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DC Comics

Up to date as of February 01, 2010

From DC Database

Disambig Template Help

This is the Gravedigger disambiguation page.

It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

See Also

  • Percival Hazard

This article uses material from the "Gravedigger" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010
(Redirected to Fighting Challenge article)

From Dofus

The challenge system offers you the opportunity to increase your fighting gains (drops and XP) if you fulfill the set conditions. When a fight is started against a group of monsters, you will be given a challenge at random - two if you are in a dungeon or arena. It is completely optional - you can choose to either complete both, one or neither.

Challenges apply to all group members - each member must fulfill the set conditions for the challenge to be a success. Currently the possible challenges are:

Challenge Icon Description
Arachnophile Summon an Araknee each time the spell is available, for the duration of the combat.
Barbaric Do not use any spells for the duration of the fight.
Blitzkrieg Whenever an adversary is attacked, that character must be killed before their next turn begins.
Casino Royal Cast the spell Roulette each time the spell is available for the duration of the combat.
Clean hands Kill all monsters without dealing direct damage for the duration of the combat. Traps, glyphs, poisons, pushback damage, reflected damage as well as attacks by summons may all be used.
Contamination As soon as an ally loses HP, you have 3 turns to kill your ally.
Contract Killer Your enemies must be killed in the designated order. A new target will be selected each time the preceeding target has been killed.
Cruel You must kill your enemies according to their levels in ascending order.
Dodgy devs Finish this fight and you've won the challenge! It is well known that all devs are cheaters.
Duel When a character attacks an enemy, no other character must attack the enemy for the duration of the combat.
Elementary, my dear! Use the same element to attack for the duration of the combat.
Elitist All attacks must be made exclusively on Monster until they die.
Exuberant Use all your action points before the end of your turn.
First the mules The weasest mule must finish all enemies off (that'll teach you to 'mule' like a Lousy Pig).
Focus When an enemy is attacked, they must be finished off before any other enemy is attacked.
Gardener Plant a Cawwot each time the spell is available, for the duration of the fight.
Gravedigger Summon a Chaferfu each time the spell is available, for the duration of the fight.
Hermit Never finish your turn on a cell adjacent to an ally.
Impertinence Finish your turn on a cell adjacent to an enemy.
Incurable Do not regain any HP for the duration of the combat.
Keep moving! Do not steal MP from your enemies for the duration of the combat.
Limpwrist Never finish your turn on a cell adjacent to an enemy.
Low levels first! The player with the lowest XP must deliver the mortal blow to all enemies.
Maniac Enemies must be killed according to the descending order of their levels.
Mystique Use only spells for the duration of the fight.
Neither Piwi nor submissive Female players must let male players deliver the mortal blow to enemies for the duration of the combat.
Neither Piwin nor submissive Male players must let female players deliver the mortal blow to enemies for the duration of the combat.
Nomad Use all available MP during each turn, for the duration of the fight.
Pighead Use the same spell or close combat attack for the duration of the combat.
Protect the mules All your allies and all your mules must be alive at the end of the fight.
Reprieve Kill Monster last.
Scanty Each player must not use the same action more than once, for the duration of the fight.
Self Sacrifice Characters must not be healed during their turn.
Sharing Every character must finish at least one enemy (enemy summons do not count) off during the fight.
Sightseeing Do not reduce the range of any enemies for the duration of the combat.
Statue Every turn, finish on the same cell as you started on, for the duration of the fight.
Survivor No ally must die.
Tight Finish your turn on a cell adjacent to an ally.
Time Flies Do not steal AP from your enemies for the duration of the combat.
To each his pwn Each character must kill at least one enemy (enemy summons do not count) during the combat, Once a character attacks a particular enemy, no other character must attack that enemy for the duration of the combat.
Two for the price of one When a character kills an adversary, this character must kill one (and only one) more enemy during the enemy's turn.
Unpredictable All attacks must be made exclusively on the target selected by a character at each new turn.
Untouchable Do not lose any HP for the duration of the combat.
Unwilling Volunteer Kill Monster first.
Versatile Each player must not use the same action more than once, on every turn.
Zombie Use exactly one MP per turn.

Notes

Challenges requiring use of spells appear only if someone in the fight has the required spell (Roulette for Casino Royal, Cawwot for Gardener, etc.). Mob-size bonuses are calculated on the number of monsters minus 1.

Glyphs, poisons, and summons' damages and debuffs count as damage and debuffs done by the caster/summoner. This means they affect challenges such as To each his pwn and Keep moving!. Their HP does not count as part of your teams health, and so are unaffected by challenges such as Contamination, Untouchable and Survivor.

