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Glyph: Misc


Dofus Wiki

Up to date as of January 31, 2010

From Dofus

A Glyph is a ground effect created by certain spells. Glyphs usually last several turns, and are visible to all players and monsters.

A glyph activates when a combatant starts his turn standing on it. Walking onto a glyph during a turn does not trigger it. Most glyphs are offensive, doing damage or draining AP/MP, but exceptions exist. Glyphs do not differentiate between friend and foe.

Glyph Spells

Only the Feca class has glyph spells, however the Cawwot spell contains a healing glyph. But some monsters such as Blops and Snailmets also have glyphs.

See also

This article uses material from the "Glyph" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Glyphs affect the next 1-10 spells cast and are available to the Elementalist profession.

Glyph properties

  • Glyphs can not be affected by other skills or removed by an enemy.
  • Glyphs have an energy cost of 5 energy.
  • Glyphs have an activation time of 1 second.
  • Glyphs do not stack. Casting a second glyph replaces the older glyph.

Holiday event skills

During the Wintersday events there have been two additional glyphs that have different properties than normal glyphs:

Related articles

This article uses material from the "Glyph" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to List of Forerunner Symbols article)

From Halopedia, the Halo Wiki

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In the Halo Universe, there are many Forerunner Symbols -- that is, pictograms made by the Forerunners. These symbols can be found above doors, on Elite armor, virtually anywhere on the Installations, and in the Covenant.



The exact nature of Forerunner writing remains a mystery. The symbols are most likely logograms, rather than parts of an alphabet or syllabary. There also seems to be more dimensions to Forerunner writing than traditional methods, with the individual glyphs holding multiple meanings, likely making them entirely contextual -- when combined with different glyphs, a symbol might have radically different meanings, making individual glyphs pictograms or ideograms.

Other symbols found on Forerunner relics and structures are even less obvious in their meanings. They are obviously decorative in nature, but they are often larger and more elaborate in nature than their glyphs, and may depict specific shapes and forms, and may have more in common with petroglyphs than logograms.

Symbol Analysis

The symbols are primarily composed of circles and curves. Each glyph appears to use a circle as a base shape, often combined with either a concentric circle or fragments of one. Another common trait is the presence of one or more circular arcs whose osculating circles' centers lie on the base circle. Non-circular arcs and small non-concentric circles can be seen on some glyphs. The filling in of areas is uncommon but has been seen in Forerunner glyphs.

According to Bungie employee Joseph Staten, the blue and red signs denote the safety of the area -- that is, whether or not the Flood are there.[verification needed] Taking a closer look at the symbols, their locations, and what has been said by Bungie, we can deduce the following:

All of the others are found in various Forerunner structures, mostly on the levels 343 Guilty Spark, Silent Cartographer, and The Library.

Cropped Symbols Analysis

Examples of rotated symbols
Example of cropped symbols

Several of the symbols are variations of each other. There are a total of 16 unique symbols; the other 8 are rotations or croppings of the 16 main symbols. Of note is the fact that the cropped versions may not have been intended to be cropped; their in-game textures may have been inadvertently placed such that they extended beyond the edges of the polygons they were on, causing the parts that couldn't fit to be clipped. For sake of being thorough, however, they have been included as separate symbols.


Numbers from one to five, as well as the base symbol.

Only the Forerunner symbols for numbers one through five are known, though a base symbol with unknown meaning has also been found. It is probable that they also have a symbol for 0, but they may use a base 6 system and not have any more numbers. The base symbol may be the number 0, or the Forerunners may not have had a number zero.

The visual features of numerical glyphs differ slightly from those of normal Forerunner glyphs. Like the other glyphs, numerical glyphs use a circle as a base. However, the only features seen on numerical glyphs are concentric circles and arcs, radial lines, and the occasional radial line with a small circle on its end.

Installation Symbols

In Halo 3, a number of details about the Halo Array arise. In the Ark's Citadel, where the Prophet of Truth attempted to fire the seven Installations, each Installation is shown in detail. Each Halo has its own hologram showing its structure and status, as well as a holographic symbol identifying each Installation. Some notes say that there are two versions of each symbol, one where you enter the ring room and the view from the pedestal.


