| 2nd | Top industrial processes |
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Gold is a chemical element much prized by Humans, and a major weakness of Cybermen.
The Animus could control beings that were in contact with gold, which led to it controlling the Zarbi. (DW: The Web Planet) The Keratin could similarly use gold to conduct and amplify their psychic powers. (SJAA: The Glittering Storm)
Lady Peinforte dipped her gold-headed arrows in poison as her "calling card". (DW: Silver Nemesis)
Flidor was rich in blue-veined gold (DWA: The Dalek Book), which was used to construct the Dalek Emperor's casing. (DC: Genesis of Evil)
Prospecters flocked to Mal Oreille, mistakenly believing its yellow-algae infested seas to be rich in gold deposits. (BFBS: Missing Adventures: Biology Lesson on Mal Oreille)
Owing to its non-corrosive nature, gold essentially choked the Cybermen's respiratory systems. The glittergun, a weapon used during the Cyber-Wars, fired gold dust at its targets to exploit this weakness. (DW: Earthshock) Gold appeared to affect some varieties of Cybermen in the way that silver affected werewolves, so that gold coins or gold-tipped arrows fired at them had the same effect. (DW: Silver Nemesis). Gold affected the Cybermen of Pete's World before extensive research eliminated the weakness.
During a time period in which the Cybermen had been reduced to small remnant groups wandering around the galaxy, one group tried to take revenge by making a desperate attempt to blow up the remnants of the planet Voga, a planetoid of pure gold that had wandered into the Sol system and become a moon of Jupiter. They hoped that this would disrupt their enemy's supply of the element. (DW: Revenge of the Cybermen)
Gold was a rare mineral on Earth. Most Human economies were based on this metal until the mid-twentieth century. The gold rush of 1848 caused a massive influx of people to San Francisco and northern California. (New Worlds, New Civilizations short story: "At Times of Peril")
Prior to United Federation of Planets contact, gold and silver had no meaning on Capella IV. Starfleet trade ships introduced these materials as currency prior to 2267. (TOS novelization: Friday's Child)
This article is a stub. You can help our database by fixing it. |
| Types of currency | |
|---|---|
| materials | acta crystal • gold • latinum • silver |
| units | credit • darsek • dirak • dollar • drokna • ducat • ilec • kern • klon peag • lek • lita • notch-rock • tri-esta |
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Gold could stretch his body to great lengths and was an excellent electrical conductor.
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| “Gold is a rare and precious metal. Thanks to its intrinsic qualities, it is essential in the making of powerful and beautiful weapons.” | ||||||||||
Gold is an ore.
Gold Equipment (金 Kin, ゴールド Gōrudo) is a recurring type of equipment in the series. It usually appears as Armor, Shield, and Helm, though other parts may also appear. The equipment of this type is usually of mediocre power, and may or not wield special properties. The use of gold in armor and weaponry is usually for ceremonial purposes, as gold is a very soft metal and not fit for combat.
Golden Armor is a mediocre armor that can be found halfway through the game. Only three pieces of this set appear: Gold Armor, Gold Cuirass, and Gold Shield. These armors grant protection to Poison.
The Golden Sword appears as the weakest sword in the game, but it can be sold for a high price. A large quantity of them are found in Goldor Manor. Specifically, they may be found on the second floor.
The Golden Armor, Golden Helm, and Golden Shield appear as mediocre gear for heavier jobs.
The Golden Armor, Helm, and Shield appear again as mediocre gear for Terra Branford, Edgar, Cyan Garamonde, Celes, Setzer, and Mog.
The Gold Armlet is mediocre armor that can be found at Gongaga Village and bought at Rocket Town. The Gold Barette is a weapon that can be used by Red XIII, while the Gold M-Phone is a weapon for Cait Sith, both of which are low-rank weapons.
Gold Armlet is an accessory that boosts max MP by 60% and prevents Silence.
The Gold Armor, while not an equippable armor, is a GF Ability item that teaches "GF HP +30%" to any Guardian Force.
There is Gold Armor available to Steiner and Freya, most precisely, the Gold Armor and Helm.
If an armor wields two Defense bonus abilities, it will be called "Gold".
There is only one accessory of Gold in this game: the Gold Bracer, which raises max MP by 60%.
Gold is a basic Goldsmithing material, used in the creation of many types of equipment and currencies. It's typically ranked between Mythril and Platinum in value.
The Golden Armor and Golden Helm are part of the group of armor from the "Heavy Armor 4" license. The Golden Shield also appears as part of the "Shields 3" license.
Golden Amulet is an accessory.
The Gold Earrings is an accessory for Filo that grants the team immunity to Stop, while the Gold Ring increases the amount of earned gil by 25%. The Gold Amulet increases the speed of Summons.