  • Blitzkrieg: Fails if you do pushback damage to an enemy but don't kill them before their turn. Does not fail if an enemy is damaged by their allies but not killed before their turn.
  • Clean Hands: Sadida's Paralyzing Poison causes this challenge to fail.
  • Contamination: Does not fail if you win the battle before the three turns are up. Does not fail if a summon loses health and three turns expires.
  • Contract Killer: Does not fail if you kill an enemy summon, no matter which enemy is the current target.
  • Elementary, my dear!: Does not fail due to different element damage done by summons. Does not fail due to damage done on allies or oneself.
  • Exuberant: Cannot fail on the winning turn; the final blow does not have to completely use up AP.
  • Focus: Non-damage spells do not fail. Fails if you hit an enemy summon after another enemy or summon has been hit. Will also fail if you hit another enemy after hitting an enemy summon.
  • Impertinence: Cannot fail on the winning turn; the final blow may be made while not adjacent to an enemy.
  • Limpwrist: Cannot fail on the winning turn; the final blow may be made while adjacent to an enemy.
  • Low levels first: All chars can kill enemy summons without the challenge failing. If lowest level is resurrected, that fails the challenge.
  • Neither piwi(n) nor submissive: All chars can kill enemy summons without the challenge failing.
  • Nomad: Can fail on the winning turn; the final blow must be made after the required amount of MP is spent.
  • Scanty: Does not fail by casting a spell which previously had a critical failure.
  • Sightseeing: Can fail if a Cra uses Magic Arrow, even if the hit kills the target before the effect takes place.
  • Statue: Can fail on the winning turn; the final blow must be made while standing in the correct cell. You must finish each turn in the same cell you started the turn in. This may be different from the cell you started the fight in, for instance, if you are pushed or thrown.
  • To each his pwn: Fails if you attack an enemy summon another player has attacked. Summons' attacks count as attacks from the summoner, and thus cannot attack an enemy that has been attacked by another player, but may attack an enemy that has been attacked by a summon of the same summoner.
  • Two for the price of one: If the enemies are killed during your turn, strictly two must be killed, or none at all.
    • If the enemies are killed after the player ends their turn (by poison, glyph, or summons) then only the maximum of two kills applies. You will not fail the challenge if only one enemy dies by summon, glyph or poison, but you will fail if three summons each kill one enemy, or three enemies die by glyph or poison before your next turn begins.
    • Be careful, as you may be left with one enemy, and will fail the challenge if you directly kill it as there is no other enemy to complete the challenge.
    • Killing two enemies and then having a summon/glyph/poison kill an enemy will result in failing the challenge.
    • Killing one enemy will fail the challenge as soon as you end your turn. So a kill done by poison/glyph/summon will not pair a kill during your turn.
  • Unpredictable: Fails if you attack an enemy summon.
  • Untouchable: Does not fail due to damage done by or on summons.
  • Versatile: Does not fail by casting a spell which previously had a critical failure.
  • Zombie: Can fail on the winning turn; the final blow must be made after 1 MP is spent. MP lost from drains or debuffs do not count. Moreover the challenge can also fail if you have no MP: you have to use 1 MP no matter what.
  • Unwilling Volunteer: Does not fail if you kill enemy summon first.

This article uses material from the "Fighting Challenge" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Leo the Gravedigger
File:Leo.png
Release date 15 March 2006 (Update)
Race Human
Members NPC? No
Quest NPC? No
Location Leo The Gravedigger Random event
Sells items? No
Skill requirement? No
Quest requirement? No
Gender Male
Examine A lazy undertaker.
Notable features Appears for the Gravedigger Random Event
Leo the Gravedigger's event

Gravedigger is a random event that players might trigger when engaged in any type of activity. When the event occurs, a gravedigger named Leo will immediately teleport the player to an old graveyard that contains five open graves, each containing a coffin. Leo will then speak, explaining what he wants the player to do for him.

If the player does not have enough empty space in his inventory, he can use Leo's Mausoleum as a deposit box. To operate the Mausoleum, click on items, and they will be deposited in the player's bank. The player should not deposit any items that he might need after being teleported back to RuneScape.

Guide

First remove the five coffins from their graves. Inspecting the coffins, identify what relates the items. Reading the gravestone shows an item that matches items from one of the coffins. Place coffins in graves that match to complete the random event.

The images below show coffin and grave matches.

Instructions
Leo seeks help from a player.
Mining items
Crafting items
Cooking items
Farming items

After placing the coffins into their corresponding graves, speak again with Leo. He will take a look at the graves to ensure that they are correct. If they are not, he will tell the player to take a look at them again. If they are correct Leo will thank the player and teleport him back to the place from which he were teleported.

Rewards

After being teleported back to RuneScape, the player will receive a reward for correctly completing Leo's task. The rewards include the five pieces of the zombie outfit and two emotes, one of which may chosen from the Random event gift. If a costume is chosen, visit Thessalia's clothes shop in Varrock to claim it.

