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Goblin: Misc


Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Goblin is a monster.



Level Stats Resistance (%) Base XP Characteristics Aggro range
Life AP MP Resist Neutral Resist Earth Resist Fire Resist Water Resist Air AP loss Resistance MP Loss Resistance Initiative Wisdom Strength Intelligence Chance Agility
10 70 7 4 0 0 0 4 0 5 7 0
11 75 7 4 0 0 0 6 0 7 9 0
12 80 7 4 0 0 0 8 0 9 11 <254 0
13 85 7 4 0 0 0 10 0 11 13 0
14 90 7 4 0 0 0 12 0 13 15 0



Item Name Prospecting Lock
# players (Min observed PP)
Drop Rate (%)
Normal (Archmonster)
Bear Paw (100) ?
Gobelin Skin (<210) ?
Shoemaker's Scroll (100) 1  (2)

This article uses material from the "Goblin" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Goblin article)

From EQ2i, the EverQuest II wiki

Race: Goblin
other resources

They can vary widely in appearance, but these spindly creatures tend to run roughly four feet in height and are highly tribal in behavior. Greenish to yellow-brown in color, they are often clothed in tattered rags and can be extremely mean-spirited. Most will attack anyone, even each other. Their order of evil depends on their type. Several types and tribes of goblins exist. 

  • For the Lore & Legend quest for this race, see Lore and Legend: Goblin.

Pages in category "Goblin"

The following 190 pages are in this category, out of 355 total.

  • Lore and Legend: Goblin




C cont.





G cont.






This article uses material from the "Category:Goblin" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Artwork of the original Final Fantasy Goblin by Yoshitaka Amano
See also: Goblin (Summon)

Goblins (ゴブリン Goburin) are common enemies in the Final Fantasy series. They are among the first enemies that players were introduced to in the original Final Fantasy and have come to be a common sight through many subsequent games. The first English translations of the earlier games of the series (e.g. Final Fantasy IV) had them referred to as Imps, but in some of the games, Imps appear as entirely different creatures. Early translations also dubbed Devil as Goblin in Final Fantasy VI, but this creature has absolutely nothing in common with the traditional Goblin species.



Final Fantasy

Main article: Goblin (Final Fantasy)

There are four classes of Goblins in the original Final Fantasy: Goblin, Goblin Guard, Black Goblin and Knocker. The last two types were added to the Dawn of Souls remake.

Final Fantasy II

Main article: Goblin (Final Fantasy II)

Final Fantasy III

Main article: Goblin (Final Fantasy III)

Final Fantasy IV

Main article: Goblin (Final Fantasy IV)

There are five classes of Goblins in Final Fantasy IV. In the original localization they were called Imps. Four other goblins exist: Domovoi, Goblin Captain, Li'l Murderer and Goblin Prince. Several of these enemies offer the Goblin item which teaches Rydia the Goblin summon.

Final Fantasy IV: The After Years

Main article: Goblin (The After Years)

The Goblin is an enemy, item and summon from Final Fantasy IV: The After Years. The Goblin possesses the Goblin item which can teach Rydia the Goblin summon.

Final Fantasy V

Main article: Goblin (Final Fantasy V)

Final Fantasy VI

Main article: Gobbledygook (Final Fantasy VI)

The Goblins don't appear in Final Fantasy VI. However, the Gobbledygook variant appears as a hunchback humanoid enemy.

There is also an enemy that is named Goblin in the SNES and PS versions, but was renamed to Devil in the Advance version.

Final Fantasy VII

Main article: Goblin (Final Fantasy VII)

The Goblins reside on Goblin Island in Final Fantasy VII.

Before Crisis -Final Fantasy VII-

Main article: Goblin (Before Crisis)

Final Fantasy IX

Main article: Goblin (Final Fantasy IX)

Final Fantasy XI

Main article: Goblin (Final Fantasy XI)

Goblins appear as one of the races of beastmen in Final Fantasy XI. They are described as nomadic creatures which also explains why Goblins can take on more diverse jobs than any other race of beastmen, eight in total.

Another type of Goblin in Final Fantasy XI is known as the Moblin. The difference between a Goblin and a Moblin is in the culture. Moblins are a stationary race and have a capital near Bastok called Newton Movalpolos which is actually built below their older city, suitably named Oldton Movalpolos.

Final Fantasy XII

Goblins don't appear in Final Fantasy XII, but the Baknamy, a similar looking race, could be considered as their replacements.

Final Fantasy XIII

Main article: Goblin (Final Fantasy XIII)

This section of the article is a stub about Final Fantasy XIII. You can help Final Fantasy Wiki by expanding it.

Final Fantasy Tactics

Main article: Goblin (Final Fantasy Tactics)

There are three classes of Goblins; Goblin, Black Goblin and Gobbledyguck.

Final Fantasy Tactics Advance

Main article: Goblin (Final Fantasy Tactics Advance)

Vagrant Story

Main article: Goblin (Vagrant Story)

There are two types of Goblins: regular Goblins, and Goblin Leaders.