The Golden Armor and Golden Helm reappear in Tactics. They are mediocre armor first found at Chapter 2.
The Gold Armor teaches the Last Haste ability to the Mog Knight.
Golden Armor teaches the ability Critical: Haste and grants +38 Defense and +6 Resistance.
Gold Equipment is solely represented by Gold Armlets.
Gold Equipment is represented by only the Gold Mail, which is a high-ranked armor, usable at level 55, and provides 59 Defense.
Gold Helmet, Gold Armour, and Gold Shield make up the Gold Equipment in the game, and are the mid-ranked armor, with the exception of Gold Helmet which is the third strongest helmet in the game.
The Gold set consists of a Hairpin, Helm, Vest, Armor, Shield, Bangle, Armlet, Staff and Sword. The entire set is Level 36, except for the Armor which is Level 37. All of the items also have an enhanced version with the "+" suffix, which are Level 22, except for the Gold Armor+ which is Level 23. Which any three of the Gold items are equipped, they give the "Glorious Gold" combination, boosting the amount of gil the player earns in battle by 50%.
The Gold Hourglass is an Accessory that increases EX Mode duration by 20%. The Golden Amulet reduces Chase Brave damage by 20%.
![]() Gold Shield in Final Fantasy V. |
![]() Gold Helmet in Final Fantasy V. |
![]() Gold Armor in Final Fantasy V. |
![]() Gold Barette in Final Fantasy VII. |
![]() Gold M-Phone in Final Fantasy VII. |
![]() Gold Armlet in Final Fantasy VII. |
![]() Golden Axe in Final Fantasy XII. |
![]() Golden Staff in Final Fantasy XII. |
![]() Golden Shield in Final Fantasy XII. |
![]() Gold Armour in Final Fantasy Adventure. |
![]() Gold Shield in Final Fantasy Adventure. |
| v · e · d |
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| Accessory Types |
| Armlets - Amulets - Boots - Belts - Gauntlets - Rings |
| Recurring |
| Amulet - Angel's Ring - Battle Boots - Black Belt - Bone Wrist - Bracer - Champion Belt - Circlet - Coral Ring - Cursed Ring - Earrings - Elven Mantle - Faerie Ring - Gauntlets - Genji Gloves - Giant's Gloves - Gold Hairpin - Hermes Sandals - Hyper Wrist - Hypno Crown - Jeweled Ring - Moon Bracer - Muscle Belt - Power Armlet - Protect Ring - Red Shoes - Reflect Ring - Ribbon - Royal Crown - Safety Bit - Shining Bracer - Silver Specs - Sniper Eye - Soul of Thamasa - Sprint Shoes - Star Pendant - Talisman - Thief Gloves - Twin Stars - White Cape - Wizard Bracelet - Zephyr Cape |
| Accessory Lists |
| Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Crisis Core -Final Fantasy VII- - Final Fantasy IX - Final Fantasy X-2 - Final Fantasy XII - Revenant Wings - Tactics - Tactics Advance - Tactics A2 - Vagrant Story - Crystal Chronicles - Ring of Fates - Echoes of Time - Dissidia |
| "Gold" redirects here. For the use of "gold" to describe rare items, see item rarity. |
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Money, in the context of Guild Wars, refers to the in-game currency represented by gold and platinum.
There are two denominations of money in Guild Wars:
Money is automatically converted between the two denominations. If a character is holding 990
and then picks up a drop of 20
, the character's inventory will show the new money total as 1
10
, not 1,010
.
Money is most commonly acquired through loot, either directly as drops of gold pieces or by selling non-monetary loot to merchants or other players.
Other methods of obtaining money include:
Each character can carry up to 100
. Characters can deposit money into the Vault Box, which can hold 1000
.
Money can be transferred between players, usually in exchange for an item in trade or as payment for services, such as running.
Money can also be spent at various NPCs throughout the game in exchange for a wide range of goods and services. These include:
Crafters are the most obvious example of gold sinks, mechanisms designed to remove money from the game.
Because a character can only carry 100
, this places a limit on the amount of money that can be exchanged during a trade. To exceed this limit, various high-value, stackable items are used as monetary substitutes. Up to 7 stacks of 250 items can be traded at a time, vastly increasing the upper limit on overall trade values.
| There is more information available on this subject at Gold on the English-language Wikipedia. |
Gold (pronounced /ˈɡoʊld/) is a chemical element with the symbol Au (Latin: aurum) and an atomic number of 79. It has been a highly sought-after precious metal for coinage, jewelry, and other arts since the beginning of recorded history. In modern times gold is often found as a key component in critical electronics such as those found on air and spacecraft.