The Reclaimer glyph.

The Forerunner glyph representing a Reclaimer[1] is identical to the Marathon symbol, although the same symbol is seen on various places throughout Forerunner installations and constructs, including the "eye" of 343 Guilty Spark, as well as the frontal section of an Enforcer.

This symbol is also used by humans in various instances, and it is the emblem of the UNSC Pillar of Autumn. It is unknown if this is simply a coincidence, or if there's a relation to their status as Reclaimers.

Undefined Symbol

The unknown, but commonly seen symbol.

A certain symbol exists that has appeared on virtually every Forerunner installation and on the cover of Halo: Ghosts of Onyx.

It has been theorized[2] to be the Forerunner symbol for "Forerunner", or either represent either the Halo Array and all of its additional componets as a whole, as it can be interpreted as "Shield and Sword", which was a Forerunner analogy, the "Shield" meaning the Shield Worlds, and the "Sword" the Halo installations.

It has also been theorized that the symbol would solely represent a Shield World, as the Shield World symbol was described as "double-lobed" in Ghosts of Onyx, and because the symbol appears in the cover of the book. However, this doesn't explain the symbol's frequent appearances on Forerunner facilities completely separate from the Shield Worlds.[3]

This symbol appears inside Installation 04's Map room,[4] as well as on Installation 05 in various areas.[5] It also appears on the Ark's surface, if viewed from space. It also makes an appearance in the Terminals throughout the Ark. Curiously, the surface of the Legendary Planet also bears the symbol.[6]

The symbol also appears ontop of a Monitor's "head" and behind the "eye" on the center orb.

In Halo 3, when Master Chief's Pelican is heading towards the Ark, the symbol can be seen on the Ark's surface.

Shield Worlds

The Shield Worlds are also known to have a symbol, as evidenced in Ghosts of Onyx.

The symbol is described in the book on page 181, when Dr. Halsey is compiling her data with the AI Endless Summer. While Dr. Halsey is working CPO Mendez asks her what the symbols on the screen are, Dr. Halsey replies that they are Forerunner symbols, from the ruins on Onyx, and their theoretical translations. As she continues to work Mendez then asks what a symbol means as he points at a double-lobed icon. Dr. Halsey replies that the symbol, roughly translated, means Shield World.

From this page, it can be theorized that the icon on the cover of Ghosts of Onyx, which also appears on a multitude of other Forerunner installations, could possibly be the symbol for Shield World. However, it is still possible that the symbol in the cover is separate from the one described in the book, as it is never described in great detail.[3]

Written Language

Forerunner script.

While the Forerunner Language remains a mystery, with only two words known, the writing system they used to convey meaning is far better understood. The Forerunners appear to have used two different writing methods; the first was a system of glyphs, highly contextual in nature, with the meaning of different glyphs alterred by order and context, and further meaning could be derived if the reader used more three-dimensional interpretations. The second mode seems to be a more conventional writing system, using two-dimensional characters written vertically. While the glyph system is common to Forerunner relics, the writing system seems to have been used far less frequently, and the only known examples of its use have all been found on Forerunner relics on Installation 00, either inscribed onto stone relics[7][8] or in holographic form[9][10]

The glyph system was been adopted by the Covenant as religious symbols, and was also used as the basis for their own scripts , despite having little idea as to the true meanings of the original symbols. Humans in general have had little success in translating Forerunner texts, with the notable exception of Doctor Catherine Elizabeth Halsey.[11]


  • It is unknown if the Mark of Shame is a Forerunner Symbol.
  • The base numerical glyph was used as an avatar by AdjutantReflex.[citation needed]

See Also


  1. Halo: Contact Harvest
  3. 3.0 3.1 Halo: Ghosts of Onyx
  4. Halo: Combat Evolved
  5. Halo 2
  6. Halo 3
  7. Halo 3, Sandtrap (Level)
  8. Halo 3, Sandbox (Level)
  9. Halo 3, Epitaph (Level)
  10. Halo 3, Construct (Level)
  11. Halo: Ghosts of Onyx

This article uses material from the "List of Forerunner Symbols" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Glyphs article)

From Lostpedia

This information was revealed in part through the alternate reality game
The LOST Experience

View Talk Edit
Clues · Revelations · Sponsorship · Websites
Characters:   Rachel Blake · Alvar Hanso · Thomas Mittelwerk · DJ Dan · William Kilpatrick · Malick · Other...
Themes: Hanso Foundation · DHARMA · Valenzetti Equation · Sri Lanka Video · Apollo Candy · Other...

