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| Level | Stats | Resistance (%) | Base XP | Characteristics | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 70 | 7 | 4 | 0 | 0 | 0 | 4 | 0 | 5 | 7 | 0 | |||||||
| 11 | 75 | 7 | 4 | 0 | 0 | 0 | 6 | 0 | 7 | 9 | 0 | |||||||
| 12 | 80 | 7 | 4 | 0 | 0 | 0 | 8 | 0 | 9 | 11 | <254 | 0 | ||||||
| 13 | 85 | 7 | 4 | 0 | 0 | 0 | 10 | 0 | 11 | 13 | 0 | |||||||
| 14 | 90 | 7 | 4 | 0 | 0 | 0 | 12 | 0 | 13 | 15 | 0 | |||||||
| Item Name | Prospecting Lock # players (Min observed PP) |
Drop Rate (%) Normal (Archmonster) |
|---|---|---|
| Bear Paw | (100) | ? |
| Gobelin Skin | (<210) | ? |
| Shoemaker's Scroll | 1 (2) |
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They can vary widely in appearance, but these spindly creatures tend to run roughly four feet in height and are highly tribal in behavior. Greenish to yellow-brown in color, they are often clothed in tattered rags and can be extremely mean-spirited. Most will attack anyone, even each other. Their order of evil depends on their type. Several types and tribes of goblins exist.
This category has the following 10 subcategories, out of 14 total.
BDF |
G |
G cont.
I |
The following 190 pages are in this category, out of 355 total.
Goblins (ゴブリン Goburin) are common enemies in the Final Fantasy series. They are among the first enemies that players were introduced to in the original Final Fantasy and have come to be a common sight through many subsequent games. The first English translations of the earlier games of the series (e.g. Final Fantasy IV) had them referred to as Imps, but in some of the games, Imps appear as entirely different creatures. Early translations also dubbed Devil as Goblin in Final Fantasy VI, but this creature has absolutely nothing in common with the traditional Goblin species.
There are four classes of Goblins in the original Final Fantasy: Goblin, Goblin Guard, Black Goblin and Knocker. The last two types were added to the Dawn of Souls remake.
There are five classes of Goblins in Final Fantasy IV. In the original localization they were called Imps. Four other goblins exist: Domovoi, Goblin Captain, Li'l Murderer and Goblin Prince. Several of these enemies offer the Goblin item which teaches Rydia the Goblin summon.
The Goblin is an enemy, item and summon from Final Fantasy IV: The After Years. The Goblin possesses the Goblin item which can teach Rydia the Goblin summon.
The Goblins don't appear in Final Fantasy VI. However, the Gobbledygook variant appears as a hunchback humanoid enemy.
There is also an enemy that is named Goblin in the SNES and PS versions, but was renamed to Devil in the Advance version.
The Goblins reside on Goblin Island in Final Fantasy VII.
Goblins appear as one of the races of beastmen in Final Fantasy XI. They are described as nomadic creatures which also explains why Goblins can take on more diverse jobs than any other race of beastmen, eight in total.
Another type of Goblin in Final Fantasy XI is known as the Moblin. The difference between a Goblin and a Moblin is in the culture. Moblins are a stationary race and have a capital near Bastok called Newton Movalpolos which is actually built below their older city, suitably named Oldton Movalpolos.
Goblins don't appear in Final Fantasy XII, but the Baknamy, a similar looking race, could be considered as their replacements.
There are three classes of Goblins; Goblin, Black Goblin and Gobbledyguck.
There are two types of Goblins: regular Goblins, and Goblin Leaders.
There are five type of Goblins; Goblin, Goblin (Mace), Goblin (Spear), Goblin Chieftain, and Goblin Mage.
There are three type of Goblins; Goblin, Hammer Goblin, and Goblin Lord.
There are five type of Goblins; Goblin, Goblin Boss, Goblin Mage, Goblin Priest, and Ice Goblin.
There are three types of goblin in this game, The three trypes are: Goblin, Goblin Warrior, and Goblin Samurai.
Goblins appear in Romancing Saga 3 in a design similar to that of their Final Fantasy V counterparts.
A Goblin is a small, mischievous creature found in many European folk tales and legends. The word Goblin comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.
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| This is the Goblin disambiguation page.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes |
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![]() Hobgoblin, member of the Shi'ar Imperial Guard |
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![]() Gray Goblin, Gabriel Stacy |
![]() Golen Goblin, a future version of Phil Urich |
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| Release date | Unknown edit |
|---|---|
| Combat level | 2, 5, 11, 13, 16, 25 |
| Hitpoints | 3,5,12,17 |
| Slayer level | Level 1 |
| Slayer XP | 12 |
| Members only? | No |
| Aggressive? | No |
| Poisonous? | No |
| Immune to poison? | No |
| Attack style | Melee |
| Max hit | 1-3 |
| Weakness | Slash or Magic |
| Always drops | Bones |
| Examine text | An ugly green creature OR These goblins have grown strong OR An ugly goblin... bleurgh! |
Goblins are generally weak monsters, useful for combat training at low combat levels. The goblins are green-skinned, hunch-backed, and with elongated ears and teeth. Goblins are very important to the game, as they appear in many quests.
