|Also known as?||Gold helm|
|Release date||21 March 2005 (Update)|
|High Alchemy||0 coins|
|Low Alchemy||0 coins|
|Store price||Not sold|
|Examine||Made of gold and white gold.|
|Weight||31 (more during quest) kg|
While wearing the helmet, the player can enter the massive Arzinian Mines near Keldagrim by being shot from Dondakan's cannon. While in the mine, removing the helmet at any time teleports the player from the mine back to Dondakan.
Along with the Barrelchest anchor, the helmet is one of the heaviest pieces of equipment in the game. During the quest, the helmet becomes so heavy that after 8 minutes in the mine the player breaks down and removes it, which forces them to restart that part of the quest.
While 8 minute time limit in the mine no longer applies after quest completion, the player must wear the helmet at all times while in it. Logging out while in the mine leaves the helmet on but returns the player outside next to Dondakan.
Following the quest, a player may continue to make gold helmets for 30 Smithing experience. However, a player may not have a gold helmet in inventory while doing so. If they do, the avatar will say "I think I'd better use this (gold bar) in a furnace".
To gain additional helmets for Bank organisation, a player can use a modified version of the drop trick. The player cannot pick up a second helmet with one in inventory, as doing so will prompt a dialogue box stating, "There's no point in having two helmets." A player can workaround this restriction by instead telegrabbing dropped helmets.
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A player wearing the Gold helmet
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