Final Fantasy Crystal Chronicles

Main article: Goblin (Crystal Chronicles)

There are five type of Goblins; Goblin, Goblin (Mace), Goblin (Spear), Goblin Chieftain, and Goblin Mage.

Final Fantasy Crystal Chronicles: Ring of Fates

Main article: Goblin (Ring of Fates)

There are three type of Goblins; Goblin, Hammer Goblin, and Goblin Lord.

Final Fantasy Crystal Chronicles: My Life as a King

Main article: Goblin (My Life as a King)

There are five type of Goblins; Goblin, Goblin Boss, Goblin Mage, Goblin Priest, and Ice Goblin.

Final Fantasy Crystal Chronicles: Echoes of Time

Main article: Goblin (Echoes of Time)

Final Fantasy Crystal Chronicles: The Crystal Bearers

There are three types of goblin in this game, The three trypes are: Goblin, Goblin Warrior, and Goblin Samurai.

Final Fantasy Fables: Chocobo Tales

Main article: Goblin (Summon)

Non-Final Fantasy Appearances

Goblins appear in Romancing Saga 3 in a design similar to that of their Final Fantasy V counterparts.


A Goblin is a small, mischievous creature found in many European folk tales and legends. The word Goblin comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.


This article uses material from the "Goblin" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

This article uses material from the "Goblin" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

A player transformed into a Goblin.

Goblins are generally weak monsters, useful for combat training at low combat levels. The goblins are green-skinned, hunch-backed, and with elongated ears and teeth. Goblins are very important to the game, as they appear in many quests.

Following the commandments of Bandos, whom they refer to as "Big High War God", most goblins try to follow his commandments to live an unthinking life of fighting, wars and bloodshed. They are simple minded, warlike and easily controlled, and they have been used as basic foot soldiers by many different entities throughout the game's history. The exception is the Dorgeshuun tribe, also known as the cave goblins, who are educated, civil and peace loving.


Historical background

Originally, the goblins were a gentle and moderately intelligent race of farmers living in Yu'biusk, a green and fertile place in an alternate dimension from Gielinor. However, Bandos arrived looking for soldiers to fight in his army in the God Wars, became the goblins' official deity, and sent them to fight for him in Gielinor. Later visitors to Yu'biusk have found the place to be dead and devastated and have blamed Bandos for this, although the actual events that occurred in Yu'biusk are not known for sure.

The goblins were gullible and followed Bandos to fight in his wars. Since the banishment of Bandos at the end of the God Wars and the dominance of humans, the influence and military might of goblins has lessened and over time the goblins (other than the cave goblins, who hid underground) became less and less intelligent, with few magical or technological abilities, other than forging weapons and armour. Nowadays most goblins live in peace and harmony with humans, but are still violent, rude and stupid, often having delusions of grandeur and that they are the "chosen race" of Bandos the "Big High War God".


Goblins can be found in various places, including:

Champions' Challenge

Goblins are one of the 'races' that have champions in the Champions' Challenge minigame. To fight the Goblin Champion, the player must kill goblins until one drops a Champion scroll, which is a very rare drop.

Defence level

We know the attack level of level 2 goblins which is 2. Having a defence level of 10 and wearing armour will prevent almost all damage. When a level 2 goblin hits the player there is one change out of three it will deal damage reqardless of the defence level, otherwise it will hit 0, as if it missed. This has been tested: the goblin hit roughly 22.5% of the time to 1 defence and no armour player (1 / 3 * (2 / (2 + 1)) = 2/9 = 22.2% which's about correct). For 2 defence player without armour it hit roughly 17.5% (1 / 3 * (2 / (2 + 2)) = 1/6 = 16.67%). For 3 defence player again without armour it did roughly 12% (1 / 3 * (2 / (2 + 3)) = 2/15 = 13.33%)


Note: The labels 'rare' and 'extremely rare' are very overused in this section. Most items are very common compared to a truly rare item such as a Shield left half. 'Rarity' also depend on which goblin is killed. For instance, level 2 goblins (around Lumbridge) are more prone to drop bronze bolts, cabbage and chef's hats,mind runes compared to the Goblin Village goblins (level 5).

100% drop

Charms (members only)

Charm drop percentages
No Charm






Represents 90% confidence range, based on a sample of 23,294 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)

Weapons and armour


Herbs (members only)

Other items

Note: (m) denotes Members' only

Notable Goblins

Goblin tribes


The goblins are often presented as siding with enemy gods and nations, however, many became allies with humans after the human hero Arrav united them. Despite this, Goblins still try to cause trouble to Human settlements when possible, although they are generally not a threat. The goblin tribes can follow any god, and whilst most still are friendly with humans or too weak to attack them, there are some which will always be loyal to Bandos, and kill humans freely. Some also follow Zamorak. It is believed that the tribe of Saragorgak was sold by Bandos to Saradomin, since in the book it is said they are "Footsoldiers of Holy Wrath" and also have the name Saragorgak.