A list of the rewards is given in the following table:

Reward Name
File:Zombie mask.PNG Zombie mask
File:Zombie-Shirt.gif Zombie shirt
File:Zombie pants.png Zombie trousers
File:Zombie Boots.gif Zombie boots
File:Zombie gloves.PNG Zombie gloves
Icon Name Emote
File:Zombie walk emote icon.PNG Zombie walk emote A player performing the Zombie Walk emote.
File:Zombie dance emote icon.PNG Zombie dance emote A player performing the Zombie Dance emote.

Trivia

A player is digging up or burying a coffin.
  • Players will lose their tolerance with the monsters in the area if they are taken to a Random event.
  • Both emotes unlocked from this random event are in reference to Michael Jackson's 1983 classic music video Thriller, where Michael Jackson and others are zombies that break into dance.
  • The zombie boots' examine info is "Thrilling".
  • Unlike most gardeners, Leo wields his spade like a two-handed sword.
  • Prior to 25 February 2009, it was once possible to receive two pieces of the zombie outfit. However, after it became possible to choose your reward, it is now only possible to receive one item of zombie clothing.
  • Previously, there were different motions for the emotes. The Zombie Walk was a deep motion bending backwards and forwards from the lower spine area, while legs remained nearly motionless. The Zombie Dance used to be a strange and comic dance where the player would drop their arms and wave them back and forth while shaking their body, ending in an arguably funny kick.
  • As of 25 February 2009, players may receive this event while doing anything, not just burying bones.
  • If you choose to not complete the event by telling Leo you do not want to do it, Leo will teleport you back to RuneScape, but he will not necessarily return you to where you came from.
  • There are five dead trees and a tree stump, but you can't cut any of the trees.
  • Players who use an axe on one of the dead trees will receive the message "You don't need any wood. What are you planning on doing, making them a fresh coffin?"
  • The action of digging up or burying a coffin in the random event resembles that of burying bones in Runescape.
  • If the player attempts to bury an item from his inventory in a grave, he receives the message: "Burying that here would be very silly."
  • Summoning familiars can't enter the area, and if you try to call yours it says, "You cannot call the familiar into this random event," however, you can still take items by pressing the summoning icon near the minimap and selecting take BoB, this may be a glitch.
  • Your familiars timer will remain unchanged, regardless of how long you remain in the random event.

This article uses material from the "Gravedigger" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Gravedigger is a Decepticon in the Generation One continuity family.
It's hard to tell, but he's flipping off the reader here.

Gravedigger is the smug, sadistic sort who enjoys lording his power over others but is not the sharpest tool in the shed. He has a weakness for obscene gestures.

As one of the Constructicons, he specializes (presumably) in excavation.

Fiction

Gravedigger was among the Constructicons excavating Mount Lomas to create a secret base. When Skids and Bumblebee were captured, Gravedigger gleefully explained the Decepticons' evil plan "since you are going to die anyway."

Surprisingly (and possibly for the first time ever), Gravedigger was right. Skids and Bumblebee were disassembled and their parts used to construct the Autobot Memorial Power Plant. When their comrades came looking for them, they too were captured and used for scrap. Dinobots Strike Back

Ouch.

Trivia/Notes

  • It's not clear if Gravedigger is one of the "extra" Constructicons who litter The Transformers, or if he simply replaces Long Haul in the Find Your Fate Junior continuity.
  • A line in the original shooting script for the episode "Heavy Metal War"—"Gravedigger, I'm picking up computer signals from above!"—indicates that Gravedigger was originally to be the name of Constructicon leader Scrapper, though here he looks like Long Haul.

This article uses material from the "Gravedigger" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Gravedigger Badge article)

From City of Heroes Wiki

Image:badge_villain_vahzilok.png

Contents

Description

You have learned to put the Embalmed Cadavers in their place—6 feet under the ground.

How to Get

Defeat 100 Vahzilok embalmed corpses (Embalmed Cadavers and Embalmed Abominations).

Notes

Hero side, the easiest way to get this badge is to hunt the Embalmed Cadavers and Embalmed Abominations in the either the Bettis Hills area of Perez Park or in the Sewers. It is advisable to do this at a higher level, where it's possible to just run from group to group of Vahziloks', killing Embalmed Cadavers and Embalmed Abominations and ignoring the others.

Another good way to at least get a good start on the badge is participating in the Positron Task Force which has several missions filled with Vahzilok and if the team size is 7 or 8 you will find a good many of the Emablmed Cadavers that way. At the same time you fulfill on of the requirements needed for the Task Force Commander Badge accolade.

See Also

External Links

  • Gravedigger Badge at City Info Tracker
  • Gravedigger Badge at Badge-Hunter.com

This article uses material from the "Gravedigger Badge" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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