Following the commandments of Bandos, whom they refer to as "Big High War God", most goblins try to follow his commandments to live an unthinking life of fighting, wars and bloodshed. They are simple minded, warlike and easily controlled, and they have been used as basic foot soldiers by many different entities throughout the game's history. The exception is the Dorgeshuun tribe, also known as the cave goblins, who are educated, civil and peace loving.
Contents |
Originally, the goblins were a gentle and moderately intelligent race of farmers living in Yu'biusk, a green and fertile place in an alternate dimension from Gielinor. However, Bandos arrived looking for soldiers to fight in his army in the God Wars, became the goblins' official deity, and sent them to fight for him in Gielinor. Later visitors to Yu'biusk have found the place to be dead and devastated and have blamed Bandos for this, although the actual events that occurred in Yu'biusk are not known for sure.
The goblins were gullible and followed Bandos to fight in his wars. Since the banishment of Bandos at the end of the God Wars and the dominance of humans, the influence and military might of goblins has lessened and over time the goblins (other than the cave goblins, who hid underground) became less and less intelligent, with few magical or technological abilities, other than forging weapons and armour. Nowadays most goblins live in peace and harmony with humans, but are still violent, rude and stupid, often having delusions of grandeur and that they are the "chosen race" of Bandos the "Big High War God".
Goblins can be found in various places, including:
Goblins are one of the 'races' that have champions in the Champions' Challenge minigame. To fight the Goblin Champion, the player must kill goblins until one drops a Champion scroll, which is a very rare drop.
We know the attack level of level 2 goblins which is 2. Having a defence level of 10 and wearing armour will prevent almost all damage. When a level 2 goblin hits the player there is one change out of three it will deal damage reqardless of the defence level, otherwise it will hit 0, as if it missed. This has been tested: the goblin hit roughly 22.5% of the time to 1 defence and no armour player (1 / 3 * (2 / (2 + 1)) = 2/9 = 22.2% which's about correct). For 2 defence player without armour it hit roughly 17.5% (1 / 3 * (2 / (2 + 2)) = 1/6 = 16.67%). For 3 defence player again without armour it did roughly 12% (1 / 3 * (2 / (2 + 3)) = 2/15 = 13.33%)
Note: The labels 'rare' and 'extremely rare' are very overused in this section. Most items are very common compared to a truly rare item such as a Shield left half. 'Rarity' also depend on which goblin is killed. For instance, level 2 goblins (around Lumbridge) are more prone to drop bronze bolts, cabbage and chef's hats,mind runes compared to the Goblin Village goblins (level 5).
| No Charm | ||||
|---|---|---|---|---|
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88% |
10% |
0% |
1% |
0% |
Represents 90% confidence range, based on a sample of 23,294 kills.
1 charm is dropped at once.
Please add to the log (only if fifty or more creatures killed)
Note: (m) denotes Members' only

The goblins are often presented as siding with enemy gods and nations, however, many became allies with humans after the human hero Arrav united them. Despite this, Goblins still try to cause trouble to Human settlements when possible, although they are generally not a threat. The goblin tribes can follow any god, and whilst most still are friendly with humans or too weak to attack them, there are some which will always be loyal to Bandos, and kill humans freely. Some also follow Zamorak. It is believed that the tribe of Saragorgak was sold by Bandos to Saradomin, since in the book it is said they are "Footsoldiers of Holy Wrath" and also have the name Saragorgak.
Goblins have (or at least have had) a language of their own, though they do use the language of humans widely in the present day. Goblins seem to call them selves either shuun or huun, in which most of their tribes names end to.
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Dorgeshuun |
Add historical information about this creature.
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| Goblins | |||
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| Japanese (kanji and furigana) |
ゴブリン |
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| English |
Goblin |
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The Goblin are a series of monsters that all share the effect "If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect". They all have 0 DEF with the exception of Goblin Elite Attack Force.
Goblins have an enormous advantage in ATK. Because of this advantage, Goblins may be the strongest level 4 monsters. However, though the Goblins have several advantages in their original ATK, they have a drawback that makes a deck containing them somewhat hard to use. This drawback is that after Goblin monsters battle, they must change into face-up Defense Position. So, this Deck will be tricky to use in tournament play. To prevent this drawback, you can add copies of "Final Attack Orders". They will help you optimize the Goblins' strength. You can also use "Skill Drain" to prevent this effect while negating your opponent's card effects at the same time. You can also use "Zero Gravity" when most of your strong Goblins are in defense to switch them to attack. ("Zero Gravity" switches all monsters from their previous positions ex. defense to attack or attack to defense). These cards would also work well in a Spider deck.
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