Goblin language

Goblins have (or at least have had) a language of their own, though they do use the language of humans widely in the present day. Goblins seem to call them selves either shuun or huun, in which most of their tribes names end to.

Known words

  • Arrav - a curse, battle-cry[1]
  • Dorges - Strong Spears
  • Drogokis - Fierce Blades
  • Ekeles - East
  • Garagors - the Sea
  • Horogothgar - Eaters of human flesh, (which is not cannibalism, as there are different species)
  • Huun - Goblins, goblins of something
  • Huzamogaarb - Live-Flesh Eaters of the Chaos God.
  • Idit - South
  • Naragos - West
  • Rekes - North
  • Saragorgak - Footsoldiers of the Holy Wrath
  • Thorobs - Hills
  • Yurkolgokh - The ones with flatulence, The Flatulent


  • Goblins are one of the few monsters that drop chef's hats.
  • The goblins in Goblin Village sometimes attack each other, but are not aggressive towards players.
  • Goblins are one of the oldest creatures in RuneScape, and are often a players first training creature.
  • Prior to a graphical update some goblins were red.
  • They are possibly a relative of the Ork race, and the Hobgoblin race may have arisen from crossbreeding of goblins and orks.
  • The goblin in Unstable Foundations may be affected by a glitch which will cause it to not move to the bag, and proceed to "search" in midair.

See also


  1. ^ The Legend of Arrav, part I
Wikipedia has an article about:

This article uses material from the "Goblin" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This creature is in the Humanoids class.

50 Hit points
25 Experience points per kill

Summon/Convince: 290/290 (Illusionable)
Abilities: Melee (0-10), Small Stone (0-25).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 35 hp per turn
Immune To: None.
Strong To: Holy (-1%?), Energy (-20%)
Neutral To: Physical, Fire, Ice, Drown, Life Drain
Weak To: Death (+10%), Earth (+12%)
Sounds: "Zig Zag! Gobo attack!"; "Me green, me mean!"; "Bugga! Bugga!"; "Help! Goblinkiller!"; "Me have him!".
Behavior: Goblins retreat in red health, they can be pushed and don't move objects.
Field Notes: Behaves like Trolls but throw Small Stones and provide better items.
Location: Femor Hills, north east of Carlin, Edron Goblin Cave, Rookgaard (Premium Area), Maze of Lost Souls and Fenrock.
Strategy: Be careful in Rookgaard, because they can hit hard! You can hunt them profitable from Level 6 with decent equipment. In Mainland they were usually hunted for Small Stones that is the Paladin's popular light training weapon. After update 8.5 small stones drop rate was drastically reduced, as a direct result, goblins are not a popular hunt anymore
Loot: 0-9 gp, Dagger, Leather Helmet, Short Sword, Fish, Leather Armor, Bone Club, Small Axe, Bag, Moldy Cheese, Bone, 0-2 Small Stone (semi-rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
Creature Types of Tibia
Creature Types
of Tibia

Frogs Quara
Arachnids Insects
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons Triangle of Terror
Triangle of Terror
Bio- Geo-
Cryo- Hydro-
Electro- Pyro-
Elemental Lords
Elemental Lords Blobs
Amazons Outlaws
Barbarians Pirates
Monks Sorcerers
Necromancers Voodoo Cultists
Voodoo Cultists
Dwarves Goblins
Elves Orcs
Giants Trolls
Chakoyas Minotaurs
Dworcs Misc
Magical Creatures
Beholders Shapeshifters
Apes Felines
Artiodactyls Glires
Bears Misc
Canines Mutated Mammals
Mutated Mammals
Annelids Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds Traps
Dragons Misc
Lizards Serpents
The Undead
Ghosts Skeletons
Pharaohs Undead Humanoids
Undead Humanoids

This article uses material from the "Goblin" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Goblins article)

From Yu-Gi-Oh!

"Goblin" redirects here. For the Monster World piece, see: Goblin (MW).
Japanese (kanji and furigana)





The Goblin are a series of monsters that all share the effect "If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect". They all have 0 DEF with the exception of Goblin Elite Attack Force.

Play Style

Goblins have an enormous advantage in ATK. Because of this advantage, Goblins may be the strongest level 4 monsters. However, though the Goblins have several advantages in their original ATK, they have a drawback that makes a deck containing them somewhat hard to use. This drawback is that after Goblin monsters battle, they must change into face-up Defense Position. So, this Deck will be tricky to use in tournament play. To prevent this drawback, you can add copies of "Final Attack Orders". They will help you optimize the Goblins' strength. You can also use "Skill Drain" to prevent this effect while negating your opponent's card effects at the same time. You can also use "Zero Gravity" when most of your strong Goblins are in defense to switch them to attack. ("Zero Gravity" switches all monsters from their previous positions ex. defense to attack or attack to defense). These cards would also work well in a Spider deck.

Facts about GoblinsRDF feed

This article uses material from the "Goblins" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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