For the symbols on the countdown timer, see hieroglyphs

This page shows a gallery of the glyphs found during the Lost Experience. Note that not all 70 code parts are included, as some codes were given within audios, or expressed about a corresponding glyph design in magazines, etc. See for a full list of all 70 codes and where they were found.

Gallery of Glyphs Found for


Sri Lanka video
Hanso Exposed Fragments
Ordered by: Date FoundSequenceGlyph Gallery


This article uses material from the "Glyphs" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

A Bosph with glyphs.

In Bosph culture individual possessions were disallowed. However, certain individuals, such as Farseers were provided with a glyph, which allowed them to possess objects simply by writing the glyph on the object in question.


This article uses material from the "Glyph" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Glyph (G1) article)

From Teletraan I: The Transformers Wiki

Glyph redirects here. For the Transformers Animated character, see Glyph (Animated).
Glyph is an Autobot from the Expanded Universe series.

One of the brightest minds of Cybertron, Glyph is an expert in data decryption, languages, and forensic science. She has a highly exacting eye for even the most minute detail, and a near-insatiable desire to learn more about alien cultures, current and past. To her, being stranded on an alien planet among its people is a boon, not a curse. She has a tendency to come across as bit stuffy, but she seems sociable enough.

She possesses little to nothing in the way of combat abilities, however, and as such is usually accompanied by her "bodyguard" Tap-Out or other more battle-oriented Autobots. Her vehicle mode also has trouble handling the rough terrain she usually finds herself in when on a research mission.



3H Universe: The Wreckers comics

Though she was not the captain of the Sojourner's Passage, she was more or less the leader of the party of Autobots that manned it. She dismissed Archa Nine as a suitable location for a survey point, but felt the planet to be worth investigating at a later date. However, the ship was suddenly hit by a high-powered data pulse that shorted out its systems and sent the ship crashing to the planet's surface. Only Glyph and Tap-Out appear to have survived.

The two spent the next three hundred years among the native Akalouthans of the planet, who had in their possession a crystal called the Divine Light, an artifact able to provide power for the two Autobots. Glyph spent that time researching the legends of the Akalouthan culture, focusing mainly on the arcane edict that the Divine Light must never fall into the hands of "the five-faced demons", and the myth that a force would arrive to protect it from them. When the Wreckers arrived on Archa Nine, Glyph realized that what she had dismissed as superstition was actually an accurate prediction from over a millennium before.

When the Divine Light was stolen by Cyclonus, Glyph remained on Archa Nine, believing her place was with the Akalouthans, continuing to study their culture and the Divine Light's legends. She was joined by CatSCAN, who stayed behind as well to care for the seriously injured Predacons Fractyl and Rotorbolt. She said what may have been her final goodbye to Tap-Out, insisting that his skills were better employed with the Wreckers, and believing that CatSCAN would be able to provide any protection they might need, especially once his charges were fully repaired.


Expanded Universe

  • Glyph (Mini Vehicle keychain, 2002)
Expanded Universe Glyph was an exclusive to BotCon 2002, coming with a free copy of The Wreckers comic issue #2 (as technically, 3H was not allowed to sell comics at the time). She uses the Fun4All keychain version of the Bumblebee mold, transforming into a "penny-racer"-proportioned Volkwagen Beetle. She was later made available (still with copies of the comic) on 3H's website store.
The same mold (without the keychain alteration) is used for Bug Bite and Volks.

External Links

  • Glyph at

This article uses material from the "Glyph (G1)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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