Due to its preciousness to Humans, in 2552 a group of ODSTs plotted to steal a large amount of gold bullion from a bank while on a mission in a Covenant-occupied city.[1] Their plan was scuttled however when they discovered a class of schoolchildren and their teacher hiding in the vault. An argument erupted amongst the ODSTs over whether or not the children could allowed to live. The ODSTs turned on one another and several were killed in a point-blank shootout. The children fled while an ODST took the gold, several Forerunner relics, and a nuclear device, lured in the Covenant and the traitorous ODSTs, and detonated the nuke, destroying it all. The entire operation would be halted after receiving word of the Covenant attack on Earth. The UNSC ships were then forced to pull out.
Gold may refer to:
Gold was a strategic metal valued by pirates. Its value averaged ten to fifteen credits per gram. The color of gold also referred to anything that was colored like the metal. It was used to form the Hutt currency Peggats used in the Outer Rim Territories.
The bodies of the Maelibi seemed to be formed from molten gold.
The metal was also found in smokers on Muunilinst.
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The metal "aurodium," which first appears in Rogue Planet, was presented as the Star Wars version of gold. The first two letters of aurodium are "Au", which is a common prefix for gold-related words and the periodic symbol for gold; however, gold has been identified simply as "gold" in other sources. There is some confusion as to whether gold and aurodium are identical.
In Star Wars: Galactic Battlegrounds, the strategic resource of gold was replaced with nova crystals.
Coins are the standard currency used in Tibia. The coins can be made of either gold, platinum, or crystal.
| A gold coin is the most basic coin. | |
| A platinum coin is equal to 100 gold coins. | |
| A crystal coin is equal to 100 platinum coins, or 10,000 gold coins. |
Each coin weighs 0.1 oz.
Gold Coins are dropped by almost every creature on Tibia. Platinum Coins are dropped by the strongest among the new creatures introduced since Winter 2006 update.
Alternatively, you may see amounts followed by the letter k. This likely derives from the latin kilo-, meaning "thousand". For example "5k" means "5,000 gp" (equal to 50 platinum coins). The notation "1M" is often used to mean "1,000,000 gp" (100 crystal coins), however it is more common to see "1kk" (1000 times 1000) to represent "1,000,000 gp".
(Note: Amounts in the "one million" range are typically only mentioned in the context of selling extremely rare items or as a payment demanded in lieu of being hunted.)
You can exchange your coins at any Bank NPC around Tibia.
Since the 2006 winter update, it's also possible to put coins in your Bank Account. Just ask the NPC to 'deposit', and then say the amount of gold, e.g.: 'deposit 15468'. It is also possible to deposit all the money on your possession at once by asking the NPC to 'deposit all'. To receive your own gold from your bank account, just say 'withdraw' and the amount of gold. That way, you can access the gold of your character in every city of Tibia.
Another possibility is transferring gold from one character to another character. Just say 'transfer', the amount of gold, 'to' and the name of that character, e.g.: 'transfer 54879 to <name of character>'. The amount of gold is sent to the character you named. The character must have a vocation in order to receive a transfer.
Because of certain safe-guards, inflation basically never occurs in the Tibian worlds. Instead, equipment tends to become cheaper over time as more and more of the stronger equipment is looted from creatures, while the value of runes usually remains somewhat static (a slight rise in price can be noticed on very old worlds).
Over time, some gameworlds became flooded with strong items, forcing the price to unbelievably low values. To counteract this effect, CIP added more shopkeeper NPCs to buy stronger items, such as the Djinns and recently added NPC Rashid (2007 update). There is still a problem with the price of items dropping, but they should never drop below the value that NPCs will pay for them. (sometimes items are sold under the Djinn-price, which is exploited by players who sell those items on to the Djinns to make a profit).
For a time, this same problem affected runes. Especially Ultimate Healing Runes, Great Fireball and Heavy Magic Missile runes. The many Druid Farms that players used to make money were pushing the price of runes down. In the Summer 2005 update, Soul Points were introduced. This caused most druid farms to stop operating (or operate at a slower rate), causing a brief jump in rune prices. At this time, CIP also allowed some NPCs to sell pre-made runes, effectively placing a cap on how high rune prices could go. Currently, rune prices are fairly stable, though higher than they were before the summer 2005 update in some worlds.
Gold Piece (GP) or simply Gold
Platinum Coin (PC) or Plats, Platinums, P-Coin
Crystal Coin (CC) or simply Crystals

A small bar of gold.
This salvage is Uncommon. This is a high-level salvage item. It will drop from enemies between levels 35 and 54. You will have a higher chance of getting this item from Technological enemies between levels 40 and 54.
Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.
Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.
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