republic
(–3,653 BBY)

Utapau · Agamar · Hydian Way · Second Minos Cluster
Dantooine · Balmorra · Alderaan Peace Conference · Coruscant

Other battles and campaigns
(Alphabetical order)

Alderaan · Dathomir · Ilum · Manaan

Related topics and articles

Dark Council · Jedi Council · Jedi Order · Mandalore · Mandalorian clans
Sith Emperor · Sith Empire · Treaty of Coruscant


Notes and references

  2. Star Wars: The Old Republic

This article uses material from the "Great Galactic War" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

Great War was a holodocudrama about the Great Galactic War. It starred Seth Erim as Grand Moff Kilren.

This article uses material from the "Great War" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

The Great War is a term used during the Beast Era to describe the Autobot/Decepticon conflict depicted in every single Generation One continuity. It is also known as the Third Cybertronian War. Five Faces of Darkness, Part 4

It was preceded by the Golden Age of Cybertron and was officially ended by the forming of the Pax Cybertronia with the Autobots the victors and the Decepticons placed under heavy restrictions.

The term is also used in the Animated continuity, though it is more of a parallel development than any in-continuity connection to G1.

The Reign of Starscream collected graphic novel also refers to the war in the Movie universe continuity as 'The Great War'.

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This article is a stub and is missing information. You can help Teletraan I: The Transformers Wiki by expanding it.

This article uses material from the "Great War" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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