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Goblin Punch: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Goblin Punch as seen in Final Fantasy IX.

Goblin Punch is a recurring ability of Goblin-type monsters and is a Blue Magic Spell. It tends to have a random factor affecting its damage. It usually deals more damage if the casters level and the enemies are the same. Oftentimes, the spell costs no MP to use and deals non-elemental physical damage.




Final Fantasy IV

Goblin Punch is the name of the attack used by the Goblin summon, which deals heavy damage to Goblin-type enemies (though it is usually weak), while only dealing 1 damage to every other creature. In the DS version, Goblin Punch instead deals moderate non-elemental damage.

Final Fantasy V

It costs 0 MP, and deals massive damage to enemies with a level equal to the caster's.

Final Fantasy VII

Learned as an Enemy Skill from the Goblin enemy. It deals damage equal to x8 of that of a normal physical attack if the target is of equal level and requires no MP to use.

Crisis Core -Final Fantasy VII-

Five versions of Goblin Punch can be obtained by Zack:

  • Goblin Punch - A Rank 1 Command Materia, this lets Zack wind up for several seconds before unleashing a powerful attack. It uses 10 AP.
  • Iron Fist - Same as the above, but this is Rank 2.
  • Magical Punch - Zack expends 99 MP instead of AP to attack. The closer his MP is to full, the more powerful this attack is. It can be up to 18 times more powerful than a normal attack, and it ignores enemy Vitality.
  • Hammer Punch - A Rank 6 materia, this move uses 99 AP; otherwise, it is identical to Magical Punch.
  • Costly Punch - This materia is Rank 8, which is the highest. It consumes 1/128th of your maximum HP when used, and its power increases the lower your HP is. It is much more powerful than all the other punches, and even at full HP it can deal 32 times as much damage as a normal attack.

Final Fantasy IX

Quina can learn this ability by eating a Goblin or Goblin Mage. The damage dealt increases the closer the casters level is to the target's. It is also affected by the caster's strength and the target's Defense, as well as any status effects. The ability costs 4 MP to use.

Final Fantasy XI

Called Goblin Rush, all Goblins have this ability as a sort of innate Weapon skill. It is a three-hit attack that deals heavy physical damage and has a knockback effect that interrupts spell casting.

Final Fantasy XII

Goblin Punch is not available to the player, but the Baknamy enemies of the Nabreus Deadlands and the Necrohol of Nabudis use it as a special skill. It is not a very powerful attack.

Final Fantasy XII: Revenant Wings

Although there is no Blue Magic in this game, Goblin Punch is the name of the Esper Goblin's attack.

Final Fantasy Tactics

Used by Goblin-type enemies. It does more damage the lower their HP is.

Final Fantasy Tactics Advance

Goblin Punch is learned from Goblins. Damage is done based on the character's WAttack, and then slightly varied positively or negatively.

Final Fantasy Tactics A2: Grimoire of the Rift

No longer a Blue Magic skill, Goblin Punch does damage ignoring Defense.

Dissidia Final Fantasy

Bartz Klauser can use Goblin Punch in Dissidia Final Fantasy while he is in EX Mode. It is a short-ranged HP attack which can be performed by pressing R + Image:Square-button.png‎. The attack deals extra damage to enemies who are the same level as the user.


This article uses material from the "Goblin Punch" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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